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[CYOA] The Lawman's Pilgrimage, Part 1 : A Desert Lies Before You

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  • Options
    InvictusInvictus Registered User regular
    Man, those options are both /incredibly/ good. We need to get another agriculture minister up to level 3 double-quick.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    The EnderThe Ender Registered User regular
    Ender, is the meltdown explosive? Or will it simply melt the container unit and make a little radioactive puddle?

    The catastrophic meltdown would be a fun event.

    (You would not lose the game or anything, but it would be pretty disastrous)

    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    : 1d5 3

    Zekebeau's ballot has been selected this round.

    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    Before I update this, I just want everyone to remember: these dice were rolled on behalf of zekebeau.

    I accept no blame for any... err... 'fun' results. :D

    With Love and Courage
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    zekebeauzekebeau Registered User regular
    27201047.jpg

  • Options
    The EnderThe Ender Registered User regular
    edited March 2013
    General: Movement[88] - Recon[N/A] - Promotion[Espionage] - Decompress[String Fray Theory]
    Special Action: Nuke[N/A] - Fauna Lab[Dust Diver] - Diplomacy[ allow dock]

    Agriculture
    Valentine:[Produce Fuel]
    Locke:[Produce Fuel]
    Auld:[Fauna Lab]
    LeForge:[Produce Fuel] [ BioPulse Reaction Containment Vessel]
    Snipes:[Produce Fuel]
    Moss Gremlins:[25x Engineer - 0x Gardener]

    Industry
    Redfield:Assignment[Big Jack]
    Schnider:AssignmentBig Jack]
    Androids:[10x Engineer]


    Espionage
    Mills: Action[MIA] - Target[Blackfelt Robotics] - Assigned Crew[None]

    Security
    Dredd: [Tavern]
    Wayne: [Tavern]

    Interception: N/A
    Abduction: Units[One] - Target[Blackfelt Community]

    Day 136

    Corporal Higgs loaded 6 tons of food and 13 tons of fuel onto his VTOL and provided intelligence with a communications & exchange module before departing. We then disembarked for Grid Segment 88. Shortly after, we engaged the Taker Initiative, dispatching our first Abduction Disc.

    Taker Initiative:
    Taker Lost? (Lost on a 1): 1d10 1 (Shot down by anti-aircraft artillery!)

    The initiative's first mission was a complete failure.

    We arrived at our destination today at 1900 hours. Initial scans suggested that the rig's primary drilling mechanisms were still intact, and the automated fuel logistics vehicle fleet was still mostly operational.

    Lucille Jennings had her application review completed today; she is now filling the vacancy left by former minister Mills.


    At 2100 hours, there was a catastrophic industrial accident on Deck 9 as a result of biological fission experiments being conducted by Minister LeForge. Plutonium plasma was vented into the Command Deck, Crew Cabin, Minister Chambers and UniCore Processor. 4 General Personnel were killed instantly; Minister Snipes's dormitory was completely destroyed, and she is presumed KIA. There are fires on multiple sectors that need to be extinguished to prevent further damage.

    Total Scent: 0

    What's this?
    You will accumulate 1d20 worth of Scent whenever you remain stationary to do anything. The Hounds of The Eater of Kings prowl the desert, and you have no means of hiding from them aside from your mobility. If you ever have a Scent score of 20 or higher, the Hounds will have caught wind of you, and you will be hunted by them.

    Every time you move, you will lose 1d4 Scent

    BlackFelt Robotics has escalated to Preparation Level 2

    Two strike forces are being rallied by BlackFelt Robotics. They will be deployed in 4 turns.

    LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
    NutriFungus Packets: Gardeners make 1 extra food each.

    Guerilla Training Program: Infantry always have at least light cover.

    Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.

    CARAVAN
    All Terrain Buses (Provide 25 crew living space): 1

    Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2

    Refrigerated Transport Trucks (Provide 25 food storage): 3

    Fuel Tankers (Provide 25 fuel storage): 3

    Mining Haulers (Provide 25 alloy storage): 3

    Search & Rescue Crawlers (Provide 2 VTOL pads): 1

    Mobile Maintenance Yards (Provide 5 garage space & 25 Part storage): 2

    Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1

    Wandering Arcade (An even number of Ministers, up to 6, may be assigned to a Wandering Arcade to earn +2 XP): 1

    Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1

    Carrier Crawler (Provides 4 Fixed-Wing Aircraft Capapults, 4 VTOL Pads, 2 Garage space, 5 Infantry unit living space): 1

    SUBSYSTEMS
    Command Deck (While operational, the Lawman may re-roll any failed combat or complication roll): Fully Operational On Fire!

    Crew Cabins (Provides 50 crew living space): Fully Operational On Fire!

    Minister Chambers (Provides 5 minister living space): Fully Operational On Fire!

    Primary Battery (Penetration +5, fires 3 times per round): Fully Operational

    Cryostorage Unit (Provides 25 food storage): Fully Operational

    Alloy Vault (Provides 25 alloy storage): Fully Operational

    Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational

    Security Station (Provides 10 infantry unit living space): Fully Operational

    Assault Garage (Provides 15 garage space & 50 Part storage): Fully Operational

    UniCore Main Processor (Provides 1d10 CPU): Fully Operational On Fire!


    Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational

    Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Each sandwich will add +10 food to your food reserves): Fully Operational

    Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational

    Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational[/b]

    Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED

    CREW
    Total Crew Population: 40/75

    General Personnel: 3

    Lobe Clipping Protocols: 1d6 5

    Gardeners: 30

    Engineers: 5

    Big Jack Exoskeleton: 2

    (-2 Fuel ;Alloys to Parts: 2d6 10 : 2 Alloys become 10 Parts)

    Code Red Agents: 1

    Spies: 2

    Moss Gremlins: 25 (25 assigned to Engineering)

    Androids: 14 (10 assigned to Engineering)

    Android Fabrication: 1d6 4

    Total Ministers: 8/15

    Ministers of Agriculture: 4

    Ministers of Industry: 2

    Ministers of Security: 2

    Ministers of Espionage: 1

    Food: 22/100

    (-3 Food: Consumed by General Personnel)
    (-5 Food: Consumed by Engineers)
    (-2 Food: Consumed by Spies)
    (-26 Food: Consumed by Infantry)
    (-10 Food: Consumed by Ministers)
    (-10 Food: Consumed by Thundertongues)
    (-20 Food: Consumed by Dust Divers)
    (-20 Food: Consumed by Shrapshells)
    (-50 Food: Consumed by Land Shakers)
    (-30 Food: +15 Fuel production)
    (+90 Food: Produced by Gardeners)
    (+10 Food: Produced by Hyper-Protein Sandwiches)

    MINISTERS

    Minister of Agriculture 'Wesker Valentine'
    Current Rank: 2
    XP to Rank 2: 4/15
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    10 Food converted into 5 Fuel

    Minister of Agriculture 'Gerard Locke'
    Current Rank: 2
    XP to Rank 3: 6/15
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    10 Food converted into 5 Fuel

    Minister of Agriculture 'Dr. Tyler Auld'
    Current Rank: 2
    XP to Rank 3: 1/15
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    Fauna Weaponization: 1d10 6

