You can boost your yields by grouping on using your leves, but yeah otherwise it's a long process. I spent 50 leves trying to get vilekin then just decided to use the rest to help level miner for scrips.
Poetics if you're going to cap. Otherwise better off doing the beast tribe dailies for the unidentifiable items. Poetics are in heavy demand for the next big stage unless you have other means to generate a lot of crystal sands.
On the 3rd Anima weapon quest, this is where I should spend the poetics I would probably never use right?
Start running crystal tower now, by the way.
You'll get a weekly quest after you complete all three. The reward is an item you need for the 4th step, and you can save yourself time by saving them up now.
Poetics if you're going to cap. Otherwise better off doing the beast tribe dailies for the unidentifiable items. Poetics are in heavy demand for the next big stage unless you have other means to generate a lot of crystal sands.
I'm about 500 or so from maxing out poetics, but I've got plenty of trials and such for extra bonuses
that's what I'll be planning do for a bit anyway
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2017
Got seven out of ten runes down.
I can start to see the light at the end of the tunnel. Its warm. Inviting. Tranquil.
Just remember, the Anima gets off on suffering so allowing a tank to die or pushing a lalafell into the fire is perfectly alright. Encouraged even since I tend to notice Sturdy bonuses when either or both happen.
Just remember, the Anima gets off on suffering so allowing a tank to die or pushing a lalafell into the fire is perfectly alright. Encouraged even since I tend to notice Sturdy bonuses when either or both happen.
Lalafell sacrifices? That sounds like a waste of good food.
Is Diadem DF friendly? The idea of jumping in as a tank with no clue what to do is kind of terrifying.
Yeah. It's just fate grinding, so don't be intimidated. The huge boss monsters that spawn are so swarmed with other players that there's nothing to that either.
Haven't seen an emergency mission, or whatever it's called yet.
When you do nothing but MSQ it becomes apparent that 95% of it is fetch quests and long sequences of exposition. At this point I'm just shelling out thousands on constantly teleporting between cities to talk to one person then teleport back again. I'm just trying to unlock the last two dungeons and get to HW.
ugh
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
When you do nothing but MSQ it becomes apparent that 95% of it is fetch quests and long sequences of exposition. At this point I'm just shelling out thousands on constantly teleporting between cities to talk to one person then teleport back again. I'm just trying to unlock the last two dungeons and get to HW.
I wish I had a heat map of my last two hours playing.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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I ZimbraWorst song, played on ugliest guitarRegistered Userregular
I wish I had a heat map of my last two hours playing.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
My fiancee likes to call FFXIV "Errands: The Game"
I wish I had a heat map of my last two hours playing.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
My fiancee likes to call FFXIV "Errands: The Game"
I wish I had a heat map of my last two hours playing.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
Here's some therapy advice: as soon as you get to Ishgard, level DRK. Trust me.
I wish I had a heat map of my last two hours playing.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
Here's some therapy advice: as soon as you get to Ishgard, level DRK. Trust me.
My PLD kinda stalled at 40. Haven't tried DRK for real yet.
I wish I had a heat map of my last two hours playing.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
Here's some therapy advice: as soon as you get to Ishgard, level DRK. Trust me.
My PLD kinda stalled at 40. Haven't tried DRK for real yet.
We're so close to reaching Ishgard! So excited to pick up our new classes, finally!
... Like 3 months before even more classes come out >.<
So... How are Astrologians compared with Scholar or White Mage? Because I still greatly prefer Scholar, even if I don't have quite as many powerful spells...
We're so close to reaching Ishgard! So excited to pick up our new classes, finally!
... Like 3 months before even more classes come out >.<
So... How are Astrologians compared with Scholar or White Mage? Because I still greatly prefer Scholar, even if I don't have quite as many powerful spells...
I'm level 51(I think) with my AST, and I still feel overwhelmed at times. I haven't figured out how to get into a groove where I can heal, DPS, and use my cards without panicking when I see an HP bar dropping. Not that that's a fault of the job, mind. I probably just need a ton more practice and advice/tips. But, I do like it, and when I do get into a comfortable rotation I really enjoy it.
SCH for me didn't really click, but I haven't tried it as much. Can't say about WHM, either, I've never used mine.
ASTs..... are healers.... there's really not that much to say about it....
You're better off taking a look and seeing how their toolkit differs from the other two healers.
ASTs have two basic heals which have no barrier component. 400 potency and 650, the same as WHMs
Their 400 potency heal has a proc, similar to WHMs and unlike SCHs. The proc turns the next 650 potency heal a guaranteed crit, effectively turning it into a guaranteed ~975 potency heal
They have a 300 potency AoE heal with no barrier effect, which means it can be used to top off health bars similar to Medica, and unlike Succor which cannot be spammed due to the barrier accounting for half its potency.
