This game is absolutely completely fantastic and a vindication of everything I have been saying about why RPGs should invest more in turn based combat for anything remotely tactical. It makes me so happy on every conceivable level.
I am so pleased to see a resurgence in Turn Based games as well.
We can only hope that turn based games catch on enough for more people to invest in making them. Divinity is still the top seller on steam.
They already are, just look at XCOM, Xenonauts, Civilization, Wasteland 2 (turn based isomeric RPG), the new Torment remake (turn based combat again), this, Europa Universalis, Transistor and so on (I'm forgetting many more!). I'm just glad to see so many of these games not only deliver on being absolutely fantastic, but excellent examples of different implementations and styles of turn based combat systems.
This game is absolutely completely fantastic and a vindication of everything I have been saying about why RPGs should invest more in turn based combat for anything remotely tactical. It makes me so happy on every conceivable level.
I am so pleased to see a resurgence in Turn Based games as well.
We can only hope that turn based games catch on enough for more people to invest in making them. Divinity is still the top seller on steam.
They already are, just look at XCOM, Xenonauts, Civilization, Wasteland 2 (turn based isomeric RPG), the new Torment remake (turn based combat again), this, Europa Universalis, Transistor and so on (I'm forgetting many more!). I'm just glad to see so many of these games not only deliver on being absolutely fantastic, but excellent examples of different implementations and styles of turn based combat systems.
I'll always buy new Civilization games because I'm a sucker for turn based grand strategy. The new XCOM really showed game companies that turn based tactical combat is something that people will still buy. Kickstarter has also allowed the players to dictate more of what type of games are coming out rather than publishers, which can only be a good thing for people who enjoy genres that have fallen out of favor in recent years. It carries some inherent risk in buying in, but I'd rather have that than yearly installments of AAA franchises where they must design to the lowest common denominator to chase that 1000% profit margin rabbit.
This game is absolutely completely fantastic and a vindication of everything I have been saying about why RPGs should invest more in turn based combat for anything remotely tactical. It makes me so happy on every conceivable level.
I am so pleased to see a resurgence in Turn Based games as well.
We can only hope that turn based games catch on enough for more people to invest in making them. Divinity is still the top seller on steam.
They already are, just look at XCOM, Xenonauts, Civilization, Wasteland 2 (turn based isomeric RPG), the new Torment remake (turn based combat again), this, Europa Universalis, Transistor and so on (I'm forgetting many more!). I'm just glad to see so many of these games not only deliver on being absolutely fantastic, but excellent examples of different implementations and styles of turn based combat systems.
I'd argue Wasteland 2 to be an excellent implentation of turn-based combat.
Or at least its nowhere near the level of the other games mentioned.
This game is absolutely completely fantastic and a vindication of everything I have been saying about why RPGs should invest more in turn based combat for anything remotely tactical. It makes me so happy on every conceivable level.
I am so pleased to see a resurgence in Turn Based games as well.
We can only hope that turn based games catch on enough for more people to invest in making them. Divinity is still the top seller on steam.
They already are, just look at XCOM, Xenonauts, Civilization, Wasteland 2 (turn based isomeric RPG), the new Torment remake (turn based combat again), this, Europa Universalis, Transistor and so on (I'm forgetting many more!). I'm just glad to see so many of these games not only deliver on being absolutely fantastic, but excellent examples of different implementations and styles of turn based combat systems.
I'd argue Wasteland 2 to be an excellent implentation of turn-based combat.
Or at least its nowhere near the level of the other games mentioned.
Otherwise, yop.
I was thinking about getting wasteland 2, its still technically "beta" right? But the whole game isn't there yet storywise or something?
Hmm, anyone here played it? For the most part I don't take reddit serious at all.
I was a little disappointed when I tried it out last month, but that's mostly because the balance in the combat felt off - sluggish and rough. There was nothing that made me think the ultimate game would suck, just that it is too unpolished in its current state to be fun.
I also tried it a bit (saved Highpool) last month and it was mostly fine. Biggest annoyance to me was enemy crits - a melee boss had 9% chance of one-shotting any of my guys, even my high hp melee guy. That sort of completely random death was just stupid instead of difficult.
The art assets were a little uneven but even months ago but I felt like the game was coming together really well. I set it aside and figured i'd wait for release before playing it anymore.
I haven't put any points into sneak, pickpocket, or lockpicking.
IMO they should combine all three into one Skulduggery or Thievery skill, then it might be worth it. As it is, Sneak might be good if you max it but the other two aren't very important at all. In other games with those skills I often lament the fact I don't have them when I see potential opportunities to use them. In D:OS it just doesn't feel like they are worth the skill points.
Wish I could agree with this more. I have no issue with investing in one of them, lockpicking right now, but it'd be nice to invest in "Thieving" and get them all. As a melee Rogue, you have enough to worry about to stay alive than trying to spread yourself really thin with other "Rogue" skills.
-The seller of secrets now only has 1 ability book and 1 stat book instead of regenerating those
NOOOOOOO!
While it sucks, because I never got there, it did seem overpowered. =P I do wish they'd combine some skills, then (i.e. Thieving skills as one skill, Crafting as one (crafting + blacksmithing), maybe Barter+Charisma into one).
I also like the change on Weather the Storm. 10% per point seemed obscene. Only thing I'd love for them to change now is to add some more benefits to Scoundrel (i.e. Man At arms gives you HP, Resists, etc, Scoundrel gives you.. move speed.).
I haven't put any points into sneak, pickpocket, or lockpicking.
IMO they should combine all three into one Skulduggery or Thievery skill, then it might be worth it. As it is, Sneak might be good if you max it but the other two aren't very important at all. In other games with those skills I often lament the fact I don't have them when I see potential opportunities to use them. In D:OS it just doesn't feel like they are worth the skill points.
Wish I could agree with this more. I have no issue with investing in one of them, lockpicking right now, but it'd be nice to invest in "Thieving" and get them all. As a melee Rogue, you have enough to worry about to stay alive than trying to spread yourself really thin with other "Rogue" skills.
I agree. It would be really nice if they lumped them together.
As an aside, once you start using stealth, your rogue will live through pretty much anything. Being invisible every round is easymode.
I haven't put any points into sneak, pickpocket, or lockpicking.
IMO they should combine all three into one Skulduggery or Thievery skill, then it might be worth it. As it is, Sneak might be good if you max it but the other two aren't very important at all. In other games with those skills I often lament the fact I don't have them when I see potential opportunities to use them. In D:OS it just doesn't feel like they are worth the skill points.
Wish I could agree with this more. I have no issue with investing in one of them, lockpicking right now, but it'd be nice to invest in "Thieving" and get them all. As a melee Rogue, you have enough to worry about to stay alive than trying to spread yourself really thin with other "Rogue" skills.
Just be sure not to sell anything with +lockpicking and you can probably keep up well enough with a set of gear dedicated to that.
Battletag BYToady#1454
+1
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Looking for a description of the new AI.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I haven't put any points into sneak, pickpocket, or lockpicking.
IMO they should combine all three into one Skulduggery or Thievery skill, then it might be worth it. As it is, Sneak might be good if you max it but the other two aren't very important at all. In other games with those skills I often lament the fact I don't have them when I see potential opportunities to use them. In D:OS it just doesn't feel like they are worth the skill points.
Wish I could agree with this more. I have no issue with investing in one of them, lockpicking right now, but it'd be nice to invest in "Thieving" and get them all. As a melee Rogue, you have enough to worry about to stay alive than trying to spread yourself really thin with other "Rogue" skills.
I agree. It would be really nice if they lumped them together.
As an aside, once you start using stealth, your rogue will live through pretty much anything. Being invisible every round is easymode.
Sadly, not really planning to invest in Sneak. It seems like a very high cost to be useful. Maybe I'll be wrong and consider it down the road, but right now I'm just figuring a few points in lockpicking and then some items to bring it up further.