    Minister of Agriculture 'Geoffrey LeForge'
    Current Rank: 3
    XP to Rank 4: 1/40
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    10 Food converted into 5 Fuel

    Minister of Industry 'Jessica Redfield'
    Current Rank: 2
    XP to Rank 3: 3/15

    Project Complete: 'Big Jack' Exoskeleton

    Minister of Industry 'Kevin Schnider'
    Current Rank: 1
    XP to Rank 2: 4/5

    Project Complete: 'Big Jack'Exoskeleton

    Minister of Security 'Christopher Dredd'
    Current Rank: 2
    XP to Rank 3: 5/15
    (Gain XP by training Code Red Agents or engaging intruders. Each new Rank enables the production of an Experimental Asset)

    Arcade Training: 1d6 2

    Minister of Security 'Katherine Wayne'
    Current Rank: 1
    XP to Rank 2: 4/5
    (Gain XP by training Code Red Agents or engaging intruders. Each new Rank enables the production of an Experimental Asset)

    Arcade Training: 1d6 1

    RESOURCES

    Wreckage Swather: 3d6 12

    Geological Probe (Finds Fuel on a 7, 8 or 9; finds Uranium on a 10): 1d10 7

    Fuel deposit found!

    Alloys: 41/100

    (-30 Alloys: Converted to Parts)

    Parts: 98/100

    (+50 Parts)
    (-10 Parts: Big Jack construction)
    (-4 Parts: Android fabrication)

    Fuel: 46/100

    (+15 Fuel)
    (-10 Fuel: Activate Abduction Disc)
    (-2 Fuel: Big Jack Operation)

    Uranium: 7/20

    BioPulse Reaction Containment Vessel Meltdown (Catastrophic Meltdown on a 1): 1d20 1

    BioPulse Reaction Containment Vessel Catastrophically Melts Down!

    Plutonium: 0/0

    TECHNOLOGY

    UniCore Processor: 1d10 4
    Caravan Hoverdisc: 1d6 2
    Administrative AI: 1d10 8

    Total CPU: 25

    AVAILABLE TECHNOLOGY TEMPLATES:
    1. a)Hyper-Steroid Injection Harness (Enables the creation of 'Sledgehammer' Berserker Insertion Vehicles) 25 CPU

    1. b)Ballistic Insertion (Infantry may be inserted into combat areas via kinetic strike pods) 40 CPU

    2. a) Emergency Management System (Enables the construction of Search & Rescue Crawlers) 40 CPU

    2. b) Remote Broadcasting Module (Enables the upgrading of Code Red Agents into 'Mouthwagon' Advertisement Motorcades) 10 CPU

    2. c) High Load Capacity Chassis (Enables the construction of Mining Haulers) 25 CPU

    3. a) Mobile Computation (Enables the construction of Research & Testing Hoverdiscs) 40 CPU

    3. b) Low Orbit Data Gate (Enables the subversion of overhead satellites) 40 CPU

    4. a)Heavy Frame Engine (Enables the construction of 'Beast' heavy tanks) 25 CPU

    4. b)Kill Zone Radar (All armored vehicles will be equipped with explosively ejected anti-personnel flechette defenses for use in close combat assaults) 25 CPU

    5. Attack Agility Thrusters (Enables the construction of 'Dragonfly' Helicopter Killer VTOLs) 10 CPU


    INFANTRY UNITS
    13/25 Infantry Living Space Used

    x4 'Junker' Anti-Tank Infantry Units (1 space each; +4 Penetration / +1 Penetration (Light), +4 Protection)

    x4 'Torch' Heavy Infantry Units (1 space each; +3 Penetration (Light), +3 Protection (Light); any infantry engaged by Torch infantry with less than +5 Protection is instantly annihilated)

    x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)

    x5 'Long Jaw' Siege Cadaver Units (0 space each; +3 Penetration / +5 Penetration (light), +5 Protection; Rampage; attacks 1d4 units per round)

    LAND-BASED VEHICLES
    8/22 Garage Space Used

    x3 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)

    x3 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)

    x1 'Morbid' Medium Tank (1 space each; +5 Protection, +6 Penetration / +2 Penetration (light). Consumes 1 fuel to activate)

    x5 'Shrapshell' Crustacean Cavalry (+4 Penetration / +1 Penetration (light), +5 Protection; Rampage; a Shrapshell rerolls any penetrating hit against it. If it fails the reroll, the penetrating hit is ignored and any unit it is engaged with is struck by a +1 Penetration / +4 Penetration (light) shrapnel attack, but the Shrapshell is then reduced to +0 Protection and can no longer rerolls penetrating hits. Each requires 4 food per turn)

    x5 'Thungertongue' Shock Squirrel Cavalry (+3 Penetration / +3 Penetration (light), + 3 Protection; attacks against infantry units ignore their protection value. Each unit requires 2 food per turn)

    x5 'Land Shaker' Armored Sauropod Cavalry (+4 Penetration / +7 Penetration (light), +8 Protection; hostile infantry in the combat area have a 1 in 4 chance of simply losing their turn after seizing the initiative)

    x5 'Dust Diver' Sand Shark Cavalry (+3 Penetration / +8 Penetration (light), +3 Protection; a Dust Diver will always make a free attack against any enemy infantry after the infantry takes any action during their turn)

    AIRCRAFT
    2/6 VTOL Pads Used
    0/4 Fixed-Wing Catapults Used

    x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)
    x1 'Corvus' Transforming Gunship (1 space each; +2 Evade, +3 Pursuit; may transform to shake missile tracking. Consumes 4 fuel to activate)

    SPECIAL WEAPONS
    0/2 Strategic Missile Launchers Used

    NAVIGATION
    Available Grid Segments:

    Segment 131 - Administrative Complex Ruins

    Segment 76 - Hospital Ruins

    Segment 139 - Industrial Complex Ruins

    Segment 119 -Deep Ocean Drilling Rig

    COMMUNITIES
    BlackFelt Robotics Inc

    Preparation Level 2!
    Standing Army

    Assault: +1
    Fortification: +4
    Active Units: 170 / 300
    Core Force Development: x1 2d20 Vanguard, x2 2d20 Rearguard.
    Strike Force Development: x1 Strike Force deployed every 2d6 turns.

    Cabinet Members

    President: Chairman Grey (While Chairman Grey is alive, BlackFelt Robotics does not deplete it's Active Units pool to deploy Core Forces)
    Vice President: Management Frame 007-682 (While Management Frame 007-682 is alive, all Rearguard forces may re-roll combat if defeated)
    Central Military Commander: 'Charles' Series TrafficMan No. 01-578 (While 'Charles' Series TrafficMan No. 01-578 is alive, Core Forces will only sustain half normal losses if defeated)
    Field Marshal: The Better Samaritan (While The Better Samaritan is alive, Strike Forces will always include 1d4 'Steel Shepherd' Cybernetic Warbeasts)

    Strike Force Composition

    Strength: 1d6 units.
    Units Available:
    'Box' Armored Personnel Carrier (+3 Protection,+1 Penetration / +2 Penetration (Light)
    'Red Eye' Light Infantry (+3 Protection (Light), +2 Penetration (Light); rolls twice in combat and takes the best result)

    'Glove' Light Tank (+3 Protection, +2 Penetration / +5 Penetration (Light)
    'Ball' Rocket Artillery Hovercraft (+1 Protection, +6 Penetration / +6 Penetration (Light)
    'Pin' Light Attack Helicopter (+2 Evade, +3 Pursuit)

    Diplomatic Status

    Hostile

    x1 18 Unit Rearguard Developed

    2 Strike Forces will be deployed in 4 turns

    New Perth
    Standing Army

    Assault: +5
    Fortification: +0
    Active Units: 200 / 200
    Core Force Development: x3 2d20 Vanguard, x1 2d20 Rearguard.
    Strike Force Development: None.

