Episode 29 of COUNTER/weight is titled Three Conversations
Here is the episode summary
A Lion and a Man chanced to travel in company through the forest. They soon began to quarrel, for each of them boasted that he and his kind were far superior to the other both in strength and mind.
Now they reached a clearing in the forest and there stood a statue. It was a representation of Heracles in the act of tearing the jaws of the Nemean Lion.
"See," said the man, "that's how strong we are! The King of Beasts is like wax in our hands!"
"Ho!" laughed the Lion, "a Man made that statue."
--The Man & The Lion, from “The Aesop for Children: with Pictures by Milo Winter”
I'd heard a lot of positive talk about it being "realistic" and "spooky"
Admittedly I'm only two episodes in, but... it doesn't seem like that at all so far? Most of the characters are capital A acting and the first investigation made me roll my eyes pretty hard, being what it's about.
Does it pick up later or should I just drop it now if I feel like this?
Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
You were too cutting edge for this crazy backwards world
listen: i'd love to do more. and i'd love to think we could start it back up again and bring the podcast thread podcast to the podcast thread like the old days. but.... @Hermano .... success changed him. y'all don't know what it's like, you haven't been locked in a booth with him for hours on end while he's cranked up on goofballs and lean. there's still a decent person somewhere in there, i mean a real fuckin artist, but....
Mentioned my videos in podcasts before but I did this last night so I figured I would post here for folks to check out. Going to have another video in April for the demonstration we do hopefully.
A real conversation I had last night with someone I had just met at a hobby shop
Him: I heard you talking about the power rangers announcement, do you know a lot about the show? My 10 year old has been watching the old ones on netflix
Me: yeah I actually run a podcast about it
Him: Wait, did you advertise on Adventure Zone?
Me: We did! Its been good for us
Him: Cool, I was thinking about listening
Me: You should do that!
Him: Maybe me and my son will listen
Me: YOU SHOULD NOT DO THAT
It's hard to believe that ten years ago, Matt Gourley and Jeremy Carter decided to spout absurd things into microphones, edit those improvisations, and make those recordings available to the public for free on the internet.
Jeff Crocker and I were there from the start, trying to help Matt and Jeremy figure out what this thing was going to be. I didn't know it then, but looking back, Superego taught me so much over the years.
At first, we thought no one was listening. We were probably right. It was 2006. If you think podcasts are just catching on now, imagine what things were like ten years ago. We started to see that the show was being downloaded in other states in the US and in other countries. That was really cool. Matt and I used to download Superego on multiple demo computers any time we were at the Apple Store because we thought it would help with our numbers. We lost our minds when a local Long Beach paper wanted to cover us. I think it just taught us to trust that we were having fun doing this weird thing, and that we should just keep going with no promise of reward or audience or really anything at all. Do what you love, and keep doing it. Put the blinders on and work.
For a long time, we put out a new episode on the first of the month every month. That taught me about deadlines. That monthly standard lasted a lot longer than I thought it ever would, but it also taught me that I could put my head down and work. And it was worth it. Those eleventh hour sketches are some of my favorites, and putting those episodes together are some of my favorite times.
Creatively, I've learned that the dumbest ideas are often the best. That you should make things that look and sound and feel as good as you can make them. Take wild swings at the most absurd concepts. Take more of those swings. Work, rest, and then see if the work holds up. Try not to repeat yourself. If you do, repeat yourself in a new way.
Doing live shows taught me about booking, planning sets, DIY sound design, how to handle technical disasters, and then, after all of that stuff, putting on a funny show and saying hello to anyone that took the time to meet us afterward. Thanks to all of the technical folks that have helped us over the years. I feel your pain.
Paul F. Tompkins joined us as a permanent member and taught me so much about comedic execution and character point of view, concise delivery, rambling delivery, and any other kind of delivery there is. Being a gentleman. Taking comedy seriously. So much more. Thanks, Paul.
Superego has brought me to other cities and comedy festivals to perform, it has afforded me the opportunity to meet absolute heroes, and I have made some of the best friends a man can have along the way.
I'm usually not one for fanfare, but today I feel it's only right to celebrate a little bit. I'm so proud of the work I've done for Superego, and so proud of Matt, Jeremy, Jeff, and Paul. I love you gentlemen, and I still can't believe I got to do all of this with you.
Thank you to everyone that's been a guest on the show. Thank you to everyone that's downloaded an episode. Thank you to everyone that's written a review, or a tweet, or an email. It means the world to me. Thank you.
Graham returns as we cover the most confusing Rita monster and the most confusing Bulk & Skull adventure yet in the same episode, and we inexplicably talk about Hannah-Barbara cartoons for far longer than is responsible
Episode Discussed: S01E33: The Yolk's On You
This Week's Highlights: Smurf You, The horror of Clutch Cargo, Two Words Together: The Youtube Game, Billy's Country Music Debut, Serial Killer Impression, Skull's Eggsistencial Crisis, Goonie Birds Stick Together, Ernie's Special Recipe, The Nerdiest Pokemon
Check us out on iTunes and leave us a review, or send us questions @TeensWithTude on twitter, Shoot us an email at TeensWithTude@gmail.com, or join our Facebook Group 'Teenagers With Attitude'!
Via the beastcast, think it's kind of weird that NMS won't have gas giants and stuff.
Like, I get you can't explore them physically, via getting out of the ship. But it would have still been rad to find gas giants, maybe with rings and just fly near them, maybe they could have had you be able to get stuff out of their rings, or skim their surface for some kinda gas resource, or land on their moons, or something.
I dunno, just strikes me as a bummer cause gas giants be cool yo.
Hopefully they continue to work on more stuff for it after it comes out because even without going to stuff like strange life forms and ancient alien civilizations and whatnot, even with what we know right now in the real world, space is super cool and weird. I really hope I can just fly around and look at stuff if I want to. Mining for resources is fine i'll easily lose hours at a time doing that, but space exploration is kind of my jam and I hope it's not too limited right off the bat.
Via the beastcast, think it's kind of weird that NMS won't have gas giants and stuff.
Like, I get you can't explore them physically, via getting out of the ship. But it would have still been rad to find gas giants, maybe with rings and just fly near them, maybe they could have had you be able to get stuff out of their rings, or skim their surface for some kinda gas resource, or land on their moons, or something.
I dunno, just strikes me as a bummer cause gas giants be cool yo.
I agree, it would have been nice for aesthetics, but I would imagine it was a practical decision. They probably didn't want the environmental generator to waste time and engine power creating content that won't significantly benefit the game.
Hopefully they continue to work on more stuff for it after it comes out because even without going to stuff like strange life forms and ancient alien civilizations and whatnot, even with what we know right now in the real world, space is super cool and weird. I really hope I can just fly around and look at stuff if I want to. Mining for resources is fine i'll easily lose hours at a time doing that, but space exploration is kind of my jam and I hope it's not too limited right off the bat.
They have actually said as of this event stuff yesterday that they are considering adding new features to the game after launch, and they'd all be patched in for free
Man this upgradeable console xbox stuff is so weird to me.
At the point where that happens, I mean, why wouldn't I just stick solely to my PC? The best things about consoles are that they are (relatively) hassle free. But as long as there is going to be hassle I might as well get the most power/freedom, and that's on PC.
Man this upgradeable console xbox stuff is so weird to me.
At the point where that happens, I mean, why wouldn't I just stick solely to my PC? The best things about consoles are that they are (relatively) hassle free. But as long as there is going to be hassle I might as well get the most power/freedom, and that's on PC.
It would seem to me that they're chasing the Apple model over the PC model, even though they're trying to connect it to PCs
The big difference is that they have the Xbox name and it will still be much less work than assembling a PC and installing software and doing troubleshooting
If you are a person who plays games on PC ever, this initiative is not for you
Via the beastcast, think it's kind of weird that NMS won't have gas giants and stuff.
Like, I get you can't explore them physically, via getting out of the ship. But it would have still been rad to find gas giants, maybe with rings and just fly near them, maybe they could have had you be able to get stuff out of their rings, or skim their surface for some kinda gas resource, or land on their moons, or something.
I dunno, just strikes me as a bummer cause gas giants be cool yo.
I agree, it would have been nice for aesthetics, but I would imagine it was a practical decision. They probably didn't want the environmental generator to waste time and engine power creating content that won't significantly benefit the game.
Well what benefits a game is very subjective. My favorite thing to do in Elite Dangerous is fly around space, find weird planets and space anomalies and scope them out. I don't even have the expansion that lets me land on planets. So for me knowing there is a lower amount of diversity in the astronomical bodies you will encounter is a bummer. For other people this is going to be a total non-factor though.
Via the beastcast, think it's kind of weird that NMS won't have gas giants and stuff.
Like, I get you can't explore them physically, via getting out of the ship. But it would have still been rad to find gas giants, maybe with rings and just fly near them, maybe they could have had you be able to get stuff out of their rings, or skim their surface for some kinda gas resource, or land on their moons, or something.
I dunno, just strikes me as a bummer cause gas giants be cool yo.
