No, you're never going to get a souls games where you can get the benefits of humanity/ember mode and summon help without the risk of invasions. It's a core part of the game. You can hope for it, but you won't get it.
DS3 has made the game as "PvE only please" player friendly as possible. You get a 30% health boost that invaders don't get. You get twice the estus charges the invader gets. You can summon 2 phantoms at the bonfire to fight the invader for you, or just wear way of blue and get blues to help you. You will always have a numbers advantage versus the invaders if you want it.
Asking for co-op and "friendly" online features with no risk of invasion in a Soulsborne game is the same as asking for an easy mode you can toggle on. There is an easy mode: summoning help. And there is a way to not be invaded. Don't be embered. But if you want co-op, you risk invasions. If you lose a 3v1 to an invader then you can take that as an opportunity to reevaluate what you're doing because it's nearly impossible.
It's not even like DS1 where you have to go human at the bonfire. You can play unembered until the boss fog and then summon help if you need it to fight a boss.
It's not like there's a lack of people that enjoy the pvp, an option wouldn't do away with it or hinder you. You'd just be invading people that enjoyed getting invaded.
All you're doing is defending a desire to be an asshole.
Short Answer:
It's a mechanic that's been in place since the beginning of the franchise. You either like it, you don't, or you don't care, but it obviously hasn't gone away, despite some people bitching about it in every single game, so instead, just deal with it.
Long Answer:
Much of Dark Souls can be seen as a metaphor for life itself. You're born into this mysterious, uncaring world. It's existed for thousands of years before you, and will exist for thousands of years after. It doesn't care to tell you it's stories, but if you look and listen, you can learn them. You will fail. You will fail over and over and over again, and all you can do is pick yourself back up and try again. Smash into those walls until you break through. Amidst the struggle and the strife, you will meet others. Some are kind souls who may aid you, or simply share a warm fire. Others are out for themselves, and will take what they want from you by force. All you can do is do, for as long as you have the will, or hollow and stagnate.
It's not like there's a lack of people that enjoy the pvp, an option wouldn't do away with it or hinder you. You'd just be invading people that enjoyed getting invaded.
All you're doing is defending a desire to be an asshole.
I don't think you'll win many supporters phrasing it like that.
Asshole was actually an autocorrect from harass for some odd reason.
But it's true.
If you think there should not be a way to prevent unwanted invasions outside of having to go out of your way to kill yourself to stay unembered.
The only reason to want to invade those that don't wish it, is to be an ass and kill them.
Just like the bastard that killed me while I was fighting someone else, whom you defended.
It's also an argument we've gone over about ten times, and you've made your position on it pretty clear. Others don't share it.
You can't invade someone who doesn't want to be invaded. Because the person who doesn't want to be invaded will not be embered, or they will play offline.
Also, a fun thing to do if you don't want to risk being invaded "mid-level" when you're exploring or whatever is this: As soon as you beat a boss and are embered, move into the beginning of the next area and trigger the bonfire. Then, put on way of blue and pop a dried finger. Use a white branch and hide or whatever until reds and blues are having a jolly battle and then jump in there and kill some reds. When you eventually die, you're no longer embered and can explore at will, having helped some blues get their covenant items, having gotten some free souls from killing reds, etc.
Or just jump off a cliff if you're allergic to fun.
It's not like there's a lack of people that enjoy the pvp, an option wouldn't do away with it or hinder you. You'd just be invading people that enjoyed getting invaded.
All you're doing is defending a desire to be an asshole.
I don't think you'll win many supporters phrasing it like that.
Asshole was actually an autocorrect from harass for some odd reason.
But it's true.
If you think there should not be a way to prevent unwanted invasions outside of having to go out of your way to kill yourself to stay unembered.
The only reason to want to invade those that don't wish it, is to be an ass and kill them.
Just like the bastard that killed me while I was fighting someone else, whom you defended.