    Cabinet Members

    President: Prime Minister Colin (While Prime Minister Colin is alive, New Perth only receives 1/2 damage to it's Active Units)
    Vice President: Colonel Higgs (While Colonel Higgs is alive, vanguard forces inflict double damage when winning combat)
    Central Military Commander: General Clinton (While General Clinton is alive, vanguard casualties are only applied to the weakest force)
    Field Marshal: Corporal Hunter (While Corporal Hunter is alive, Strikes Force will always include 1d4 'Wolverine' Half-Tracks)

    Diplomatic Status

    Friendly

    The Ender on
    With Love and Courage
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sigh.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    The EnderThe Ender Registered User regular
    edited March 2013
    DECISIONS

    Please vote for the following:

    - Do wish to drill for fuel & exploit the drilling rig? If so, choose one of the following options:

    a) Prepare the rig for fuel production (Immediately receive 2d6 fuel and then 1d10 fuel on each subsequent turn. The rig will have a 1 in 10 chance of breaking down every turn)

    b) Prepare the rig for concussive tectonic breaching (immediately receive 2d6 fuel; every subsequent turn, any hostile faction will sustain active force casualties & have a 1 in 6 chance of losing a cabinet member. You will have a 1 in 10 chance of receiving 1d8 uranium each turn, and a 1 in 20 chance of being caught in a sudden volcanic eruption each turn. The rig will have a 1 in 10 chance of breaking down every turn)

    - Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)

    - Do you wish to decompress any available templates?

    - Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions:
    Minister of Industry: May converts 1 General Personnel into an Engineer each turn; may complete 1 construction project each turn.

    Minister of Espionage: May convert 1 General Personnel into a Spy to engage in diplomacy & subterfuge; may conduct 1 espionage mission each turn.

    Minister of Security: May convert 1 General Personnel into a Code Red Agent (Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman); may engage 1 intrusion force each turn.

    Minister of Agriculture: May convert 1 General Personnel into a Gardener that produces 3 food per turn (Gardeners do not consume any food); may convert 10 Food into 5 Fuel each turn.

    Every Minister except for the Minister of Agriculture will consume 2 food per turn on their own. They will attain Ranks as they complete tasks & train specialists.

    - Do you wish for any Minister to be assigned to the Fauna Weaponization Laboratory?

    - Do you wish for any Minister to be assigned to the Wandering Arcade? (+1d6 XP)

    - Do you want any Minister(s) of Agriculture to convert 10 Food into 5 Fuel?

    - Do you want any Minister(s) of Industry to complete a construction project? You may manufacture any of the following:
    - Up to x5 'Watcher' Light Infantry Kits (Parts: 1 each General Personnel: 1 each)
    - Up to x5 'Torch' Heavy Infantry Kits (Parts: 2 each General Personnel: 1 each)
    - Up to x5 'Junker' Anti-Tank infantry (Parts: 2 each General Personnel: 1 each)
    - 'Warpath' Transforming Armored Personnel Carrier (Parts: 10 General Personnel: 1)
    - 'Avalanche' Compact Tank (Parts: 5 General Personnel: 2)
    - 'Mite' Reconnaissance Helicopter (Parts: 3 General Personnel: 2)
    - 'Corvus' Transforming Attack Helicopter (Parts: 10 General Personnel: 2)
    - 'Wolf' Transport & Black Ops Helicopter (Parts: 5 General Personnel: 2)
    - 'Taker' Abduction Disk (Parts: 10)
    - 'Big Jack' Exoskeleton (Parts: 5 Engineers: 1)
    - 'Morbid' Medium Tank (Parts: 10 General Personnel: 2)
    - 'Firestorm' Mobile SAM Launcher (Parts: 5 General Personnel: 1)
    - 'Thunder' Armored Personnel Carrier (Parts: 2 General Personnel: 2)
    - Armored Limousine (Parts: 25 Uranium: 5 or Plutonium: 2)
    - All Terrain Bus (Parts: 25 Uranium: 5 or Plutonium: 2)

    - Do you want to engage in an espionage mission? You may select any number of Spies and Ministers of Espionage to conduct one of the following missions:
    - Assassinate community cabinet member (Attempt to eliminate a target cabinet member from a community)
    - Negotiate truce (Attempt to bring a hostile community to heel. This mission cannot be attempted against a community that has an active Strike Force in the process of intercepting the Lawman)
    - Sabotage Infrastructure (Attempt to inflict damage directly on the community's strength)
    - Bio-Terrorism (Attempt to infect the community's population with a lethal terror virus)

    - Do you want any Minister(s) to train General Personnel into specialists? Each type of Minister can train the following:
    Minister of Industry: May converts 1 General Personnel into an Engineer each turn.

    Minister of Espionage: May convert 1 General Personnel into a Spy each turn.

    Minister of Security: May convert 1 General Personnel into a Code Red Agent each turn.

    Minister of Agriculture: May convert 1 General Personnel into a Gardener each turn.

    - Do you wish to activate any vehicles and/or load any transports with infantry to engage inbound hostile strike forces? (You may do this at at time while they are inbound; if you wait until they arrive, they will be able to attack the Lawman and/or vehicles in the caravan)

    - Do you wish to recycle 5 General Personnel to generate 1d10 CPU with the BioFibre Co-Processor?

    - Do you wish to extinguish any active fires? Each extinguishing operation will inflict 1d6 Code Red Agent casualties. If a fire is not extinguished, it will destroy it's subsystem and have a in 1 in 6 chance of spreading to a new subsystem.

    - Do you wish to convert 25 CPU into 1 Uranium or 50 CPU into 1 Plutonium?

    The Ender on
    With Love and Courage
  • Options
    InvictusInvictus Registered User regular
    @The Ender we moved to 88, so we should've lost scent, not gained it, right? (I know we were at zero already). Vote incoming.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    The EnderThe Ender Registered User regular
    Invictus wrote: »
    @The Ender we moved to 88, so we should've lost scent, not gained it, right? (I know we were at zero already). Vote incoming.

    The_Commissar_Vanishes_2.jpg

    With Love and Courage
  • Options
    zekebeauzekebeau Registered User regular
    Was that so bad? Now who's up for some concussive tectonic breaching?

