This succession game says more than I can about 1UPT, and why I ultimately think that Civ is worse for it as a single-player experience.
Say what you will about doom stacks, or the AI's decision making in, say, Civ IV: BtS - there is no comparison between the two experiences. Even if you cheese really, really hard with the Specialist economy, you will not steamroll a totally helpless AI in 37:0 engagements. You will certainly win, and overwhelmingly so, but at least the opponent puts up a reasonable fight and can make use of the game's mechanics. The same just isn't true of Civ V's 1UPT model.
I appreciate the added depth to combat, and that it looks & feels so much better, I really do - but when I don't even have a reasonable opponent to fight, what is the point to the extra depth?
That's kind of a bad example, since it was two expansions and like three dramatic reworkings of the whole game ago.
And... you kind of will. I mean, my Civ4 LP featured me intentionally hampering myself with a ridiculous gimmick of a democracy game and I ran over all the AIs with barely any casualties.
Self-righteousness is incompatible with coalition building.
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ComradebotLord of DinosaursHouston, TXRegistered Userregular
Doomstacks are the worst, a crutch vs the AI. No one actually does that in multiplayer...why bring it back.
In SMAC the computer used Doomstacks to be disgusting in sieges. One hive = 10 Infantry, 5 Probe teams, 3 Aircraft.
If Civ4 taught me anything, it's that Montezuma with a Planet Buster is the guy you should really be worried about. Dude is just unstable.
I remember a game where I was a multitude stronger than him, we were the best of friends and allies... and he still randomly declared war against me. Pretty sure Monty just wants to watch the world burn...
I wanted to jump back into CIV5 after all this glory but forgot exactly how much I had subscribed to. Now instead of the stars, I'm going into the forgotten realms as.....Halisstra, leader of the Drow.
If the mods are half as good in Beyond Earth as they are in Civ5, well......praise G'Quan.
I suppose the biggest thing I'm excited for is a Civ game that isn't predictable. I mean, you can only experience history so much, and I could recite Civ II and Civ V's tech trees backwards and forwards without much effort, name all the leaders, and know probably 75% of each Civ's attributes off the top of my head.
No matter what, Civ VI wouldn't change that. I'd still be excited for the game, I'd still play it, but my excitement level would only be around 60%. Here, my excitement is 120%. We're getting new tech, new races, new goals, and potentially even a narrative. The addition of Orbital View, Satellites, and the return of the Unit Design Laboratory are just "yes Yes YES!"
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
This succession game says more than I can about 1UPT, and why I ultimately think that Civ is worse for it as a single-player experience.
Say what you will about doom stacks, or the AI's decision making in, say, Civ IV: BtS - there is no comparison between the two experiences. Even if you cheese really, really hard with the Specialist economy, you will not steamroll a totally helpless AI in 37:0 engagements. You will certainly win, and overwhelmingly so, but at least the opponent puts up a reasonable fight and can make use of the game's mechanics. The same just isn't true of Civ V's 1UPT model.
I appreciate the added depth to combat, and that it looks & feels so much better, I really do - but when I don't even have a reasonable opponent to fight, what is the point to the extra depth?
Also, I think it's worth noting that this game took place less than 1 month after release. Firaxis acknowledged these issues and not only put a boatload of work into updates and patching, but also released two very solid expansions.
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
I would accept George Takei as well.
The nice thing about Alpha Centauri was that it allowed the made-up faction leaders to quote their own works, adding another layer of flavour to the world.
A single celebrity quoting dead people is appropriate for a history game, but I'm not sure I'd want it for a future game.
Unless it's Patrick Stewart.
+4
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Also, I think it's worth noting that this game took place less than 1 month after release. Firaxis acknowledged these issues and not only put a boatload of work into updates and patching, but also released two very solid expansions.
I've played the game from release until now, including both expansions. None of the improvements address the core issues that the AI has - it was very marginally improved in G&K, I didn't notice any improvements at all in BNW.
in my ideal world, we would have system that blends 1UPT with the important concepts that unit stacking has always had (encouraging combined arms combat, reducing tedious micro-management), and get rid of ranged combat altogether (because that's really where the combat begins to break down, especially for the AI - as it does with most turn-based tactics games with strong ranged units).
Crap, the Blizzard Universe mod got shut down. It has been replaced......any good sci fi civ5 mods?
Well, there's a Metal Gear Revengeance one that I've heard good things about in the steam workshop.
...Also the MSF. So that's cool.
There's a Let's Play over on SA where a guy is playing as the MSF. Vice Virtuoso's mods look pretty fun! The best ones are the Madoka and Metal Gear ones, from what I've read.
Also, I think it's worth noting that this game took place less than 1 month after release. Firaxis acknowledged these issues and not only put a boatload of work into updates and patching, but also released two very solid expansions.
