i've been rereading the flashman books and now i want a british india AC where you play as some orientalized pathan steppe warrior dude who says "thy" a lot
I do dig an Assassin who has a lot of Templar sympathies. They kind of touched on this in III and Liberation, but I really want them to explore it a lot in this. As I learn more about the story, I have to admit I'm getting more excited. But Destiny burned me on the concept of buying before reviews, and so...
I assume it's less "hey Elise meet Arno he's your new brother" and more "hey Elise meet Arno he's going to be living with us"
Yeah, pretty much. Story spoilers ho!
Elise dad is the Grandmaster of the French Templars, or at least a high ranking one. Arno's dad goes to kill him. Elise's dad kills Arno's dad, but respects Arno's dad so much that he adopts a young Arno. Arno follows in his dad's footsteps, and Elise's dad is fine with it, presumably hiding his nature from him. Well, some shit goes down and apparently Arno causes the death of Elise's dad, and now both Arno and Elise want revenge, as Paris tears itself apart.
That's all we know.
This actually sounds interesting, mainly because it makes the plot about characters, which so many games forget to do, with most making it about some piece of tech or grand conspiracy. So many games establish really great characters at the beginning, then just toss them away in favour of a carousel of cardboard cut outs who you end up spending way too much time with.
My biggest pet peeve is the old "Im in debt to some annoying character, so I'll go kill a thousand people he wants me to kill so he doesnt kill me" and then 10 or so times after its been made abundantly clear you'll never be out of this characters debt, because he keeps getting you to kill more and more people, you arbitrarily remember that you're a mass murdering badass and just kill the character.
Im looking at you, every rockstar game ever
and especially GTAV and the fbi/cia characters
ILL CLEAR MY NAME AND GET THE CIA OFF MY BACK BY MURDERING 10,000 POLICE OFFICERS
Writing.
Thank you. I finally played GTAV this month and I got really frustrated at the moment when I realized that the second half of the story was literally Red Dead Redemption only less compelling and was hoping it wasn't just me
Yeah, I'm warming up to Unity the more I learn about it. I'm still cautious and will wait for reviews, mind you, but it's looking like a real step forward for the franchise.
I assume it's less "hey Elise meet Arno he's your new brother" and more "hey Elise meet Arno he's going to be living with us"
Yeah, pretty much. Story spoilers ho!
Elise dad is the Grandmaster of the French Templars, or at least a high ranking one. Arno's dad goes to kill him. Elise's dad kills Arno's dad, but respects Arno's dad so much that he adopts a young Arno. Arno follows in his dad's footsteps, and Elise's dad is fine with it, presumably hiding his nature from him. Well, some shit goes down and apparently Arno causes the death of Elise's dad, and now both Arno and Elise want revenge, as Paris tears itself apart.
That's all we know.
This actually sounds interesting, mainly because it makes the plot about characters, which so many games forget to do, with most making it about some piece of tech or grand conspiracy. So many games establish really great characters at the beginning, then just toss them away in favour of a carousel of cardboard cut outs who you end up spending way too much time with.
My biggest pet peeve is the old "Im in debt to some annoying character, so I'll go kill a thousand people he wants me to kill so he doesnt kill me" and then 10 or so times after its been made abundantly clear you'll never be out of this characters debt, because he keeps getting you to kill more and more people, you arbitrarily remember that you're a mass murdering badass and just kill the character.
Im looking at you, every rockstar game ever
and especially GTAV and the fbi/cia characters
ILL CLEAR MY NAME AND GET THE CIA OFF MY BACK BY MURDERING 10,000 POLICE OFFICERS
Writing.
I felt like I was going actually insane when GTAV came out and I was going, "Wait a minute... this writing is really bad. Why... Why are people saying this is good?"
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Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
I feel there were tiny amounts of good writing in it.
I assume it's less "hey Elise meet Arno he's your new brother" and more "hey Elise meet Arno he's going to be living with us"
Yeah, pretty much. Story spoilers ho!
Elise dad is the Grandmaster of the French Templars, or at least a high ranking one. Arno's dad goes to kill him. Elise's dad kills Arno's dad, but respects Arno's dad so much that he adopts a young Arno. Arno follows in his dad's footsteps, and Elise's dad is fine with it, presumably hiding his nature from him. Well, some shit goes down and apparently Arno causes the death of Elise's dad, and now both Arno and Elise want revenge, as Paris tears itself apart.