It's also an argument we've gone over about ten times, and you've made your position on it pretty clear. Others don't share it.
You actually don't know my position. You said you didn't understand the invader hate so I told you why people wouldn't like it.
It's not like there's a lack of people that enjoy the pvp, an option wouldn't do away with it or hinder you. You'd just be invading people that enjoyed getting invaded.
All you're doing is defending a desire to harass.
I am defending people playing the game as designed. The game is explicitly designed to promote the behavior you are calling "harassment" which is just a weasel word in this context.
You don't want people doing these things to you, and I can empathize with you, but you lose me when you try to denigrate the people playing the game the way it was meant to be played. Do you know who ISN'T playing the game the way it was meant to be played? The people trying to crowdsource support in marginalizing the people who actually want to play the game as-is, trying to claim that behaviors such as healing, using estus, fleeing, hiding, using mobs to your advantage is dishonorable. I'm sorry, but fuck that. I find that kind of bitching and moaning especially loathsome.
Don't like the way the game is designed? OK. You're welcome to your opinion. But calling the people assholes or harassers or any other negative word for playing the game the way the game's design actively encourages you to play it? Not OK.
Sorry, but I've had this damn debate on GameFAQs for the past week and I find it detestable.
Anyway, now that I maxed out my Covenants, I think I'm done with Invasions. Though I plan to play NG+ constantly embered. I don't mind being invaded. Just no interest in initiating anymore. You don't really get anything out of them once you've gotten all your covenant drops, I guess. I mean, they can be fun...but not really. Although I had a fun fight near Havel - I'll write it up tomorrow.
Can someone remind me which NPC invader you meet at the Catacombs in that little gated off alley? He killed me and didn't reappear - teaches you the Thank You gesture.
I am having a blast in the swamp doing Wolves of Farron invasions. Got 11 Swordgrass, some Sunlight Medallions (I don't know why), and Vertebrae Shackles (some hosts get desperate and when there's no golden summon signs around well...) to nab the Great Wolf Sword, which is apparently one of the DEX based Curved Greatswords! Looks neat, but can't wield it properly.
So far rapiers are the biggest pain for me to deal with, since they can unload a full salvo into my shield and when done roll away to replenish stamina. I am getting a ton of mileage out of random kicks though. And so far my favorite of the invasions was arriving in the halfway castle, seeing the host's health bar beneath me, and falling into a hole to land behind him for a free backstab.
Anyway, now that I maxed out my Covenants, I think I'm done with Invasions. Though I plan to play NG+ constantly embered. I don't mind being invaded. Just no interest in initiating anymore. You don't really get anything out of them once you've gotten all your covenant drops, I guess. I mean, they can be fun...but not really. Although I had a fun fight near Havel - I'll write it up tomorrow.
Can someone remind me which NPC invader you meet at the Catacombs in that little gated off alley? He killed me and didn't reappear - teaches you the Thank You gesture.
knight slayer tsorig, same guy that you find at the bottom of smouldering lake.
Hmm. Skill-shield + Grass Crest. Skill-shield + Parrying Dagger. Dagger can be Blessed or Simple, if Staminas isn't the bar you want, for some reason.
Can always switch to a bigger weapon for riposte if you want. Switching even auto-breaks twohanding. Dagger-damage is pretty low with any infusion, though it's at least a 110-critical.
Anyway, now that I maxed out my Covenants, I think I'm done with Invasions. Though I plan to play NG+ constantly embered. I don't mind being invaded. Just no interest in initiating anymore. You don't really get anything out of them once you've gotten all your covenant drops, I guess. I mean, they can be fun...but not really. Although I had a fun fight near Havel - I'll write it up tomorrow.
Can someone remind me which NPC invader you meet at the Catacombs in that little gated off alley? He killed me and didn't reappear - teaches you the Thank You gesture.
knight slayer tsorig, same guy that you find at the bottom of smouldering lake.
