Well, considering that Mass Effect actually HAS an end to it... no. You might get 80-120 hours out of it, but eventually, you'll have done it all, you'll shelf it until there's DLC, and get back to raiding Kara. >.>
Well, considering that Mass Effect actually HAS an end to it... no. You might get 80-120 hours out of it, but eventually, you'll have done it all, you'll shelf it until there's DLC, and get back to raiding Kara. >.>
Except testers said that they've played the game multiple timse and still aren't bored with it.
Then increase the total hours. Eventually, you'll do everything. Some people might do it twice. In the end, you can only play a single player, stand-alone game for so long before you've hit your personal limit and get bored with it.
That's the way of Single Player, Story-Driven games. It's not a bad thing by any means, just a reality of the experience. It's only Shiny and New once.
Well, considering that Mass Effect actually HAS an end to it... no. You might get 80-120 hours out of it, but eventually, you'll have done it all, you'll shelf it until there's DLC, and get back to raiding Kara. >.>
Except testers said that they've played the game multiple timse and still aren't bored with it.
There are people who will say that about any game.
Well, considering that Mass Effect actually HAS an end to it... no. You might get 80-120 hours out of it, but eventually, you'll have done it all, you'll shelf it until there's DLC, and get back to raiding Kara. >.>
WoW has like 20 hours of gameplay in it, repeated over and over for years.
Replaying a 40 hour Mass effect run time after time is arguably less tedious than doing the same shit in WoW.
Well, considering that Mass Effect actually HAS an end to it... no. You might get 80-120 hours out of it, but eventually, you'll have done it all, you'll shelf it until there's DLC, and get back to raiding Kara. >.>
Except testers said that they've played the game multiple timse and still aren't bored with it.
As a former tester, you can occasionally run into a game that brainwashes you into thinking it's really fun and you'll never get tired of it. It's a way of coping with all the Overtime.
That happened to me with X-Men: Next Dimension (The Fighting game.)
On the other hand, I felt the same way when testing Red Alert 2 and C&C Generals and I never did get tired of those.
Then increase the total hours. Eventually, you'll do everything. Some people might do it twice. In the end, you can only play a single player, stand-alone game for so long before you've hit your personal limit and get bored with it.
But that's true of any game! Unless the game is a complete sandbox, in which case the term "game" is a pretty dubious descriptor in the first place.
Then increase the total hours. Eventually, you'll do everything. Some people might do it twice. In the end, you can only play a single player, stand-alone game for so long before you've hit your personal limit and get bored with it.
But that's true of any game! Unless the game is a complete sandbox, in which case the term "game" is a pretty dubious descriptor in the first place.
But that's neither here nor there.
That's my point. The original question was "Will Mass Effect end my WoW addiction?" No single player game, no mater how OMFG AWESOME it is (which, I'm getting the impression is an understatement when applied to Mass Effect), can end a WoW addiction. Eventually, the game will be over, and the addiction will start gnawing at you again.
There are ways to quit WoW, but ME is not it, not as a stand-alone solution. As one factor in a multi-faceted rehabilitation process, though, I can see it helping.
Then increase the total hours. Eventually, you'll do everything. Some people might do it twice. In the end, you can only play a single player, stand-alone game for so long before you've hit your personal limit and get bored with it.
But that's true of any game! Unless the game is a complete sandbox, in which case the term "game" is a pretty dubious descriptor in the first place.
But that's neither here nor there.
That's my point. The original question was "Will Mass Effect end my WoW addiction?" No single player game, no mater how OMFG AWESOME it is (which, I'm getting the impression is an understatement when applied to Mass Effect), can end a WoW addiction. Eventually, the game will be over, and the addiction will start gnawing at you again.
There are ways to quit WoW, but ME is not it, not as a stand-alone solution. As one factor in a multi-faceted rehabilitation process, though, I can see it helping.
The way you talk about WoW kind of scares me. Smokey The Bear says only YOU can end MMORPG addiction! Step away from the keyboard.
I'm kind of sad about the day/night thing, but it does make sense to not bother with it, so oh well. On another subject -- from everything I've read, pistols are the weakest weapon in the game, which is kind of sad. I was hoping I could run through using nothing but pistols, but there's no point if they're out-classed by all the other weapons.
