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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    edited January 2013
    Round 6: Action Phase Update 3

    The Ghosts of Creuss: Activate Mecatol Rex system (CP 2 --> 1).
    Move in 1 Destroyer from Lodor.
    Exhaust Creuss (4R) to build 2 Destroyers (2R) and 1 PDS on Mecatol Rex.
    Universities of Jol-Nar: Play Primary Ability of (4) Production Strategy Card, exhausting Lirta IV (2R), Nar (2R), Jol (1R), Arinam (1R), and Rigel III (1R), 4 Trade Goods (TG 4 --> 0), +3R from the strategy card and Sarween Tools to build 1 War Sun (12R) and 4 Fighters (2R) at Nar.
    Naalu plays on the secondary (SA 2 --> 1), exhausting Druaa (3R) and discarding Political Card "Emperor" (PC 1 --> 0) to build 1 Carrier (3R) and 1 Destroyer (1R) at Druaa.
    L1z1x plays on the secondary (SA 1 --> 0), exhausting [0.0.0] (5R) to build 1 Dreadnought (4R) at [0.0.0].
    Creuss plays on the secondary (SA 2 --> 1), exhausting Lodor (3R) and Tequ'ran (2R) to build 2 Mechanized Units (4R) and 1 Ground Force (1R) on Creuss.
    Muaat plays on the secondary (free), exhausting 2 Trade Goods (TG 2 --> 0), discarding Political Card "Technology Tariffs" (PC 2 --> 1), +1R from Sarween Tools to build 2 PDS (4R) on Quann.
    Yin plays on the secondary (SA 2 --> 1), exhausting Hercalor (1R), Qucen'n (1R), and Thibah (1R) to build 3 Destroyers (3R) at Darien.
    The Yin Brotherhood: Swap resource and influence values of Darien.
    The Embers of Muaat: Activate Yin Home System (CP 3 --> 2).
    Move in 1 Warsun, 4 Fighters, 1 Mechanized Unit, and High Alert Token from Muaat plus 1 Fighter from Quann and 2 Cruisers from Qucen'n-Rarron.
    During the space battle, Muaat loses 1 Cruiser and 5 Fighters to Yin's 3 Destroyers and 3 Fighters; combat resolves in favor of Muaat.
    Land 1 Mechanized Unit on Darien. Yin's space dock is destroyed.
    The Naalu Collective: Pass turn.

    Current Map: Round 6, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 3 VP
    The Embers of Muaat: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: (Naalu [2], Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: (L1z1x [1], L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    R - Torkan (0R, 3I, B)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: (Yin [1], Yin [1])
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Planets and Special Effects
    N - Vega Major (2R, 1I)

    Strategic Planning - Muatt may play on Strategy Cards' secondary abilities this round without expending counters from Strategy Allocation.

    Order of Play
    The Naalu Collective: (0) Technology II PASSED
    The L1z1x Mindnet: (1) Leadership Current Turn
    The Ghosts of Creuss: (3) Assembly
    Universities of Jol-Nar: (4) Production
    The Yin Brotherhood: (5) Trade II
    The Embers of Muaat: (6) Warfare II

    MrBlarney on
    4463rwiq7r47.png
  • FidohFidoh BelgiumRegistered User regular
    edited January 2013
    The L1z1x Mindnet

    The Overmind plays a Transfer Action between Faunus and Vega Minor/Major

    Move 2 cruisers, 1 destroyer, 1 carrier (2 GF, 1 mech, 2 fighters) to Faunus. Everything lands.
    Move 1 carrier (1 ground force) to Vega Minor/Major, and land that GF on Vega Major.


    TG/AC/PC:0/4/0
    SA/FS/CP: 0/5/1



    Fidoh on
  • SeGaTaiSeGaTai Registered User regular
    edited January 2013
    Creuss

    Tactical action in Tequ'ran/Torkan system, pick up Mechanized unit on Tequ'ran, invade Torkan

    TG/AC/PC:3/3/1
    SA/FS/CP:1/8/0

    SeGaTai on
    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Just a second, here. I don't think L1z1x is allowed to drop a GF on a neutral planet with their Transfer action. They'll need to revise their orders first.

    4463rwiq7r47.png
  • FidohFidoh BelgiumRegistered User regular
    edited January 2013
    00ps.


    The L1z1x Mindnet

    The Overmind plays a Tactical Action, activating Faunus.

    Move 2 cruisers, 1 destroyer, 1 carrier (2 GF, 1 mech, 2 fighters) to Faunus. Everything lands.


    TG/AC/PC:0/4/0
    SA/FS/CP: 0/5/1

    Fidoh on
  • SeGaTaiSeGaTai Registered User regular
    No change to my turn

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    OK, then it's now Jol-Nar's turn to act.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Ack, sorry. Has been a long weekend. On the plus side I played and won a game of TI3 yesterday (as Sol). I'll confer with my partner and get something up ASAP.

  • MrBodyMrBody Registered User regular
    GrimmyTOA wrote: »
    Ack, sorry. Has been a long weekend. On the plus side I played and won a game of TI3 yesterday (as Sol). I'll confer with my partner and get something up ASAP.

    I'm curious. Were you using mech units?

  • GrimmyTOAGrimmyTOA Registered User regular
    No mech units. We used leaders, domain distant suns, flagships, tactical retreats, and the shattered empire strategy cards.

  • MrBodyMrBody Registered User regular
    edited January 2013
    Yeah I can't picture any GF based races being useful in a game with mech units.

    Sol does get the most hilariously useless racial tech in the game though. Something like Cost + 3 for a 4% chance to turn each ground combat miss into a hit.

    MrBody on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Yeah the cost factors of GF based abilities need to be reworked probably while mechanized units are available.

    What are the chances, all things even, of 4 GF taking out a mechanized unit? Just wondering.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Spend a CC from CP. Activate Lucky Lady System. Move in Dreadnought from Rigel, and Warsun (with six fighters aboard) from Jol/Nar.

  • MrBlarneyMrBlarney Registered User regular
    Round 6 - Battle at The Lucky Lady

    Pre-Battle: Jol-Nar PDS Fire 4d10 = {1, 1 < 6; 7, 8 > 6}; Graviton Laser System 2d10 = {4 < 6; 7 > 6}, 3 hits. Muaat Flagship destroyed.

    Combat resolves in favor of Jol-Nar.

    I don't believe there's anything else that Jol-Nar can do, so the turn passes to the Yin.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Activate Rarron to build 2 fighters and 1 mech unit, exhausting Vefut II (2R) and Tiamat (1R).


    TG/AC/PC:1/2/1
    SA/FS/CP:1/7/0

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Spend a SA to place a destroyer in Quaan.

    TG/AC/PC:0/5/1
    SA/FS/CP:1/4/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Might I inquire how you're able to do that, Void Slayer? You don't have a Warsun there currently.

    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    It works from space docks as well (I forgot that too)

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Oh, so it does. That's convenient. L1z1x's turn, then.

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    Round 6: Action Phase Update 4

    The L1z1x Mindnet: Activate Faunus system (CP 2 --> 1).
    Move in 2 Cruisers, 1 Destroyer, 1 Carrier, 2 Fighters, 2 Ground Forces, and 1 Mechanized Unit from the Vega system.
    Land 2 Ground Forces and 1 Mechanized Unit on Faunus.
    The Ghosts of Creuss: Activate Tequ'ran-Torkan system (CP 1 --> 0).
    Carrier lifts 1 Mechanized Unit from Tequ'ran.
    Land 1 Mechanized Unit onto Torkan.
    Universities of Jol-Nar: Activate the Lucky Lady system (CP 4 --> 3).
    Move in 1 Warsun and 6 Fighters from Jol-Nar home system and 1 Dreadnought from Rigel.
    PDS Fire destroys the Muaat Flagship.
    The Yin Brotherhood: Activate Qucen'n-Rarron (CP 2 --> 1).
    Exhaust Vefut II (2R) and Tiamat (1R) to build 2 Fighters (1R) and 1 Mechanized Unit (2R) at Rarron.
    The Embers of Muaat: Spend 1 counter from Strategic Allocation (SA 2 --> 1) to build 1 Destroyer at Quann.

