This game looks pretty great. Still dying to know if there's a supernatural element in those woods. Game has the vibe of a horror movie before everything goes bad to me. Which is great. Can't wait to play it.
Awesome video. Not at all what I was expecting but definitely a day one purchase still. I thought it was gonna be very quiet, ambient, no voice acting, no humor.
And I couldn't put my finger on the voice and had to look it up, but it's Harry Crane from Mad Men.
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HardtargetThere Are Four LightsVancouverRegistered Userregular
Awesome video. Not at all what I was expecting but definitely a day one purchase still. I thought it was gonna be very quiet, ambient, no voice acting, no humor.
And I couldn't put my finger on the voice and had to look it up, but it's Harry Crane from Mad Men.
That's Rich Sommer, avid boardgamer and all-around great guy, too.
From the RPS review - not a spoiler about story and anything, just a thing you can do in the game
At a certain point you find a disposable cardboard camera with most of its film still available, and are encouraged by Delilah to take some snaps of anything you find interesting. And it’s worth doing so, because as well as a nice little surprise toward the end, once you’ve filled your film a menu option becomes available to have them processed and delivered to your real-world house as glossy photographs. It’s about $20, via a website to which the game’s menu will link
From the RPS review - not a spoiler about story and anything, just a thing you can do in the game
At a certain point you find a disposable cardboard camera with most of its film still available, and are encouraged by Delilah to take some snaps of anything you find interesting. And it’s worth doing so, because as well as a nice little surprise toward the end, once you’ve filled your film a menu option becomes available to have them processed and delivered to your real-world house as glossy photographs. It’s about $20, via a website to which the game’s menu will link
Fuck, that's cool.
Whoa, that is neat.
Really excited for this game, and actually glad that it's bite-sized and can be consumed in a few short sittings (or one longer sitting). Also, for those of you trawling through reviews and impressions, don't read The Verge's review. It seems pretty spoilery to me, and I'm mad that I read it.
Really interested in playing this but with how many other good things there are at the moment this will probably have to wait a bit. Still dying to know if there's anything supernatural at play but avoiding looking it up if at all possible. The preview footage I've seen of that one day looks great.
Kind of surprised there isn't more chatter about this. I have loosely followed the game and just saw on IGN that it is releasing tomorrow and I am def going to give it a go. Thankfully, I will be going into the game spoiler-free which is an accomplishment in these times.
I've watched the material available pre-release (end of Chapter 2, I believe) and it's got its claws in. It's got little touches everywhere that aren't explicitly pointed out that skirt around the edges of the narrative in a Gone Home sort of way. Bloody lovely stuff
Devs responded saying "we're working on it", but still.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The mystery of the game is kinda working against it.
Like, I look at the game and see something with the feel of The Long Dark, but driven by a narrative experience instead of being totally sandbox (Long Dark is sandbox-only right now). This really appeals to me.
At the same time, I've got no interest in this if it's going to be one of those 2-3 hour one-offs with little to no replayability and also almost zero opportunity to actually sink my teeth into the game, because it's over by the time it begins.
The mystery of the game is kinda working against it.
Like, I look at the game and see something with the feel of The Long Dark, but driven by a narrative experience instead of being totally sandbox (Long Dark is sandbox-only right now). This really appeals to me.
At the same time, I've got no interest in this if it's going to be one of those 2-3 hour one-offs with little to no replayability and also almost zero opportunity to actually sink my teeth into the game, because it's over by the time it begins.
5-6 hours to be more exact, but yes, it certainly is one of those games.
The mystery of the game is kinda working against it.
Like, I look at the game and see something with the feel of The Long Dark, but driven by a narrative experience instead of being totally sandbox (Long Dark is sandbox-only right now). This really appeals to me.
At the same time, I've got no interest in this if it's going to be one of those 2-3 hour one-offs with little to no replayability and also almost zero opportunity to actually sink my teeth into the game, because it's over by the time it begins.
5-6 hours to be more exact, but yes, it certainly is one of those games.
Shame. 5-6 hours makes it iffy, but recently playing the Vanishing of Ethan Carter left a bad taste in my mouth on that front; it wasn't a bad experience, I've just got little to no interest in settings steeped in great atmosphere that pull the rug out from under you just as you really start to appreciate everything. I always end up feeling robbed at the end, and not in the sense that I feel like I wasted my money.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
The mystery of the game is kinda working against it.
