February 2010
... holy shit, Worms on Steam? Fuck yes!
Now we just need Crusader (No Remorse and No Regret), TIE Fighter/X-Wing and a few other gems (Mechwarrior 2!) and my old school gaming needs will be met.
Also Final Fantasy 4 and 6, if they have the time.
Even if Squeenix and Nintendo and whoever else involved were game (they wouldn't be, ever), no one will ever pay $quare prices for a 16-bit RPG that they could just download the ROM for for free.
I know, it just gave me a double-take to see NES / SNES games on there.
I mean in theory that shouldn't be a problem, SNES emulators have been around for more than a decade now. But there's no way Nintendo would allow it. If Nintendo ever intended to allow PC users to play SNES games on the PC, they would have made their own store with their own prices. As it is, Nintendo don't have their own official PC / SNES emulator software, and likely have no intention of ever allowing SNES games on the PC platform in that manner. And that's leaving aside the fact that those particular games weren't made by Nintendo.
EDIT: I mean personally I wouldn't mind seeing the Phoenix Wright games available as DD somewhere. But I seriously doubt that's ever going to happen, at least not for the PC.
Four and a half years later, I am vindicated!
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
And I will. I'll read books of Craft and starlight and necromancy, and I'll (probably) turn into a Deathless King and live forever supported by contract law.
At least, that's what the title of the game implies. Thanks akajaybay!
Steam Badger A greasemonkey script for better gifting and peering
This is what internet could look like all over the USA if communities were smart enough to put the funding into local stuff rather than signing exclusive deals with Comcast to fuck their residents over.
EDIT: Do people still use "LPB" or does that date me to the dial-up days?
Yep. I love my ISP. Some more info on how awesome they are:
Initially they had a 25, 50, 100, and 250 Mbps. Then doubled the bottom 2 speeds, changed the 100 customers to 250 and added 1 Gbps speed. About a year ago they dropped the 50 plan. All customers, myself included, got a free speed upgrade. Customers on the 100 Mbps speed upgraded to the 1 Gbps at no cost. 250 Mbps speed was dropped and customers on this got upgraded to the 1 Gbps speeds and cost lowered. 1 Gbps used to be something like $250 a month but now it's like $80.
They lost their mojo with Rage, they lost their technical brilliance when Carmack left, and now they've lost their goddamn minds with that new ruleset.
My heart hurts for the new Doom.
+3
Options
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
To be fair though, I haven't actually played the update, so it could be still plenty fun for all I know. It's just the idea of drastically overhauling a game whose audience is pretty much old Quake diehards, making it the default gametype instead of an alternative mode, and then saying, "Hey, the old mode is still there! Just get someone to pay to put up a server for you to play on!" just strikes me as completely misguided.
Yeah, I'm totally downloading it right now. I am going to try it. The part that stings initially is putting the classic mode behind a paywall. I don't think either mode should be limited, personally. Valve has shown that the most appreciated way to do a F2P game is with cosmetics and the like. Taking the gameplay that the game's fanbase is built on and limiting access to that gameplay with subscription shenanigans has a bit of an icky feel to it.
There's been some pretty aggressive gifting of Shadowrun the past few times it's been on sale. Might not be a whole lot of newbies.
I checked last night and 280 friends had it and 0 had it wishlisted.
I feel like it's plausible that HyphyKezzy is responsible for like an entire third of that.
I don't have hard numbers and they didn't all go to folks here but rough estimate I am probably close to if not at about 50 copies given out between the base game and Dragonfall by now. So maybe like a sixth?
Also I am empty wallet man right now so this sale is horrible timing but I will point out that although I have no idea how it's possible I've still got two friends with it wishlisted. Stragint aka DoublePitstoChesty on Steam and Jaunty who I believe is SE++ peeps. If y'all wanted to handle that. No @ ings for the element of surprise.
Still catching up to page 89, wish there was a way to see if your codes had been redeemed or not, I know I gave away hacker evolution....but I cannot remember the others.
Man though, that thread was a shitshow. How angry and naive I was. Here's a lovely piece of history though:
I would like to think hanging out with you classy folk has made me mature. I think I still have my moments, but I try hard to be as classy as some of you folks.
@MudGuts hit me up with a friend invite, then Ethan Meteor Hunter! Thanks, dude! I was tempted by the Vita version a few weeks back when it was on sale, gave it a pass. Now I get to see what I missed out on!
