Yeah try to focus on just one thing, when I'm learning a new game or character sometimes I like to go in and play matches where I refuse to let myself use specials, just focus on normals.
0
Options
FaranguI am a beardy manWith a beardy planRegistered Userregular
bleeding points on ranked, i feel i've regressed somehow but i dont know what. i guess i just dont expect people to wakeup DP every single time after watching professionals play
You and me brother.
Street Fighter is a fucking weird game. Like, Psychologically speaking. I'm Super Bronze. I don't NEED to be super Bronze. If I literally just played Ken, I'd be Gold. Because Ken is the best at getting the most out of bad decisions your opponent makes, while giving them ample opportunity to make those decisions with great blockstrings.
I was born and raised on 3D fighters, and the lessons, in ALL OF THEM, were " Do something downright stupid? Have no idea what you're doing? GET BLOWN UP. EASILY". Like from Tekken to VF to Soul Calibur to even fuckin Dead or Alive. That's been a constant.
Hell, even in Guilty Gear Xrd, that's a thing! KoF too!
Street Fighter is the only game where " JAM THIS BUTTON IN NEUTRAL OR DURING BLOCKING OR WAKEUP OR REALLY WHENEVER. Sure you might get baited and punished but if it hit's you get GIGANTIC COUNTERHIT DAMAGE, SHIT TONS OF DIZZY, AND A HARD KNOCKDOWN, SO YOU CAN DO IT AGAIN!"
Mashing buttons at random times shouldn't work.
I guess that's a side effect of there being so many good buttons in Street Fights.
Combos are like number 1792737. You can beat a lottttt of people just knowing what button beats what. Knowledge is power.
This times a billion. More important than big damage is consistent damage. Hell, even just knowing what normal buttons are good anti-airs will take you far in the lower levels. Beginners love to jump.
When you're fighting lots of Rookies and Bronzes, you're basically looking at one of three types of players. Either they press buttons a TON, press NO buttons, or they actually know what they're doing. That first group is best just waited out like a storm. Eventually, they're gonna throw out a special move, and that's when you punish. The second group, you just grab. If they love to down back everything, just grab the sucker, over and over.
That third group is where you play actual Street Fighter, and, uh, good luck with them. Footsies, zoning, somethingsomething parry, et cetera.
i still do cr.mp -> st.lk -> HP/EX srk on all of my combos for ken pretty much
is it optimal? absolutely not
does it teach me to punish reliably and not leave damage/pressure on the board? absolutely yes
Justin Wong taught me very early that what's important is that you have a gameplan and that your combos fit your mental ability to execute and adjust that gameplan in a match. he's the master of keeping it simple because he frees his head up for other aspects of the match.
it's a great approach! i recommend it to anyone who is struggling early
actually, gameplan construction in general is probably the most important factor that distinguishes a top player from anyone else. it's very hard to master strategy in FGs, and for most of us (myself included), even when we think we have a gameplan nailed down, we really don't and need to work on it a lot more!
Choi's late entry solution is glorious and beautiful. You can register last minute, but anyone who does goes into one single Pool Of Death with the other late entries
So for the Deathpool has Champ, Poongko, Mago and KBrad in it hahaha
+6
Options
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
If its close enough to hit multiple times, getting extra advantage off later active frames should be impossible I thought.
Maybe not, or maybe I'm just slow on the draw
it may just be as simple as they are mashing harder, or it has deceptively few recovery frames (like vega's roll, which is -7 or 9 or something but felt unpunishable at first glance because it had weird blockstun)
Edit: PC only for the setups? Not so sure about that.
PC is definitely the best platform for SFV, especially now that PS4 sticks play nice
WNF gets by well enough with the SF5 PC, especially compared to 4 where they had to restart the game everytime they changed sticks.
0
Options
facetiousa wit so dryit shits sandRegistered Userregular
So I didn't get to watch any of FR live, but the top eight of Marvel got posted on Spooky's youtube and there's no KBR. Was he not there or did he get knocked out early?
