Also I tend to gravitate toward arena and assault rather than conquest. Just feels more relaxed and fun so far
i transferred from LoL and enjoy smite a lot more, if that holds any water.
also, arena & assault are the only game in town. conquest is for try-hards like @Griswold
I try and play both, but don't really have time (nor internet capability) to play either too much
Speaking of league, I'm watching this Dig vs. Coast game and it's just...dumb? Both teams just rotated 3 players to a single lane and took both towers with the second minion wave, because both teams knew the other was going to do that and didn't actually send anyone to the lane. It was quite probably the most unexciting, sad thing I've seen in league in a long time. Makes me feel like Riot needs to make some major tower changes to force some semblance of a laning phase.
dignitas and coast are both jokes of professional teams and have only gotten as far as they have because of how many people are still worse than them
e: also riot did make major tower changes to force some semblance of a laning phase
but the game is still about killing towers
I needed anime to post. on
+1
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FlatEricLeaves from the vine, Falling so slowLike fragile, tiny shells, Drifting in the foamRegistered Userregular
The game still wound up being more exciting than expected, and was pretty fun to watch.
Regarding towers, it's just my own opinion that even if a team sent all 5 members to a lane at once with no enemies facing them, it shouldn't be possible to push down both the outer and inner turrets in the first, I think it was 5 minutes of the game. I remember the patch notes where they made the changes, it just seems as though they need to tweak it further.
i'm not opposed to the idea of someone pushing in that far, but they should probably be giving something up to do so, and nothing currently makes up for the gold gain and map control from the destroyed towers, especially since there's mechanics in place to let you catch up in levels
I actually don't mind it as a tactic, intentionally skipping the laning phase to accelerate the game makes the rotations the teams make afterwards extremely important and I think that is interesting. That said it has taken over the professional meta a bit too much and I would expect that riot will attempt to make it go away by messing with trinket timings again which is what caused the 4 man pushes in the first place.
facetiousa wit so dryit shits sandRegistered Userregular
That's not just a Dig/Coast thing, that's pretty standard meta in the pros amongst all regions right now.
When it first started becoming prominant I didn't like it because it usually (paradoxically) stalled the game out since the teams couldn't risk pushing up so far into the lane they'd pushed early on, but the way the meta's begun to revolve around it has been interesting.
"I am not young enough to know everything." - Oscar Wilde
So I guess this is a MOBA thread. And I have been hankering for playing a MOBA (kinda I guess) that is basically impossible to play now.
but could be played if I could get enough people together with Neverwinter Nights 1 and a willingness to deal with some shitty Neverwinter Nights 1 interfaces, and also feels like playing A MOBA But With Dungeons And Dragons Characters.
also maybe figure out getting a server working.
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
So I guess this is a MOBA thread. And I have been hankering for playing a MOBA (kinda I guess) that is basically impossible to play now.
but could be played if I could get enough people together with Neverwinter Nights 1 and a willingness to deal with some shitty Neverwinter Nights 1 interfaces, and also feels like playing A MOBA But With Dungeons And Dragons Characters.
also maybe figure out getting a server working.
Lost me at "Neverwinter".
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facetiousa wit so dryit shits sandRegistered Userregular
I hate when I get banned for intelligent conversation in the LCS streams because the mods misclicked trying to ban all the legitimate spammers.
"I am not young enough to know everything." - Oscar Wilde
Hirezerez: new league system coming out in the next month, no 10 wins, no reset
Hirezerez: Lots of stuff coming over the next 30 days, new mode, league changes, matchmaking, gods, and more
Hirezerez: I'm a big fan of the new mode, it plays somewhere between conquest and arena
Hirezerez: it's 2 lanes with siege towers to help you push
Hirezerez: Aztec map for siege mode
Hirezerez: New god loses body part
Hirezerez: Osiris sounds like a good god to play
1)not really actually a moba
2)the controls are kind of awkward
3)the progression system feels super gross in a number of ways
4)it's still kind of fun though?
5)features steve blum doing the only only voice anyone ever has him do, except now he has an australian accent
I'm not ready to give up on it yet, especially bearing in mind how rough the learning curve for games like this is
In a stunning reversal of fortune, I played a bunch of PvP games today in Heroes of the Storm with people who actually knew their shit. Malfurion is a fucking monster when his team knows how to play. He can keep people off of any objective that requires channeling without really putting himself in danger forEVER, and his heals are just beastly as hell.
