Before I put anymore work into this (meaning, before I write up narrations...probably should have asked before I wrote all the scripting), I want to get an idea of interest level.
Thinking of running a mini of sorts, more in a simplified mechanics but player count-wise it can handle any number.
I've built a Fantasy Football type game for Phalla, where people pick a roster of players from a set player list (with individual stats) that then run an automated game to determine the ending/death order/points/etc... There are some small things I have right now to keep it Phalla (still a vote, still a mafia, still some special roles) but it's not the typical Phalla game of survival.
Would people actually be interested in playing this type of game?
Before I put anymore work into this (meaning, before I write up narrations...probably should have asked before I wrote all the scripting), I want to get an idea of interest level.
Thinking of running a mini of sorts, more in a simplified mechanics but player count-wise it can handle any number.
I've built a Fantasy Football type game for Phalla, where people pick a roster of players from a set player list (with individual stats) that then run an automated game to determine the ending/death order/points/etc... There are some small things I have right now to keep it Phalla (still a vote, still a mafia, still some special roles) but it's not the typical Phalla game of survival.
Would people actually be interested in playing this type of game?
I'm not telling you to not run it as a phalla, but if the vote mafia and special roles are taking away from the game rather than helping it, you can always run it as just a forum game.
I'm not telling you to not run it as a phalla, but if the vote mafia and special roles are taking away from the game rather than helping it, you can always run it as just a forum game.
That's a good point. I don't think they take away from the game directly, as they aren't removing people from the game, but rather impacting the roster players to possibly swing the end results of each day a little differently than they would have normally.
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BrodyThe WatchThe First ShoreRegistered Userregular
Can you be more specific? I can think of at least three games involving time travel that were hard to follow.
With 10 people each, run simultaneously?
The Chronicles Of Phallomanci
Each player is a parallel version of a player in one of the other games. Some players might be parallel versions of themselves. Your powers weaken when your parallel selves die.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Who did the completely insane and almost impossible to follow time travel game?
Probably me
Are you thinking about the one where people had to put in orders for every future day and then the game itself jumped to different days of the phalla which also corresponded to a history of world war 3 (that also changed based on the game) and if the game jumped to a previous day where you are alive then you are alive again and vice versa?
Who did the completely insane and almost impossible to follow time travel game?
Probably me
Are you thinking about the one where people had to put in orders for every future day and then the game itself jumped to different days of the phalla which also corresponded to a history of world war 3 (that also changed based on the game) and if the game jumped to a previous day where you are alive then you are alive again and vice versa?
How do you know if the game ever ended?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Who did the completely insane and almost impossible to follow time travel game?
Probably me
Are you thinking about the one where people had to put in orders for every future day and then the game itself jumped to different days of the phalla which also corresponded to a history of world war 3 (that also changed based on the game) and if the game jumped to a previous day where you are alive then you are alive again and vice versa?
How do you know if the game ever ended?
Permanent death (vigs, vote, etc) essentially "locked you out of the timestream", meaning that all your past and future decisions (vote, orders) were locked in place/unchangeable and you could no longer participate in the thread. So the game ended when either all the mafia were dead temporarily or they were all locked out of the timestream. Mafia won if they outnumbered the village (either temporarily or in the timestream)
Who did the completely insane and almost impossible to follow time travel game?
Probably me
Are you thinking about the one where people had to put in orders for every future day and then the game itself jumped to different days of the phalla which also corresponded to a history of world war 3 (that also changed based on the game) and if the game jumped to a previous day where you are alive then you are alive again and vice versa?
How do you know if the game ever ended?
Permanent death (vigs, vote, etc) essentially "locked you out of the timestream", meaning that all your past and future decisions (vote, orders) were locked in place/unchangeable and you could no longer participate in the thread. So the game ended when either all the mafia were dead temporarily or they were all locked out of the timestream. Mafia won if they outnumbered the village (either temporarily or in the timestream)
I have been considering running a game for awhile where the roles are indeterminate, chosen from (say) a thousand hypothetical distributions of roles, and only when someone is voted off do we learn what their role is, and that eliminates every variation of the game that doesn't have that person in that role. The game continues as normal, with results (except the vote) given in percentages until the remaining variations determine whether (say) someone is dead, or someone turns out to be the seer.