Like, I look at the game and see something with the feel of The Long Dark, but driven by a narrative experience instead of being totally sandbox (Long Dark is sandbox-only right now). This really appeals to me.
At the same time, I've got no interest in this if it's going to be one of those 2-3 hour one-offs with little to no replayability and also almost zero opportunity to actually sink my teeth into the game, because it's over by the time it begins.
5-6 hours to be more exact, but yes, it certainly is one of those games.
Shame. 5-6 hours makes it iffy, but recently playing the Vanishing of Ethan Carter left a bad taste in my mouth on that front; it wasn't a bad experience, I've just got little to no interest in settings steeped in great atmosphere that pull the rug out from under you just as you really start to appreciate everything. I always end up feeling robbed at the end, and not in the sense that I feel like I wasted my money.
The mystery of the game is kinda working against it.
Like, I look at the game and see something with the feel of The Long Dark, but driven by a narrative experience instead of being totally sandbox (Long Dark is sandbox-only right now). This really appeals to me.
At the same time, I've got no interest in this if it's going to be one of those 2-3 hour one-offs with little to no replayability and also almost zero opportunity to actually sink my teeth into the game, because it's over by the time it begins.
5-6 hours to be more exact, but yes, it certainly is one of those games.
Shame. 5-6 hours makes it iffy, but recently playing the Vanishing of Ethan Carter left a bad taste in my mouth on that front; it wasn't a bad experience, I've just got little to no interest in settings steeped in great atmosphere that pull the rug out from under you just as you really start to appreciate everything. I always end up feeling robbed at the end, and not in the sense that I feel like I wasted my money.
It's only 20 bucks.
I mean he mentioned that he doesn't think it's because he wasted his money - no matter how cheap or expensive it is, generally speaking he just wants more time in those worlds than he gets.
One thing I saw said about tweaking the game experience that I'm definitely going to do:
There's an option you can enable to stop your current position from being labeled on the map when you check it, so it's like actually using a map and learning the layout of the wilderness.
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
edited February 2016
Man, somehow this whole development cycle went riiight past my radar, straight from seeing the Olly Moss concept art sometime last summer, and now, I'm pleased and surprised that there appears to be this fully formed first person adventure title awash in a ruddy glow with voice acting and everything!
Hell, I even got back into Steam, just for this and the soundtrack! Now to wait for the unlocking.
EDIT:
Say, for a schmo who isn't up on how the kids do things these days, how should I expect the soundtrack component of my wonderful new Wyoming adventure simulator to work? Will it drop with the game? Will the soundtrack be playable only in Steam? How is this sort of thing handled, generally?
I'm not sure I'd be into games like this. The various videos have me interested but I'm not sure how well a game with no classic gameplay will interest me. It's essentially you just moving through the story with no real choices or puzzles. I'll wait and see what people's impressions here are I think.
Say, for a schmo who isn't up on how the kids do things these days, how should I expect the soundtrack component of my wonderful new Wyoming adventure simulator to work? Will it drop with the game? Will the soundtrack be playable only in Steam? How is this sort of thing handled, generally?
When the game releases, there'll be a folder in your Steam Firewatch folder with a bunch of mp3s in it. It's not exactly the cleanest setup in the world, but you can take those and copy them wherever. (You can also play them through Steam's built-in music player but eh. It is handy for getting to the folder quickly though.)
That's pretty disappointing. It sounds like even if they patch it they are only targeting 30fps on the PS4, which is a shame because the system has pretty light PC requirements.
How is it on the PC, any performance issues or are those localized to the PS4 port?
EDIT: Reading about how bad the framerate is on the PS4 actually leaves a pretty bad taste in my mouth. They must have known before they pushed it out and still released it anyway. Really poor way to start a relationship with customers. I think I'll just wait for a sale on this game or take a pass all together.
The framerate is supposedly ok on PC but the way the world streams is supposed to cause constant stuttering from loading. PS4 version has that as well as low FPS. Might be a RAM issue, I dunno I have not purchased it.