"I am not young enough to know everything." - Oscar Wilde
Posts
Steam Switch FC: 2799-7909-4852
Steam | Twitter
Well. Some folks are afraid that it'll become stale. Which I get but eh as long as you don't overuse it.
I guess I'm terrible and should not play this game
Gonna go with my brother. Not sure how well I'll do but I really been wanting some offline practice before Combo Breaker.
Where and when is this
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
ggs
I am quite pleased that I took one game off of your Bison.
https://www.eventbrite.com/e/chicago-video-game-tournament-fight-blood-clots-w-street-fighter-v-tickets-20401403146
Tempting. Very tempting.
Edit: PC only for the setups? Not so sure about that.
all ya gotta do is
rise up. what character are you playing?
Everyone starts somewhere man
easier to not focus on wins at first
instead try to just focus on landing anti-airs and punish combos consistently
which character are you playing?
Gaah that's the weekend I'm stuck pet sitting crotchety old animals
Rabble rabble
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
PC is definitely the best platform for SFV, especially now that PS4 sticks play nice
You and me brother.
Street Fighter is a fucking weird game. Like, Psychologically speaking. I'm Super Bronze. I don't NEED to be super Bronze. If I literally just played Ken, I'd be Gold. Because Ken is the best at getting the most out of bad decisions your opponent makes, while giving them ample opportunity to make those decisions with great blockstrings.
I was born and raised on 3D fighters, and the lessons, in ALL OF THEM, were " Do something downright stupid? Have no idea what you're doing? GET BLOWN UP. EASILY". Like from Tekken to VF to Soul Calibur to even fuckin Dead or Alive. That's been a constant.
Hell, even in Guilty Gear Xrd, that's a thing! KoF too!
Street Fighter is the only game where " JAM THIS BUTTON IN NEUTRAL OR DURING BLOCKING OR WAKEUP OR REALLY WHENEVER. Sure you might get baited and punished but if it hit's you get GIGANTIC COUNTERHIT DAMAGE, SHIT TONS OF DIZZY, AND A HARD KNOCKDOWN, SO YOU CAN DO IT AGAIN!"
Mashing buttons at random times shouldn't work.
I guess that's a side effect of there being so many good buttons in Street Fights.
This times a billion. More important than big damage is consistent damage. Hell, even just knowing what normal buttons are good anti-airs will take you far in the lower levels. Beginners love to jump.
When you're fighting lots of Rookies and Bronzes, you're basically looking at one of three types of players. Either they press buttons a TON, press NO buttons, or they actually know what they're doing. That first group is best just waited out like a storm. Eventually, they're gonna throw out a special move, and that's when you punish. The second group, you just grab. If they love to down back everything, just grab the sucker, over and over.
That third group is where you play actual Street Fighter, and, uh, good luck with them. Footsies, zoning, somethingsomething parry, et cetera.
is it optimal? absolutely not
does it teach me to punish reliably and not leave damage/pressure on the board? absolutely yes
Justin Wong taught me very early that what's important is that you have a gameplan and that your combos fit your mental ability to execute and adjust that gameplan in a match. he's the master of keeping it simple because he frees his head up for other aspects of the match.
it's a great approach! i recommend it to anyone who is struggling early
actually, gameplan construction in general is probably the most important factor that distinguishes a top player from anyone else. it's very hard to master strategy in FGs, and for most of us (myself included), even when we think we have a gameplan nailed down, we really don't and need to work on it a lot more!
Steam Switch FC: 2799-7909-4852
So for the Deathpool has Champ, Poongko, Mago and KBrad in it hahaha
So why am I getting thrown and counterhit for checking after it with st.jab
-2 if no mashing.
Worse if you mash.
(also online, potentially)
Maybe not, or maybe I'm just slow on the draw
WNF gets by well enough with the SF5 PC, especially compared to 4 where they had to restart the game everytime they changed sticks.
Steam: Chagrin LoL: Bonhomie
https://www.spreadshirt.com/bogard-brothers-A103596131