I've played the game from release until now, including both expansions. None of the improvements address the core issues that the AI has - it was very marginally improved in G&K, I didn't notice any improvements at all in BNW.
in my ideal world, we would have system that blends 1UPT with the important concepts that unit stacking has always had (encouraging combined arms combat, reducing tedious micro-management), and get rid of ranged combat altogether (because that's really where the combat begins to break down, especially for the AI - as it does with most turn-based tactics games with strong ranged units).
You seem to be under the assumption that the AI won't be improved; that they've reached the pinnacle of what 1UPT allows.
Also, I think it's worth noting that this game took place less than 1 month after release. Firaxis acknowledged these issues and not only put a boatload of work into updates and patching, but also released two very solid expansions.
I've played the game from release until now, including both expansions. None of the improvements address the core issues that the AI has - it was very marginally improved in G&K, I didn't notice any improvements at all in BNW.
in my ideal world, we would have system that blends 1UPT with the important concepts that unit stacking has always had (encouraging combined arms combat, reducing tedious micro-management), and get rid of ranged combat altogether (because that's really where the combat begins to break down, especially for the AI - as it does with most turn-based tactics games with strong ranged units).
You seem to be under the assumption that the AI won't be improved; that they've reached the pinnacle of what 1UPT allows.
The AI in Civ games has always been terrible, it's just the way it is.
That said, I've loved them all except Civ 3, that was just the worst.
There are still some Fundamental Flaws with the Franchise that Civ 5 didn't fix (and in one case, arguably aggravated) but the series remains greatly fun even without the fixed. That it can still be improved upon is a testament I think to the enduring potential and interest that the basic concept provides. Human history never stops being fascinating. In 100 years I hope my grandchildren are playing Civilization 30.
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
I would accept George Takei as well.
The nice thing about Alpha Centauri was that it allowed the made-up faction leaders to quote their own works, adding another layer of flavour to the world.
A single celebrity quoting dead people is appropriate for a history game, but I'm not sure I'd want it for a future game.
Unless it's Patrick Stewart.
Well, it costs money to retain talent. I'd prefer they invest wisely. Of course, Patrick Stewart would probably don an alien costume and wander around New York tweeting reaction pics as part of a guerrilla marketing campaign. So....
Patrick Stewart always struck me as the sort of guy to do some silly shit if it struck his fancy. So I'd imagine it would be less important to offer a lot of money, and more important to offer something quirky.
To me, Civ (and other grand stra games) have always been about the journey, not the end. I know that I will always win, but getting there and building my own empire is the fun part.
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
I would accept George Takei as well.
The nice thing about Alpha Centauri was that it allowed the made-up faction leaders to quote their own works, adding another layer of flavour to the world.
A single celebrity quoting dead people is appropriate for a history game, but I'm not sure I'd want it for a future game.
Unless it's Patrick Stewart.
I would accept Takei as Chairman Yang. Even though it is the wrong country.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Patrick Stewart always struck me as the sort of guy to do some silly shit if it struck his fancy. So I'd imagine it would be less important to offer a lot of money, and more important to offer something quirky.
They've gotten him to do some pretty weird shit on American Dad so I imagine he's up for just about everything.
Patrick Stewart always struck me as the sort of guy to do some silly shit if it struck his fancy. So I'd imagine it would be less important to offer a lot of money, and more important to offer something quirky.
They've gotten him to do some pretty weird shit on American Dad so I imagine he's up for just about everything.
If you've seen stoned out of his gourd Patrick Stewart demonstrating the quadruple take... he's up for pretty much whatever.
Self-righteousness is incompatible with coalition building.
Are the any fan patches for Alpha Centauri that allow me to fuck around at higher levels without giant stacks of mind worms spawning? I know there's story and ecological reasons for it, but I feel like it starts getting tedious after awhile.
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
I would accept George Takei as well.
The nice thing about Alpha Centauri was that it allowed the made-up faction leaders to quote their own works, adding another layer of flavour to the world.
A single celebrity quoting dead people is appropriate for a history game, but I'm not sure I'd want it for a future game.
Unless it's Patrick Stewart.
Well, it costs money to retain talent. I'd prefer they invest wisely. Of course, Patrick Stewart would probably don an alien costume and wander around New York tweeting reaction pics as part of a guerrilla marketing campaign. So....
Well, Patrick Stewart has been doing video games voice overs for a long time. The first one he did was for Lands of Lore back in 1993
It's pretty funny how much better Patrick Stewart's voice acting in that game was compared to the other actors, who just sound like developers they grabbed from their offices.
As someone who has played pretty much every civ game, but never at too high of a level, I prefer 1UPT.
I also really liked civ rev, so... yeah.