That's all we know.
This actually sounds interesting, mainly because it makes the plot about characters, which so many games forget to do, with most making it about some piece of tech or grand conspiracy. So many games establish really great characters at the beginning, then just toss them away in favour of a carousel of cardboard cut outs who you end up spending way too much time with.
My biggest pet peeve is the old "Im in debt to some annoying character, so I'll go kill a thousand people he wants me to kill so he doesnt kill me" and then 10 or so times after its been made abundantly clear you'll never be out of this characters debt, because he keeps getting you to kill more and more people, you arbitrarily remember that you're a mass murdering badass and just kill the character.
Im looking at you, every rockstar game ever
and especially GTAV and the fbi/cia characters
ILL CLEAR MY NAME AND GET THE CIA OFF MY BACK BY MURDERING 10,000 POLICE OFFICERS
Writing.
I felt like I was going actually insane when GTAV came out and I was going, "Wait a minute... this writing is really bad. Why... Why are people saying this is good?"
I just saw a little of it, but every review and video I saw had at least one moment that passed my threshold of "Yeah. This sucks."
Didn't see one bit where I went "Heh. Okay, fine. You may do stupid shit, but clearly someone on the staff can write."
I just saw a little of it, but every review and video I saw had at least one moment that passed my threshold of "Yeah. This sucks."
Didn't see one bit where I went "Heh. Okay, fine. You may do stupid shit, but clearly someone on the staff can write."
The best writing was in all the incidental dialogue and side stuff. Trevor and Michael had some amazing during-mission banter between them, some of the "Freaks" were really funny to deal with... it was just all the scripted stuff during main missions that was awful.
I think the problem for me with GTAV's writing is that the developers really assumed you were just going to take long breaks during missions, and do all the free-roaming random stuff, play mini games, explore the admittedly-awesomely-detailed game world, etc. as opposed to what I did, which was stay mostly focused on the main story, allowing me to have little time between scenes to forget that the writing made absolutely no sense whatsoever.
GTAV was generally* fun to play, but playing it made me somehow respect Saint's Row even more because it was only until I actually played GTAV that I understood just how much Saint's Row was making fun of GTA being up it's own ass.
*Save, you know, that one Trevor mission where I came the closest in my life to just putting a controller down and saying no, I'm not playing this game anymore.
I'm An Elk; Shoot Me on
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
I assume it's less "hey Elise meet Arno he's your new brother" and more "hey Elise meet Arno he's going to be living with us"
Yeah, pretty much. Story spoilers ho!
Elise dad is the Grandmaster of the French Templars, or at least a high ranking one. Arno's dad goes to kill him. Elise's dad kills Arno's dad, but respects Arno's dad so much that he adopts a young Arno. Arno follows in his dad's footsteps, and Elise's dad is fine with it, presumably hiding his nature from him. Well, some shit goes down and apparently Arno causes the death of Elise's dad, and now both Arno and Elise want revenge, as Paris tears itself apart.
That's all we know.
This actually sounds interesting, mainly because it makes the plot about characters, which so many games forget to do, with most making it about some piece of tech or grand conspiracy. So many games establish really great characters at the beginning, then just toss them away in favour of a carousel of cardboard cut outs who you end up spending way too much time with.
My biggest pet peeve is the old "Im in debt to some annoying character, so I'll go kill a thousand people he wants me to kill so he doesnt kill me" and then 10 or so times after its been made abundantly clear you'll never be out of this characters debt, because he keeps getting you to kill more and more people, you arbitrarily remember that you're a mass murdering badass and just kill the character.
Im looking at you, every rockstar game ever
and especially GTAV and the fbi/cia characters
ILL CLEAR MY NAME AND GET THE CIA OFF MY BACK BY MURDERING 10,000 POLICE OFFICERS
Writing.
I felt like I was going actually insane when GTAV came out and I was going, "Wait a minute... this writing is really bad. Why... Why are people saying this is good?"
I just saw a little of it, but every review and video I saw had at least one moment that passed my threshold of "Yeah. This sucks."
Didn't see one bit where I went "Heh. Okay, fine. You may do stupid shit, but clearly someone on the staff can write."