@akajaybay has a poor memory, as he has already showered me with gifts this year (Valiant Hearts and Abyss Odyssey to be precise.) But what he lacks in remembrance he more than makes up for in class. I loved the first CQ, and look forward to playing this one quite a but. Thanks again!!
To be fair though, I haven't actually played the update, so it could be still plenty fun for all I know. It's just the idea of drastically overhauling a game whose audience is pretty much old Quake diehards, making it the default gametype instead of an alternative mode, and then saying, "Hey, the old mode is still there! Just get someone to pay to put up a server for you to play on!" just strikes me as completely misguided.
Yeah, I'm totally downloading it right now. I am going to try it. The part that stings initially is putting the classic mode behind a paywall. I don't think either mode should be limited, personally. Valve has shown that the most appreciated way to do a F2P game is with cosmetics and the like. Taking the gameplay that the game's fanbase is built on and limiting access to that gameplay with subscription shenanigans has a bit of an icky feel to it.
There is no paywall. You can play Classic on dedicated servers with that ruleset without paying.
You need to pay to host servers, any kind of servers, Classic or otherwise.
I have been following this since the changelist leaked. And honestly, my first reaction was disgust, but now that I have given some thought to it I don't think they are completely misguided
I honestly think this was necessary to a certain extent. Quake Live (and pretty much every recent attempt to resurrect old school shooters that comes to memory) had problems keeping a playerbase, mostly because how difficult it is to get and especially keep new blood
FFA has changed a lot thanks to this, you are decently powerful on spawn while before you would get your ass kicked over and over if you did not know the weapon placements. Now you spawn with two weapons, but you still acquire others and power-ups normally.
Auto bunny hop doesn't really replace strafe-jumping.
Having a timer on the powerup spawn locations is pretty neat IMO.
The only thing that bothers still bothers me is universal ammo boxes, I would rather have players spawn with slightly more ammo but keep the ammo for the individual weapons around
TF2 has proven to me it is possible to have a community thrive even if its kind of divided between more "casual" and serious servers. Released in its previous form QL would have probably had the same problems it had before, this gives it another chance. If the changes don't manage to bring in new players anyway, reverting them should always be an option. On the other hand, if it does succeed it would be great.
I am unexpectedly awash in credit hours this month, and have decided to take 10/15 off to play BL:P-S. Any other @Big Classy devotees, including the man himself, of course, want to do a big hunk of Isy Enthusiast Coop that day?
So, Spacecom, or SPACECOM or SPACEC(PLANET ICON)N, really the devs are a little vague on this front. I suspect it's one of the first two.
Spacecom is a slow paced RTS with a minimalist Space empire theme and art style. The game is functionally about grand military strategies more than the average RTS's micro. You'll scout out your opponent, make grand fleet movements. Cut supply lines and obliterate key systems all in the goal of slowly throttling your opponent out of the map and eventually taking his home system. The whole thing's played on a simple 2d map that looks gorgeous and does a fantastic job of presenting the relevant information:
This fact is aided by the fact that, at it's basest level, Spacecom is not a complex game with alot of moving parts. There are three types of fleets (Combat for fighting, Invasions for conquering and Siege fleets for going all death star on people), five types of system's (plain, which just give additional pop cap, home systems which are like the king in chess, mining worlds which generate trade ships for production worlds which produce fleets and repair worlds that'll patch up damaged fleets). You can't even develop system's past adding additional defenses in the form of ground forces, kinetic shields and space stations.
That paragraph may have sounded packed full of silly jargon and generic sci-fi ideas but it's also the game, as in every single game element there is. To say it's a sparse design is understating the idea to say the least. So it's neat that as I play I'm still coming up with cool things to do. I can send out early siege ships to try to bomb out possible key locations for my enemies, creating a barren no-man's land. I can roam as a death blob of my starting fleets to try and bully my opponent and force a response from him. I can build more invasion fleets at the start over straight up fighters. Allowing me to boom my economy with rapid expansion but be easier to harass with fighters. For just being a game full of different types of triangles filling bars at eachother for the fate of circles it gets the theme of vast, long distance conflicts down perfectly. From how sending a fleet towards a planet commits them to that action to the pleasing sight of trade routes powering your war machine everything feels vast, slow and methodical.
The main issue I have with the game is mostly in the amount of content. It's £10 currently and for that you get a campaign of 14 missions (the first 6 of which so far have being to a degree tutorials) and a set of 8 maps to play in either skirmish or multiplayer. Multiplayer is currently dead on arrival like alot of indy games so finding play partners might be problematic and skirmish so far doesn't really challenge for the two games I played (on easy and medium respectively, though it goes up much higher).
