Round 12 - Combat @see317 focuses and fires a pair of lasers at the TIE, catching it as it reverses direction, piercing the cockpit and causing the ship to detonate spectacularly (spend focus 2hit/BLANKS. -2HULL. DESTROYED!)
Ok, so you can immediately attempt the mission again, or the other option
NEEDLE IN A HAYSTACK - Netural Territory 12 Rounds
Primary: Recover the Escape Pod:
1) Scan the tracking tokens to reveal the Escape Pod token (#12).
2) The Recovery ship loads the Escape Pod by docking with it.
3) The Recovery ship escapes from edge A. Bonus: If the Container token is recovered, All players gain one free secondary weapon upgrade of their choice. Bonus: The pilot who performs the most protect actions on the Recovery Ship gains 2XP. If tied, all tied players gain 1XP.
Success: Continue Mission Line
Failure: Continue Mission Line
Do our expended munitions get refilled for free, or do we have to rebuy them?
Spending 3 XP to get my hot shot blaster back, banking the remaining 2, (unless I need to spend one to get my tracers reloaded).
Another question, the z-95 gets an EPT at pilot skill 3, if I take the EPT Adaptability, which costs 0 points and use it to boost my pilot skill to 4, would I be able to take the additional modification that the z-95 gets a PS4?
I'm guessing no, but I figure it doesn't hurt to ask.
dorsal and autoblaster turrets are pretty cheap so I'm not worried about the expense too much, and it's not as if I could take anything much to the Starviper or Mist Hunter regardless
Munitions are automatically replenished. You only have to make the initial purchase for items like hot shot blaster, mines, missiles, etc
see317 no to adaptability
Oh well, it was worth a shot.
Then, spend the 3 to get my hot shot blaster back (lost it by playing dodge mine, then losing a game of chicken with a flight of TIEs on the previous mission) and bank the other 2 xp.
I'm going to raise my PS to 3 (6), purchase Concussion Missiles (4), and purchase Deadeye (2) for a total of 12xp with 2 banked.
For this next mission, I'll be running with Conc Missiles instead of the Ion turret. Also going to switch out Stealth Device for Guidance Chips. Everything else remains equipped.
Place yourselves and the YT1300 in the range 1 band on the southern portion of the map.
The tracking tokens in the middle of the clouds need to be scanned. To scan get within range 1 and use your action to scan. Scanning is worth 1XP. The YT1300 can also scan and fire at enemies but does not gain XP for doing so. One you find what you're looking for, the YT1300 can overlap the item to DOCK. Takes 1 turn to dock.
Ion Clouds obstruct and prevent range 3 shots through them. If you pass through one or overlap, roll a die and on a Crit you get ioned and take 1 damage.
Also, figure out who's flying. @Brody Sorry, I forgot to cycle you back in last time, so you have first dibs on flying
DaMoonRulz on
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admanbunionize your workplaceSeattle, WARegistered Userregular
Ion Clouds obstruct and prevent range 3 shots through them. If you pass through one or overlap, roll a die and on a Crit you get ioned and take 1 damage.
Put me towards the right side, just to the left of the ion cloud there. As far forward as I can be.
Would it be possible to put the movement templates/range ruler on the map picture, like off to one side? Would make it easier to estimate movement to have them on screen for scale.
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admanbunionize your workplaceSeattle, WARegistered Userregular
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Round 12 - Mynock Activation
All Mynocks focus, because I said so
Otherwise, use focus defensively for when B4 shoots at me.
@see317 focuses and fires a pair of lasers at the TIE, catching it as it reverses direction, piercing the cockpit and causing the ship to detonate spectacularly (spend focus 2hit/BLANKS. -2HULL. DESTROYED!)
XP:
@see317 +2XP for destroying TIE
NO ONE ELSE HAS ANY TARGETS
Mission 12 - FAILED!
XP Totals:
@Sokpuppet 1/1/1/3 6total
@admanb 1/1/1/1/1 5total
@crimsoncoyote 1/1/1/3/1/2 9total
@Farangu 1/1/4/1 7total
@Daypigeon 2/1/1/1/2/2 9total
@see317 1/1/1/2 5total
@crimsoncoyote roll 2d5
NEEDLE IN A HAYSTACK - Netural Territory 12 Rounds
Primary: Recover the Escape Pod:
1) Scan the tracking tokens to reveal the Escape Pod token (#12).
2) The Recovery ship loads the Escape Pod by docking with it.
3) The Recovery ship escapes from edge A.
Bonus: If the Container token is recovered, All players gain one free secondary weapon upgrade of their choice.
Bonus: The pilot who performs the most protect actions on the Recovery Ship gains 2XP. If tied, all tied players gain 1XP.
Success: Continue Mission Line
Failure: Continue Mission Line
I say we try something new, that sounds like a fun one...and I don't think we're totally ready for that shuttle mission, honestly
I'm going to spend 6 to go from pilot skill 2->3, and another 6 to pick up Predator, to start with
I'm kind of feeling like I should swap to either the Autoblaster or Dorsal turret, any thoughts?
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Spending 3 XP to get my hot shot blaster back, banking the remaining 2, (unless I need to spend one to get my tracers reloaded).
Another question, the z-95 gets an EPT at pilot skill 3, if I take the EPT Adaptability, which costs 0 points and use it to boost my pilot skill to 4, would I be able to take the additional modification that the z-95 gets a PS4?
I'm guessing no, but I figure it doesn't hurt to ask.
@see317 no to adaptability
maybe? I do like Y-wings a lot
dorsal and autoblaster turrets are pretty cheap so I'm not worried about the expense too much, and it's not as if I could take anything much to the Starviper or Mist Hunter regardless
Then, spend the 3 to get my hot shot blaster back (lost it by playing dodge mine, then losing a game of chicken with a flight of TIEs on the previous mission) and bank the other 2 xp.
For this next mission, I'll be running with Conc Missiles instead of the Ion turret. Also going to switch out Stealth Device for Guidance Chips. Everything else remains equipped.
Edit: sheet is updated for myself.
sheet's updated and I am ready to make things explode
I have a few different upgrades I'm squinting at.
Request access again and I'll give you edit permissions
Whoops! Apparently you didn't have edit permissions, just view. My b.
I updated the thing, so make sure I did it correctly.
Any dissenters?
Sister Miriam Godwinson?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'm going to pick up Advanced Sensors and float my 3 remaining EXP.
Place yourselves and the YT1300 in the range 1 band on the southern portion of the map.
The tracking tokens in the middle of the clouds need to be scanned. To scan get within range 1 and use your action to scan. Scanning is worth 1XP. The YT1300 can also scan and fire at enemies but does not gain XP for doing so. One you find what you're looking for, the YT1300 can overlap the item to DOCK. Takes 1 turn to dock.
Ion Clouds obstruct and prevent range 3 shots through them. If you pass through one or overlap, roll a die and on a Crit you get ioned and take 1 damage.
Also, figure out who's flying. @Brody Sorry, I forgot to cycle you back in last time, so you have first dibs on flying
Put me towards the right side, just to the left of the ion cloud there. As far forward as I can be.
Would it be possible to put the movement templates/range ruler on the map picture, like off to one side? Would make it easier to estimate movement to have them on screen for scale.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain