Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region. and Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region. and Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Want to puzzle over that by yourself or me to tell you? ;-)
The Big One is going to switch places with the Clan Rat at the moment of Ruination.
But you will lead by 3 points anyhow :-(
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I figured you would find a way to take second in both Norsca and Kislev, I just didn't think Nurgle would come quite as close. Just a little scary, is all.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
If you go rolling 7 hits on 3 dice again, I will be a sad. I won't care if it's 6 hits, but 7 and I might need a new screen (when my current one gets hurled against a wall).
I am so curious to see what you've been planning, Rat. I also hope you remembered that the Vermin Lord will cost you 2 PP to move instead of 1.
Hmm.. Tzeentch is not adjacent Bretonnia.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Oh wow, I cannot believe I (and everyone else) missed that. What should we do? I obviously would've put it in The Badlands instead, but that probably changes the moves that followed. Whatever people think is fair, I guess.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Call to Arms! - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region. and Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Posts
- Old World Card Effects
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
@jakobagger active.
2/7 PP
4/6PP
3/6 PP
4/6 PP
- Old World Card Effects
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
@Gorden858 active.
6/8 PP
0/7 PP
2/6 PP
Warp Shock in Bretonnia.
2/6 PP
2/6 PP
- Old World Card Effects
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region. and Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Khorne rest.
@Gorden858 active.
4/6 PP
- Old World Card Effects
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region. and Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Khorne rest.
@BlackRaider active.
0/6 PP
0/6 PP
I am so curious to see what you've been planning, Rat. I also hope you remembered that the Vermin Lord will cost you 2 PP to move instead of 1.
0/6 and out
2/6 PP
And the Big One to Norsca
0/6 PP +1 PP (Anything to do with that @Cutfang?)
But you will lead by 3 points anyhow :-(
0/6
Edit: I labeled this one as Game 86, lol.
Hmm.. Tzeentch is not adjacent Bretonnia.
Norsca: 3 dice 4 hits killing 1 Secuctress and 3 Acolytes.
Discard Glean to save an Acolyte in Norsca (just so I can say I used the stupid upgrade).
- Old World Card Effects
Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region. and Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Kislev : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Bretonnia : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Battle Dice
Norsca : 1 Dice, 3 Dice
Kislev : Havoc! +4 Corruption DAC, +1 Corruption, +2 Corruption DAC
Bretonnia : 2 Dice, 1 Dice, 1 Dice
Kill a Bloodletter.
Congrats blahmcblah.
One day I will start not being terrible at playing Khorne, but it is not this day.