He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Sardakk N'orr: Select the (4) Production Strategy Card. The L1z1x Mindnet: Select the (7) Technology II Strategy Card. The Clan of Saar: Select the (2) Diplomacy II Strategy Card. The Emirates of Hacan: Select the (5) Trade II Strategy Card. The Yin Brotherhood: Select the (1) Leadership Strategy Card. The Mentak Coalition: Select the (3) Assembly Strategy Card.
Bonus counters are placed on the (6) Warfare II* and (8) Bureaucracy Strategy Cards. Order of Play The Yin Brotherhood: (1) Leadership Current Player (@Phyphor) The Clan of Saar: (2) Diplomacy II The Mentak Coalition: (3) Assembly Sardakk N'orr: (4) Production The Emirates of Hacan: (5) Trade II The L1z1x Mindnet: (7) Technology II
Mine might make sense later in the game, one of them screws over everybody a little bit!
Actually both of them do!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Available Votes Sardakk N'orr: 1 vote The L1z1x Mindnet: 1 vote The Clan of Saar: 1 vote The Emirates of Hacan: 1 vote The Yin Brotherhood: 1 vote The Mentak Coalition: 1 vote
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Options
El SkidThe frozen white northRegistered Userregular
Diversified Income (LAW)
For: No player may have more Trade Goods than the total number of planets he or she controls.
Against: Each player without any Trade Goods immediately receives 3 Trade Goods.
So the only one the For would reasonably effect would be Hacan, and they have like 6 planets nearby. I do not really see any reason to do For except to prevent people from getting trade goods this turn.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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Options
El SkidThe frozen white northRegistered Userregular
Also, Saar already got a TG, so they would get nothing from the against.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Saar vote For. It's cool to be two for two on the first politics card being a kick in the teeth.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
No stress I was always going to vote that thing down. Basically a huge disincentive to take the Trade Strategy, unless you're Hacan in this galaxy. MAYBE L1, due to their 3-planet neighbouring expansion.
@MrBlarney I've never come across this, but what's the rule on giving TGs right now, mid-vote? Saar has the only TG, and currently it's a liability. He'd be better off by giving it away, but how does it not become infinite hot potato?
El SkidThe frozen white northRegistered Userregular
edited January 2016
Yeah, it's not that you get TGs when you vote against. It's that once everyone votes the majority decision happens all at once to everybody.
And there's no way to give someone a TG before the vote and have them receive after, so no funny time business is possible.
I personally would assume you could do something like trade the TG to someone in exchange for some future benefit and have the trade go through before the vote, but I don't think that was what you were getting at?
Posts
Space Oddity for the nebula next to C and Empty Set for the empty system bordering that
Sardakk N'orr take Production
@Void Slayer is next to choose strategy.
@Preda
@Phyphor next.
Heh, too bad we don't start with tradegoods for you to extort this time :P
@El Skid
Assembly
Sardakk N'orr: Select the (4) Production Strategy Card.
The L1z1x Mindnet: Select the (7) Technology II Strategy Card.
The Clan of Saar: Select the (2) Diplomacy II Strategy Card.
The Emirates of Hacan: Select the (5) Trade II Strategy Card.
The Yin Brotherhood: Select the (1) Leadership Strategy Card.
The Mentak Coalition: Select the (3) Assembly Strategy Card.
Bonus counters are placed on the (6) Warfare II* and (8) Bureaucracy Strategy Cards.
Order of Play
The Yin Brotherhood: (1) Leadership Current Player (@Phyphor)
The Clan of Saar: (2) Diplomacy II
The Mentak Coalition: (3) Assembly
Sardakk N'orr: (4) Production
The Emirates of Hacan: (5) Trade II
The L1z1x Mindnet: (7) Technology II
+2 CP, +2 FS, +1 SA
@preda is the only one who can use the secondary
@Auralynx to play next.
e- Oh we've covered that already, carry on!
@El Skid
E: Orders unchanged, just wanted to note that I get 1 Space Loot (TG) also.
Someone might have a better offer for your purposes, but both of mine fall under the "A rising tide lifts all boats," heading.
Actually both of them do!
Pass on Leadership - on phone so no color.
Available Votes
Sardakk N'orr: 1 vote
The L1z1x Mindnet: 1 vote
The Clan of Saar: 1 vote
The Emirates of Hacan: 1 vote
The Yin Brotherhood: 1 vote
The Mentak Coalition: 1 vote
For: No player may have more Trade Goods than the total number of planets he or she controls.
Against: Each player without any Trade Goods immediately receives 3 Trade Goods.
Sardakk N'orr vote Against
No stress I was always going to vote that thing down. Basically a huge disincentive to take the Trade Strategy, unless you're Hacan in this galaxy. MAYBE L1, due to their 3-planet neighbouring expansion.
@MrBlarney I've never come across this, but what's the rule on giving TGs right now, mid-vote? Saar has the only TG, and currently it's a liability. He'd be better off by giving it away, but how does it not become infinite hot potato?
And there's no way to give someone a TG before the vote and have them receive after, so no funny time business is possible.
I personally would assume you could do something like trade the TG to someone in exchange for some future benefit and have the trade go through before the vote, but I don't think that was what you were getting at?