  • Options
    InvictusInvictus Registered User regular
    edited March 2013
    General: Movement[Drill for Fuel] - Recon[131] - Promotion[Industry] - Decompress[N/A]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Extinguish Fires [All - In this order: Unicore Main Processor, Crew Cabin, Command Deck, Minister Chambers]

    Agriculture
    Valentine:[Recruit]
    Locke:[Arcade]
    Auld:[Fauna Lab]
    LeForge:[Recruit]
    Snipes:[Dead]
    Moss Gremlins:[3x Engineer - 20x Gardener - 2x Code Red Agent]

    Industry
    Redfield:Assignment[Taker]
    Schnider:Assignment[Taker]
    Androids:[ALL (14) Code Red Agents]

    Espionage
    Lucille Jennings: [Arcade]

    Security
    Dredd: [Arcade]
    Wayne: [Arcade]

    Interception: Activate[N/A] - Target[N/A]

    We seriously must put out those fires right now, and we have the androids to do it.

    We do not need that many engineers right now, we're nearly maxed on parts and the Big Jacks will do good work in keeping us in parts, which is good because need food: we're at -56 food income right now just counting gardeners and feeding people. I'd like to build some food reserves back up, so that means we need to recruit a little, but mainly dedicate gremlins. In fact, the 22 additional gardeners we're getting by my orders above have us only positive 10 food, though we also likely have the sandwich.

    All of this is totally fine, but it means we can't really produce fuel for awhile, until we get more permanent food income right again. That tends to agitate for using the rig for fuel production, though I can easily be convinced that moving to the hospital or the administrative sector to minimize our scent and to hopefully get zombies or demons would be better.

    As for research, I think the recon given by being able to subvert overhead satellites is worth saving up for.

    We still have tons of military power, but we need to stabilize. This is a turn to be conservative; things could go very, very badly, so we need to prevent that.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    zekebeauzekebeau Registered User regular
    General: Movement[Drill for Fuel] - Recon[131] - Promotion[Industry] - Decompress[Dragon Fly Helicopters]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Extinguish Fires [All - In this order: Unicore Main Processor, Crew Cabin, Command Deck, Minister Chambers]

    Agriculture
    Valentine:[Recruit]
    Locke:[Arcade]
    Auld:[Fauna Lab]
    LeForge:[Recruit]
    Snipes:[Dead]
    Moss Gremlins:[4x Engineer - 20x Gardener - 1x Code Red Agent]

    Industry
    Redfield:Assignment[Taker]
    Schnider:Assignment[Taker]
    Androids:[ALL (14) Code Red Agents]

    Espionage
    Lucille Jennings: [Arcade]

    Security
    Dredd: [Arcade]
    Wayne: [Arcade]

    Interception: Activate[N/A] - Target[N/A]


    Wanted to go with volcanoes, but decided not to push my luck.

  • Options
    TipharethTiphareth Registered User regular
    edited March 2013
    General: Movement[Drill baby Drill] - Recon[139] - Promotion[Industry] - Decompress[Attack Agility Thrusters]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Diplomacy[N/A] - Extinguish Fires [In this order: Unicore Main Processor, Crew Cabin, Command Deck]


    Agriculture
    Valentine:[Arcade]
    Locke:[Arcade]
    Auld:[Fauna Lab]
    LeForge:[Produce Fuel]
    Snipes:[KIA]
    Moss Gremlins:[5x Engineer - 20x Gardener]

    Industry
    Redfield:Assignment[Taker]
    Schnider:AssignmentWarpath]
    Androids:[0x Engineer - 14x Redshirt]


    Espionage
    Jennings: Action[Bioterrorism] - Target[Blackfelt Robotics] - Assigned Crew[Two]

    Security
    Dredd: [recruit]
    Wayne: [Tavern]

    Interception: Activate[N/A] - Target[Blackfelt Strikeforce]
    Abduction: Units[N/A] - Target[Blackfelt Community]

    According to my calculations we are producing 90 food, and consuming 146. We have 22 in storage.

    Also, @Zekebau ; _ ; why you ruin everything.

    Tiphareth on
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    We do not have any espionage agents currently, that's likely why we failed the last one, let's recruit for a few turns before sending them in.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    edited March 2013
    General: Movement[Drill baby Drill][/b] - Recon[139] - Promotion[Industry] - Decompress[None]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Diplomacy[N/A] - Extinguish Fires [All - In this order: Unicore Main Processor, Crew Cabin, Command Deck, Minister Chambers]


    Agriculture
    Valentine:[Arcade]
    Locke:[Arcade]
    Auld:[Fauna Lab]
    LeForge:[Arcade]

    Moss Gremlins:[5x Engineer - 18x Gardener - 2xRedShirt]

    Industry
    Redfield:Assignment[Taker]
    Schnider:Assignment[Firestorm SAM]
    Androids:[0x Engineer - 14x Redshirt]


    Espionage
    Jennings: Action[Recruit]

    Security
    Dredd: [recruit]
    Wayne: [Tavern]

    I admire your commitment Zekebau, even if it did blow up in our faces right away!

    Also @The Ender I think we are missing some Sand Sharks in the Infantry section, but I might have missed them somewhere else.

    Snicketysnick on
    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • Options
    TipharethTiphareth Registered User regular
    edited March 2013
    We do not have any espionage agents currently, that's likely why we failed the last one, let's recruit for a few turns before sending them in.

    Check under the crew tab...

    Snickety, the land sharks are cavalry units and are housed under the land-based vehicles entry. However, they are not there either.

    Tiphareth on
  • Options
    zekebeauzekebeau Registered User regular
    @Tiphareth, fine, if I ruin everything, then volcanoes it is! After lunch I'm going up there and editing my vote, and then our big oil rig will rip this damn planet apart.
    No, not really. And that nuclear plant was a great idea, not my fault the die turned on us so quick. Both taker and nuclear devastation, what are the odds?

  • Options
    The EnderThe Ender Registered User regular
    Also @The Ender I think we are missing some Sand Sharks in the Infantry section, but I might have missed them somewhere else.

    The_Commissar_Vanishes_2.jpg

    With Love and Courage
  • Options
    InvictusInvictus Registered User regular
    Just for the record, guys, we need to pass 4d6 in order to extinguish all the fires successfully. 4d6 on average is 14; we have 14 androids and 1 code red agent already. I don't really know how the rerolls work in this context; we might get 2, one from the security minister and one from the command deck, but at least the command deck reroll is clear it only works on failed rolls, so it would only come up on the last roll.

    My calculations have it that there is roughly a 44% chance of rolling 15 or higher on 4d6. That goes down to 34% of rolling a 16 or higher on 4d6.

    The point is that we need some clearance, some room for error, and risking 1 gremlin is a pretty good tradeoff, though honestly having done the calculations I kinda want to use more now.

    The full probability chart below:
    Total Combos Result % Chance of this total or higher
    4 1 0.08% 100.00%
    5 4 0.31% 99.93%
    6 10 0.77% 99.62%
    7 20 1.54% 98.85%
    8 35 2.70% 97.30%
    9 56 4.32% 94.60%
    10 80 6.17% 90.28%
    11 104 8.02% 84.11%
    12 125 9.65% 76.08%
    13 140 10.80% 66.44%
    14 146 11.27% 55.64%
    15 140 10.80% 44.37%
    16 125 9.65% 33.57%
    17 104 8.02% 23.92%
    18 80 6.17% 15.90%
    19 56 4.32% 9.73%
    20 35 2.70% 5.40%
    21 20 1.54% 2.70%
    22 10 0.77% 1.16%
    23 4 0.31% 0.39%
    24 1 0.08% 0.08%

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    I have been Stalin'd, I am now officially in this game.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • Options
    TipharethTiphareth Registered User regular
    zekebeau wrote: »
    @Tiphareth, fine, if I ruin everything, then volcanoes it is! After lunch I'm going up there and editing my vote, and then our big oil rig will rip this damn planet apart.
    No, not really. And that nuclear plant was a great idea, not my fault the die turned on us so quick. Both taker and nuclear devastation, what are the odds?