I've also played most of the civs and also not at the highest levels (and also enjoyed civ rev) but think they overreacted against doomstacks when deciding on 1 UPT. I would LOVE a system where you build an ARMY then load it with units, the number of units in each army limited by tech (and social policies/ideologies/etc) but it would be difficult to design a system that was both clear and encouraged combined arms. One of the big issues I have with 1 UPT is how busy the map can get as the game goes on. It's just ugly when a modern army physically occupies half of a continent even though there are only a few strategically important areas.
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
I would accept George Takei as well.
The nice thing about Alpha Centauri was that it allowed the made-up faction leaders to quote their own works, adding another layer of flavour to the world.
A single celebrity quoting dead people is appropriate for a history game, but I'm not sure I'd want it for a future game.
Unless it's Patrick Stewart.
I would accept Takei as Chairman Yang. Even though it is the wrong country.
Einstein would turn over in his grave. Not only does God play dice, the dice are loaded... Oh~ my~!
Patrick Stewart always struck me as the sort of guy to do some silly shit if it struck his fancy. So I'd imagine it would be less important to offer a lot of money, and more important to offer something quirky.
Interestingly enough, it wasn't until his tenure on Star Trek that he really loosened up and became whimsical.
The entire cast remarked how the first 30 episodes were difficult to film because he was coming from 'high culture' British Theater, and that he felt very much like an outsider. Once he dropped the stodgy demeanor, he found he enjoyed working on TNG more, and the cast all got along much better. And things just sort of snowballed from there so that now him and Ian McKellen can cruise down the street in New York with Elmo.
Hmm, that makes me wonder. Was there ever a fantasy based Civ-like game? You know, instead of America or Germany you'd play as Human King Q or Dwarf Kingdom Y, and there would be dragons and shit around?
Hmm, that makes me wonder. Was there ever a fantasy based Civ-like game? You know, instead of America or Germany you'd play as Human King Q or Dwarf Kingdom Y, and there would be dragons and shit around?
Master of Magic, Elemental (get Legendary Heroes), the Fall from Heaven mod for CIV, Faerun mod for CiV, Age of Wonders (ish), Warlock: Master of the Arcane (sequel just came out) ...
Might and Magic series would probably be the closest, although I do remember one game that was fantasy civ. The problem was that the maps were *crazy* complicated.
There was the overworld, the underdark, hell, and heaven, minimum. Not counting the possibility of adding even more levels to the map. You could put cities right above and below each other and some races could actually create tunnels between map layers and so *that* was something you had to worry about.
I want to say it was in the same vein as Might and Magic, but I dont remember the title.
Hmm, that makes me wonder. Was there ever a fantasy based Civ-like game? You know, instead of America or Germany you'd play as Human King Q or Dwarf Kingdom Y, and there would be dragons and shit around?
Master of Magic, Elemental (get Legendary Heroes), the Fall from Heaven mod for CIV, Faerun mod for CiV, Age of Wonders (ish), Warlock: Master of the Arcane (sequel just came out) ...
Civ II: Test of Time. It had base Civ II, Sci Fi, Fantasy, everything.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Hmm, that makes me wonder. Was there ever a fantasy based Civ-like game? You know, instead of America or Germany you'd play as Human King Q or Dwarf Kingdom Y, and there would be dragons and shit around?
Master of Magic is the classic of classics for this. It's made by the same guys who made the Master of Orion games and Master of Magic was a huge influence on MOO2. You can get that over at GOG if you don't mind old games in DOS emulation.
Also of note (besides all the other fine suggestions already made) are Conquest of Elesium 3 and Dominions 4 from Illwinter Games. These games are complex but approachable and do many unique and interesting things. They are highly playable and replayable.
Posts
Say what you will about doom stacks, or the AI's decision making in, say, Civ IV: BtS - there is no comparison between the two experiences. Even if you cheese really, really hard with the Specialist economy, you will not steamroll a totally helpless AI in 37:0 engagements. You will certainly win, and overwhelmingly so, but at least the opponent puts up a reasonable fight and can make use of the game's mechanics. The same just isn't true of Civ V's 1UPT model.
I appreciate the added depth to combat, and that it looks & feels so much better, I really do - but when I don't even have a reasonable opponent to fight, what is the point to the extra depth?
Also, lol.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
And... you kind of will. I mean, my Civ4 LP featured me intentionally hampering myself with a ridiculous gimmick of a democracy game and I ran over all the AIs with barely any casualties.
If Civ4 taught me anything, it's that Montezuma with a Planet Buster is the guy you should really be worried about. Dude is just unstable.
I remember a game where I was a multitude stronger than him, we were the best of friends and allies... and he still randomly declared war against me. Pretty sure Monty just wants to watch the world burn...
Or in this case, galaxy.