Actually, a guy on the ME forums who played it for an hour at some show said that pistols are awesome, better to use than shotguns. It certainly doesn't seem like they're the weakest weapon. But like I said, he only played it for an hour, so he's only played at the beginning.
I honestly think that any weapon type will be awesome if you have the skill points put into it.
The Tech talents actually got a bit of a shuffling during our final round of work on the talent system. Each one grants you one active combat power, and gives you a passive bonus. We've currently got the following:
Decryption - Lets you unlock containers and doors, and gain access to locked computer terminals. Grants the Sabotage proximity mine, which overheats the weapons of any enemy caught in the blast. Also boosts the damage of all three mine powers.
Electronics - Lets you repair, bypass, or modify objects. Grants the Overload proximity mine, which does extreme shield damage to any enemy caught in the blast. Also increases the shielding provided by your armor.
AI Hacking - Grants the AI Hacking ability, which drives a single robotic target berserk (they'll attack each other, but can also turn on you if you get too close). Reduces the cooldown time on all three mine powers, so you can use them more often.
Damping - Grants the Damping proximity mine, which temporarily disables the Tech and Biotic powers of any enemy caught in the blast. Also increases the explosion radius of the three mine powers.
First Aid - Increases the amount of health restored when you heal your squad. If multiple squad members have First Aid then they all contribute to the amount restored.
Medicine - Reduces the cooldown time on First Aid, so you can heal your squad more often. Once again, all squad members with Medicine contribute towards this reduction. Also grants the Neural Shock ability which knocks out and does toxic damage to a single organic target.
Infiltrator:
Electronics, Decryption
Unlocks First Aid, Damping
Sentinel:
Decryption, First Aid
Unlocks Electronics, Medicine
Engineer:
Electronics, Decryption, First Aid
Unlocks Damping, AI Hacking, Medicine
In some of the screenshots you may have noticed that each class has a class-specific talent. The Sentinel talent gives them some basic training with pistols.
Don't look at that if you don't want some nifty information about some of the class skills.
My first playthrough will be as a male soldier with the two human party members as my backup. It's going to be an all out guns blazing affair. Then after that I'll mess with the other classes. But in my rpgs I play the frontal assault guy who can handle anything that comes his way. In Kotor I used the scout/guardian combo, which in my opinion is the best combo in the game.
Eh, with infiltrator you still get the best of the tech abilities not to mention you're still a solid combat character.
I wonder how important tech abilities will be. I mean, if there's like a thousand computer hack stations and stuff, then I'll roll infiltrator, get the sniper rifle and start sniping dudes. But if you can just roll through blowing stuff up the old fashioned way, i'll go soldier.
Eh, with infiltrator you still get the best of the tech abilities not to mention you're still a solid combat character.
I wonder how important tech abilities will be. I mean, if there's like a thousand computer hack stations and stuff, then I'll roll infiltrator, get the sniper rifle and start sniping dudes. But if you can just roll through blowing stuff up the old fashioned way, i'll go soldier.
Remember how many locked containers and doors there were in KOTOR? It seems about the same as that. Hell, even in the combat video from last week there was a locked crate sitting around.
Eh, with infiltrator you still get the best of the tech abilities not to mention you're still a solid combat character.
I wonder how important tech abilities will be. I mean, if there's like a thousand computer hack stations and stuff, then I'll roll infiltrator, get the sniper rifle and start sniping dudes. But if you can just roll through blowing stuff up the old fashioned way, i'll go soldier.
That brings up a question. Say there's a locked door, and I'm a soldier and nobody in my party has tech skills. Will that door be locked to me forever, or will I be able to find an alternate, but probaly enemy filled route, to get into that room? I heard containers won't be bashable like they were in Kotor.
Eh, with infiltrator you still get the best of the tech abilities not to mention you're still a solid combat character.
But you miss AI hacking, which is something pretty cool. And possibly Reverse Engineering and Shielding. Nah, I'm sticking with Engineer. Pistols are good enough for me, and it's not like I can't still pull out the assault rifle when I get bored of that. I'll miss the ability to wear medium armour, though.
Obviously, if you want a weapon-centric character but still want to loot all those lockers and crates, just bring a decent tech character along with you.
That brings up a question. Say there's a locked door, and I'm a soldier and nobody in my party has tech skills. Will that door be locked to me forever, or will I be able to find an alternate, but probaly enemy filled route, to get into that room? I heard containers won't be bashable like they were in Kotor.
That brings up a question. Say there's a locked door, and I'm a soldier and nobody in my party has tech skills. Will that door be locked to me forever, or will I be able to find an alternate, but probaly enemy filled route, to get into that room? I heard containers won't be bashable like they were in Kotor.
I'm sure you can switch out your party members.
Oh, I thought once you were on a planet you couldn't make any switches. Looks like I'll just roll soldier and pull out the tech guys when I need to. Since one of the humans is a
sentinel
anyway, looks like i'll have no problems.
oh yeah, I forgot about that. it's probably best to always roll with a tech of some kind.
Yeah, and I just read a dev post that says you have to return to the Normandy to switch out your party members, even though there will be some times for storyline reasons when you can switch out party members on a planet. I'll just always roll with at least one tech guy I guess just to be safe. I hate missing out on locked doors and crates.
Edit: I edited my previous post so people won't get confused on whether you can switch out party members on a planet or not.
Posts
That's the way of Single Player, Story-Driven games. It's not a bad thing by any means, just a reality of the experience. It's only Shiny and New once.
There are people who will say that about any game.
WoW has like 20 hours of gameplay in it, repeated over and over for years.
Replaying a 40 hour Mass effect run time after time is arguably less tedious than doing the same shit in WoW.
As a former tester, you can occasionally run into a game that brainwashes you into thinking it's really fun and you'll never get tired of it. It's a way of coping with all the Overtime.
That happened to me with X-Men: Next Dimension (The Fighting game.)
On the other hand, I felt the same way when testing Red Alert 2 and C&C Generals and I never did get tired of those.
But that's neither here nor there.
That's my point. The original question was "Will Mass Effect end my WoW addiction?" No single player game, no mater how OMFG AWESOME it is (which, I'm getting the impression is an understatement when applied to Mass Effect), can end a WoW addiction. Eventually, the game will be over, and the addiction will start gnawing at you again.
There are ways to quit WoW, but ME is not it, not as a stand-alone solution. As one factor in a multi-faceted rehabilitation process, though, I can see it helping.
It's Mass Effect.
The way you talk about WoW kind of scares me. Smokey The Bear says only YOU can end MMORPG addiction! Step away from the keyboard.
I'm kind of sad about the day/night thing, but it does make sense to not bother with it, so oh well. On another subject -- from everything I've read, pistols are the weakest weapon in the game, which is kind of sad. I was hoping I could run through using nothing but pistols, but there's no point if they're out-classed by all the other weapons.
I honestly think that any weapon type will be awesome if you have the skill points put into it.
You have no weapons training so it's not exactly going to be very effective.
ah well. at least I have cool powers.
Don't look at that if you don't want some nifty information about some of the class skills.
sometimes you just gotta shoot a dude in the head.
B.net: Kusanku
...followed immediately afterward by shooting a dude in the head.
Eh, with infiltrator you still get the best of the tech abilities not to mention you're still a solid combat character.
I refuse to choose a class until I can see all the classes, and their skills, side-by-side.
Because they ALL sound awesome. TO THE MAX!!! Or something.
The Division, Warframe (XB1)
GT: Tanith 6227
I wonder how important tech abilities will be. I mean, if there's like a thousand computer hack stations and stuff, then I'll roll infiltrator, get the sniper rifle and start sniping dudes. But if you can just roll through blowing stuff up the old fashioned way, i'll go soldier.
Remember how many locked containers and doors there were in KOTOR? It seems about the same as that. Hell, even in the combat video from last week there was a locked crate sitting around.
you'll be able to do both.
But you miss AI hacking, which is something pretty cool. And possibly Reverse Engineering and Shielding. Nah, I'm sticking with Engineer. Pistols are good enough for me, and it's not like I can't still pull out the assault rifle when I get bored of that. I'll miss the ability to wear medium armour, though.
Obviously, if you want a weapon-centric character but still want to loot all those lockers and crates, just bring a decent tech character along with you.
I'm sure you can switch out your party members.
edit: it looks like they also changed the name of shielding to damping.
Wow, that was kind of a misnomer, wasn't it? Makes sense though.
oh yeah, I forgot about that. it's probably best to always roll with a tech of some kind.
Edit: I edited my previous post so people won't get confused on whether you can switch out party members on a planet or not.