And I hit level 10 so all my Hero Quests unlocked!
And since I have like 8 heroes, I've got a whole lot to keep me busy this week!
It just happens to borrow a MOBA's combat for the purposes of faciltating it's brutal loot-a-thon.
I think I'm okay with the grosser aspects of the progression system just because it's 3 teams and trying super hard in 3 team set ups is a futile effort already.
That and 30% heal on level up is fucking hilariously strong.
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eddizhereScrubber Than A SpongeScrubtown, USARegistered Userregular
In a stunning reversal of fortune, I played a bunch of PvP games today in Heroes of the Storm with people who actually knew their shit. Malfurion is a fucking monster when his team knows how to play. He can keep people off of any objective that requires channeling without really putting himself in danger forEVER, and his heals are just beastly as hell.
And I hit level 10 so all my Hero Quests unlocked!
And since I have like 8 heroes, I've got a whole lot to keep me busy this week!
I hope I see some of you online!
ugh I want to play Heroes of the Storm so bad. Stupid Blizzard making stupid games that I stupid love.
League of Legends: Plutoniumwombat
Smite: Plutoniumwombat
Posts
What is your infos.
It seems to take a while to find a real game.
honestly surprised to see Riot doing one of these, but here you go
http://youtu.be/IOj1IzIkxYU
your move, valve
I try and play both, but don't really have time (nor internet capability) to play either too much
Speaking of league, I'm watching this Dig vs. Coast game and it's just...dumb? Both teams just rotated 3 players to a single lane and took both towers with the second minion wave, because both teams knew the other was going to do that and didn't actually send anyone to the lane. It was quite probably the most unexciting, sad thing I've seen in league in a long time. Makes me feel like Riot needs to make some major tower changes to force some semblance of a laning phase.
e: also riot did make major tower changes to force some semblance of a laning phase
but the game is still about killing towers
Regarding towers, it's just my own opinion that even if a team sent all 5 members to a lane at once with no enemies facing them, it shouldn't be possible to push down both the outer and inner turrets in the first, I think it was 5 minutes of the game. I remember the patch notes where they made the changes, it just seems as though they need to tweak it further.
When it first started becoming prominant I didn't like it because it usually (paradoxically) stalled the game out since the teams couldn't risk pushing up so far into the lane they'd pushed early on, but the way the meta's begun to revolve around it has been interesting.
Steam: Chagrin LoL: Bonhomie
Who will recall first?!
Steam: Chagrin LoL: Bonhomie
Same difference; you get fed, your team gets fed, you get to your choices faster.
I have to eat one of these. I can't watch this and not know what it's actually like.
mobas suck
Don't.
Unless you're going to film it for us.
going in
Q then auto attack
I am pretty hardcore when it comes to spicy food though.
but could be played if I could get enough people together with Neverwinter Nights 1 and a willingness to deal with some shitty Neverwinter Nights 1 interfaces, and also feels like playing A MOBA But With Dungeons And Dragons Characters.
also maybe figure out getting a server working.
He's based on a fan made "manly" support.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
they're favored like 3:1
Lost me at "Neverwinter".
Steam: Chagrin LoL: Bonhomie
Steam: Chagrin LoL: Bonhomie
1)not really actually a moba
2)the controls are kind of awkward
3)the progression system feels super gross in a number of ways
4)it's still kind of fun though?
5)features steve blum doing the only only voice anyone ever has him do, except now he has an australian accent
I'm not ready to give up on it yet, especially bearing in mind how rough the learning curve for games like this is
but I'm not very gung-ho on this game so far
And I hit level 10 so all my Hero Quests unlocked!
And since I have like 8 heroes, I've got a whole lot to keep me busy this week!
I hope I see some of you online!
It just happens to borrow a MOBA's combat for the purposes of faciltating it's brutal loot-a-thon.
I think I'm okay with the grosser aspects of the progression system just because it's 3 teams and trying super hard in 3 team set ups is a futile effort already.
That and 30% heal on level up is fucking hilariously strong.
ugh I want to play Heroes of the Storm so bad. Stupid Blizzard making stupid games that I stupid love.
Smite: Plutoniumwombat