Having the pads instead of sticks is a neat idea that could work well, but the button placement doesn't really jump out at me as anything special. Having to move your thumbs inward to hit a button never feels good, and triggers+bumpers aren't exactly a novelty. At best it's a wash.
I guess it depends on how expensive it is, and only if my wired USB 360 controller ever dies.
There's also the two buttons on the back of the controller it looks like, under the triggers and bumpers
Having the pads instead of sticks is a neat idea that could work well, but the button placement doesn't really jump out at me as anything special. Having to move your thumbs inward to hit a button never feels good, and triggers+bumpers aren't exactly a novelty. At best it's a wash.
I guess it depends on how expensive it is, and only if my wired USB 360 controller ever dies.
There's also the two buttons on the back of the controller it looks like, under the triggers and bumpers
That also sounds terrible.
But your other fingers are already back there so I don't see a problem.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
They address the issue of physicality with trackpads in the copy on the reveal page. Apparently they're going to address it with haptic feedback hoozawatzits.
In any case, the controller does look goofy at first glance, but I'm interested in what they're going for with this thing and I'm stoked to try it out.
Why not just put actual sticks then? Trackpads are always terrible, I don't care if there are haptic feedback howitzers or what.
Because they're trying to reinvent the wheel and decided to go all the way instead?
If they can do trackpads in such a way that they're not just comparable to sticks but better than sticks then Valve will have done cool thing
Valve wants to be the people that make the cool thing, they did Steam and now they're trying to do Controllers (and consoles to a lesser extent, I feel)
Having the pads instead of sticks is a neat idea that could work well, but the button placement doesn't really jump out at me as anything special. Having to move your thumbs inward to hit a button never feels good, and triggers+bumpers aren't exactly a novelty. At best it's a wash.
I guess it depends on how expensive it is, and only if my wired USB 360 controller ever dies.
There's also the two buttons on the back of the controller it looks like, under the triggers and bumpers
That also sounds terrible.
But your other fingers are already back there so I don't see a problem.
Because my fingers do not have the dexterity required to push buttons like my thumb does. That's why I only have one finger for both shoulder buttons instead of two.
They address the issue of physicality with trackpads in the copy on the reveal page. Apparently they're going to address it with haptic feedback hoozawatzits.
In any case, the controller does look goofy at first glance, but I'm interested in what they're going for with this thing and I'm stoked to try it out.
Why not just put actual sticks then? Trackpads are always terrible, I don't care if there are haptic feedback howitzers or what.
Because they're trying to reinvent the wheel and decided to go all the way instead?
If they can do trackpads in such a way that they're not just comparable to but better than sticks then Valve will have done cool thing
I figured fuck it, at least they're trying something different and possibly even better than what we already have. And I already like the controllers we have so something better would be awesome.
Having the pads instead of sticks is a neat idea that could work well, but the button placement doesn't really jump out at me as anything special. Having to move your thumbs inward to hit a button never feels good, and triggers+bumpers aren't exactly a novelty. At best it's a wash.
I guess it depends on how expensive it is, and only if my wired USB 360 controller ever dies.
There's also the two buttons on the back of the controller it looks like, under the triggers and bumpers
It depends on how those are implemented. Since i'm using those fingers to grip the controller itself, having to shift them to push a button can make the grip go all wonky. Or if they are too sensitive and can be easily hit on accident.
Really the controller just looks so weird it's hard to get an idea of how it will work without actually holding it and trying it out.
But serious answer, look at the image on the right. The light grey bar is where the back buttons will be. It looks like it will be easily pressed with your fingers, but not be where your fingers would normally rest.
I can support them for wanting to be creative and push boundaries. It's better for the industry as a whole to have people trying new things so that it doesn't get stagnant. I'm not sure that this is a product I need - I like having my consoles in the living room and my computer to run PC games, and I don't really want to mix them - but I appreciate that they're doing something interesting with their piles of DOTA cash all the same. Time will tell if it's something that will change the industry or not.
Xbone controller is planned for PC compat. early 2014. Steam controller is hideous and this whole announcement process is the dumbest thing Valve has ever done. Should have all been in one day.
Basically all of these announcements have struck me as moderately neat or interesting, but not really for me as far as I can tell.
I don't even own a modern television with all fancy inputs and stuff, or a current-gen console, and I'm perfectly happy sitting at a desk using my PC for 98% of media I want to consume.
The controller may or may not have some use for getting me back into more serious racing/flight sim stuff, or possibly as a good portable mouse alternative for my laptop in the hospital or similar (since it won't require a surface), but that will depend hugely on how it actually feels to use which I won't be able to find out for a while yet.
