FaranguI am a beardy manWith a beardy planRegistered Userregular
Battle over. Event Phase triggered by Chaos:
Tendrils of the Traitor - The Traitor team chooses two adjacent areas and then draws 1 bombardment card for each Imperial Army and Tank Division in those areas, in any order Chaos chooses. On a Chaos Star result, that unit is immediately replaced by a corresponding Traitor unit.
Awaiting Chaos' area selection and unit draw order. Maps updated.
Drop Pods (2) - Place up to 3 Chaos Space Marines or Thunderhawk flights (in any combination) from your stockpile or the Vengeful Spirit into any area in this region. The units may be placed in enemy, contested, and/or fortified areas but not in a Vengeful Spirit area or an enemy area in the Palace region. Activate the area where the units are placed.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Small error: you only have four of each type of space marine. 1 death guard is in Eternity Wall, and one was shot down going into Damocles, so you only have two to work with. You can pick another type of marine to substitute in.
FaranguI am a beardy manWith a beardy planRegistered Userregular
I'll try and update those lists over the next few days, but the best way to do it is subtracted deployed and destroyed from total units and that's what you have left.
I'll resolve defense lasers and coexistence fights after work tonight.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Defense laser in Tower of Shadows dismantled. We have reached an Event Phase.
The Vicissitudes of Chaos - The Imperial team chooses up to 6 ranks worth of Chaos units (but not Heroes) in the same area and moves them to 1 adjacent area that does not contain any Imperial units. You cannot cause a stacking limit violation. The Traitor team may have any Heroes in the origin area move with the chosen units. They may wait to decide until the Imperial player has finished moving all of the units.
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I guess everyone dies.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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Tendrils of the Traitor - The Traitor team chooses two adjacent areas and then draws 1 bombardment card for each Imperial Army and Tank Division in those areas, in any order Chaos chooses. On a Chaos Star result, that unit is immediately replaced by a corresponding Traitor unit.
Awaiting Chaos' area selection and unit draw order. Maps updated.
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The Black Hole of Cygnus X-1
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Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Edit: Cards sent. Chaos to decide first active.
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1 – Rain of Death – Chaos Thunderhawk Flight: Resolve a Thunderhawk bombardment. [3 shields counter]
The Black Hole of Cygnus X-1
2 – Driven Before the Storm – 3 shields – Attacking Unit: 2 opposing units of your choice whose rank is less than this unit's rank ore routed.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
A special phase has been reached.
Refresh Phase - All activation markers are removed. All routed activation markers are flipped to show their normal side.
Maps and initiative updated. Traitors initiative.
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Drop Pods (2) - Place up to 3 Chaos Space Marines or Thunderhawk flights (in any combination) from your stockpile or the Vengeful Spirit into any area in this region. The units may be placed in enemy, contested, and/or fortified areas but not in a Vengeful Spirit area or an enemy area in the Palace region. Activate the area where the units are placed.
3 Death Guard Space Marines (Nurgle)
The Black Hole of Cygnus X-1
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The Black Hole of Cygnus X-1
The listing of what you have in units should be on your spreadsheet, although I haven't gone over each and changed them for each individual loss
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Thanks!
The Black Hole of Cygnus X-1
I'll resolve defense lasers and coexistence fights after work tonight.
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All three traitor marine units land successfully.
Co-existence battle at Tower of Shadows. Cards being sent.
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3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
The Black Hole of Cygnus X-1
1 – Hostile Ground – 3 shields – Defending Unit: Inflict 2 points of dmg on 1 opposing unit of your choice.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Emperor is up.
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Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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Play one card strategically to the Imperial Plateau and play the strategic card at Lion's Gate producing a new Titan, fresh off the forge.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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3 – Breach – 2 shields - +Titan Attacking a Fort – Breach the fortification between an attacking Titan and the target area.
The Black Hole of Cygnus X-1
1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.
You served admirably little army guy!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Vicissitudes of Chaos - The Imperial team chooses up to 6 ranks worth of Chaos units (but not Heroes) in the same area and moves them to 1 adjacent area that does not contain any Imperial units. You cannot cause a stacking limit violation. The Traitor team may have any Heroes in the origin area move with the chosen units. They may wait to decide until the Imperial player has finished moving all of the units.
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Those wacky Chaos cultists! They've just wandered out of Eternity Wall spaceport across the ravine into area 7. They so wacky!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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Anyway, Mortarion goes with them.
Chaos turn.
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Your action?
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