Yeah that's pretty good. About $8-9 off sticker and ~$4 cheaper than CSI
crimsoncoyote on
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
So, I keep thinking about this game. I have a few questions:
Is it okay to proxy cards? If not, is there a cheaper way to get specific ones besides buying the sets they come in?
I was looking at this thread on reddit, and intrigued by the idea of a Vader/Juno/Maarek 3x TIE Advanced list. I'd like input on which of this guy's suggestions for each (if any) you'd take to build a 100 pt. team (and how would you use the last couple points?). Or if it's a terrible idea altogether, let me know.
So, I keep thinking about this game. I have a few questions:
Is it okay to proxy cards? If not, is there a cheaper way to get specific ones besides buying the sets they come in?
You can find the cards on eBay. Resellers buy the ships, strip the upgrade cards and list them separately.
Of course, doing that means you have fewer tiny Star Wars ships, so I can't really recommend it. But, you do you.
Also, watch that shipping and handling cost before you put money on the table. Not sure how these guys justify $3.60 to ship a piece of paper...
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webguy20I spend too much time on the InternetRegistered Userregular
So, I keep thinking about this game. I have a few questions:
Is it okay to proxy cards? If not, is there a cheaper way to get specific ones besides buying the sets they come in?
You can find the cards on eBay. Resellers buy the ships, strip the upgrade cards and list them separately.
Of course, doing that means you have fewer tiny Star Wars ships, so I can't really recommend it. But, you do you.
Also, watch that shipping and handling cost before you put money on the table. Not sure how these guys justify $3.60 to ship a piece of paper...
Unless you're putting it in an envelope and mailing it from your house, then that is just how much it costs to ship something. Regardless of if its a piece of paper or a 20lb package, you still gotta pay for processing and delivery. There are minimum costs for that type of thing. Honestly for something small, anything under $5 is pretty good for shipping.
Now if it showed up in a stamped envelope, well then yea they were price gouging a bit. I would still charge at least $2 for that though.
So, I keep thinking about this game. I have a few questions:
Is it okay to proxy cards? If not, is there a cheaper way to get specific ones besides buying the sets they come in?
You can find the cards on eBay. Resellers buy the ships, strip the upgrade cards and list them separately.
Of course, doing that means you have fewer tiny Star Wars ships, so I can't really recommend it. But, you do you.
Also, watch that shipping and handling cost before you put money on the table. Not sure how these guys justify $3.60 to ship a piece of paper...
Unless you're putting it in an envelope and mailing it from your house, then that is just how much it costs to ship something. Regardless of if its a piece of paper or a 20lb package, you still gotta pay for processing and delivery. There are minimum costs for that type of thing. Honestly for something small, anything under $5 is pretty good for shipping.
Now if it showed up in a stamped envelope, well then yea they were price gouging a bit. I would still charge at least $2 for that though.
If it was just a card or 10, I'd be hard pressed to come up with a reason not to just toss it in an envelope and mail it that way.
But then, I don't really ebay very much, so maybe it's a common thing.
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webguy20I spend too much time on the InternetRegistered Userregular
So, I keep thinking about this game. I have a few questions:
Is it okay to proxy cards? If not, is there a cheaper way to get specific ones besides buying the sets they come in?
You can find the cards on eBay. Resellers buy the ships, strip the upgrade cards and list them separately.
Of course, doing that means you have fewer tiny Star Wars ships, so I can't really recommend it. But, you do you.
Also, watch that shipping and handling cost before you put money on the table. Not sure how these guys justify $3.60 to ship a piece of paper...
Unless you're putting it in an envelope and mailing it from your house, then that is just how much it costs to ship something. Regardless of if its a piece of paper or a 20lb package, you still gotta pay for processing and delivery. There are minimum costs for that type of thing. Honestly for something small, anything under $5 is pretty good for shipping.
Now if it showed up in a stamped envelope, well then yea they were price gouging a bit. I would still charge at least $2 for that though.
If it was just a card or 10, I'd be hard pressed to come up with a reason not to just toss it in an envelope and mail it that way.
But then, I don't really ebay very much, so maybe it's a common thing.