GTAV made me realize just how fantastic GTA4 is, and how V was significantly worse for backing down from all the things that made 4 daring
They took out all the silliness and committed to telling a relatively grounded story about an immigrant becoming disillusioned with American life
GTAV's main flaw besides all the offensive shit is that they didn't commit to anything
They tried to tell a character-based story but couldn't help but back down from actual character traits and developments and instead planted shitty jokes
The best thing to sum up GTAV is that Michael can go to therapy as a sidemission
You don't DO anything there, you just sit and watch a scene of Michael really examining himself and how his actions can be self-destructive and hurt others
And before they hit any moments of real epiphany they stop it short to make a bunch of shitty "therapists are greedy!!!" jokes
The fact that in GTAV NPC's occasionally shout "You look like a tranny!" at female player characters in the online mode puts it pretty fucking firmly on the kill list
Hobnail on
Broke as fuck and the bills past due, all amounts assist and are kindly received.
I just saw a little of it, but every review and video I saw had at least one moment that passed my threshold of "Yeah. This sucks."
Didn't see one bit where I went "Heh. Okay, fine. You may do stupid shit, but clearly someone on the staff can write."
The best writing was in all the incidental dialogue and side stuff. Trevor and Michael had some amazing during-mission banter between them, some of the "Freaks" were really funny to deal with... it was just all the scripted stuff during main missions that was awful.
I think the problem for me with GTAV's writing is that the developers really assumed you were just going to take long breaks during missions, and do all the free-roaming random stuff, play mini games, explore the admittedly-awesomely-detailed game world, etc. as opposed to what I did, which was stay mostly focused on the main story, allowing me to have little time between scenes to forget that the writing made absolutely no sense whatsoever.
GTAV was generally* fun to play, but playing it made me somehow respect Saint's Row even more because it was only until I actually played GTAV that I understood just how much Saint's Row was making fun of GTA being up it's own ass.
*Save, you know, that one Trevor mission where I came the closest in my life to just putting a controller down and saying no, I'm not playing this game anymore.
I just saw a little of it, but every review and video I saw had at least one moment that passed my threshold of "Yeah. This sucks."
Didn't see one bit where I went "Heh. Okay, fine. You may do stupid shit, but clearly someone on the staff can write."
The best writing was in all the incidental dialogue and side stuff. Trevor and Michael had some amazing during-mission banter between them, some of the "Freaks" were really funny to deal with... it was just all the scripted stuff during main missions that was awful.
I think the problem for me with GTAV's writing is that the developers really assumed you were just going to take long breaks during missions, and do all the free-roaming random stuff, play mini games, explore the admittedly-awesomely-detailed game world, etc. as opposed to what I did, which was stay mostly focused on the main story, allowing me to have little time between scenes to forget that the writing made absolutely no sense whatsoever.
GTAV was generally* fun to play, but playing it made me somehow respect Saint's Row even more because it was only until I actually played GTAV that I understood just how much Saint's Row was making fun of GTA being up it's own ass.
*Save, you know, that one Trevor mission where I came the closest in my life to just putting a controller down and saying no, I'm not playing this game anymore.
Was that
the torture scene?
Eh. Maybe I'm just jaded, but I have done so much worse then that in other games that I wasn't that bothered.
Rockstar doesn't talk much about its writing process, but in my imagination, Lamar is basically like Vaas was revealed to be in Farcry 3 - almost entirely improvised by the actor, and thus untainted by the hacky writers at the helm of a hacky ship. An angel fallen from heaven to land in a shitty script.
i dunno why people talk such a big game about vaas
buck, yes. buck is problematic for a number of reasons that i am well aware of but he's also probably the best side character i have ever encountered in a video game
So that new Kotaku article [edit: ugh, can't link, work filter] explains the British accent stuff more, and the basic summation appears to be that the bulk of English-speaking gamers associate "British accent" as the understandable stand-in for "this person is talking in a foreign language"
Which I guess I understand but at the same time seems weird to me; I don't think the ACII block would have been good at all if we didn't have the voices of the characters the way they were.
Edit: okay never mind I'm dumb; it's a blog post from like a month ago so I probably missed this whole conversation three pages back didn't I
Honestly, at the end of the day, I'm just going to have equipped what I find the most visually appealing, and even then you can bet your ass it'll be white and red.
I think in a game where you go back through time using DNA to fight an alien eclipse we can excuse a retcon on the number of prisoners in the Bastille.
Prohass on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I think in a game where you go back through time using DNA to fight an alien eclipse we can excuse a retcon on the number of prisoners in the Bastille.
Posts
I am patient.
Shitty Tumblr:lighthouse1138.tumblr.com
Thank you. I finally played GTAV this month and I got really frustrated at the moment when I realized that the second half of the story was literally Red Dead Redemption only less compelling and was hoping it wasn't just me
Shitty Tumblr:lighthouse1138.tumblr.com
I felt like I was going actually insane when GTAV came out and I was going, "Wait a minute... this writing is really bad. Why... Why are people saying this is good?"
like I feel I remeber some good writing.
But I can't remember any of it that's good.
Satans..... hints.....
I just saw a little of it, but every review and video I saw had at least one moment that passed my threshold of "Yeah. This sucks."
Didn't see one bit where I went "Heh. Okay, fine. You may do stupid shit, but clearly someone on the staff can write."
Why I fear the ocean.
The best writing was in all the incidental dialogue and side stuff. Trevor and Michael had some amazing during-mission banter between them, some of the "Freaks" were really funny to deal with... it was just all the scripted stuff during main missions that was awful.
I think the problem for me with GTAV's writing is that the developers really assumed you were just going to take long breaks during missions, and do all the free-roaming random stuff, play mini games, explore the admittedly-awesomely-detailed game world, etc. as opposed to what I did, which was stay mostly focused on the main story, allowing me to have little time between scenes to forget that the writing made absolutely no sense whatsoever.
GTAV was generally* fun to play, but playing it made me somehow respect Saint's Row even more because it was only until I actually played GTAV that I understood just how much Saint's Row was making fun of GTA being up it's own ass.
*Save, you know, that one Trevor mission where I came the closest in my life to just putting a controller down and saying no, I'm not playing this game anymore.
The mission where Franklin meets that dog?
They took out all the silliness and committed to telling a relatively grounded story about an immigrant becoming disillusioned with American life
GTAV's main flaw besides all the offensive shit is that they didn't commit to anything
They tried to tell a character-based story but couldn't help but back down from actual character traits and developments and instead planted shitty jokes
The best thing to sum up GTAV is that Michael can go to therapy as a sidemission
You don't DO anything there, you just sit and watch a scene of Michael really examining himself and how his actions can be self-destructive and hurt others
And before they hit any moments of real epiphany they stop it short to make a bunch of shitty "therapists are greedy!!!" jokes
Steam ID - VeldrinD | SS Post | Wishlist
https://www.paypal.me/hobnailtaylor
Was that
Eh. Maybe I'm just jaded, but I have done so much worse then that in other games that I wasn't that bothered.
Shitty Tumblr:lighthouse1138.tumblr.com
buck, yes. buck is problematic for a number of reasons that i am well aware of but he's also probably the best side character i have ever encountered in a video game
vaas is just sort of there being craaaaaazy
If only because it's a really good performance
Which I guess I understand but at the same time seems weird to me; I don't think the ACII block would have been good at all if we didn't have the voices of the characters the way they were.
Edit: okay never mind I'm dumb; it's a blog post from like a month ago so I probably missed this whole conversation three pages back didn't I
Steam ID - VeldrinD | SS Post | Wishlist
https://www.youtube.com/watch?v=vQEocdLSgZ8
Steam
This is my everything
https://www.youtube.com/watch?v=jnk15Wf6xMU
Shitty Tumblr:lighthouse1138.tumblr.com
One thing Edward knew how to do that no other Assassin could come close to: open a chest.
He kicked it, and was done. Everybody else has to stoop over it and fumble around and then the screen flashes.
Please, Arno, loot quickly.
https://www.youtube.com/watch?v=2mzCGX2q3Z4
https://www.youtube.com/watch?v=DijOXL3elVk
it appears that arno and his mentor are among the prisoners present during the storming of the bastille
So out of the four forgers, two lunatics, and the Comte de Solages (the only prisoners in the Bastille at the time), who are they going to be?
Steam
Lunatics, naturally.
Have you heard half the crap they teach at the Assassin academies? The space alien stuff alone...
Why I fear the ocean.
NEVER!
*Pushes glasses up nose*
Nothing is true, everything is permitted, Earth has 4 days in same 24 hours, timecube
custom streetview of paris with some minor arg elements