    Yeah, it was some amazingly bad luck there. I'm just glad the thingie didn't explode harder.
    On the other hand, it would have exploded sooner or later, which were ultimately the reason I decided against having it.

    Think I'm gonna just not try to extinguish all fires this turn.

  • Options
    zekebeauzekebeau Registered User regular
    Tiphareth wrote:
    On the other hand, it would have exploded sooner or later, which were ultimately the reason I decided against having it.

    That is a good point. I think I have a new understanding of mad scientists from the movies. "Every day there's only a 1 in 20 chance that the zombies will escape and eat the research team. How often will that happen?"

  • Options
    The EnderThe Ender Registered User regular
    : 1d4 1

    Invictus wins today's lottery.

    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    General: Movement[Drill for Fuel] - Recon[131] - Promotion[Industry] - Decompress[N/A]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Extinguish Fires [All - In this order: Unicore Main Processor, Crew Cabin, Command Deck, Minister Chambers]

    Agriculture
    Valentine:[Recruit]
    Locke:[Arcade]
    Auld:[Fauna Lab]
    LeForge:[Recruit]
    Snipes:[Dead]
    Moss Gremlins:[3x Engineer - 20x Gardener - 2x Code Red Agent]

    Industry
    Redfield:Assignment[Taker]
    Schnider:Assignment[Taker]
    Androids:[ALL (14) Code Red Agents]

    Espionage
    Lucille Jennings: [Arcade]

    Security
    Dredd: [Arcade]
    Wayne: [Arcade]

    Day 140

    Our engineering crews bootstrapped the rig's excavation machinery and initiated it's standard drilling sequence; the ultimate fate of the roaring, unstable process would be the relic's death, but the interim we could reap a plentiful harvest from it's labor.

    Extinguish Fire: UniCore Processor: 1d6 1
    Extinguish Fire: Crew Cabin: 2#1d6 1 2
    Extinguish Fire: Command Deck: 2#1d6 1 5
    Extinguish Fire: Minister Chambers: 2#1d6 3 5

    6 Androids melted while fighting fires!

    The plasma fires were all extinguished with no additional loss of life or valuable materials aboard the Tyrant; the droids were able to do most of the heavy lifting.


    Reconnaissance of Grid Segment 131was carried-out at 1700 hours. Aerial photos revealed an old government policing & intelligence processing complex; most of the central structures were collapsed in an advanced stage of decay, but thermal imaging strongly suggests activity is still occurring in the complex's sublevels.

    The application of William Lee for the position of Minister of Industry has been approved.


    Scent: 1d20 7

    Total Scent: 7

    What's this?
    You will accumulate 1d20 worth of Scent whenever you remain stationary to do anything. The Hounds of The Eater of Kings prowl the desert, and you have no means of hiding from them aside from your mobility. If you ever have a Scent score of 20 or higher, the Hounds will have caught wind of you, and you will be hunted by them.

    Every time you move, you will lose 1d4 Scent

    BlackFelt Robotics has escalated to Preparation Level 2

    Two strike forces are being rallied by BlackFelt Robotics. They will be deployed in 3 turns.

    LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
    NutriFungus Packets: Gardeners make 1 extra food each.

    Guerilla Training Program: Infantry always have at least light cover.

    Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.

    CARAVAN
    All Terrain Buses (Provide 25 crew living space): 1

    Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2

    Refrigerated Transport Trucks (Provide 25 food storage): 3

    Fuel Tankers (Provide 25 fuel storage): 3

    Mining Haulers (Provide 25 alloy storage): 3

    Search & Rescue Crawlers (Provide 2 VTOL pads): 1

    Mobile Maintenance Yards (Provide 5 garage space & 25 Part storage): 2

    Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1

    Wandering Arcade (An even number of Ministers, up to 6, may be assigned to a Wandering Arcade to earn +2 XP): 1

    Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1

    Carrier Crawler (Provides 4 Fixed-Wing Aircraft Capapults, 4 VTOL Pads, 2 Garage space, 5 Infantry unit living space): 1

    SUBSYSTEMS
    Command Deck (While operational, the Lawman may re-roll any failed combat or complication roll): Fully Operational On Fire!

    Crew Cabins (Provides 50 crew living space): Fully Operational On Fire!

    Minister Chambers (Provides 5 minister living space): Fully Operational On Fire!

    Primary Battery (Penetration +5, fires 3 times per round): Fully Operational

    Cryostorage Unit (Provides 25 food storage): Fully Operational

    Alloy Vault (Provides 25 alloy storage): Fully Operational

    Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational

    Security Station (Provides 10 infantry unit living space): Fully Operational

    Assault Garage (Provides 15 garage space & 50 Part storage): Fully Operational

    UniCore Main Processor (Provides 1d10 CPU): Fully Operational On Fire!


    Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational

    Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Each sandwich will add +10 food to your food reserves): Fully Operational

    Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational

    Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational[/b]

    Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED

    CREW
    Total Crew Population: 42/75

    General Personnel: 3

    Lobe Clipping Protocols: 1d6 3

    Gardeners: 32

    Engineers: 5

    Big Jack Exoskeleton: 2

    (-2 Fuel ;Alloys to Parts: 2d6 4 : 2 Alloys become 4 Parts)

    Code Red Agents: 1

    Spies: 2

    Moss Gremlins: 25 (20 assigned to Gardening, 3 assigned to Engineering, 2 assigned as Code Red Agents)

    Androids: 9 (9 assigned as Code Red Agents)

    (-6: Fire casualties)
    Android Fabrication: 1d6 1

    Total Ministers: 10/15

    Ministers of Agriculture: 4

    Ministers of Industry: 3

    Ministers of Security: 2

    Ministers of Espionage: 1

    Food: 40/100

    (-3 Food: Consumed by General Personnel)
    (-5 Food: Consumed by Engineers)
    (-2 Food: Consumed by Spies)
    (-26 Food: Consumed by Infantry)
    (-12 Food: Consumed by Ministers)
    (-10 Food: Consumed by Thundertongues)
    (-20 Food: Consumed by Dust Divers)
    (-20 Food: Consumed by Shrapshells)
    (-50 Food: Consumed by Land Shakers)
    (+156 Food: Produced by Gardeners)
    (+10 Food: Produced by Hyper-Protein Sandwiches)

    MINISTERS

    Minister of Agriculture 'Wesker Valentine'
    Current Rank: 2
    XP to Rank 2: 5/15
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    10 Food converted into 5 Fuel

    Minister of Agriculture 'Gerard Locke'
    Current Rank: 2
    XP to Rank 3: 11/15
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    Arcade Training: 1d6 5