Yea I agree, the biggest problem with an envelope is that once it is in the mailbox it is a ghost in the system until it arrives. You could take someones money, say you mailed it and they lost it and oh well!
So, I keep thinking about this game. I have a few questions:
Is it okay to proxy cards? If not, is there a cheaper way to get specific ones besides buying the sets they come in?
You can find the cards on eBay. Resellers buy the ships, strip the upgrade cards and list them separately.
Of course, doing that means you have fewer tiny Star Wars ships, so I can't really recommend it. But, you do you.
Also, watch that shipping and handling cost before you put money on the table. Not sure how these guys justify $3.60 to ship a piece of paper...
Unless you're putting it in an envelope and mailing it from your house, then that is just how much it costs to ship something. Regardless of if its a piece of paper or a 20lb package, you still gotta pay for processing and delivery. There are minimum costs for that type of thing. Honestly for something small, anything under $5 is pretty good for shipping.
Now if it showed up in a stamped envelope, well then yea they were price gouging a bit. I would still charge at least $2 for that though.
If it was just a card or 10, I'd be hard pressed to come up with a reason not to just toss it in an envelope and mail it that way.
But then, I don't really ebay very much, so maybe it's a common thing.
Yea I agree, the biggest problem with an envelope is that once it is in the mailbox it is a ghost in the system until it arrives. You could take someones money, say you mailed it and they lost it and oh well!
Certified mail is $3.35. Add the price of a hard sleeve to protect it in transit...
It looks like you can get a tracking number for free though at a post office, so maybe it's not that.
Picked up Imp Aces and a Phantom after trading in a bunch of unused magic rares.
Thank god for EDH. My old shit rares finally have value.
Who did you use for trade in? Local shop or online?
Local shop. I probably got fleeced but these are cards leftover after two cash sales to StarCity, so I didn't mind not having to do all the leg/sorting work.
So Vassal now has squad spawning from a builder and auto-bump resolution. That's pretty impressive.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
Welp, there goes a LOT of competitive lists.
Manaroo has basically become Colonel Jendon's equivalent.
TIE/x7 upgrade makes sense.
Palpatine's preferences are now shifting toward ships with lots of dice to roll, since fewer dice means more chances of his ability not firing off successfully. For a card that's worth two crew cards, you kind of want Palp's ability to be powerful, but this makes him more of a 4-5 point, single crew card than anything.
Zuckuss... Zuckuss, Zuckuss, Zuckuss. Now that's a significant nerf. Basically, don't use this on ships that are going to stress themselves beforehand.
There's a lot of changes and clarifications in the new FAQ.
Ships that were touching a ship at the beginning of the round and then execute a 0 maneuver are considered to still be touching, for example.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited March 2017
That's a huge clarification and well needed. Especially with U-Wings.
And Palpatine is still worth hos points easily. He was undercosted if nothing else. I have run multiple in store tournaments and seen Palpatine jammed into every list possible. If he can be put somewhere he usually is.
I think zuckuss and manaroo are both going to all-but disappear
palpatine and x7 are still going to get significant play
e: also I just realized this makes palpatine better on attack than defense
because you can always call a crit and expect to roll at least one die that doesn't have one
It's still a lot weaker since turning a hit into a crit will often not be all that valuable, and now you've used up Palp.
But this is also a much more balanced, but still very powerful use of the ability.
Palpatine was stupidly useful before and worth far more than its 8 points/2 crew suggested. Now it feels like a superpowered c3p0, who has always been useful on ships with low agility at 3 points. If you're rolling sufficient dice, Palatine's ability is more likely to pay off usefully with the more you're rolling. The less dice, the less overall impact and use it might have. Given that Palpatine has always been used for defense stacking on high agility interceptors, this fits his purpose well. It's just you now have to decide ahead of time, instead of when the situation is absolutely 100% more optimal.
This reduces Papatine as the automatic choice in many Imperial Aces lists. Maybe we'll see some creativity with Hux or similar now.
Making something not the automatic choice is good.
Yeah I think this FAQ just makes there be choices where before there weren't really any. 2-3 of those cards were just auto-include in their respective lists.
I just realized that the TIE/x7 change potentially makes PTL better on Defenders (especially Ryad).
