No tokens need to be revived, so we have reached the Movement round. In player order, you may deliver one shipment of troops to the surface, and then move one group of troops on the planet surface. Any troops shipped to the surface require spice to be paid to the Guild, except for Fremen troops. It costs 1 spice to deploy to a Stronghold, and 2 for deploying anywhere else. You may not ship into a sector in the storm, or a stronghold already occupied by 2 or more players. Bene Gesserit starts the 1st turn with their token in coexistence in Arrakeen; they do not count as being on the board until Tayrun says they do. When moving your troops, they move 1 territory. Fremen troops may move 2 territories. Any player occupying Arrakeen or Carthag at the start of this turn has access to ornithopters, and may move 3 territories. Things to note:
Bene Gesserit may send down 1 of their troops, as a spiritual adviser, for free with any other troop shipment. They may be placed in either the same zone as the other player's shipment in coexistence, or in the Polar Sink. They can also deploy troops as normal, paying the normal price. After you declare where you are shipping your troops, please tag @Tayrun before you make your movement so he has a chance to think about whether to send an adviser or not.
The Guild can take their movement turn at any time they'd like, instead of normal turn order. @MrBody is free to send me a contingency plan for automatically taking his turn, but until he does, please tag him after you are done with your turn to see if he would like to go then.
Unless MrBody wishes to take his turn now, @GrimmyTOA is up first to deploy and move.
Yeah, I know. I shipped into Carthag though, so I thought he'd have to come along instead of going to Arrakkeen.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
It's more for the token he already has on the board, in Arrakeen. If he decides to send one with you to Carthag, he'll have to announce if that one is co-existing as well.
It's more for the token he already has on the board, in Arrakeen. If he decides to send one with you to Carthag, he'll have to announce if that one is co-existing as well.
You must announce at the beginning of the movement round, before any movement is started, all territories in which you no longer wish to remain in coexistence. Anytime you end your move in an occupied territory in which you previously have no tokens or another player moves his tokens into a territory only you occupy, you must announce immediately whether or not you will coexist there. You cannot ship with another player (as spiritual advisors) into a territory in which you have stated (or intend to state when you land) that you are not in coexistence that turn. Those territories in which you choose to be (or remain) in coexistence must stay in coexistence for the rest of the turn. Your tokens in territories not in coexistence are treated as normal tokens. It is assumed you are in coexistence unless you state otherwise
As it's the first turn and we're still shaking out the kinks I'm inclined to give him a bit of latitude. I obviously don't want the game to atrophy, though.
I'm working an overnight shift this week. Going to either be commuting or sleeping from around 10am-10pm EST. Go ahead without waiting on me during those hours.
MrBody on
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FaranguI am a beardy manWith a beardy planRegistered Userregular
I shall be very interested to see which leader you play.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Numbers on stacks would be nice, but this Vassal module is not very user friendly. I'm going to see if there's a master file with assets I can use in Gimp tonight instead.
Hmm, I think I shall drop 3 normal troops on the Cielago South spice blow. The Emperor shall secure the spice as my loyal subjects are too busy squabbling.
Hmm, I think I shall drop 3 normal troops on the Cielago South spice blow. The Emperor shall secure the spice as my loyal subjects are too busy squabbling.
I was of course merely securing it in your name. It seems that some spice-addled youngsters *cough*Atreides*cough* have no respect for propriety.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Emperor pays 6 spice to the Guild.
No move from MrBody at this time. Bene Gesserit can decide to ship troops on normally at this time.
Posts
Chicago Megagame group
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Fremen - pass
Guild - 1
Harkonnen - 2
Atreides - Pass
Emperor - 3
Bene Gesserit - pass
2nd round of bids:
Guild - pass
Harkonnen - pass
Emperor wins the last Treachery card.
Treachery card totals: Harkonnen - 4, Emperor - 3, Fremen - 2, Guild - 2, Atreides - 2, Bene Gesserit - 1
Turn order:
Guild(Special - read below)
Harkonnen
Atreides
Emperor
Bene Gesserit
Fremen
No tokens need to be revived, so we have reached the Movement round. In player order, you may deliver one shipment of troops to the surface, and then move one group of troops on the planet surface. Any troops shipped to the surface require spice to be paid to the Guild, except for Fremen troops. It costs 1 spice to deploy to a Stronghold, and 2 for deploying anywhere else. You may not ship into a sector in the storm, or a stronghold already occupied by 2 or more players. Bene Gesserit starts the 1st turn with their token in coexistence in Arrakeen; they do not count as being on the board until Tayrun says they do. When moving your troops, they move 1 territory. Fremen troops may move 2 territories. Any player occupying Arrakeen or Carthag at the start of this turn has access to ornithopters, and may move 3 territories. Things to note:
Bene Gesserit may send down 1 of their troops, as a spiritual adviser, for free with any other troop shipment. They may be placed in either the same zone as the other player's shipment in coexistence, or in the Polar Sink. They can also deploy troops as normal, paying the normal price. After you declare where you are shipping your troops, please tag @Tayrun before you make your movement so he has a chance to think about whether to send an adviser or not.
The Guild can take their movement turn at any time they'd like, instead of normal turn order. @MrBody is free to send me a contingency plan for automatically taking his turn, but until he does, please tag him after you are done with your turn to see if he would like to go then.
Unless MrBody wishes to take his turn now, @GrimmyTOA is up first to deploy and move.
Chicago Megagame group
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@Tayrun for spiritual advice
Chicago Megagame group
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Chicago Megagame group
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Chicago Megagame group
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Yeah, I know. I shipped into Carthag though, so I thought he'd have to come along instead of going to Arrakkeen.
Chicago Megagame group
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Ah, I see. Sorry about that, then.
Chicago Megagame group
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Chicago Megagame group
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Welcome aboard! We are pleased to have our Wise Mothers to keep us on the straight and narrow.
Move Four from Carthag into Hagga Basin -- the sector with the spice blow, if I need to state that now.
@MrBody to jump into the turn order, if desired.
Chicago Megagame group
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Chicago Megagame group
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Chicago Megagame group
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Chicago Megagame group
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Also, could we get numbers on the stacks of units?
Chicago Megagame group
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I was of course merely securing it in your name. It seems that some spice-addled youngsters *cough*Atreides*cough* have no respect for propriety.
No move from MrBody at this time. Bene Gesserit can decide to ship troops on normally at this time.
Chicago Megagame group
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Or open source program, for that matter.