This game is absolutely completely fantastic and a vindication of everything I have been saying about why RPGs should invest more in turn based combat for anything remotely tactical. It makes me so happy on every conceivable level.
I am so pleased to see a resurgence in Turn Based games as well.
We can only hope that turn based games catch on enough for more people to invest in making them. Divinity is still the top seller on steam.
They already are, just look at XCOM, Xenonauts, Civilization, Wasteland 2 (turn based isomeric RPG), the new Torment remake (turn based combat again), this, Europa Universalis, Transistor and so on (I'm forgetting many more!). I'm just glad to see so many of these games not only deliver on being absolutely fantastic, but excellent examples of different implementations and styles of turn based combat systems.
I'd argue Wasteland 2 to be an excellent implentation of turn-based combat.
Or at least its nowhere near the level of the other games mentioned.
Otherwise, yop.
I was thinking about getting wasteland 2, its still technically "beta" right? But the whole game isn't there yet storywise or something?
It's nearing release soon.
It's an enjoyable game. It is kind of a mess, but thats because of a rather inexperienced (as in the core team. Lots of big names are helping out), small team overall + lots of outsourcing.
It very much has its moments and I would recommed buying it when it releases.
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
So, I went outside the city, and I am preeeeeetty sure that I wasn't meant to.
The level 5-6 enemies while I'm level 3 are tricky, but I'm managing. Though the arguments my party tend to have mean that I don't quite complete some missions like I want to.
Regarding the murder. I'm pretty sure I know who did it, I searched their house thoroughly, and the trail now leads northwest, out of the city. SHOULD I BE GOING THERE, or should I be doing more stuff around town? Honestly not sure what I -can- do around town.
I think you should be able to get level 4 (?) before leaving town if you kill everything in the graveyard and go down into the tunnel. I don't remember for sure. There are also some quests in town that can be completed that award experience. Also, each gate leads to a different area. If you go out the correct gate you should be fighting level 3/4 creatures instead of level 6.
The Fabulous Five. Was that a mistake? I haven't gone far and I am not adverse to recreating. I made a wizard and a cleric, seems like I may have missed out on a ranger companion? As nonspoilery as possible, are the Fabulous Five worth joining?
There are level 3-4 enemies right outside the one gate without a door. West, I want to say? Not sure. But that's where you should be going. It'll be raining if you're in the right area.
3DS: 1607-3034-6970
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
The Fabulous Five. Was that a mistake? I haven't gone far and I am not adverse to recreating. I made a wizard and a cleric, seems like I may have missed out on a ranger companion? As nonspoilery as possible, are the Fabulous Five worth joining?
You didn't join the Fab Five ? You didn't join the Fab Five ??!! That's it, de-install the game, smash your computer, reject all of your world possessions and join a monastery. You fail at gaming.
The Fabulous Five. Was that a mistake? I haven't gone far and I am not adverse to recreating. I made a wizard and a cleric, seems like I may have missed out on a ranger companion? As nonspoilery as possible, are the Fabulous Five worth joining?
You didn't join the Fab Five ? You didn't join the Fab Five ??!! That's it, de-install the game, smash your computer, reject all of your world possessions and join a monastery. You fail at gaming.
Someone mentioned them earlier in regards to the murder and I was half paying attention and thought they were some secret murder company or something. And that guy outside the tavern is WAY TOO EXCITED.
The Fabulous Five. Was that a mistake? I haven't gone far and I am not adverse to recreating. I made a wizard and a cleric, seems like I may have missed out on a ranger companion? As nonspoilery as possible, are the Fabulous Five worth joining?
You didn't join the Fab Five ? You didn't join the Fab Five ??!! That's it, de-install the game, smash your computer, reject all of your world possessions and join a monastery. You fail at gaming.
Someone mentioned them earlier in regards to the murder and I was half paying attention and thought they were some secret murder company or something. And that guy outside the tavern is WAY TOO EXCITED.