3/4/5 speed green->Evade action from title->PTL->action->Check Pilot Stress (green=remove)->perform action
I... what.
That's ABSURD. They can't have thought of that.
Edit: Though to be fair, it's not like Ryad didn't already basically do that anyways.
Overall I'm fine with these changes. I also don't play Scum and haven't shelled out for the Raider so... the minor x7 nerf is all that affects me.
Adaptives actually got an interesting hair-splitting - you can ram someone with them and still take an action, only obstacles result in negative effects.
They wouldn't be the first ship able to do it. Poe + BB8 can pull it off as well. In fact any rebel ship with an Astromech slot and an EPT can do it by adding BB-8.
Chrysis on
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Yeah, there's a couple of 3-action combos that can do it regularly. Ryad+TIE mkII is probably the most unpredictable though, until you start adding other ships (ex: Kanan crew)
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I can't wait for the next in store tournament I'm going to be running in April. I've decided to experiment a bit and see what happens when we let someone use the rule from Imperial Assault that lets you field a Scum and Villany ship in a rebel/imperial list (and vice versa, scum players can field one rebel or imperial ship in their list). I'm really hoping for some interesting and creative builds from this.
TurksonNear the mountains of ColoradoRegistered Userregular
I'm surprised at how harsh the nerf to Manaroo is. Probably to shut down any lists that don't care about stress, or how many stress tokens they can stack.
And thank God Zukuss got nerfed. I think I might hate that card more than Emperor Palpatine. At least Palp only modified his own teams dice. I hated how for 1 point Scum could double the chances on you rolling poorly on green dice.
oh h*ck
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2017
The Manaroo nerf feels like FFG going, we don't want to see any Manaroo for the foreseeable future. I wouldn't be surprised if they quietly changed it to be range 1-2 in a future errata.
I can't wait for the next in store tournament I'm going to be running in April. I've decided to experiment a bit and see what happens when we let someone use the rule from Imperial Assault that lets you field a Scum and Villany ship in a rebel/imperial list (and vice versa, scum players can field one rebel or imperial ship in their list). I'm really hoping for some interesting and creative builds from this.
Careful with this. There are some pretty ridiculous combos you can do (though not TOO many actually; the ones that stick out just tend to really stick out).
I know because we played a month of league where everyone had to take a scum pilot (max 40pts).
Serissu+Biggs w/R2-D2 is VERY strong. Someone ran this for 2 months straight (the previous month required at least 1 ship of each faction) and I don't think he lost once.
I flew a Crack Swarm with Howlrunner+Serissu in the last of the week where I didn't lose a single ship.
Side note: SO glad to be back to regular-ass x-wing for this month.
Posts
Darth Vader
Juno Eclipse
Maarek Stele
...So what do you think?
check yo mailboxes for rebel scum
found an A-Wing in mine
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
You can find the cards on eBay. Resellers buy the ships, strip the upgrade cards and list them separately.
Of course, doing that means you have fewer tiny Star Wars ships, so I can't really recommend it. But, you do you.
Also, watch that shipping and handling cost before you put money on the table. Not sure how these guys justify $3.60 to ship a piece of paper...
Unless you're putting it in an envelope and mailing it from your house, then that is just how much it costs to ship something. Regardless of if its a piece of paper or a 20lb package, you still gotta pay for processing and delivery. There are minimum costs for that type of thing. Honestly for something small, anything under $5 is pretty good for shipping.
Now if it showed up in a stamped envelope, well then yea they were price gouging a bit. I would still charge at least $2 for that though.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Yup. Got mine, whipped out a gearbox and microhanger for it in about 10 minutes or so, and got its cards added to my library.
I also went ahead and redid my card library, de-sleeving it and setting it up so I can see the pilots all on the same page.
If it was just a card or 10, I'd be hard pressed to come up with a reason not to just toss it in an envelope and mail it that way.
But then, I don't really ebay very much, so maybe it's a common thing.
Yea I agree, the biggest problem with an envelope is that once it is in the mailbox it is a ghost in the system until it arrives. You could take someones money, say you mailed it and they lost it and oh well!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Certified mail is $3.35. Add the price of a hard sleeve to protect it in transit...
It looks like you can get a tracking number for free though at a post office, so maybe it's not that.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
today I found another A-Wing at my front doorstep, this time with a B-Wing friend
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Are not the empire doing enough sweeps of the sector to help bring order to the sector?
Thank god for EDH. My old shit rares finally have value.
Steam ID: Obos Vent: Obos
Who did you use for trade in? Local shop or online?
Clearly these are Rebel recon missions.
Ianator, be sure to secure any confidential documents or super weapon plans. These Rebels can be sneaky.
Local shop. I probably got fleeced but these are cards leftover after two cash sales to StarCity, so I didn't mind not having to do all the leg/sorting work.
Steam ID: Obos Vent: Obos
Well, the auto-bump is nice, but which squad builder does it utilize for squad creation? I mainly use this one.
https://www.fantasyflightgames.com/en/news/2017/3/6/bringing-balance-to-the-force/
manaroo, palpatine, zuckuss, and tie/x7 all receiving nerfs of varying degree of impact
I would expect that Dengaroo is going to disappear from tournaments entirely, to be honest
Manaroo has basically become Colonel Jendon's equivalent.
TIE/x7 upgrade makes sense.
Palpatine's preferences are now shifting toward ships with lots of dice to roll, since fewer dice means more chances of his ability not firing off successfully. For a card that's worth two crew cards, you kind of want Palp's ability to be powerful, but this makes him more of a 4-5 point, single crew card than anything.
Zuckuss... Zuckuss, Zuckuss, Zuckuss. Now that's a significant nerf. Basically, don't use this on ships that are going to stress themselves beforehand.
I think dengaroo is pretty toxic to the meta personally. Glad it got hit.
Ships that were touching a ship at the beginning of the round and then execute a 0 maneuver are considered to still be touching, for example.
And Palpatine is still worth hos points easily. He was undercosted if nothing else. I have run multiple in store tournaments and seen Palpatine jammed into every list possible. If he can be put somewhere he usually is.
palpatine and x7 are still going to get significant play
e: also I just realized this makes palpatine better on attack than defense
because you can always call a crit and expect to roll at least one die that doesn't have one
It's still a lot weaker since turning a hit into a crit will often not be all that valuable, and now you've used up Palp.
But this is also a much more balanced, but still very powerful use of the ability.
Palpatine was stupidly useful before and worth far more than its 8 points/2 crew suggested. Now it feels like a superpowered c3p0, who has always been useful on ships with low agility at 3 points. If you're rolling sufficient dice, Palatine's ability is more likely to pay off usefully with the more you're rolling. The less dice, the less overall impact and use it might have. Given that Palpatine has always been used for defense stacking on high agility interceptors, this fits his purpose well. It's just you now have to decide ahead of time, instead of when the situation is absolutely 100% more optimal.
This reduces Papatine as the automatic choice in many Imperial Aces lists. Maybe we'll see some creativity with Hux or similar now.
Making something not the automatic choice is good.
3/4/5 speed green->Evade action from title->PTL->action->Check Pilot Stress (green=remove)->perform action
I... what.
That's ABSURD. They can't have thought of that.
Edit: Though to be fair, it's not like Ryad didn't already basically do that anyways.
Overall I'm fine with these changes. I also don't play Scum and haven't shelled out for the Raider so... the minor x7 nerf is all that affects me.
Adaptives actually got an interesting hair-splitting - you can ram someone with them and still take an action, only obstacles result in negative effects.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
And thank God Zukuss got nerfed. I think I might hate that card more than Emperor Palpatine. At least Palp only modified his own teams dice. I hated how for 1 point Scum could double the chances on you rolling poorly on green dice.
Careful with this. There are some pretty ridiculous combos you can do (though not TOO many actually; the ones that stick out just tend to really stick out).
I know because we played a month of league where everyone had to take a scum pilot (max 40pts).
Serissu+Biggs w/R2-D2 is VERY strong. Someone ran this for 2 months straight (the previous month required at least 1 ship of each faction) and I don't think he lost once.
I flew a Crack Swarm with Howlrunner+Serissu in the last of the week where I didn't lose a single ship.
Side note: SO glad to be back to regular-ass x-wing for this month.