So can the trackpads work like sticks? As in, if I push left on the pad, does the camera stop spinning when my thumb stops moving or does it stop when I lift up my thumb?
i would rate the odds of me buying every single thing steam has announced this week as pretty high
a majority of my gaming since forever has been steam/PC centric, and frankly I've not been much of a console person since the N64
i am happy with what valve is doing
Same here. I may not rush out and buy a Gabecube immediately but I think I'll eventually pick one up and throw away my 360, especially if the Steam machine has Netflix access. I'll definitely buy one of the controllers to try even if I don't pick up a Steam machine.
My issue with this new controller is that I see almost no way to try it out before buying it, unless a friend buys one, which I doubt, or if steamboxes start showing up in the video game section at best buy, which I also doubt. And I am pretty unwilling to drop cash on a controller that I've never held before.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
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BroloBroseidonLord of the BroceanRegistered Userregular
I might read some reviews... if it comes out to less than $40 or so I'll probably pick one up for the couchputer.
so is this supposed to be a console ala an xbox or something.
Sort of. A Steam Machine will be a computer that runs linux that will go in your living room. It will play your Steam games.
You could also turn various devices into Steam Streamers, which will stream games to your PC from your existing desktop PC.
They'll also release the operating system used by Steam Machine (Steam OS) for free, so you can turn any existing device you have into a Streamer/Machine if you so choose.
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That also sounds terrible.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
But your other fingers are already back there so I don't see a problem.
Because they're trying to reinvent the wheel and decided to go all the way instead?
If they can do trackpads in such a way that they're not just comparable to sticks but better than sticks then Valve will have done cool thing
Valve wants to be the people that make the cool thing, they did Steam and now they're trying to do Controllers (and consoles to a lesser extent, I feel)
I could see how that would work nicely
but I cannot imagine using it for like... Day of Defeat Source or something
but still Civ 5 on my TV with an OK controller... that's an acceptable value proposition given my hundreds and hundreds of hours invested into Civ
Because my fingers do not have the dexterity required to push buttons like my thumb does. That's why I only have one finger for both shoulder buttons instead of two.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I figured fuck it, at least they're trying something different and possibly even better than what we already have. And I already like the controllers we have so something better would be awesome.
It depends on how those are implemented. Since i'm using those fingers to grip the controller itself, having to shift them to push a button can make the grip go all wonky. Or if they are too sensitive and can be easily hit on accident.
Really the controller just looks so weird it's hard to get an idea of how it will work without actually holding it and trying it out.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I don't know about you, but I don't hold my controllers in a vice-like deathgrip all the time.
Take a look at this scrub.
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If I'm playing a really intense part of a game, I sure do.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
No?
Meh.
I'm still fond of Gabecube
N64 controllers had that extra trigger in the back, ain't nobody had a problem with that.
Yeah and it was aces
To be fair, the Z button was pretty much just a left trigger (nobody used the L button on the N64 controllers)
millions may not have even known there WAS an L button
Except for the fact that the rest of the controller itself was horribly designed
Regarding the haptic feedback -
Steam
And yet I instantly want one so freaking bad.
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Pretty sure I've used the L button a few times, since there was a few games that used the d-pad.
Would like to say Tetrisphere did, but it's been a while.
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I don't even own a modern television with all fancy inputs and stuff, or a current-gen console, and I'm perfectly happy sitting at a desk using my PC for 98% of media I want to consume.
The controller may or may not have some use for getting me back into more serious racing/flight sim stuff, or possibly as a good portable mouse alternative for my laptop in the hospital or similar (since it won't require a surface), but that will depend hugely on how it actually feels to use which I won't be able to find out for a while yet.
Pressing and using it still felt pretty good!
a majority of my gaming since forever has been steam/PC centric, and frankly I've not been much of a console person since the N64
i am happy with what valve is doing
Same here. I may not rush out and buy a Gabecube immediately but I think I'll eventually pick one up and throw away my 360, especially if the Steam machine has Netflix access. I'll definitely buy one of the controllers to try even if I don't pick up a Steam machine.
Sort of. A Steam Machine will be a computer that runs linux that will go in your living room. It will play your Steam games.
You could also turn various devices into Steam Streamers, which will stream games to your PC from your existing desktop PC.
They'll also release the operating system used by Steam Machine (Steam OS) for free, so you can turn any existing device you have into a Streamer/Machine if you so choose.