I think PvP is charming, but I get annoyed when I can't exit the game or leave the area because some nerd is running around looking for me at the wrong end of the woods. When that nerd is an NPC, I question my life.
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knitdanIn ur baseKillin ur guysRegistered Userregular
I was a bit disappointed that when I got invaded by Tsorig I had just cut the bridge and saw him across the chasm with no way for me to return and kill him.
And then he just ran off the cliff and died.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i just ran some experiments on full havels versus sorcerer robe
this is actually an impediment to build variety, because i'm never gonna use anything but a caestus in my left hand ever again
caestus points ++
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FiggyFighter of the night manChampion of the sunRegistered Userregular
There's no longer a disadvantage to going unembered, just an advantage if you do.
If you use an ember you get an HP boost, because you're gonna need it against these invaders on their way.
Think of embers as a PVP tool, team vs team. If you want to use an ember to try and summon buds and get pissed when you're invaded, that's your own fault. If you want to use an ember for the HP boost and get pissed when you get invaded, that's also your fault.
The ember is there to enable multiplayer. You don't get to have the boost without the reason you're getting it--invasion risk.
You don't get to start watching Game of Thrones in season 3 and complain about all the violence. Welcome to the show!
knitdanIn ur baseKillin ur guysRegistered Userregular
Always play offline. No chance of PVP invasion and you can ember all you want.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
To be fair, that only applies to manual embering, you get a free ember on boss kills.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
By the way, even after finishing the game I am wondering
Does anyone have a (personal) explanation for the dark snake/dragon things popping out of dudes and the feet of other dragons?
With this being introduced as early as the first boss and popping up again and again throughout the entire game, I sure was surprised by the lack of information on them, even implied or speculative.
By the way, even after finishing the game I am wondering
Does anyone have a (personal) explanation for the dark snake/dragon things popping out of dudes and the feet of other dragons?
With this being introduced as early as the first boss and popping up again and again throughout the entire game, I sure was surprised by the lack of information on them, even implied or speculative.
My guess
it's some kind of infection or curse, but I'm not clear what caused it. I'm not really up on the lore, but IIRC they show up on Iudex Gundyr, one of the hollows on the high wall, and at least one dragon at Lothric Castle. And there's a bunch in the Consumed King's Garden, which is in Lothric Castle as well. So now that I think about it maybe the connection is something to do with Lothric Castle? Also it seems like the curved sword you pull out of Gundyr at the start was holding him in some sort of stasis, possibly to prevent the infection from spreading?
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
By the way, even after finishing the game I am wondering
Does anyone have a (personal) explanation for the dark snake/dragon things popping out of dudes and the feet of other dragons?
With this being introduced as early as the first boss and popping up again and again throughout the entire game, I sure was surprised by the lack of information on them, even implied or speculative.
My guess
it's some kind of infection or curse, but I'm not clear what caused it. I'm not really up on the lore, but IIRC they show up on Iudex Gundyr, one of the hollows on the high wall, and at least one dragon at Lothric Castle. And there's a bunch in the Consumed King's Garden, which is in Lothric Castle as well. So now that I think about it maybe the connection is something to do with Lothric Castle? Also it seems like the curved sword you pull out of Gundyr at the start was holding him in some sort of stasis, possibly to prevent the infection from spreading?
I just assumed abyss related.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Invasions are part of the game mechanics and aren't going anywhere, because they have settled on them as a large portion of how they want to do multiplayer in their games.
They are also a dick move because someone who invades is deliberately stopping someone else's forward progress so that they can gain something. That the invadee can mitigate this by purposefully not engaging with all of the game systems doesn't change that.
They aren't trying to get something for free, they are trying to engage with the part of the game they enjoy (summoning people to play with) and are forced to engage with the part of the game they hate (fighting other players). Whereas for the invader there's no downside, because they enjoy it all.