    Minister of Agriculture 'Dr. Tyler Auld'
    Current Rank: 2
    XP to Rank 3: 1/15
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    Fauna Weaponization: 1d10 4 (+10 Food: Hyper-Protein Sandwiches)

    Minister of Agriculture 'Geoffrey LeForge'
    Current Rank: 3
    XP to Rank 4: 2/40
    (Gain XP by training Gardeners or converting Food to Fuel. Each new Rank enables the production of an Experimental Asset)

    10 Food converted into 5 Fuel

    Minister of Industry 'Jessica Redfield'
    Current Rank: 2
    XP to Rank 3: 4/15

    Project Complete: 'Taker' Abduction Disc

    Minister of Industry 'Kevin Schnider'
    Current Rank: 2
    XP to Rank 3: 0/15

    Project Complete: 'Taker' Abduction Disc

    Minister of Industry 'William Lee'
    Current Rank: 1
    XP to Rank 2: 0/5

    Minister of Espionage 'Lucille Jennings'
    Current Rank: 1
    XP to Rank 2: 2/5

    Arcade Training: 1d6 2

    Minister of Security 'Christopher Dredd'
    Current Rank: 2
    XP to Rank 3: 5/15
    (Gain XP by training Code Red Agents or engaging intruders. Each new Rank enables the production of an Experimental Asset)

    Arcade Training: 1d6 4

    Minister of Security 'Katherine Wayne'
    Current Rank: 2
    XP to Rank 3: 3/15
    (Gain XP by training Code Red Agents or engaging intruders. Each new Rank enables the production of an Experimental Asset)

    Arcade Training: 1d6 4

    RESOURCES

    Wreckage Swather: 3d6 15

    Geological Probe (Finds Fuel on a 7, 8 or 9; finds Uranium on a 10)

    Alloys: 46/100

    (-10 Alloys: Converted to 12 Parts)

    Parts: 89/100

    (+12 Parts)
    (-20 Parts: Taker construction)
    (-1 Parts: Android fabrication)

    Fuel: 55/100

    Thermal Hyper-Bore: 2d6 11

    (+11 Fuel)
    (-2 Fuel: Big Jack Operation)

    Uranium: 7/20

    Plutonium: 0/0

    TECHNOLOGY

    UniCore Processor: 1d10 4
    Caravan Hoverdisc: 1d6 4
    Administrative AI: 1d10 9

    Total CPU: 42

    AVAILABLE TECHNOLOGY TEMPLATES:
    1. a)Hyper-Steroid Injection Harness (Enables the creation of 'Sledgehammer' Berserker Insertion Vehicles) 25 CPU

    1. b)Ballistic Insertion (Infantry may be inserted into combat areas via kinetic strike pods) 40 CPU

    2. a) Emergency Management System (Enables the construction of Search & Rescue Crawlers) 40 CPU

    2. b) Remote Broadcasting Module (Enables the upgrading of Code Red Agents into 'Mouthwagon' Advertisement Motorcades) 10 CPU

    2. c) High Load Capacity Chassis (Enables the construction of Mining Haulers) 25 CPU

    3. a) Mobile Computation (Enables the construction of Research & Testing Hoverdiscs) 40 CPU

    3. b) Low Orbit Data Gate (Enables the subversion of overhead satellites) 40 CPU

    4. a)Heavy Frame Engine (Enables the construction of 'Beast' heavy tanks) 25 CPU

    4. b)Kill Zone Radar (All armored vehicles will be equipped with explosively ejected anti-personnel flechette defenses for use in close combat assaults) 25 CPU

    5. Attack Agility Thrusters (Enables the construction of 'Dragonfly' Helicopter Killer VTOLs) 10 CPU


    INFANTRY UNITS
    13/25 Infantry Living Space Used

    x4 'Junker' Anti-Tank Infantry Units (1 space each; +4 Penetration / +1 Penetration (Light), +4 Protection)

    x4 'Torch' Heavy Infantry Units (1 space each; +3 Penetration (Light), +3 Protection (Light); any infantry engaged by Torch infantry with less than +5 Protection is instantly annihilated)

    x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)

    x5 'Long Jaw' Siege Cadaver Units (0 space each; +3 Penetration / +5 Penetration (light), +5 Protection; Rampage; attacks 1d4 units per round)

    LAND-BASED VEHICLES
    8/22 Garage Space Used

    x3 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)

    x3 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)

    x1 'Morbid' Medium Tank (1 space each; +5 Protection, +6 Penetration / +2 Penetration (light). Consumes 1 fuel to activate)

    x5 'Shrapshell' Crustacean Cavalry (+4 Penetration / +1 Penetration (light), +5 Protection; Rampage; a Shrapshell rerolls any penetrating hit against it. If it fails the reroll, the penetrating hit is ignored and any unit it is engaged with is struck by a +1 Penetration / +4 Penetration (light) shrapnel attack, but the Shrapshell is then reduced to +0 Protection and can no longer rerolls penetrating hits. Each requires 4 food per turn)

    x5 'Thungertongue' Shock Squirrel Cavalry (+3 Penetration / +3 Penetration (light), + 3 Protection; attacks against infantry units ignore their protection value. Each unit requires 2 food per turn)

    x5 'Land Shaker' Armored Sauropod Cavalry (+4 Penetration / +7 Penetration (light), +8 Protection; hostile infantry in the combat area have a 1 in 4 chance of simply losing their turn after seizing the initiative)

    x5 'Dust Diver' Sand Shark Cavalry (+3 Penetration / +8 Penetration (light), +3 Protection; a Dust Diver will always make a free attack against any enemy infantry after the infantry takes any action during their turn)

    AIRCRAFT
    2/6 VTOL Pads Used
    0/4 Fixed-Wing Catapults Used

    x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)
    x1 'Corvus' Transforming Gunship (1 space each; +2 Evade, +3 Pursuit; may transform to shake missile tracking. Consumes 4 fuel to activate)

    SPECIAL WEAPONS
    0/2 Strategic Missile Launchers Used

    NAVIGATION
    Available Grid Segments:

    Segment 131 - Intelligence Agency Ruins

    Segment 76 - Hospital Ruins

    Segment 139 - Industrial Complex Ruins

    Segment 119 -Deep Ocean Drilling Rig

    COMMUNITIES
    BlackFelt Robotics Inc

    Preparation Level 2!
    Standing Army

    Assault: +1
    Fortification: +4
    Active Units: 170 / 300
    Core Force Development: x1 2d20 Vanguard, x2 2d20 Rearguard.
    Strike Force Development: x1 Strike Force deployed every 2d6 turns.