I saw a description of this idea somewhere, and it's stuck with me--maybe it's called quantum werewolf? My worry is that I'd be the only one who enjoyed it; pretty sure the strategy would be...complicated.
Generalísimo de Fuerzas Armadas de la República Argentina
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BrodyThe WatchThe First ShoreRegistered Userregular
I have been considering running a game for awhile where the roles are indeterminate, chosen from (say) a thousand hypothetical distributions of roles, and only when someone is voted off do we learn what their role is, and that eliminates every variation of the game that doesn't have that person in that role. The game continues as normal, with results (except the vote) given in percentages until the remaining variations determine whether (say) someone is dead, or someone turns out to be the seer.
I saw a description of this idea somewhere, and it's stuck with me--maybe it's called quantum werewolf? My worry is that I'd be the only one who enjoyed it; pretty sure the strategy would be...complicated.
The idea of ridiculous rules sets excites me...
That came out awkwardly, but I'll let it sit as it is.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I have been considering running a game for awhile where the roles are indeterminate, chosen from (say) a thousand hypothetical distributions of roles, and only when someone is voted off do we learn what their role is, and that eliminates every variation of the game that doesn't have that person in that role. The game continues as normal, with results (except the vote) given in percentages until the remaining variations determine whether (say) someone is dead, or someone turns out to be the seer.
I saw a description of this idea somewhere, and it's stuck with me--maybe it's called quantum werewolf? My worry is that I'd be the only one who enjoyed it; pretty sure the strategy would be...complicated.
So what...
When someone is voted off and they turn out to be the vig through a die roll, all their pending orders kill off the remaining players?
I have been considering running a game for awhile where the roles are indeterminate, chosen from (say) a thousand hypothetical distributions of roles, and only when someone is voted off do we learn what their role is, and that eliminates every variation of the game that doesn't have that person in that role. The game continues as normal, with results (except the vote) given in percentages until the remaining variations determine whether (say) someone is dead, or someone turns out to be the seer.
I saw a description of this idea somewhere, and it's stuck with me--maybe it's called quantum werewolf? My worry is that I'd be the only one who enjoyed it; pretty sure the strategy would be...complicated.
So what...
When someone is voted off and they turn out to be the vig through a die roll, all their pending orders kill off the remaining players?
And who decides the mafia kill?
Everyone who might be the vig sends in a kill order every night. when someone turns out to be the vig, all the people they vigged die.
When you give orders at night, you don't know whether you're shooting them, scrying them, or guarding them? That sounds...interesting
Well, the way I was intending to run it would probably start off very simple, maybe not even with a vig. But if there were vigs and seers, you'd send in separate orders for seering and vigging, and they would only matter if you turned out to be the seer or the vig.
Generalísimo de Fuerzas Armadas de la República Argentina
I have been considering running a game for awhile where the roles are indeterminate, chosen from (say) a thousand hypothetical distributions of roles, and only when someone is voted off do we learn what their role is, and that eliminates every variation of the game that doesn't have that person in that role. The game continues as normal, with results (except the vote) given in percentages until the remaining variations determine whether (say) someone is dead, or someone turns out to be the seer.
I saw a description of this idea somewhere, and it's stuck with me--maybe it's called quantum werewolf? My worry is that I'd be the only one who enjoyed it; pretty sure the strategy would be...complicated.
So what...
When someone is voted off and they turn out to be the vig through a die roll, all their pending orders kill off the remaining players?
And who decides the mafia kill?
Everyone who might be the vig sends in a kill order every night. when someone turns out to be the vig, all the people they vigged die.
When you give orders at night, you don't know whether you're shooting them, scrying them, or guarding them? That sounds...interesting
Well, the way I was intending to run it would probably start off very simple, maybe not even with a vig. But if there were vigs and seers, you'd send in separate orders for seering and vigging, and they would only matter if you turned out to be the seer or the vig.
Not a criticism, an exploration of this concept:
Consider the following scenario:
WACriminal, Brody, and ObiFett are playing (amidst an arbitrarily large group of players).
WACriminal sends in a vig order on Day 1 targeting ObiFett because HE NEEDS TO DIE SOMETIME, HE CAN'T KEEP GETTING AWAY WITH IT.
On Day 2, WACriminal is voted out and the probability waveform collapses, determining him to be the vig. ObiFett dies.