I have always thought it was a bad system, because it doesn't teach you that the world is dangerous and you have to watch your step. The PvE portion of the game already does this. All invasions do is teach you that some person on the other side of the country/world is acting like a jerk.
So yeah, I've finally gotten into PVP. Specifically, the fight clubs. Too bad I lose too often to actually gather any reasonable amounts of covenant items, but it's still good fun.
It's not like there's a lack of people that enjoy the pvp, an option wouldn't do away with it or hinder you. You'd just be invading people that enjoyed getting invaded.
All you're doing is defending a desire to harass.
I am defending people playing the game as designed. The game is explicitly designed to promote the behavior you are calling "harassment" which is just a weasel word in this context.
You don't want people doing these things to you, and I can empathize with you, but you lose me when you try to denigrate the people playing the game the way it was meant to be played. Do you know who ISN'T playing the game the way it was meant to be played? The people trying to crowdsource support in marginalizing the people who actually want to play the game as-is, trying to claim that behaviors such as healing, using estus, fleeing, hiding, using mobs to your advantage is dishonorable. I'm sorry, but fuck that. I find that kind of bitching and moaning especially loathsome.
Don't like the way the game is designed? OK. You're welcome to your opinion. But calling the people assholes or harassers or any other negative word for playing the game the way the game's design actively encourages you to play it? Not OK.
Sorry, but I've had this damn debate on GameFAQs for the past week and I find it detestable.
Man, you probably should ease up on the calling people detestable in the same post where you complain about people calling another side harrassers. Doesn't quite gel.
Anyway, my main problem with those tactics is less that they're dishonorable and more that they're freaking boring and make things far longer than they need to be. It's part of why I really don't like how fast the Estus is this time around. Because it makes it near-unpunishable, and so combats last forever. I'd much rather have a dude gank me by surprise than have a protracted fight that doesn't end until everyone is out of both Estus and fucks to give. You want to sneak on me and use a surprise attack to gib the shit out of me? Good on you! You want to spend all your time fleeing and throwing firebombs from hard to reach places? Man, I only have so many hours in the day to play, can you please just kill me already and we can be done with this?
It's why every time I've been invaded I've generally made a point of waving to the invader, clearing the field, and sitting in a visible, open spot for a duel, and don't use Estus until the opponent does. I don't mind a spot of PvP! But if possible, I'd love it if it was something fast, and I like to give the opponent the chance of the same.
In any case, I've been thinking of restarting, this time trying a caster instead of my usual quality. So, general consensus is that Faith is balls, right? wondering whether to go straight sorcerer with full int, or trying Pyromancer.
@Dracsin, I wrote up a huge post but I don't really want to keep this going so I'll distill it to this: It does gel. I'm very tired of the "invaders that do X are assholes" bullies. They've existed since Demon's Souls, and with this iteration they seem to be relentless. Not necessarily here on PA, but take a gander at Reddit or GameFAQs and you'll see what I'm talking about, just people shitting on invaders for playing the game as designed. It's one thing to dislike the game's design and criticize that. It's another thing to harass invaders and call them assholes lest they play by some ethereal set of rules that a minority of players are trying to enforce.
There's no hypocrisy in my opinion, because I believe the people playing the game as intended are not doing anything wrong, and the people shitting on them are. So, yes, I call those people detestable, because in my opinion they are. It's not their language I have a problem with, it's their opinion and their communication of that opinion in the first place because it's just meant to chill valid invader behaviors via online bullying.
Also, I have no problem with people criticizing the nature of PvP in this game. I only have a problem with people trying to shit on the players that engage in the PvP in the allowed/intended/encouraged fashion. As much as you may dislike the nature of PvP there is no excuse for shitting on people for playing the game that actually exists. This idea that invaders have some kind of moral responsibility not to "ruin" your experience is very annoying.
(Not directed at you, the "yous" here are all general, and you don't seem to be one of the bullies I am referring to - I just wanted to make my position clear.)
edit: The rewrite ended up being longish too. Meh.