    Cabinet Members

    President: Chairman Grey (While Chairman Grey is alive, BlackFelt Robotics does not deplete it's Active Units pool to deploy Core Forces)
    Vice President: Management Frame 007-682 (While Management Frame 007-682 is alive, all Rearguard forces may re-roll combat if defeated)
    Central Military Commander: 'Charles' Series TrafficMan No. 01-578 (While 'Charles' Series TrafficMan No. 01-578 is alive, Core Forces will only sustain half normal losses if defeated)
    Field Marshal: The Better Samaritan (While The Better Samaritan is alive, Strike Forces will always include 1d4 'Steel Shepherd' Cybernetic Warbeasts)

    Strike Force Composition

    Strength: 1d6 units.
    Units Available:
    'Box' Armored Personnel Carrier (+3 Protection,+1 Penetration / +2 Penetration (Light)
    'Red Eye' Light Infantry (+3 Protection (Light), +2 Penetration (Light); rolls twice in combat and takes the best result)

    'Glove' Light Tank (+3 Protection, +2 Penetration / +5 Penetration (Light)
    'Ball' Rocket Artillery Hovercraft (+1 Protection, +6 Penetration / +6 Penetration (Light)
    'Pin' Light Attack Helicopter (+2 Evade, +3 Pursuit)

    Diplomatic Status

    Hostile

    x1 18 Unit Rearguard Developed

    2 Strike Forces will be deployed in 3 turns

    New Perth
    Standing Army

    Assault: +5
    Fortification: +0
    Active Units: 200 / 200
    Core Force Development: x3 2d20 Vanguard, x1 2d20 Rearguard.
    Strike Force Development: None.

    Cabinet Members

    President: Prime Minister Colin (While Prime Minister Colin is alive, New Perth only receives 1/2 damage to it's Active Units)
    Vice President: Colonel Higgs (While Colonel Higgs is alive, vanguard forces inflict double damage when winning combat)
    Central Military Commander: General Clinton (While General Clinton is alive, vanguard casualties are only applied to the weakest force)
    Field Marshal: Corporal Hunter (While Corporal Hunter is alive, Strikes Force will always include 1d4 'Wolverine' Half-Tracks)

    Diplomatic Status

    Friendly

    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    DECISIONS

    Please vote for the following:

    - Which Grid Segment do you wish to explore?

    - Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)

    - Do you wish to deploy a Taker abduction disk on an abduction mission against a community? (Costs 10 fuel. The Taker will inflict damage on any rearguard forces deployed by the community, damage to the strength of the community itself, and secure 2d10 new General Personnel. There is a 1 in 10 chance of the Taker being lost each mission, and a 1 in 20 chance of the Taker eliminating a random cabinet member)

    - Do you wish to decompress any available templates?

    - Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions:
    Minister of Industry: May converts 1 General Personnel into an Engineer each turn; may complete 1 construction project each turn.

    Minister of Espionage: May convert 1 General Personnel into a Spy to engage in diplomacy & subterfuge; may conduct 1 espionage mission each turn.

    Minister of Security: May convert 1 General Personnel into a Code Red Agent (Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman); may engage 1 intrusion force each turn.

    Minister of Agriculture: May convert 1 General Personnel into a Gardener that produces 3 food per turn (Gardeners do not consume any food); may convert 10 Food into 5 Fuel each turn.

    Every Minister except for the Minister of Agriculture will consume 2 food per turn on their own. They will attain Ranks as they complete tasks & train specialists.

    - Do you wish for any Minister to be assigned to the Fauna Weaponization Laboratory?

    - Do you wish for any Minister to be assigned to the Wandering Arcade? (+1d6 XP)

    - Do you want any Minister(s) of Agriculture to convert 10 Food into 5 Fuel?

    - Do you want any Minister(s) of Industry to complete a construction project? You may manufacture any of the following:
    - Up to x5 'Watcher' Light Infantry Kits (Parts: 1 each General Personnel: 1 each)
    - Up to x5 'Torch' Heavy Infantry Kits (Parts: 2 each General Personnel: 1 each)
    - Up to x5 'Junker' Anti-Tank infantry (Parts: 2 each General Personnel: 1 each)
    - 'Warpath' Transforming Armored Personnel Carrier (Parts: 10 General Personnel: 1)
    - 'Avalanche' Compact Tank (Parts: 5 General Personnel: 2)
    - 'Mite' Reconnaissance Helicopter (Parts: 3 General Personnel: 2)
    - 'Corvus' Transforming Attack Helicopter (Parts: 10 General Personnel: 2)
    - 'Wolf' Transport & Black Ops Helicopter (Parts: 5 General Personnel: 2)
    - 'Taker' Abduction Disk (Parts: 10)
    - 'Big Jack' Exoskeleton (Parts: 5 Engineers: 1)
    - 'Morbid' Medium Tank (Parts: 10 General Personnel: 2)
    - 'Firestorm' Mobile SAM Launcher (Parts: 5 General Personnel: 1)
    - 'Thunder' Armored Personnel Carrier (Parts: 2 General Personnel: 2)
    - Armored Limousine (Parts: 25 Uranium: 5 or Plutonium: 2)
    - All Terrain Bus (Parts: 25 Uranium: 5 or Plutonium: 2)

    - Do you want to engage in an espionage mission? You may select any number of Spies and Ministers of Espionage to conduct one of the following missions:
    - Assassinate community cabinet member (Attempt to eliminate a target cabinet member from a community)
    - Negotiate truce (Attempt to bring a hostile community to heel. This mission cannot be attempted against a community that has an active Strike Force in the process of intercepting the Lawman)
    - Sabotage Infrastructure (Attempt to inflict damage directly on the community's strength)
    - Bio-Terrorism (Attempt to infect the community's population with a lethal terror virus)

    - Do you want any Minister(s) to train General Personnel into specialists? Each type of Minister can train the following:
    Minister of Industry: May converts 1 General Personnel into an Engineer each turn.

    Minister of Espionage: May convert 1 General Personnel into a Spy each turn.

    Minister of Security: May convert 1 General Personnel into a Code Red Agent each turn.

    Minister of Agriculture: May convert 1 General Personnel into a Gardener each turn.

    - Do you wish to activate any vehicles and/or load any transports with infantry to engage inbound hostile strike forces? (You may do this at at time while they are inbound; if you wait until they arrive, they will be able to attack the Lawman and/or vehicles in the caravan)

    - Do you wish to recycle 5 General Personnel to generate 1d10 CPU with the BioFibre Co-Processor?

    - Do you wish to convert 25 CPU into 1 Uranium or 50 CPU into 1 Plutonium?

    - Kevin Schnider has achieved Rank 2! Choose one of the following benefits:

    a) Android Fabrication: Every turn, 1d6 Parts will be converted into 1d6 Androids. Androids may be assigned as Engineers, Spies or Code Red Agents. They do not consume food or occupy living space.

    b) Obedience Grafting: Each Engineer will convert 1 additional Alloy into a Part, while each Big Jack will convert 2 additional Alloys into Parts.

    - Katherine Wayne has achieved Rank 2! Choose one of the following benefits:

    a) Contingency Plans: Roll any casualty checks against Code Red Agents twice, and pick the best result.

    b) Military Industrial Complex: Every Code Red Agent will convert 1 Alloy to 1 Part each turn.