In general Spacecom is worth a look if you're a fan of games like Sins of a Solar Empire and want something a bit more focused on the raw strategic movements over economy and research. It's barebones but has enough meat there to sink your teeth into.
I am unexpectedly awash in credit hours this month, and have decided to take 10/15 off to play BL:P-S. Any other @Big Classy devotees, including the man himself, of course, want to do a big hunk of Isy Enthusiast Coop that day?
I believe I was the first recipient in this latest round, actually. Regardless of chronology, I belong on that list.
Posts
King Crab, Sovereign of the Classy Crabs.
What an appropriate new avatar for Isy!
🖥️Steam Profile
http://forums.penny-arcade.com/discussion/comment/13550946/#Comment_13550946
Four and a half years later, I am vindicated!
And I will. I'll read books of Craft and starlight and necromancy, and I'll (probably) turn into a Deathless King and live forever supported by contract law.
At least, that's what the title of the game implies. Thanks akajaybay!
Steam Badger A greasemonkey script for better gifting and peering
Yep. I love my ISP. Some more info on how awesome they are:
Initially they had a 25, 50, 100, and 250 Mbps. Then doubled the bottom 2 speeds, changed the 100 customers to 250 and added 1 Gbps speed. About a year ago they dropped the 50 plan. All customers, myself included, got a free speed upgrade. Customers on the 100 Mbps speed upgraded to the 1 Gbps at no cost. 250 Mbps speed was dropped and customers on this got upgraded to the 1 Gbps speeds and cost lowered. 1 Gbps used to be something like $250 a month but now it's like $80.
This is what an internet company should be doing.
Also, never once had an internet problem.
They lost their mojo with Rage, they lost their technical brilliance when Carmack left, and now they've lost their goddamn minds with that new ruleset.
My heart hurts for the new Doom.
Yeah, I'm totally downloading it right now. I am going to try it. The part that stings initially is putting the classic mode behind a paywall. I don't think either mode should be limited, personally. Valve has shown that the most appreciated way to do a F2P game is with cosmetics and the like. Taking the gameplay that the game's fanbase is built on and limiting access to that gameplay with subscription shenanigans has a bit of an icky feel to it.
http://youtu.be/kZhJlGV2s_k
But the gem, the one that everyone really, really liked, was Lethal League.
@HeirTransparent thanks again for that game from like 2 weeks ago! Huge hit!
Also I am empty wallet man right now so this sale is horrible timing but I will point out that although I have no idea how it's possible I've still got two friends with it wishlisted. Stragint aka DoublePitstoChesty on Steam and Jaunty who I believe is SE++ peeps. If y'all wanted to handle that. No @ ings for the element of surprise.
http://www.fallout3nexus.com/downloads/file.php?id=16534
You were clamoring for an SNES game to be released on Steam, which never happened. A remake was, so I guess you are sort of vindicated?
Man though, that thread was a shitshow. How angry and naive I was. Here's a lovely piece of history though:
Ok so that fucking hard drive right there...
that
fucking
drive
I
swear
I guess I have a history of using out of context Star Wars quotes in posts.
I would like to think hanging out with you classy folk has made me mature. I think I still have my moments, but I try hard to be as classy as some of you folks.
@akajaybay has a poor memory, as he has already showered me with gifts this year (Valiant Hearts and Abyss Odyssey to be precise.) But what he lacks in remembrance he more than makes up for in class. I loved the first CQ, and look forward to playing this one quite a but. Thanks again!!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Ohgoshdarnit.
I'm going back to work. All day there, no giftassaults. I get home... boom!
:P
Thanks @Mudzgut ! I was just looking at Quest Run and talking to a friend about how cute it looks...
I won't know which one to click. How will I decide? Why can we only have one reaction?
AUGH!
/runaway
Can't leave this place alone for ten minutes, I swear.
Also, Cap'n Crunch is superior.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I think "Pop" should be the new "Bro?" for expressing sympathy or other "Duuuude" sentiments.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I will henceforth be using "Snap" when "Awwwww Snap!" would be appropriate.
I cannot imagine a use for crackle.
As to the last...
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
There is no paywall. You can play Classic on dedicated servers with that ruleset without paying.
You need to pay to host servers, any kind of servers, Classic or otherwise.
I have been following this since the changelist leaked. And honestly, my first reaction was disgust, but now that I have given some thought to it I don't think they are completely misguided
I honestly think this was necessary to a certain extent. Quake Live (and pretty much every recent attempt to resurrect old school shooters that comes to memory) had problems keeping a playerbase, mostly because how difficult it is to get and especially keep new blood
FFA has changed a lot thanks to this, you are decently powerful on spawn while before you would get your ass kicked over and over if you did not know the weapon placements. Now you spawn with two weapons, but you still acquire others and power-ups normally.
Auto bunny hop doesn't really replace strafe-jumping.
Having a timer on the powerup spawn locations is pretty neat IMO.
The only thing that bothers still bothers me is universal ammo boxes, I would rather have players spawn with slightly more ammo but keep the ammo for the individual weapons around
TF2 has proven to me it is possible to have a community thrive even if its kind of divided between more "casual" and serious servers. Released in its previous form QL would have probably had the same problems it had before, this gives it another chance. If the changes don't manage to bring in new players anyway, reverting them should always be an option. On the other hand, if it does succeed it would be great.
Or even bro'ing.
Between losing hydra and losing :rotate: I am a sad panda.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
@Sumanai
@minor incident
@Spoit
@Isorn
@CorriganX
@Pixelated Pixie
@Berylline
(and @iolo!!!)
EDIT: and @DaringDirk!
Did I miss anyone? Get anyone wrong?
I am unexpectedly awash in credit hours this month, and have decided to take 10/15 off to play BL:P-S. Any other @Big Classy devotees, including the man himself, of course, want to do a big hunk of Isy Enthusiast Coop that day?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Spacecom is a slow paced RTS with a minimalist Space empire theme and art style. The game is functionally about grand military strategies more than the average RTS's micro. You'll scout out your opponent, make grand fleet movements. Cut supply lines and obliterate key systems all in the goal of slowly throttling your opponent out of the map and eventually taking his home system. The whole thing's played on a simple 2d map that looks gorgeous and does a fantastic job of presenting the relevant information:
This fact is aided by the fact that, at it's basest level, Spacecom is not a complex game with alot of moving parts. There are three types of fleets (Combat for fighting, Invasions for conquering and Siege fleets for going all death star on people), five types of system's (plain, which just give additional pop cap, home systems which are like the king in chess, mining worlds which generate trade ships for production worlds which produce fleets and repair worlds that'll patch up damaged fleets). You can't even develop system's past adding additional defenses in the form of ground forces, kinetic shields and space stations.
That paragraph may have sounded packed full of silly jargon and generic sci-fi ideas but it's also the game, as in every single game element there is. To say it's a sparse design is understating the idea to say the least. So it's neat that as I play I'm still coming up with cool things to do. I can send out early siege ships to try to bomb out possible key locations for my enemies, creating a barren no-man's land. I can roam as a death blob of my starting fleets to try and bully my opponent and force a response from him. I can build more invasion fleets at the start over straight up fighters. Allowing me to boom my economy with rapid expansion but be easier to harass with fighters. For just being a game full of different types of triangles filling bars at eachother for the fate of circles it gets the theme of vast, long distance conflicts down perfectly. From how sending a fleet towards a planet commits them to that action to the pleasing sight of trade routes powering your war machine everything feels vast, slow and methodical.
The main issue I have with the game is mostly in the amount of content. It's £10 currently and for that you get a campaign of 14 missions (the first 6 of which so far have being to a degree tutorials) and a set of 8 maps to play in either skirmish or multiplayer. Multiplayer is currently dead on arrival like alot of indy games so finding play partners might be problematic and skirmish so far doesn't really challenge for the two games I played (on easy and medium respectively, though it goes up much higher).
In general Spacecom is worth a look if you're a fan of games like Sins of a Solar Empire and want something a bit more focused on the raw strategic movements over economy and research. It's barebones but has enough meat there to sink your teeth into.
I believe I was the first recipient in this latest round, actually. Regardless of chronology, I belong on that list.
I like to think Snap is like beat poetry snaps, a stronger form of Agree.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
That's just the sound of your endocrine system giving up the ghost after having cereal honey!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The base game with Dragonfall is only 4.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And then I went on my profile and saw this:
And lastly, my favorite:
So far away, and yet so very, very close.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Didn't he end up getting some rad shit from Gearbox for that?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Steam | XBL
Geth roll 2d10
They are the GlaDOS and we are the Chell.
Steam | XBL