However. On Day 1, Brody sent in a guard order protecting ObiFett. On Day 3, after Obi is already dead and his alignment/role revealed, Brody is voted out and the probability waveform collapses, determining him to be the guard.
In this instance, is Obi resurrected? Because god knows we need more of that happening.
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BrodyThe WatchThe First ShoreRegistered Userregular
This sounds almost as good as Burnage running three games simultaneously.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Posts
well, that's what I was thinking
Democrats Abroad! || Vote From Abroad
Technically a main and two minis are allowed by the rules. Just the player base that is lacking heart
3DS Friend Code: 3110-5393-4113
Steam profile
Thinking of running a mini of sorts, more in a simplified mechanics but player count-wise it can handle any number.
I've built a Fantasy Football type game for Phalla, where people pick a roster of players from a set player list (with individual stats) that then run an automated game to determine the ending/death order/points/etc... There are some small things I have right now to keep it Phalla (still a vote, still a mafia, still some special roles) but it's not the typical Phalla game of survival.
Would people actually be interested in playing this type of game?
Island Name: Felinefine
Switch Friend Code: SW-1406-1275-7906
I'm not telling you to not run it as a phalla, but if the vote mafia and special roles are taking away from the game rather than helping it, you can always run it as just a forum game.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Now, does that really sound like the kind of thing that I'd do?
That's a good point. I don't think they take away from the game directly, as they aren't removing people from the game, but rather impacting the roster players to possibly swing the end results of each day a little differently than they would have normally.
You're right, it does sound a little boring for you.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Do you mean it needs 10 players
...or, as you actually said, 10 people to run?
With 10 people each, run simultaneously?
The Chronicles Of Phallomanci
Each player is a parallel version of a player in one of the other games. Some players might be parallel versions of themselves. Your powers weaken when your parallel selves die.
Probably me
Are you thinking about the one where people had to put in orders for every future day and then the game itself jumped to different days of the phalla which also corresponded to a history of world war 3 (that also changed based on the game) and if the game jumped to a previous day where you are alive then you are alive again and vice versa?
How do you know if the game ever ended?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Permanent death (vigs, vote, etc) essentially "locked you out of the timestream", meaning that all your past and future decisions (vote, orders) were locked in place/unchangeable and you could no longer participate in the thread. So the game ended when either all the mafia were dead temporarily or they were all locked out of the timestream. Mafia won if they outnumbered the village (either temporarily or in the timestream)
Yes, very confusing.
http://forums.penny-arcade.com/discussion/178678/phalla-time-wars-jump-10-america-loses-the-war-mafia-victory/p1
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Oh god this halls would have to be part of its own Oglala.
It's Pallas all the way down!
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
That sounds like it would be a major pain in the ass, unless it's your job.
Sometimes I wish I could remember past games...
3DS Friend Code: 3110-5393-4113
Steam profile
I saw a description of this idea somewhere, and it's stuck with me--maybe it's called quantum werewolf? My worry is that I'd be the only one who enjoyed it; pretty sure the strategy would be...complicated.
The idea of ridiculous rules sets excites me...
That came out awkwardly, but I'll let it sit as it is.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
So what...
When someone is voted off and they turn out to be the vig through a die roll, all their pending orders kill off the remaining players?
And who decides the mafia kill?
Everyone who might be the vig sends in a kill order every night. when someone turns out to be the vig, all the people they vigged die.
Well, the way I was intending to run it would probably start off very simple, maybe not even with a vig. But if there were vigs and seers, you'd send in separate orders for seering and vigging, and they would only matter if you turned out to be the seer or the vig.
Not a criticism, an exploration of this concept:
Consider the following scenario:
WACriminal, Brody, and ObiFett are playing (amidst an arbitrarily large group of players).
WACriminal sends in a vig order on Day 1 targeting ObiFett because HE NEEDS TO DIE SOMETIME, HE CAN'T KEEP GETTING AWAY WITH IT.
On Day 2, WACriminal is voted out and the probability waveform collapses, determining him to be the vig. ObiFett dies.
However. On Day 1, Brody sent in a guard order protecting ObiFett. On Day 3, after Obi is already dead and his alignment/role revealed, Brody is voted out and the probability waveform collapses, determining him to be the guard.
In this instance, is Obi resurrected? Because god knows we need more of that happening.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain