maaaaaaaaaaaaaaan, the thread title's bugging me. It reminds me of EA Sports. What's the thought process behind it?
https://web.archive.org/web/20120609050841/http://oculusvr.com/Why the name “Oculus? Because it is the Latin word for “eye”, and someone used the word in a meeting several months ago. I thought it was a nifty word, and was better than the alternative, “StepN2theGAME”.
And there you have it.
Best,
PalmerTech
Posts
EDIT:
I added a thing from @TimFiji
VR survey for forum users, get registered!
See results here - https://docs.google.com/spreadsheets/d/1XdQaa1Uc_I7BlLcN5KXvbXlFdpGwx-WYkxu6oxrrg8g/edit?usp=sharing
The dog-walking support is especially impressive tbh.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
https://www.reddit.com/r/oculus/comments/4pa2k9/desk_scene_upgrade_check_your_camera_bounds_see/
https://www.youtube.com/watch?v=y3htTBxXzq8
https://www.wearvr.com/apps/desk-scene-check-your-camera-bounds
Definitely will give that a try later to see what useful information I can get out of it.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
What a goose.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Like, by all means, criticize exclusives for being anti-consumer if that's how you feel. But there is no possible basis for the statement that they are bad for the industry.
Stifling creativity and rapid innovation by forcing everyone to adhere to a common standard before we even know the limits of the technology is what is bad for the industry.
That's not the argument I'm making, that's never the argument I've made, and that's not the point. Haven't we already talked about this? The console industry is healthy and robust, but not to the benefit of console gamers. Nobody wants the console ecosystem on the PC... right?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
That's bad for VR, bad for PC gamers, and bad for gaming in general.
Put more inflammatory: if your hardware sucks so badly that you have to bribe developers into taking advantage of it, you have failed. Put that money into developing a better solution instead of flipping off the rest of the community.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
AMD comes out with their new 480 with stellar performance for $200, but whoops, it turns out NVidia made some deals with Bethesda and Take-Two Interactive, arbitrarily can't play any of their games on AMD cards.
But at least AMD got that exclusivity partnership with Unity, so you get to play a good chunk of indie games and lower budget releases that GTX owners don't get to experience.
And again, speaking as both a developer and a consumer: If timed exclusivity is the price of being able to either actually finish a game, or to have significantly more resources to finish it, then that is a good thing for the VR industry. It allows devs to make better games, which is better for consumers.
It's been said again and again, but some people seem dead set on ignoring it. These are *timed* exclusives. You know, kind of like Rise of the Tomb Raider coming out on PC a few months after its console release. They're not platform exclusives unless the devs make them that.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Nonsense. Having a common baseline doesn't stop nVidia and AMD from releasing competing graphics cards with different bells and whistles. Meet the core requirements, and add features you think customers will want. If the customers do indeed want those features, they'll vote with their wallets and purchase your products.
Walling off content to try and force customers to buy into your vision is anti-competitive and anti-consumer.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
You're acting like you have some god-given right to the content people produce. And yes, that is precisely the intention: using software as an incentive to make people buy hardware. That's just regular old free market capitalism, I don't know how people can get so upset about it and at the same time condemn any kind of market regulation when it actually concerns things that matter.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
There are, in fact, infinite exclusives.
I don't think any reasonable person has a problem with a temporary exclusive, especially in a situation where Oculus provides funding that means the game is made at all. Nevermind that Valve is apparently also offering to fund VR game development without asking for Vive exclusivity.
What we have a problem with, and I think it's a reasonable complaint, is that Oculus is preventing Vive owners from running Rift games, even if we buy them from the Oculus store. There's no hardware barrier to me running Rift games on my Vive, because currently the Vive can do everything the Rift can do. Just like there's no barrier to me running a "Designed for Radeon" PC game on my Nvidia graphics card. There's only an arbitrary software barrier because Oculus Home games check for the physical presence of a Rift. And they've made it so that bypassing that check also bypasses the check for ownership of the game, which is not something I'm comfortable with.
I'm never going to buy a Rift (just like when I've owned consoles in the past I never owned more than one), so that's money they'll never earn from me. But I might buy games from their store if they'd be so magnanimous as to allow me to run them on my Vive. That's money they would earn from me, if they weren't so pigheaded.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
We get it
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Play this while holding a hammer?
You know I suppose that could make for a decent video, so long as it outputs at a usable resolution. I absolutely can't stand spiders but don't know how weirded out I'd be by VR ones.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Having said that, I think it's going to be a much shorter line from Eve:Valkyrie to the first _huge_ VR game than it was from AirWarrior in 1988 to Ultima Online in 1997. Back then, gaming as a whole was pretty niche and development tools were practically like banging two rocks together.
I'm requesting it as a fellow reader of the thread. I'm not going to throw infraction or anything (on the previous proviso of No Console War Bullshit), but it's fucking exhausting and it feels like essentially anything VR related would be more fun to talk about.
http://www.roadtovr.com/5-minutes-of-blistering-raw-data-gameplay-steam-early-access-july-14th/
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Add videos of you rolling on the floor VRing.
Which has nothing to do with the length of the game, but it feels more like a series of similar set pieces with a perfunctory story than a quality game.
I also picked up Please, Don't Touch Anything from Oculus Home and I have to say that the VR edition is joyous.
I have only done the first hour or so but could agree that gameplay is light maybe a little lacking. But the atmosphere and story are strong enough that as a launch window title I still feel good about the purchase. Oddly it is the one game that gave my girlfriend twinges of motion sickness. Though only at certain angles.
Of the titles I purchased only The Climb has left me a little cold. I like the idea of it but the straining your neck mechanic is more of a pain than fun for me. Could just be a sensor adjustment would make it better. Will have to play with it some more.
The vast majority of my time is still just getting thrown into EVE. I am 100% in love with it and I haven't done anything but scout missions and team deathmatch so far. Planning on nabbing Chronos, Blazerush and probably House of the Dying Sun next.
I get this. But also there was a time when X-Wing and Wing Commander were the hottest games out. Then you look at what Star Citizen has done and you wonder if they could have a decent resurgence. Probably wouldn't have been the worst idea for Oculus to have it as a permanent pack in. Even my girlfriend was blown away by it as a tech piece even though she will never seriously play it.
I already have more games than I need, and more VR games than I have time to get through, so it's going to be a hellish time.
I mean, I played with it for a few sessions during Pax East, but... I want to try Super Hyper Cube. Or Eve Valkyrie.
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Just rhetorically. I know that from a consumer perspective it sucks when you want to play a PC game on your PC and can't, but I also know that this is a kind of necessary evil in the current market.
The VR game (and software) industry has a bit of a chicken and egg problem at the moment. There needs to be more investment in VR games/experiences/software, in order to attract more users to it and grow the market; but in order for investments to be viable, there need to be more users, i.e. a bigger market. From that perspective, Oculus (and to a lesser degree Valve*) are doing incredibly important work by pumping money into the VR industry.
[*] Valve's advance-on-royalties model doesn't really increase the viability of products in the market, it just shifts risk. With it, you can make an awesome game, but if it doesn't sell like hot cakes, your company might well run out of funding immediately after release, while you wait on royalties that might not start coming until months later. Oculus's free-money-for-timed-exclusivity is a much more attractive proposition, since there's a vested interest of both parties in the success of the product and platform. Oculus gains from promoting your game because it promotes their platform, and at the same time if Oculus's money makes your game awesomer, that's obviously better for you too. Plus, you earn royalties starting immediately.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.