    With Love and Courage
  • Options
    TipharethTiphareth Registered User regular
    edited March 2013
    General: Movement[131] - Recon[139] - Promotion[None] - Decompress[Low Orbit Data Gate]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Diplomacy[N/A]

    Agriculture
    Valentine:[Arcade]
    Locke:[Produce Fuel]
    Auld:[Fauna Lab]
    LeForge:[Produce Fuel]
    Moss Gremlins:[7x Engineer - 18x Gardener - 0x Security]

    Industry
    Redfield:Assignment[All Terrain Bus]
    Schnider:AssignmentFirestorm] - Android Fabrication]
    Lee:AssignmentWarpath]
    Androids:[2x Engineer - 0x Security - 8xSpies]


    Espionage
    Jennings: Action[Bioterrorism] - Target[Blackfelt Robotics] - Assigned Crew[10]

    Security
    Dredd: [Tavern]
    Wayne: [Tavern] - [Military Industrial Complex]

    Interception: Activate[N/A] - Target[Blackfelt Strikeforce]
    Abduction: Units[2] - Target[Blackfelt Community]

    After we've gotten the satelite thingie I really want more aircrafts.
    Our current food consumption can be covered by 50 gardeners.
    I think we should get atleast one firestorm, and we should get another warpath so we got enough to ferry all our troops around. Next step should probably be to fill out our ranks so we got 5 of each type of infantry.
    I'm loving the androids, and we seem able to handle our parts production just fine at the moment.

    Tiphareth on
  • Options
    InvictusInvictus Registered User regular
    edited March 2013
    General: Movement[131] - Recon[139] - Promotion[None] - Decompress[Mobile Computation]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Diplomacy[N/A]

    Agriculture
    Valentine:[Arcade]
    Locke:[Produce Fuel]
    Auld:[Fauna Lab]
    LeForge:[Gardener]
    Moss Gremlins:[7x Engineer - 18x Gardener - 0x Security]

    Industry
    Redfield:Assignment[Big Jack]
    Schnider:Assignment[Firestorm] - [Android Fabrication]
    Lee:Assignment[Firestorm]
    Androids:[2x Engineer - 0x Security - 8xSpies]

    Espionage
    Jennings: Action[Bioterrorism] - Target[Blackfelt Robotics] - Assigned Crew[10]

    Security
    Dredd: [Tavern]
    Wayne: [Tavern] - [Military Industrial Complex]

    Interception: Activate[N/A] - Target[Blackfelt Strikeforce]
    Abduction: Units[2] - Target[Blackfelt Robotics Community]


    I prefer a minimum of 2 firestorms just to make sure, and I don't think the need for a fourth warpath is pressing, though I take the point that we do need one. I also want to make more gardeners so we have more choice about what to do with the gremlins. I'm not super happy about using our uranium on a bus, but we'll need one soonish (depending on how the taker missions go) and we've got nothing else to build right now. I kinda want to decompress the research hoverdiscs and wait to use our uranium on that, but the satellites are also very tempting.

    I am beginning to feel pretty good about where we are now.

    EDIT: remembering we can convert CPU into uranium/plutonium decided me on the R&T instead of the satellites, and on the assumption that the research discs will require uranium, changed bus to a big jack.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    InvictusInvictus Registered User regular
    zekebeau wrote: »
    Tiphareth wrote:
    On the other hand, it would have exploded sooner or later, which were ultimately the reason I decided against having it.

    That is a good point. I think I have a new understanding of mad scientists from the movies. "Every day there's only a 1 in 20 chance that the zombies will escape and eat the research team. How often will that happen?"

    This is why exploding crits are really bad for PCs in RPGs. If you roll a giant crit on some NPC, woo, that NPC is super dead. But if some NPC rolls a giant crit on a PC (and there are a LOT of NPCs) then that player is sad.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    InvictusInvictus Registered User regular
    The 'fuck you' blackfelt bioterrorism squad is a great idea, btw, @Tiphareth

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    zekebeauzekebeau Registered User regular
    General: Movement[131] - Recon[139] - Promotion[None] - Decompress[Low Orbit Data Gate]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Diplomacy[N/A]

    Agriculture
    Valentine:[Arcade]
    Locke:[Produce Fuel]
    Auld:[Fauna Lab]
    LeForge:[Produce Fuel]
    Moss Gremlins:[7x Engineer - 18x Gardener - 0x Security]

    Industry
    Redfield:Assignment[All Terrain Bus]
    Schnider:AssignmentFirestorm] - Android Fabrication]
    Lee:AssignmentWarpath]
    Androids:[2x Engineer - 0x Security - 8xSpies]


    Espionage
    Jennings: Action[Bioterrorism] - Target[Blackfelt Robotics] - Assigned Crew[10]

    Security
    Dredd: [Tavern]
    Wayne: [Tavern] - [Military Industrial Complex]

    Interception: Activate[N/A] - Target[Blackfelt Strikeforce]
    Abduction: Units[2] - Target[Blackfelt Community]


    Because Poppa needs his kill Sat!

    This turn right here, with Terror raids and Bio-raids, and death lasers from space. This turn will be fun.

  • Options
    TipharethTiphareth Registered User regular
    Invictus wrote: »
    The 'fuck you' blackfelt bioterrorism squad is a great idea, btw, Tiphareth

    Thank you, I like it myself. Been trying to get it to happen for a couple turns now.

  • Options
    The EnderThe Ender Registered User regular
    : 1d3 2

    Invictus wins the lottery this round.

    With Love and Courage
  • Options
    InvictusInvictus Registered User regular
    Apologies for the less interesting turn; I cannot quite let the optimizer in me go for long enough to pick the cooler option when I judge that a mechanically 'better' option is available.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    TipharethTiphareth Registered User regular
    Nothing wrong with any of the choices you picked mate.

  • Options
    zekebeauzekebeau Registered User regular
    Yeah dude, you're still lobbing bio-weapons and sending out UFOs to probe blackfelt. I know I'm happy with it.

  • Options
    InvictusInvictus Registered User regular
    BTW, we should hit up the hospital next, probably, and also see if we can find something to make red unicorns out of.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Options
    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    General: Movement[131] - Recon[139] - Promotion[None] - Decompress[Low Orbit Data Gate]
    Special Action: Nuke[N/A] - Fauna Lab[N/A] - Diplomacy[N/A]

    Agriculture
    Valentine:[Arcade]
    Locke:[Produce Fuel]
    Auld:[Fauna Lab]
    LeForge:[Produce Fuel]
    Moss Gremlins:[7x Engineer - 18x Gardener - 0x Security]

    Industry
    Redfield:Assignment[All Terrain Bus]
    Schnider:AssignmentFirestorm] - Android Fabrication]
    Lee:AssignmentWarpath]
    Androids:[2x Engineer - 0x Security - 8xSpies]


    Espionage
    Jennings: Action[Bioterrorism] - Target[Blackfelt Robotics] - Assigned Crew[10]

    Security
    Dredd: [Tavern]
    Wayne: [Tavern] - [Military Industrial Complex]

    Interception: Activate[N/A] - Target[Blackfelt Strikeforce]
    Abduction: Units[2] - Target[Blackfelt Community]

    This looks like a good mix. (Apparently I somehow missed this thread for a couple of days)

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • Options
    The EnderThe Ender Registered User regular
    Sorry about the delay, guys; I was distracted by Sim City, then bummed-out / frustrated with the state of it's release. I just haven't been up for doing an update yet.

    With Love and Courage
  • Options
    InvictusInvictus Registered User regular
    EA, man. EA.

    Generalísimo de Fuerzas Armadas de la República Argentina
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