I guess that means each item-name is one unit, rather than a construction of a base-name, a prefix and a suffix. Unless they set aside a unique prefix just for this case.
I just don't get why invasions in particular are a sticking point. There's plenty in dark souls that'll kill you. An invader isn't "impeding your progress" any more than anything else that's trying to kill you. I've died a lot less frequently to invaders than I have to literally any mob in archdragon peak.
"It's allowed by the game mechanics" isn't a moral justification. It's the same thing as purposefully going Rogue in The Division, or... (I was going to put another example here of PvE and PvP butting heads like this but I can't actually think of any). It's attacking another player and setting back their progress for the purpose of furthering your own.
Some people are going to not enjoy that, and some of those people are going to think the person who did it is a jerk for doing so. Hiding behind "well it's in the game so you can't complain about it" doesn't change their opinions.
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Sirialisof the Halite Throne.Registered Userregular
edited April 2016
And how are we supposed to know who will or wont like being invaded?
I for one, welcome invaders, I have such a huge advantage over them even in a 1on1 with this new system so for me its a breath of fresh air, I've only been invaded once on this character though. (probably due to my low level run)
I'm not a jerk for invading anyone and the very notion is such utter drivel, most of the people I invade are eager to participate (because huge advantage, like having 30% more HP and its a 2vs1), some more than others unfortunately.
No, on the other hand, you knew this was how the game worked when you bought it, this is more on yourself than on anyone else.
From don't care though, so it's a silly debate not worth getting worked up about.
Black goop:
Isn't it implied that Vendrick or Aldia tried to link the fire to the dergans? Maybe they succeeded but instead of linking the fire to an eternal fuel source they just spread the corruption of the Dark Soul. Hence why the Pus of Mans, dergan infections and Iudex Gundyr all resemble dergan heads to some degree?
At least they went away from the Dark Souls 2 way where you could be invaded even while hollow. That was total garbage.
They've made invasions better in 3 because they are easier to avoid, though i'd have still preferred if invaders couldn't use estus like in 1.
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Sirialisof the Halite Throne.Registered Userregular
edited April 2016
I stumbled on a Fight Club yesterday, I had only heard of these, it was a host fighting a Watchdog of Farron and his purple buddy holding the door, who gestured to me that they would prefer a 1on1 instead of a 2on2, alright I can wait my turn.
My one rule for PvP (that only covers myself of course, since I cant tell others what to do.) is basically "Dont be a dick", no condescending bullshit or gestures... Unless you are a real proper shit, like the glitcher I met yesterday.
Posts
DS3 has made the game as "PvE only please" player friendly as possible. You get a 30% health boost that invaders don't get. You get twice the estus charges the invader gets. You can summon 2 phantoms at the bonfire to fight the invader for you, or just wear way of blue and get blues to help you. You will always have a numbers advantage versus the invaders if you want it.
Asking for co-op and "friendly" online features with no risk of invasion in a Soulsborne game is the same as asking for an easy mode you can toggle on. There is an easy mode: summoning help. And there is a way to not be invaded. Don't be embered. But if you want co-op, you risk invasions. If you lose a 3v1 to an invader then you can take that as an opportunity to reevaluate what you're doing because it's nearly impossible.
It's not even like DS1 where you have to go human at the bonfire. You can play unembered until the boss fog and then summon help if you need it to fight a boss.
Short Answer:
It's a mechanic that's been in place since the beginning of the franchise. You either like it, you don't, or you don't care, but it obviously hasn't gone away, despite some people bitching about it in every single game, so instead, just deal with it.