    Current Map: Round 6, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 3 VP
    The Embers of Muaat: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: (Naalu [2], Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: (L1z1x [1], L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 0

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: (Yin [1], Yin [1])
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Planets and Special Effects
    N - Vega Major (2R, 1I)

    Strategic Planning - Muatt may play on Strategy Cards' secondary abilities this round without expending counters from Strategy Allocation.

    Order of Play
    The Naalu Collective: (0) Technology II PASSED
    The L1z1x Mindnet: (1) Leadership Current Turn
    The Ghosts of Creuss: (3) Assembly
    Universities of Jol-Nar: (4) Production
    The Yin Brotherhood: (5) Trade II
    The Embers of Muaat: (6) Warfare II

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Activate Vega System.
    Move in 1 dreadnaught and 1 gf from 0.0.0
    Land GF on Vega Major


    TG/AC/PC 0/4/0
    SA/FS/CP 0/5/0

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Play Assembly

    PSN SeGaTai
  • SeGaTaiSeGaTai Registered User regular
    Yin do you have any interest in playing a PC in exchange for approval or trade agreements, or Jol-Nar for agreeing to trade for your <3>?

    PSN SeGaTai
  • GrimmyTOAGrimmyTOA Registered User regular
    No thanks, SeGa.

  • MrBodyMrBody Registered User regular
    nope

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBlarney wrote: »
    Oh, so it does. That's convenient. L1z1x's turn, then.

    The flagship allows cruisers! Yeah that is basically my only ability besides having warsuns.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh, I have an elect player PC, and with your current influence it seems you would be the winner of this fabulous mystery prize.

    Just a thought, just a thought.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    Well that is a fabulous deal-what brought about this generosity?

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    You taking the speaker token helps me, rather then playing one of your own cards and handing it off to another.

    Plus, threats aside, we haven't broken our non-aggression pact.

    Or choose someone else to play one, mine is just tech oriented, probably too late to matter anyway.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    I should keep this moving. Claim the speaker token, nominate the Naalu(random PC card) to play a PC card.

    I can do that right?

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    You certainly can. Since Naalu has no Political Cards, one is drawn from the top of the Political Card deck to be voted on:

    Equal Threats
    Elect 2 Players: Each elected player must give his Secret Objective to the other elected player. If 1 of the players does not have a Secret Objective, he simply takes the other player's card (and keeps it).

    Vote Values
    The Embers of Muaat: 3 votes
    The Yin Brotherhood: 3 votes
    Universities of Jol-Nar: 5 votes
    The Naalu Collective: 2 votes
    The L1z1x Mindnet: 1 vote
    The Ghosts of Creuss: 13 votes

    The two players you elect are considered a set - it's not the top two players that get elected, it's the pair of players that gets the most votes that wins. I can't find official clarification on rulings, but for now I'll say that for the purposes of this card, L1z1x has no Secret Objective (since it has been fulfilled and so is removed from the game) and if Yin is elected, only one card is exchanged (Yin chooses which to keep and which to give away).

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    I vote for me and Muaat!

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular

    L1z1X vote for Muaat and Creuss.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    Universities of Jol-Nar
    The Ghosts of Creuss

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    (I'll be playing the secondary when that comes around)

  • FidohFidoh BelgiumRegistered User regular
    Creuss Creuss Creuss Creuss

  • MrBlarneyMrBlarney Registered User regular
    Hold on just a sec. I've been informed I forgot about conditional orders that should have come into play.

    Before any votes are/were cast, Muaat had orders to play the following Action card:

    Veto
    Discard the current agenda. The active player must draw another Political Card.
    Play: After a Political Card is read and before any player has voted on its resolution.

    Since I forgot to account for this, the play will still go through - if nobody plays a Sabotage, then the current Political card will be discarded and a new one will be drawn from the top of the Political card deck to be voted upon.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    No sabotage from Jolly Jolly Jol Nar.

  • FidohFidoh BelgiumRegistered User regular
    Oh God, why would you Veto this just as Creuss is getting their Secret Objective. :(



    No sabotage from L1Z1X

    caliber
  • SeGaTaiSeGaTai Registered User regular
    No sabotage

    PSN SeGaTai
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