Skavengers : In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points. and Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.
Kislev : Pleasure Shield - 2 - Double the defense values of your figures in this region. and Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
The Badlands : Glean - 0 - This region is considered adjacent to all other regions.
Skavengers : In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points. and Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.
Kislev : Pleasure Shield - 2 - Double the defense values of your figures in this region. and Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
The Badlands : Glean - 0 - This region is considered adjacent to all other regions.
Things that need to happen:
1. Places one skaven token in The Badlands.
2. @jakobagger select un upgrade.
3. @Gorden858 select un upgrade.
4. @BoardGamer select un upgrade.
doldari on
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Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Bretonnian Knights
Place one Hero token in Bretonnia and one Hero token in any other region. - In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Tzeentch may choose to discard one card before drawing.
Draw 2, 5 in hand, 9 left in deck, 10 discard Draw 2, 6 in hand, 11 left in deck, 7 discard Draw 4, 5 in hand, 3 left in deck, 16 discard or Draw 5, 5 in hand, 2 left in deck, 17 discard Draw 2, 5 in hand, 11 left in deck, 8 discard Draw 2, 4 in hand, 11 left in deck, 9 discard
Things that need to happen:
1. @Illpalazo place one Hero token in any region.
2. @jakobagger decide whether or not to discard chaos card.
3. @BoardGamer decide whether or not to use Warp Token Cache.
4. Start Summon Phase.
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Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Bretonnian Knights : In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Kislev : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Lambs to the Slaughter in Troll Country, moving a KoS, a Horror & a Clan Rat from Kislev.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
Bretonnian Knights : In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Kislev : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Posts
Kill two Leper.
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.
Kislev : Pleasure Shield - 2 - Double the defense values of your figures in this region. and Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
The Badlands : Glean - 0 - This region is considered adjacent to all other regions.
Battle Dice
Kislev : 2 Dice
Bretonnia : 4 Dice, 4 Dice
Estalia : 2 Dice, 2 Dice
The Badlands : 2 Dice, 1 Dice, 1 Dice
Nothing in badlands. This game is pretty much done for me.
I'll update now.
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.
Kislev : Pleasure Shield - 2 - Double the defense values of your figures in this region. and Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
The Badlands : Glean - 0 - This region is considered adjacent to all other regions.
Domination Step
Norsca : +1VP DAC, Stored Warp Token Cache
Troll Country : +2VP DAC, Stored Warp Token Cache
Kislev : +8VP
Bretonnia : +3VP
Estalia : +4VP
The Badlands : +1VP
CorruptionStep
Norsca : +2 DAC
Kislev : +5 DAC
Bretonnia : +2, +1, Ruined
Estalia : +2, +4
The Badlands : +1, +1
Check for Ruination
Bretonnia 3rd : +4VP, +4VP, +4VP
Updated VP
24 + 4 + 4 = 32VP
20 + 4 = 24VP
25 + 4 = 29VP
33 + 8 = 41VP
22 + 3 + 4 = 29VP
1. Remove Chaos Cards from the Board.
Stored two Warp Token Cache.
2. Hero Tokens are resolved. - None
3. Resolve Old World cards.
Nurgle places one Skaven token in any region where there is at least one Warpstone token.
4. Score Ruined Regions.
Bretonnia 3rd : +9VP, +1VP, +1VP, +1VP
5. Advance Threat Dials - Each god ticks once except Nurgle.
17 - Score 4 VP
20 - Upgrade
19 - Upgrade
16 - Upgrade
Updated VP
32 + 9 + 4 = 45VP
24 + 1 = 25VP
29 + 1 = 30VP
41VP
29 + 1 = 30VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. Places one skaven token in The Badlands.
2. @jakobagger select un upgrade.
3. @Gorden858 select un upgrade.
4. @BoardGamer select un upgrade.
Bretonnian Knights
Place one Hero token in Bretonnia and one Hero token in any other region. - In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Tzeentch may choose to discard one card before drawing.
Draw 2, 5 in hand, 9 left in deck, 10 discard
Draw 2, 6 in hand, 11 left in deck, 7 discard
Draw 4, 5 in hand, 3 left in deck, 16 discard or Draw 5, 5 in hand, 2 left in deck, 17 discard
Draw 2, 5 in hand, 11 left in deck, 8 discard
Draw 2, 4 in hand, 11 left in deck, 9 discard
Things that need to happen:
1. @Illpalazo place one Hero token in any region.
2. @jakobagger decide whether or not to discard chaos card.
3. @BoardGamer decide whether or not to use Warp Token Cache.
4. Start Summon Phase.
Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
6/7 PP
The Black Hole of Cygnus X-1
(M) Filth - 0 - When you play this card, replace one opponent's corruption token in this region with one of your corruption tokens.
6/6 pp
In Kislev, summoning horror from the Badlands.
4/6 PP
4/6 PP
9/10 PP
Surely that is an illegal move?
Clan Rat to Kislev.
9/10 PP
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@stever777 active.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
4/7 PP
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
3/6 PP
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Estalia : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@Gorden858 active.
8/10 PP
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
4/7 PP
The Black Hole of Cygnus X-1