Long Answer:
Much of Dark Souls can be seen as a metaphor for life itself. You're born into this mysterious, uncaring world. It's existed for thousands of years before you, and will exist for thousands of years after. It doesn't care to tell you it's stories, but if you look and listen, you can learn them. You will fail. You will fail over and over and over again, and all you can do is pick yourself back up and try again. Smash into those walls until you break through. Amidst the struggle and the strife, you will meet others. Some are kind souls who may aid you, or simply share a warm fire. Others are out for themselves, and will take what they want from you by force. All you can do is do, for as long as you have the will, or hollow and stagnate.
https://www.youtube.com/watch?v=4_ZLoHl5UH8
It's also an argument we've gone over about ten times, and you've made your position on it pretty clear. Others don't share it.
Also, a fun thing to do if you don't want to risk being invaded "mid-level" when you're exploring or whatever is this: As soon as you beat a boss and are embered, move into the beginning of the next area and trigger the bonfire. Then, put on way of blue and pop a dried finger. Use a white branch and hide or whatever until reds and blues are having a jolly battle and then jump in there and kill some reds. When you eventually die, you're no longer embered and can explore at will, having helped some blues get their covenant items, having gotten some free souls from killing reds, etc.
Or just jump off a cliff if you're allergic to fun.
You actually don't know my position. You said you didn't understand the invader hate so I told you why people wouldn't like it.
I am defending people playing the game as designed. The game is explicitly designed to promote the behavior you are calling "harassment" which is just a weasel word in this context.
You don't want people doing these things to you, and I can empathize with you, but you lose me when you try to denigrate the people playing the game the way it was meant to be played. Do you know who ISN'T playing the game the way it was meant to be played? The people trying to crowdsource support in marginalizing the people who actually want to play the game as-is, trying to claim that behaviors such as healing, using estus, fleeing, hiding, using mobs to your advantage is dishonorable. I'm sorry, but fuck that. I find that kind of bitching and moaning especially loathsome.
Don't like the way the game is designed? OK. You're welcome to your opinion. But calling the people assholes or harassers or any other negative word for playing the game the way the game's design actively encourages you to play it? Not OK.
Sorry, but I've had this damn debate on GameFAQs for the past week and I find it detestable.
Can someone remind me which NPC invader you meet at the Catacombs in that little gated off alley? He killed me and didn't reappear - teaches you the Thank You gesture.
So far rapiers are the biggest pain for me to deal with, since they can unload a full salvo into my shield and when done roll away to replenish stamina. I am getting a ton of mileage out of random kicks though. And so far my favorite of the invasions was arriving in the halfway castle, seeing the host's health bar beneath me, and falling into a hole to land behind him for a free backstab.
knight slayer tsorig, same guy that you find at the bottom of smouldering lake.
Can always switch to a bigger weapon for riposte if you want. Switching even auto-breaks twohanding. Dagger-damage is pretty low with any infusion, though it's at least a 110-critical.
Wolf Knight Shield even resist bleed and toxic.
Ah! Thanks
And then he just ran off the cliff and died.
-Indiana Solo, runner of blades
holy shit
holy
fucking
shit
spoiler: fucking lol
2. my fashion souls game is on point
late game optional boss
this is actually an impediment to build variety, because i'm never gonna use anything but a caestus in my left hand ever again
caestus points ++
If you use an ember you get an HP boost, because you're gonna need it against these invaders on their way.
Think of embers as a PVP tool, team vs team. If you want to use an ember to try and summon buds and get pissed when you're invaded, that's your own fault. If you want to use an ember for the HP boost and get pissed when you get invaded, that's also your fault.
The ember is there to enable multiplayer. You don't get to have the boost without the reason you're getting it--invasion risk.
You don't get to start watching Game of Thrones in season 3 and complain about all the violence. Welcome to the show!
-Indiana Solo, runner of blades
Warframe/Steam: NFyt
With this being introduced as early as the first boss and popping up again and again throughout the entire game, I sure was surprised by the lack of information on them, even implied or speculative.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
My guess
-Indiana Solo, runner of blades
I just assumed abyss related.
They are also a dick move because someone who invades is deliberately stopping someone else's forward progress so that they can gain something. That the invadee can mitigate this by purposefully not engaging with all of the game systems doesn't change that.