Have played 90 minutes or so on PC. I have a R9 290, and have experienced zero stuttering or frame issues.
The colour palettes in this game are gorgeous. Delilah is one of my favourite characters of the year, and I'm identifying with Henry in a rather large capacity.
Exploration is fun, the map system brings me back to my Scouting days, and it never feels like 'busy work' because you're constantly given things to look at or talk about.
I'm really, really enjoying this. Well done Campo Santo.
Posts
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
And I couldn't put my finger on the voice and had to look it up, but it's Harry Crane from Mad Men.
(might only get the joke if you are a giantbomb fan)
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
That's Rich Sommer, avid boardgamer and all-around great guy, too.
STEAM | XBL | PSN
Fuck, that's cool.
Whoa, that is neat.
Really excited for this game, and actually glad that it's bite-sized and can be consumed in a few short sittings (or one longer sitting). Also, for those of you trawling through reviews and impressions, don't read The Verge's review. It seems pretty spoilery to me, and I'm mad that I read it.
SteamID: steamcommunity.com/id/lehmancm/
BnS: Draggan (Server:Poharan)
https://www.reddit.com/r/Firewatch/comments/44s8no/sounds_like_significant_ps4_performance_issues/
Devs responded saying "we're working on it", but still.
Like, I look at the game and see something with the feel of The Long Dark, but driven by a narrative experience instead of being totally sandbox (Long Dark is sandbox-only right now). This really appeals to me.
At the same time, I've got no interest in this if it's going to be one of those 2-3 hour one-offs with little to no replayability and also almost zero opportunity to actually sink my teeth into the game, because it's over by the time it begins.
5-6 hours to be more exact, but yes, it certainly is one of those games.
Uh
No joke this actually makes me want to get this on PS4 instead of PC.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
im fully ready to say stupid shit into a walkie talkie and not get bored by puzzle mechanics that wear themselves out sry jblow
Shame. 5-6 hours makes it iffy, but recently playing the Vanishing of Ethan Carter left a bad taste in my mouth on that front; it wasn't a bad experience, I've just got little to no interest in settings steeped in great atmosphere that pull the rug out from under you just as you really start to appreciate everything. I always end up feeling robbed at the end, and not in the sense that I feel like I wasted my money.
The theme is a separate purchase. It's discounted if you buy it at the same time on PS4, but you can get it separately.
https://steamcommunity.com/profiles/76561197970666737/
It's only 20 bucks.
I mean he mentioned that he doesn't think it's because he wasted his money - no matter how cheap or expensive it is, generally speaking he just wants more time in those worlds than he gets.
There's an option you can enable to stop your current position from being labeled on the map when you check it, so it's like actually using a map and learning the layout of the wilderness.
Godspeed, Ironsides.
Hell, I even got back into Steam, just for this and the soundtrack! Now to wait for the unlocking.
EDIT:
Say, for a schmo who isn't up on how the kids do things these days, how should I expect the soundtrack component of my wonderful new Wyoming adventure simulator to work? Will it drop with the game? Will the soundtrack be playable only in Steam? How is this sort of thing handled, generally?
Godspeed, Ironsides.
https://store.playstation.com/#!/en-us/games/firewatch/cid=UP0146-CUSA04107_00-FIREWATCH0000000
You guys will have to let me know how the PS4 version of the game is. If it runs at a solid 60fps I may pick it up over the PC version.
That's pretty disappointing. It sounds like even if they patch it they are only targeting 30fps on the PS4, which is a shame because the system has pretty light PC requirements.
How is it on the PC, any performance issues or are those localized to the PS4 port?
EDIT: Reading about how bad the framerate is on the PS4 actually leaves a pretty bad taste in my mouth. They must have known before they pushed it out and still released it anyway. Really poor way to start a relationship with customers. I think I'll just wait for a sale on this game or take a pass all together.
The colour palettes in this game are gorgeous. Delilah is one of my favourite characters of the year, and I'm identifying with Henry in a rather large capacity.
Exploration is fun, the map system brings me back to my Scouting days, and it never feels like 'busy work' because you're constantly given things to look at or talk about.
I'm really, really enjoying this. Well done Campo Santo.
STEAM | XBL | PSN