You know, it really sounds like they are trying to reinvent the "Sim" series.
And not reinvent in the sense that they want to make it different, but reinvent in the sense that they want to build the exactsame thing, but from scratch.
You know, it really sounds like they are trying to reinvent the "Sim" series.
And not reinvent in the sense that they want to make it different, but reinvent in the sense that they want to build the exactsame thing, but from scratch.
Except there's nothing to indicate this is going to be the least bit like Sims?
You know, it really sounds like they are trying to reinvent the "Sim" series.
And not reinvent in the sense that they want to make it different, but reinvent in the sense that they want to build the exactsame thing, but from scratch.
Except there's nothing to indicate this is going to be the least bit like Sims?
Wada revealed that his inspiration for Project O originally came from a Doraemon toy set. Similar to the "secret tools" that appear in the popular children's animation series, Wada imagined a tool that allows players to create a world, give it life, and observe the subsequent happenings. He likens this to the game Sim Earth. But in addition to a distant view of the world, he wanted to let players experience the world from the first person perspective of one of its residents. He likens this to Sim People.
Project O started with the idea of being a combination of Sim People and Sim Earth. But it's since become something a bit different, thanks to the influences Kimura took from Norikazu Yasunagano, who created World Neverland for the PlayStation back in 1997. That title was a "life simulation," where players could experience the relationships between artificial intelligence driven characters.
I said "Sim series" not "Sims series" but, even so, it looks like you deal with day to day interaction between individuals, which is what at least the original "Sims" (only one I've played) was.
Some one on the last page compared it to Spore, and I think it's most apt. Where as Spore kind of takes things on the route of creating an entire civilization from nothing, this game looks like you start off with a relatively small neighborhood, and overtime grow it into a large town, with lots of different interactions, and such. Kind of a fusion of The Sims, SimCity, and SimEarth.
That's not necessarily a bad thing, just an observation.
King Story (Ousama Monogatari)
Japanese Release: 2008
Publisher: MMV
- official name for Project O
- Play the role of a king. Command townsfolk to work/expand your kingdom
- RPG/simulation
- as reported before, characters have their own lives that they live according to
- the outside of town is ripe with “beasts”
- Defeat these creatures with one to ten townsfolk, each beast has a different strength
And yes, that games concept screeny does look like sex.
Which reminds me that if Animal Crossing Wii isn't twice as large with cities and a much larger online option, I will kill myself. Seriously, I hope it isn't just a rehash of the 64/GC/DS versions. That would suck...
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Probably going to be a late 2008 to 2009 title.
I like the concept art a lot. I bet this is going to be in 2D.
And not reinvent in the sense that they want to make it different, but reinvent in the sense that they want to build the exactsame thing, but from scratch.
Except there's nothing to indicate this is going to be the least bit like Sims?
Platinum FC: 2880 3245 5111
I was thinking Harvest Moon and Howl's Moving Castle.... or maybe Kiki's Delivery Service.
o rly?
I said "Sim series" not "Sims series" but, even so, it looks like you deal with day to day interaction between individuals, which is what at least the original "Sims" (only one I've played) was.
Some one on the last page compared it to Spore, and I think it's most apt. Where as Spore kind of takes things on the route of creating an entire civilization from nothing, this game looks like you start off with a relatively small neighborhood, and overtime grow it into a large town, with lots of different interactions, and such. Kind of a fusion of The Sims, SimCity, and SimEarth.
That's not necessarily a bad thing, just an observation.
http://www.audioentropy.com/
Other than the king in the first shot, I think it looks pretty good. Looks like there's some depth of field there, and the art is great.
Edit: thank you someone for re-hosting one of those shots. WANT!
I was hoping for more of a World Neverland look:
Oh well.
Why must you shit on my buzz?
You could just say that it looks like sex. I want an M-rated version in which I can hang people.
And yes, that games concept screeny does look like sex.
Which reminds me that if Animal Crossing Wii isn't twice as large with cities and a much larger online option, I will kill myself. Seriously, I hope it isn't just a rehash of the 64/GC/DS versions. That would suck...
(but I would still buy it)
http://www.mmv.co.jp/special/game/wii/project_o/
If you click the link at the bottom you get taken to the developer blog, but again, all Japanese
http://projecto.exblog.jp/
There's some funny art though!
What is this? Link for massive information?
I imagine it was never localized?
Kinda shame that the Studio Ghibli vibe didn't translate so well into the game world. :- /
Looks good
Especially since the game is a God game/Sims game/adventure game/Fable system all rolled into one.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
If that's how it turns out then I will be playing the fuck out of this game.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
I played it a fair bit back in the day, how was the PS2 sequel?
This sounds amazing.
Referring to the topic at hand.
They did fine with LostMagic.
I'm just worried this will turn out to be just some fancier version of the Settlers, or Harvest Moon. City-building alone doesn't really do it for me.