Yeaaaaah I'm gonna reroll tonight.
I've joined the Fab Five in every game I played. If by "joined" you mean murdered after this first game, because screw those guys.
I didn't join the Fabulous Five. It sounded like a Ponzi scheme. I found out later that I wasn't missing much at all.
Don't worry about your decisions in the game. There are very few that are so important that they break the game, and they are pretty obvious. You can even kill most of the quest NPCs in the game and still end up finishing it.
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
The biggest problem you will have, and it's unavoidable, is doing things out of order. Some times you miss neato events like the Troll-Zombie, whom I killed, only to find the "How to Talk to Troll Zombies" book literally 30 seconds later. Other times you can badly mess up the game by entering areas and killing bosses out of sequence, so that you don't trigger the narrative. I'm in the Snow Dimension at the moment and I think I may have done that; time will tell, but I have this nagging worry that I'll need to fall back to an old save and lose several hours of progress.
So I am having some trouble figuring out what i need to level and AP points.
I have a warrior and a mage at level 6.
The mage has 1 point in each elemental magic and 2 points in earth and fire magic. Does continuing to invest in magics increase spell potency and0 reduce spells costs or is it only the number of spells known? I'm kind of at a loss of what to do with the points now.
Likewise my fighter has 2 points in men at arms. Is it worthwhile to invest further? With the exception of a few skills 9 times out of 10 it seems like just doing regular melee is the way to go.
Also, how do you increase your AP per round? I've fought some mobs who can attack me 3-4 times a round with spells and/or melee. And they hit HARD too.
More points in a school does decrease the AP costs, to a point. All spells will have a minimum amount of AP that are needed to cast them, unfortunately. I think most of them are AP 6, with Teleportation at AP 7, healing spells at AP 4, and some of the Touch range spells at AP 3. I also believe that they increase slightly in damage, although you are better off getting damage boost from Intelligence.
It is definitely worthwhile to increase Man at Arms (Rank 5 Man at Arms gives you access to Weather the Storm, which is a huge 25% buff to 4 elemental resists), but if it starts getting expensive for you, you can start pumping Body Building or your weapon skill instead. Both Flurry and the two skills that allow you to hit for an AoE are pretty good. I usually open with a Battering Ram to knock down a guy. I've occasionally used the Phoenix Dive to close the distance. There's also group buffs that can help during fights, especially when you are waiting for things to hit melee range.
The AP you get from round to round is called Recovery AP. You get about 1 AP per 2 points of Speed (a little less than that, something like 0.4). So equip a lot of Speed items. Rabbit's Paw Rings (Lucky Rabbit's Paw Rings also add Movement speed) can be crafted for a +1 Speed bonus (later +2 at around level 16-20, I think). You can also cast Wildfire (Pyromancy) or the Scoundrel's Haste ability to greatly increase your Recovery AP for a few rounds.
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
So I am having some trouble figuring out what i need to level and AP points.
I have a warrior and a mage at level 6.
The mage has 1 point in each elemental magic and 2 points in earth and fire magic. Does continuing to invest in magics increase spell potency and0 reduce spells costs or is it only the number of spells known? I'm kind of at a loss of what to do with the points now.
Likewise my fighter has 2 points in men at arms. Is it worthwhile to invest further? With the exception of a few skills 9 times out of 10 it seems like just doing regular melee is the way to go.
Also, how do you increase your AP per round? I've fought some mobs who can attack me 3-4 times a round with spells and/or melee. And they hit HARD too.
Increasing your Skill Level increases the number of spells you can learn in that skill and allows you to cast advanced spells more efficiently. Some spells and talents will charge a higher AP cost because your skill level is too low, but I've yet to find anything that tells me which Skill Levels are needed for which spells, so I kinda made it up as I went along. Combat skills work the same way, but if you're only Level 6 you can probably leave your Men at Arms skill at 2 for now.
