I can't wait to find out what raid mechanics instantly make it non viable
Look unless you've raid healed as a mistweaver you ain't gotta talk about bullshitty camera bullshit. I can't even remember how many times I died to fucking trains because Soothing Mist locked my facing to a different direction than my camera was panned so I rolled in a completely random direction.
You know you can turn that off right?
I figured it out after a while but it was a fucking nightmare in the interim.
Leveling a paladin right now is reminding me how much I hate some of the old dungeons.
Like the redone Scarlet Monestary and Scholomance were so nice and straightforward, and then you run something like Dire Maul and Maraudon and you remember why Vanilla was awful all over again.
ZG amazing? I never had the opportunity to do the cata version on-level, but the level 60 version ranged from fights for babies to stupid bullshit RNG in a real hurry.
OG Zul'Gurub was amazing due to the Hoodoo Piles and massacring half the raid group if people weren't paying attention.
Also the Blood Plague. That was such a hilarious "event" even at the time. Ironforge completely empty, skeletons everywhere, the whole server fleeing for their lives to remote zones and the "carriers" of the plague (hunters and warlocks) trying to get to those safe zones to infect everyone else.
OG Zul'Gurub was amazing due to the Hoodoo Piles and massacring half the raid group if people weren't paying attention.
Also the Blood Plague. That was such a hilarious "event" even at the time. Ironforge completely empty, skeletons everywhere, the whole server fleeing for their lives to remote zones and the "carriers" of the plague (hunters and warlocks) trying to get to those safe zones to infect everyone else.
Oh yeah resummoning Huldoon at the AH and spreading the bubols to the whole of Ironforge was great, but the panther and raptor bosses were horribly RNG (for the time) and Hakkar was basically impossible without a Hunter. I really liked the bat, spider and voodoo bosses, but the others were really tiring as a healer. I much preferred AQ20 to ZG.
aq20 is probably one of my favorite raids in the game, but I remember being fond of zg at the time
Ossirian the Unscarred is probably my second favorite encounter in the game, with C'Thun (once he was fixed) being my favorite. Heavy, heavy mechanics fights that don't punish bad gear are things I really enjoy.
AQ20 was also lots of fun but a bit undertuned I think. AQ40 was a different story. A good raid, but fuck 1) farming Maraudon for NR gear and 2) Twin Emps trash
AQ20 was also lots of fun but a bit undertuned I think. AQ40 was a different story. A good raid, but fuck 1) farming Maraudon for NR gear and 2) Twin Emps trash
Our guild never even attempted Ouro because it involved 3 more pulls of that post-Emps bullshit. The four mindflayer pack was the worst trash pack in any raid by at least a million billion miles.
AQ20 was also lots of fun but a bit undertuned I think. AQ40 was a different story. A good raid, but fuck 1) farming Maraudon for NR gear and 2) Twin Emps trash
Undertuned? It was intended for people who were just starting raiding so it was kinda perfect.
Leveling a paladin right now is reminding me how much I hate some of the old dungeons.
Like the redone Scarlet Monestary and Scholomance were so nice and straightforward, and then you run something like Dire Maul and Maraudon and you remember why Vanilla was awful all over again.
Ive been leveling a druid burr. Man oh man I hate half of these lower end dungeons.
Getting that LBRS where somebody doesnt know where to go and pulls half the instance because they fell down the ledge.
Blackrock in general is just bad. At least eventually every blackrock is the upper part of it and it's (mostly) a straight line.
Gnomeregan where people want to do the that boss at the start instead of just jumping straight down...
The first(???) wing of Dire maul where you have to go down that longass side path for one quest. The second wing where you have to double back a bunch...
Also escape from durnholde, where you spend 50% of the dungeon walking down roads waiting for thrall to catch up.
I really just want every dungeon to be Hellfire Ramparts or Shattered halls. Relatively linear, high mob density, and a shortcut back to the start for all the quest turn ins (And yes I know I can tele out and in. But then you get shit like... mana tombs(?) where there's a quest turn in halfway through the dungeon.
LBRS may not be great for just doing runs in, especially with people who don't know the instance already, but it's an interesting location in a way that the "straight shot from the instance gate to the last boss" instances aren't. Same with blackrock depths. I guess a coop multiplayer game where everyone just wants to get through it as efficiently as possible is just the wrong kind of game for that sort of interesting but convoluted dungeon design. If it were solo content or in a single player RPG it would have more room to be complicated.
LBRS may not be great for just doing runs in, especially with people who don't know the instance already, but it's an interesting location in a way that the "straight shot from the instance gate to the last boss" instances aren't. Same with blackrock depths. I guess a coop multiplayer game where everyone just wants to get through it as efficiently as possible is just the wrong kind of game for that sort of interesting but convoluted dungeon design. If it were solo content or in a single player RPG it would have more room to be complicated.
Its definitely the sort of dungeon id love delving in say... skyrim.
But when im just trying to blitz the place, grab my exp, and get the hell out, well... im never a fan of killing a boss, turning around, and seeing this because some death knight fell off a cliff and got lost.
Also, as far as instances for xp goes, BRD is by far the worst because you never know which one your queue sent you into, and it's fucking enormous and awful. I usually just did Swamp of Sorrows to get to 57 and got my ass to Outland.
LBRS may not be great for just doing runs in, especially with people who don't know the instance already, but it's an interesting location in a way that the "straight shot from the instance gate to the last boss" instances aren't. Same with blackrock depths. I guess a coop multiplayer game where everyone just wants to get through it as efficiently as possible is just the wrong kind of game for that sort of interesting but convoluted dungeon design. If it were solo content or in a single player RPG it would have more room to be complicated.
