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Let's play City of Chaos - All voters welcome

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    Jam WarriorJam Warrior Registered User regular
    gosutl6kfwi2.jpg

    Generic streets.

    Drawing an action card (actually two as the first one I drew made you rotate some city tiles in place and that has no effect on our custom movement rules):

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    Agree - Lurch
    Awesome - Run
    Shiny - Fight

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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
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    always be lurchin'

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    Jam WarriorJam Warrior Registered User regular
    edited December 2015
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    We are none of these things...

    Fight time!

    I'll run this first fight by the book and then we'll consider if we need to tweak anything for PbP.

    So first we look up the dog's fight stats:

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    Body is HP. Attack modifies his attack score. Defence modifies his defence score. Heads is the karma penalty for killing him. Carrying is the paragraph number for finding out your loot.

    So fights. We have 10HP. We choose a combat card which has an attack and a defence score and we randomly draw a combat card for the enemy that also has an attack and defence score. After modifiers we compare our fight to his defence and deal the difference in damage, whilst simultaneously comparing his fight to our defence and taking the difference in damage. Repeat for further rounds until someone dies.

    You can try and run away after the first round so we'll cover that when we get there.

    Our fight card choices are:

    (a) Attack 0: Defence 6
    (b) Attack 1: Defence 5
    (c) Attack 3: Defence 4
    (d) Attack 4: Defence 3
    (e) Attack 5: Defence 2
    (f) Attack 7: Defence 0

    Which is more than the reaction buttons can take! So I guess you'll have to post or 'agree' on someone else's suggestion.

    The enemy fight cards are a bit more random than ours but in the same ballpark for attack/defence distribution.

    Jam Warrior on
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    DaemonisDaemonis Registered User regular
    edited December 2015
    7/0 to have chance to kill it right now.

    Daemonis on
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    TipharethTiphareth Registered User regular
    d 4/3, he got a negative defense score which I guess means we'll fuck him up quite easily, and I think we should avoid donating limbs as much as we can

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    discriderdiscrider Registered User regular
    d

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    Jam WarriorJam Warrior Registered User regular
    Dog plays Attack 9(7+2), Defence -1(0-1)
    We play Attack 4, Defence 3

    We deal 5 damage and receive 6 damage.

    Ouch! But thematic for a rabid animal I suppose.

    Dog on 1 HP remaining, us on 4 HP remaining.

    Geth roll 1d6 for 3+ to avoid rabies.

    3+ to avoid rabies:
    1d6 3 [1d6=3]

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    Jam WarriorJam Warrior Registered User regular
    Fight on or run?

    To run we make a movement roll (1d8) and the enemy rolls 1d8.

    If we roll higher we get away, if he rolls higher or we draw he gets a free round against us where we don't play a card.

    (a) Attack 0: Defence 6
    (b) Attack 1: Defence 5
    (c) Attack 3: Defence 4
    (d) Attack 4: Defence 3
    (e) Attack 5: Defence 2
    (f) Attack 7: Defence 0
    (g) Run away!

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    B, since we only need to deal 1 damage.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    discriderdiscrider Registered User regular
    C, because what are the chances of 1 damage hitting through any defence at all.

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    Jam WarriorJam Warrior Registered User regular
    edited December 2015
    Dog: Attack 5 (3+2) Defence 2 (3-1)
    Us: Attack 1 Defence 5

    We fail to hurt him, he fails to hurt us.

    Dog on 1 HP remaining, us on 4 HP remaining.

    Geth roll 1d6 for 3+ to avoid rabies

    3+ to avoid rabies:
    1d6 1 [1d6=1]

    Jam Warrior on
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    Jam WarriorJam Warrior Registered User regular
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    So death. Rules say drop all your goods where you are, lose any skills you might have gained from guilds etc, and restart at the gate with -1 body point. Only allowed up to 3 times.

    So we'll go with that apart from the body point and three times limit things.

    (a) Attack 0: Defence 6
    (b) Attack 1: Defence 5
    (c) Attack 3: Defence 4
    (d) Attack 4: Defence 3
    (e) Attack 5: Defence 2
    (f) Attack 7: Defence 0
    (g) Run away!

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    ElvenshaeElvenshae Registered User regular
    C

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    Jam WarriorJam Warrior Registered User regular
    Dog: Attack 7 (5+2) Defence 1 (2-1)
    Us: Attack 3 Defence 4

    We deal 2 damage and the dog is dead.