Your Speed rating determines the number of AP's you will have available per combat turn. You will want to boost Speed as much as you can as often as you can; luckily at Level 6 you are about to start finding lots of +Speed equipment. Personally, I tend to alternate between putting points into my prime class ability (Strength, Dexterity, Intelligence) and Speed.
The Fabulous Five. Was that a mistake? I haven't gone far and I am not adverse to recreating. I made a wizard and a cleric, seems like I may have missed out on a ranger companion? As nonspoilery as possible, are the Fabulous Five worth joining?
You didn't join the Fab Five ? You didn't join the Fab Five ??!! That's it, de-install the game, smash your computer, reject all of your world possessions and join a monastery. You fail at gaming.
Someone mentioned them earlier in regards to the murder and I was half paying attention and thought they were some secret murder company or something. And that guy outside the tavern is WAY TOO EXCITED.
Yeaaaaah I'm gonna reroll tonight.
To be fair, the sales pitch sounds like something out of a spam email trying to sell you something.
Stercus, Stercus, Stercus, Morituri Sum
+3
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited July 2014
It's pretty much word for word an Amway pitch.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Posts
They already are, just look at XCOM, Xenonauts, Civilization, Wasteland 2 (turn based isomeric RPG), the new Torment remake (turn based combat again), this, Europa Universalis, Transistor and so on (I'm forgetting many more!). I'm just glad to see so many of these games not only deliver on being absolutely fantastic, but excellent examples of different implementations and styles of turn based combat systems.
Almost done with part 1 after 22 hours!
A lot of people find Madora grating or annoying, but I don't. She's pretty great.
I'll always buy new Civilization games because I'm a sucker for turn based grand strategy. The new XCOM really showed game companies that turn based tactical combat is something that people will still buy. Kickstarter has also allowed the players to dictate more of what type of games are coming out rather than publishers, which can only be a good thing for people who enjoy genres that have fallen out of favor in recent years. It carries some inherent risk in buying in, but I'd rather have that than yearly installments of AAA franchises where they must design to the lowest common denominator to chase that 1000% profit margin rabbit.
I'd argue Wasteland 2 to be an excellent implentation of turn-based combat.
Or at least its nowhere near the level of the other games mentioned.
Otherwise, yop.
I was thinking about getting wasteland 2, its still technically "beta" right? But the whole game isn't there yet storywise or something?
¯\_(ツ)_/¯
ymmv
had to go out of town and am so psyched to get home and start playing this again
¯\_(ツ)_/¯
I was a little disappointed when I tried it out last month, but that's mostly because the balance in the combat felt off - sluggish and rough. There was nothing that made me think the ultimate game would suck, just that it is too unpolished in its current state to be fun.
The art assets were a little uneven but even months ago but I felt like the game was coming together really well. I set it aside and figured i'd wait for release before playing it anymore.
Wish I could agree with this more. I have no issue with investing in one of them, lockpicking right now, but it'd be nice to invest in "Thieving" and get them all. As a melee Rogue, you have enough to worry about to stay alive than trying to spread yourself really thin with other "Rogue" skills.
While it sucks, because I never got there, it did seem overpowered. =P I do wish they'd combine some skills, then (i.e. Thieving skills as one skill, Crafting as one (crafting + blacksmithing), maybe Barter+Charisma into one).
I also like the change on Weather the Storm. 10% per point seemed obscene. Only thing I'd love for them to change now is to add some more benefits to Scoundrel (i.e. Man At arms gives you HP, Resists, etc, Scoundrel gives you.. move speed.).
I agree. It would be really nice if they lumped them together.
As an aside, once you start using stealth, your rogue will live through pretty much anything. Being invisible every round is easymode.
Just be sure not to sell anything with +lockpicking and you can probably keep up well enough with a set of gear dedicated to that.
chair to Creation and then suplex the Void.
Sadly, not really planning to invest in Sneak. It seems like a very high cost to be useful. Maybe I'll be wrong and consider it down the road, but right now I'm just figuring a few points in lockpicking and then some items to bring it up further.