Its definitely the sort of dungeon id love delving in say... skyrim.
But when im just trying to blitz the place, grab my exp, and get the hell out, well... im never a fan of killing a boss, turning around, and seeing this because some death knight fell off a cliff and got lost.
I'm not going to lie, I have no idea what is happening in this screenshot, but it looks bad.
LBRS may not be great for just doing runs in, especially with people who don't know the instance already, but it's an interesting location in a way that the "straight shot from the instance gate to the last boss" instances aren't. Same with blackrock depths. I guess a coop multiplayer game where everyone just wants to get through it as efficiently as possible is just the wrong kind of game for that sort of interesting but convoluted dungeon design. If it were solo content or in a single player RPG it would have more room to be complicated.
Its definitely the sort of dungeon id love delving in say... skyrim.
But when im just trying to blitz the place, grab my exp, and get the hell out, well... im never a fan of killing a boss, turning around, and seeing this because some death knight fell off a cliff and got lost.
I'm not going to lie, I have no idea what is happening in this screenshot, but it looks bad.
Dungeon mobs do not leash when aggroed and will chase a player until they die or exit the dungeon. Also when they pass by other mobs they can chain them into the swarm. The Death Knight fell down, found some mobs, and proceeded to bring a bunch of new friends to meet the party.
That is also a terrible level range for healers in dungeons, so there's almost certainly no way to recover from that amount of mobs unless that Shaman and DK are really good and actual kiting is attempted.
Oh, wait, I see the DK is actively looting in the middle of the fight, so lol at that idea.
Posts
He's going to be the kind of guy who "owns this town" according to him and him alone. So this might be pretty dang good.
But we're bringing back the Troll raid.
yaaaaaaaay
You monsters!
We're gonna go to Gundrak for some reason, too.
Give me a mod that makes all raid into troll raids
That balances out with your wife's stance on shoes.
Mirren doesn't wear shoes because Montina has claimed them all
It all makes sense now
Like the redone Scarlet Monestary and Scholomance were so nice and straightforward, and then you run something like Dire Maul and Maraudon and you remember why Vanilla was awful all over again.
3DS: 2981-5304-3227
trolls were behind the burning legion
archimonde was 2 trolls standing on top of each other in a trenchcoat
Wait, please explain the concept of things standing on a trenchcoat to appear taller. I'm interested for no particular reason.
GOD DAMMIT thank you! No one got the reference and it was figuratively killing me.
Zg and za were goddamn amazing
Also the Blood Plague. That was such a hilarious "event" even at the time. Ironforge completely empty, skeletons everywhere, the whole server fleeing for their lives to remote zones and the "carriers" of the plague (hunters and warlocks) trying to get to those safe zones to infect everyone else.
Oh yeah resummoning Huldoon at the AH and spreading the bubols to the whole of Ironforge was great, but the panther and raptor bosses were horribly RNG (for the time) and Hakkar was basically impossible without a Hunter. I really liked the bat, spider and voodoo bosses, but the others were really tiring as a healer. I much preferred AQ20 to ZG.
Ossirian the Unscarred is probably my second favorite encounter in the game, with C'Thun (once he was fixed) being my favorite. Heavy, heavy mechanics fights that don't punish bad gear are things I really enjoy.
Our guild never even attempted Ouro because it involved 3 more pulls of that post-Emps bullshit. The four mindflayer pack was the worst trash pack in any raid by at least a million billion miles.
Undertuned? It was intended for people who were just starting raiding so it was kinda perfect.
Round up a bunch of mobs, go to the boss, and drop Defile in the pile.
Then I discovered the concubines mind control. Poor decoy.
Ive been leveling a druid burr. Man oh man I hate half of these lower end dungeons.
Getting that LBRS where somebody doesnt know where to go and pulls half the instance because they fell down the ledge.
Blackrock in general is just bad. At least eventually every blackrock is the upper part of it and it's (mostly) a straight line.
Gnomeregan where people want to do the that boss at the start instead of just jumping straight down...
The first(???) wing of Dire maul where you have to go down that longass side path for one quest. The second wing where you have to double back a bunch...
Also escape from durnholde, where you spend 50% of the dungeon walking down roads waiting for thrall to catch up.
I really just want every dungeon to be Hellfire Ramparts or Shattered halls. Relatively linear, high mob density, and a shortcut back to the start for all the quest turn ins (And yes I know I can tele out and in. But then you get shit like... mana tombs(?) where there's a quest turn in halfway through the dungeon.
Its definitely the sort of dungeon id love delving in say... skyrim.
But when im just trying to blitz the place, grab my exp, and get the hell out, well... im never a fan of killing a boss, turning around, and seeing this because some death knight fell off a cliff and got lost.
Also, as far as instances for xp goes, BRD is by far the worst because you never know which one your queue sent you into, and it's fucking enormous and awful. I usually just did Swamp of Sorrows to get to 57 and got my ass to Outland.
Also I'm sure that DK is just as confused. "This isn't Hellfire Ramparts..."
I'm not going to lie, I have no idea what is happening in this screenshot, but it looks bad.
Dungeon mobs do not leash when aggroed and will chase a player until they die or exit the dungeon. Also when they pass by other mobs they can chain them into the swarm. The Death Knight fell down, found some mobs, and proceeded to bring a bunch of new friends to meet the party.
Oh, wait, I see the DK is actively looting in the middle of the fight, so lol at that idea.