    The dog deals 3 damage and we're on 1HP (and shortly about to melt into goo).

    But first loot!

    qfwsy4pyjnd1.jpg

    So the next turn begins and we dissolve. I had heard the game could be a bit brutal!

    Drop our ointment and back to the gates to start again I guess.

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    Jam WarriorJam Warrior Registered User regular
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    I'm going to assume we just want to explore on for now. So let's head north first and take an event.

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    We have no heads as the naughty tax dodger got dogged to death.

    Geth roll 1d6

    1d6 6 [1d6=6]

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    Jam WarriorJam Warrior Registered User regular
    Geth roll 1d6

    1d6 1 [1d6=1]

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    Jam WarriorJam Warrior Registered User regular
    Agree - Greet
    Awesome - Help
    Shiny - Threaten

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    Jam WarriorJam Warrior Registered User regular
    Geth roll 1d6 for greetings

    greetings:
    1d6 5 [1d6=5]

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    Jam WarriorJam Warrior Registered User regular
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    That was worth waiting the weekend for. Exploring on North.

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    We'll have that! Exploring on East.

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    Agree - Greet
    Awesome - Help
    Shiny - Threaten
    Witness - Take on Basher

    Map:
    21gr2qccuksz.jpg

    Inventory:
    lcqgkz39vqwp.jpgw80znik8ive4.jpg

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    Jam WarriorJam Warrior Registered User regular
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    (a) Attack 0: Defence 6
    (b) Attack 1: Defence 5
    (c) Attack 3: Defence 4
    (d) Attack 4: Defence 3
    (e) Attack 5: Defence 2
    (f) Attack 7: Defence 0

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    ElvenshaeElvenshae Registered User regular
    B

    Rope-a-dope!

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    discriderdiscrider Registered User regular
    edited December 2015
    A forever

    discrider on
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    Jam WarriorJam Warrior Registered User regular
    Full defence then. 4 cards to face.

    1 - A7, D1, we take four damage...

    2 - A4, D0, we take one damage

    3 - A4, D3, we take one damage

    4 - A3, D3, we're fine

    So we survive on 4HP! We have 3 groats! Woo!

    Agree on this post to explore on, or post to nominate a known destination.

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    Jam WarriorJam Warrior Registered User regular
    Explorin' on.

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    Agree - Greet
    Awesome - Help
    Shiny - Threaten

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    ElvenshaeElvenshae Registered User regular
    "Well, I just let some tough guy beat the shit out of me for less-than-minimum-wage. Other than that, nadda mucho. Whassup with you?"

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    Jam WarriorJam Warrior Registered User regular
    geth roll 1d6

    1d6 5 [1d6=5]

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    Jam WarriorJam Warrior Registered User regular
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    Moving on to check our location.

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    Pneumology is a school of magic all about the power of breathing.

    Agree - Join
    Awesome - Leave

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    Jam WarriorJam Warrior Registered User regular
    edited December 2015
    I'm fairly certain I can predict where this vote will go.

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    So we get our level 1 training for free and are now a kick ass breath wizard. As such we get to have one of the funky playing pieces to replace our generic pawn.

    Courtesy of some nice person on BGG who painted their figure this is now us:

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    Agree - Revisit the guild as a member
    Awesome - Explore on
    Post - Nominate a known destination

    Map:
    lf6i9j2z3spu.jpg

    Inventory:
    lcqgkz39vqwp.jpgw80znik8ive4.jpgy4ymfzullw0a.jpg
    3 groats

    Jam Warrior on
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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    we has three groats

    it costs three groats to train in magicks

    we spends the groats in my opinion!

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    Jam WarriorJam Warrior Registered User regular
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    We know what happens in paragraph 150 so let's go there and become a broke level 2 Pneumologist.

    Agree - Take some tea at the guild
    Awesome - Explore on
    Post - Nominate a known destination

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    Jam WarriorJam Warrior Registered User regular
    cn8h8bjabfii.jpg
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    Agree - Explore on
    Post - Nominate a known destination

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    LucedesLucedes might be real Registered User regular
    edited December 2015
    we could theoretically go ram a hole in the ruined tower and explore that.

    Lucedes on
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    PredaPreda Registered User regular
    We could also go back to get up the jar of ointment and the crow feather...

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    Jam WarriorJam Warrior Registered User regular
    Well, whatever you want will have to wait, it's Christmas break time! See you in the New Year.

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