If the mods are half as good in Beyond Earth as they are in Civ5, well......praise G'Quan.
http://www.fallout3nexus.com/downloads/file.php?id=16534
No matter what, Civ VI wouldn't change that. I'd still be excited for the game, I'd still play it, but my excitement level would only be around 60%. Here, my excitement is 120%. We're getting new tech, new races, new goals, and potentially even a narrative. The addition of Orbital View, Satellites, and the return of the Unit Design Laboratory are just "yes Yes YES!"
More than anything though, I feel like they need to throw money at Leonard Nemoy to get him to do the Narration again. I demand that Spock narrate my Space-Civilization.
Fixed that for you.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Also, I think it's worth noting that this game took place less than 1 month after release. Firaxis acknowledged these issues and not only put a boatload of work into updates and patching, but also released two very solid expansions.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Unfff
The nice thing about Alpha Centauri was that it allowed the made-up faction leaders to quote their own works, adding another layer of flavour to the world.
A single celebrity quoting dead people is appropriate for a history game, but I'm not sure I'd want it for a future game.
Unless it's Patrick Stewart.
Well, there's a Metal Gear Revengeance one that I've heard good things about in the steam workshop.
...Also the MSF. So that's cool.
Why I fear the ocean.
I've played the game from release until now, including both expansions. None of the improvements address the core issues that the AI has - it was very marginally improved in G&K, I didn't notice any improvements at all in BNW.
in my ideal world, we would have system that blends 1UPT with the important concepts that unit stacking has always had (encouraging combined arms combat, reducing tedious micro-management), and get rid of ranged combat altogether (because that's really where the combat begins to break down, especially for the AI - as it does with most turn-based tactics games with strong ranged units).
There's a Let's Play over on SA where a guy is playing as the MSF. Vice Virtuoso's mods look pretty fun! The best ones are the Madoka and Metal Gear ones, from what I've read.
You seem to be under the assumption that the AI won't be improved; that they've reached the pinnacle of what 1UPT allows.
Steam: MightyPotatoKing
I, for one, welcome (again) our Firaxian overlords.
Please don't go. The drones need you. They look up to you.
The AI in Civ games has always been terrible, it's just the way it is.
That said, I've loved them all except Civ 3, that was just the worst.
Excited for this!
I would accept Takei as Chairman Yang. Even though it is the wrong country.
I also really liked civ rev, so... yeah.
3ds friend code: 2981-6032-4118
If you've seen stoned out of his gourd Patrick Stewart demonstrating the quadruple take... he's up for pretty much whatever.
Well, Patrick Stewart has been doing video games voice overs for a long time. The first one he did was for Lands of Lore back in 1993
https://www.youtube.com/watch?v=Z9ETHc13Pl0
It's pretty funny how much better Patrick Stewart's voice acting in that game was compared to the other actors, who just sound like developers they grabbed from their offices.
Patrick Stewart is down for whatever.
I've also played most of the civs and also not at the highest levels (and also enjoyed civ rev) but think they overreacted against doomstacks when deciding on 1 UPT. I would LOVE a system where you build an ARMY then load it with units, the number of units in each army limited by tech (and social policies/ideologies/etc) but it would be difficult to design a system that was both clear and encouraged combined arms. One of the big issues I have with 1 UPT is how busy the map can get as the game goes on. It's just ugly when a modern army physically occupies half of a continent even though there are only a few strategically important areas.
Einstein would turn over in his grave. Not only does God play dice, the dice are loaded... Oh~ my~!
Chairman Sheng-ji Yang
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Interestingly enough, it wasn't until his tenure on Star Trek that he really loosened up and became whimsical.
The entire cast remarked how the first 30 episodes were difficult to film because he was coming from 'high culture' British Theater, and that he felt very much like an outsider. Once he dropped the stodgy demeanor, he found he enjoyed working on TNG more, and the cast all got along much better. And things just sort of snowballed from there so that now him and Ian McKellen can cruise down the street in New York with Elmo.
Just sayin'.
Please don't go. The drones need you. They look up to you.
Master of Magic, Elemental (get Legendary Heroes), the Fall from Heaven mod for CIV, Faerun mod for CiV, Age of Wonders (ish), Warlock: Master of the Arcane (sequel just came out) ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
There was the overworld, the underdark, hell, and heaven, minimum. Not counting the possibility of adding even more levels to the map. You could put cities right above and below each other and some races could actually create tunnels between map layers and so *that* was something you had to worry about.
I want to say it was in the same vein as Might and Magic, but I dont remember the title.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Civ II: Test of Time. It had base Civ II, Sci Fi, Fantasy, everything.
Master of Magic is the classic of classics for this. It's made by the same guys who made the Master of Orion games and Master of Magic was a huge influence on MOO2. You can get that over at GOG if you don't mind old games in DOS emulation.
Also of note (besides all the other fine suggestions already made) are Conquest of Elesium 3 and Dominions 4 from Illwinter Games. These games are complex but approachable and do many unique and interesting things. They are highly playable and replayable.