They aren't trying to get something for free, they are trying to engage with the part of the game they enjoy (summoning people to play with) and are forced to engage with the part of the game they hate (fighting other players). Whereas for the invader there's no downside, because they enjoy it all.
I have always thought it was a bad system, because it doesn't teach you that the world is dangerous and you have to watch your step. The PvE portion of the game already does this. All invasions do is teach you that some person on the other side of the country/world is acting like a jerk.
Man, you probably should ease up on the calling people detestable in the same post where you complain about people calling another side harrassers. Doesn't quite gel.
Anyway, my main problem with those tactics is less that they're dishonorable and more that they're freaking boring and make things far longer than they need to be. It's part of why I really don't like how fast the Estus is this time around. Because it makes it near-unpunishable, and so combats last forever. I'd much rather have a dude gank me by surprise than have a protracted fight that doesn't end until everyone is out of both Estus and fucks to give. You want to sneak on me and use a surprise attack to gib the shit out of me? Good on you! You want to spend all your time fleeing and throwing firebombs from hard to reach places? Man, I only have so many hours in the day to play, can you please just kill me already and we can be done with this?
It's why every time I've been invaded I've generally made a point of waving to the invader, clearing the field, and sitting in a visible, open spot for a duel, and don't use Estus until the opponent does. I don't mind a spot of PvP! But if possible, I'd love it if it was something fast, and I like to give the opponent the chance of the same.
In any case, I've been thinking of restarting, this time trying a caster instead of my usual quality. So, general consensus is that Faith is balls, right? wondering whether to go straight sorcerer with full int, or trying Pyromancer.
https://youtu.be/WLUZWGcHQf8
(I'm a little obsessed.)
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
There's no hypocrisy in my opinion, because I believe the people playing the game as intended are not doing anything wrong, and the people shitting on them are. So, yes, I call those people detestable, because in my opinion they are. It's not their language I have a problem with, it's their opinion and their communication of that opinion in the first place because it's just meant to chill valid invader behaviors via online bullying.
Also, I have no problem with people criticizing the nature of PvP in this game. I only have a problem with people trying to shit on the players that engage in the PvP in the allowed/intended/encouraged fashion. As much as you may dislike the nature of PvP there is no excuse for shitting on people for playing the game that actually exists. This idea that invaders have some kind of moral responsibility not to "ruin" your experience is very annoying.
(Not directed at you, the "yous" here are all general, and you don't seem to be one of the bullies I am referring to - I just wanted to make my position clear.)
edit: The rewrite ended up being longish too. Meh.
Yeah, that made me sad.
Spoilers, obv.
Some people are going to not enjoy that, and some of those people are going to think the person who did it is a jerk for doing so. Hiding behind "well it's in the game so you can't complain about it" doesn't change their opinions.
I for one, welcome invaders, I have such a huge advantage over them even in a 1on1 with this new system so for me its a breath of fresh air, I've only been invaded once on this character though. (probably due to my low level run)
I'm not a jerk for invading anyone and the very notion is such utter drivel, most of the people I invade are eager to participate (because huge advantage, like having 30% more HP and its a 2vs1), some more than others unfortunately.
No, on the other hand, you knew this was how the game worked when you bought it, this is more on yourself than on anyone else.
Black goop:
They've made invasions better in 3 because they are easier to avoid, though i'd have still preferred if invaders couldn't use estus like in 1.
http://xboxdvr.com/gamer/Sirialis/video/17100736
My one rule for PvP (that only covers myself of course, since I cant tell others what to do.) is basically "Dont be a dick", no condescending bullshit or gestures... Unless you are a real proper shit, like the glitcher I met yesterday.
Well, no one can accuse them of having a victory-lap final boss a third time.
Damn.
I was literally shaking at the end. Holy shit. I love and hate you Dark Souls.
Just.
Wow.