I agree, it would have been nice for aesthetics, but I would imagine it was a practical decision. They probably didn't want the environmental generator to waste time and engine power creating content that won't significantly benefit the game.
Well what benefits a game is very subjective. My favorite thing to do in Elite Dangerous is fly around space, find weird planets and space anomalies and scope them out. I don't even have the expansion that lets me land on planets. So for me knowing there is a lower amount of diversity in the astronomical bodies you will encounter is a bummer. For other people this is going to be a total non-factor though.
It's not really though. Because they're the ones making the game, and they have pretty clear intentions about what the game is going to be doing. Like what you want is cool but it's very much not what they want the game to be.
Posts
Here is the episode summary
I'd heard a lot of positive talk about it being "realistic" and "spooky"
Admittedly I'm only two episodes in, but... it doesn't seem like that at all so far? Most of the characters are capital A acting and the first investigation made me roll my eyes pretty hard, being what it's about.
Does it pick up later or should I just drop it now if I feel like this?
Steam ID - VeldrinD | SS Post | Wishlist
Steam | Twitter
listen: i'd love to do more. and i'd love to think we could start it back up again and bring the podcast thread podcast to the podcast thread like the old days. but.... @Hermano .... success changed him. y'all don't know what it's like, you haven't been locked in a booth with him for hours on end while he's cranked up on goofballs and lean. there's still a decent person somewhere in there, i mean a real fuckin artist, but....
i dunno. we had a good run. stay tuned.
Was it Speed? Did his shotgun suggestion technique pay off?
https://www.youtube.com/watch?v=0nQuXoIdXVE
Mentioned my videos in podcasts before but I did this last night so I figured I would post here for folks to check out. Going to have another video in April for the demonstration we do hopefully.
I thought you were supposed to be good at this
http://www.audioentropy.com/
Sorry, I had to slow the video down to about 1/10th speed for the human eye to see. :P
Steam
Him: I heard you talking about the power rangers announcement, do you know a lot about the show? My 10 year old has been watching the old ones on netflix
Me: yeah I actually run a podcast about it
Him: Wait, did you advertise on Adventure Zone?
Me: We did! Its been good for us
Him: Cool, I was thinking about listening
Me: You should do that!
Him: Maybe me and my son will listen
Me: YOU SHOULD NOT DO THAT
Steam | Twitter
ineedmayo.com Eidolon Journal Updated
(it is very good though)
I mean, I know that no one is going to agree with me on that point
I recognize that I am an outlier in disliking 99% of improv podcasts
Steam | Twitter
There's several of us here who can't get into the improvcasts.
ineedmayo.com Eidolon Journal Updated
Oh no
This Superhero Management Sim game Austin namedrops
I'm in trouble
Thanks @Grey Ghost for joining us for
I dunno, we talked about hannah barbara for a while, I have no idea what we're doing anymore
It's pretty fun though
Like, I get you can't explore them physically, via getting out of the ship. But it would have still been rad to find gas giants, maybe with rings and just fly near them, maybe they could have had you be able to get stuff out of their rings, or skim their surface for some kinda gas resource, or land on their moons, or something.
I dunno, just strikes me as a bummer cause gas giants be cool yo.
ineedmayo.com Eidolon Journal Updated
I agree, it would have been nice for aesthetics, but I would imagine it was a practical decision. They probably didn't want the environmental generator to waste time and engine power creating content that won't significantly benefit the game.
They have actually said as of this event stuff yesterday that they are considering adding new features to the game after launch, and they'd all be patched in for free
At the point where that happens, I mean, why wouldn't I just stick solely to my PC? The best things about consoles are that they are (relatively) hassle free. But as long as there is going to be hassle I might as well get the most power/freedom, and that's on PC.
Iceman and the hobbit Scotty Pippen and your buddy Littlefinger
It would seem to me that they're chasing the Apple model over the PC model, even though they're trying to connect it to PCs
The big difference is that they have the Xbox name and it will still be much less work than assembling a PC and installing software and doing troubleshooting
If you are a person who plays games on PC ever, this initiative is not for you
Well what benefits a game is very subjective. My favorite thing to do in Elite Dangerous is fly around space, find weird planets and space anomalies and scope them out. I don't even have the expansion that lets me land on planets. So for me knowing there is a lower amount of diversity in the astronomical bodies you will encounter is a bummer. For other people this is going to be a total non-factor though.
Like this is one of my favorite bits from the original Cosmos
https://youtu.be/uakLB7Eni2E
It's not really though. Because they're the ones making the game, and they have pretty clear intentions about what the game is going to be doing. Like what you want is cool but it's very much not what they want the game to be.