Sneak is pretty great once you get it to rank 5. Then it's only one AP to sneak in combat so you can just sneak + backstab all day long.
3DS: 1607-3034-6970
It's nearing release soon.
It's an enjoyable game. It is kind of a mess, but thats because of a rather inexperienced (as in the core team. Lots of big names are helping out), small team overall + lots of outsourcing.
It very much has its moments and I would recommed buying it when it releases.
The level 5-6 enemies while I'm level 3 are tricky, but I'm managing. Though the arguments my party tend to have mean that I don't quite complete some missions like I want to.
Regarding the murder. I'm pretty sure I know who did it, I searched their house thoroughly, and the trail now leads northwest, out of the city. SHOULD I BE GOING THERE, or should I be doing more stuff around town? Honestly not sure what I -can- do around town.
3DS FCode: 1993-7512-8991
3DS: 1607-3034-6970
You didn't join the Fab Five ? You didn't join the Fab Five ??!! That's it, de-install the game, smash your computer, reject all of your world possessions and join a monastery. You fail at gaming.
Someone mentioned them earlier in regards to the murder and I was half paying attention and thought they were some secret murder company or something. And that guy outside the tavern is WAY TOO EXCITED.
Yeaaaaah I'm gonna reroll tonight.
I've joined the Fab Five in every game I played. If by "joined" you mean murdered after this first game, because screw those guys.
3DS: 1607-3034-6970
Don't worry about your decisions in the game. There are very few that are so important that they break the game, and they are pretty obvious. You can even kill most of the quest NPCs in the game and still end up finishing it.
I have a warrior and a mage at level 6.
The mage has 1 point in each elemental magic and 2 points in earth and fire magic. Does continuing to invest in magics increase spell potency and0 reduce spells costs or is it only the number of spells known? I'm kind of at a loss of what to do with the points now.
Likewise my fighter has 2 points in men at arms. Is it worthwhile to invest further? With the exception of a few skills 9 times out of 10 it seems like just doing regular melee is the way to go.
Also, how do you increase your AP per round? I've fought some mobs who can attack me 3-4 times a round with spells and/or melee. And they hit HARD too.
It is definitely worthwhile to increase Man at Arms (Rank 5 Man at Arms gives you access to Weather the Storm, which is a huge 25% buff to 4 elemental resists), but if it starts getting expensive for you, you can start pumping Body Building or your weapon skill instead. Both Flurry and the two skills that allow you to hit for an AoE are pretty good. I usually open with a Battering Ram to knock down a guy. I've occasionally used the Phoenix Dive to close the distance. There's also group buffs that can help during fights, especially when you are waiting for things to hit melee range.
The AP you get from round to round is called Recovery AP. You get about 1 AP per 2 points of Speed (a little less than that, something like 0.4). So equip a lot of Speed items. Rabbit's Paw Rings (Lucky Rabbit's Paw Rings also add Movement speed) can be crafted for a +1 Speed bonus (later +2 at around level 16-20, I think). You can also cast Wildfire (Pyromancy) or the Scoundrel's Haste ability to greatly increase your Recovery AP for a few rounds.
Increasing your Skill Level increases the number of spells you can learn in that skill and allows you to cast advanced spells more efficiently. Some spells and talents will charge a higher AP cost because your skill level is too low, but I've yet to find anything that tells me which Skill Levels are needed for which spells, so I kinda made it up as I went along. Combat skills work the same way, but if you're only Level 6 you can probably leave your Men at Arms skill at 2 for now.
Your Speed rating determines the number of AP's you will have available per combat turn. You will want to boost Speed as much as you can as often as you can; luckily at Level 6 you are about to start finding lots of +Speed equipment. Personally, I tend to alternate between putting points into my prime class ability (Strength, Dexterity, Intelligence) and Speed.
To be fair, the sales pitch sounds like something out of a spam email trying to sell you something.
chair to Creation and then suplex the Void.