The instant heal is a 45s CD and has a value of 400-800 potency, depending on the target's health percentage. Lower = more potency. WHMs have a 700 potency on a 60s CD and SCHs have 600 potency that uses their Aetherflow mechanic
They have 2 primary throughput CDs
Synastry is a targeted buff on a 90s CD that heals the target for 40% of the value of any single target directed heal you cast during the buff duration in addition to increasing the healing potency of your healing spells by 20%.
The secondary CD is Lightspeed, a 150s CD that reduces cast time of all spells by 2.5s, reduces their MP cost by 25% and reduces the potency of offensive spells by 25%. This buff does not affect the GCD timer, however, it does allow for the VERY useful benefit of being able to spam Helios WHILE MOVING. Never Ever underestimate the utility of being able to spam AoE heals while moving.
In terms of mitigation CDs, ASTs have two:
Disable, which is a 60s CD that reduces all damage done by the target by 10% for 6s. There is no analogue to this ability. Traited Virus comes close, but that doesn't affect Darkness typed damage which Disable does.
Collective Unconscious is a 2min CD, 10% damage reduction buff to anyone affected by its channelled effect. Similar to Sacred Soil, but required the AST to channel the ability and hence can fall foul of the server tick system.
For HoT healing, ASTs have one by default which is appended to their Collective Unconscious ability which has a potency of 150 and lasts for 15s from the last application of the buff. This gives it a maximum duration of 33s or a total potency of 1650 potency if fully channelled.
Diurnal Sect gives the AST two more HoTs:
Aspected Benefic - 190 initial potency with a 140 potency HoT for 18s. Instant cast. This is similar to Regen which is 150 potency for 21s with no initial potency.
Aspected Helios - 200 potency AoE heal with a 40 potency HoT for 30s. Similar to Medica II which is also 200 potency initial but 50 potency for 30s.
Nocturne Sect gives two barrier heals in place of the HoT heals.
Aspected Benefic - 250 potency with a 425 potency barrier/shield. Instant cast. Contrasted to the SCH's Adloquium which is 300 potency heal + barrier effect with a double valued barrier on crit. Yes, Noct Aspected Benefic has 675 potency which gives it a higher base total potency than Benefic II and is instant cast. No it isn't overpowered.
Aspected Helios - 150 potency AoE heal with a 225 potency barrier. Contrasted with a SCH who has Succor, 150 potency heal and barrier.
Key thing to note: Nocturne Sect grants a +10% bonus to all healing potencies. This means that the barriers on Aspected Benefic and Helios are actually ~468 and ~248 respectively. Synastry and Aspected Helios will grant a 297 potency shield, which is the virtually the same strength as a non-crit deployed Adloquium. The barrier heals on a Noct AST are extremely powerful if you know how to use them.
tldr;
ASTs have the same raw healing toolkit as a WHM. It gives up Cure III, Benediction, a faster reuse timer on its primary throughput cooldown, Asylum and Eye for an Eye in exchange for a unique mitigation debuff, virtually the same raw HoT performance or a superior shielding performance than a SCH and the best MP regeneration of all the healers.
Offensively, the AST has the best 2 GCD damage potential of all the healers and has superior AoE DPS to the SCH
Cards are a whole different beast however it's very easy for a novice AST to perform poorly because they're too busy trying to deal with their cards. At the very least, when a healer is forced to focus on healing 100% of the time, an AST will still be able to provide a greater DPS benefit to the group than any other healer due to the cards and can capitalise best on any short period of time where they don't need to heal.
Posts
chair to Creation and then suplex the Void.
Start running crystal tower now, by the way.
You'll get a weekly quest after you complete all three. The reward is an item you need for the 4th step, and you can save yourself time by saving them up now.
I'm about 500 or so from maxing out poetics, but I've got plenty of trials and such for extra bonuses
that's what I'll be planning do for a bit anyway
I can start to see the light at the end of the tunnel. Its warm. Inviting. Tranquil.
Yeah. It's just fate grinding, so don't be intimidated. The huge boss monsters that spawn are so swarmed with other players that there's nothing to that either.
Haven't seen an emergency mission, or whatever it's called yet.
I'm digging the dungeons so far.
It's good to axe questions.
The UI is pretty, and functional but it doesn't do a great job on the UX end.
Are you on KBAM or controller?
Having >2 bars with buttons I use reasonably often on is less than ideal, mostly.
Job specific ui's has me intrigued.
When you do nothing but MSQ it becomes apparent that 95% of it is fetch quests and long sequences of exposition. At this point I'm just shelling out thousands on constantly teleporting between cities to talk to one person then teleport back again. I'm just trying to unlock the last two dungeons and get to HW.
ugh
Heavensward is worth it.
It is nothing but me running between revenants toll, camp dragonhead, whitebrim front, Gridania, Ul'dah and Limsa Lominsa being everyone's errand bitch.
My fiancee likes to call FFXIV "Errands: The Game"
I mean, that's basically how 90% of RPGs work :P
3DS Friend Code: 3110-5393-4113
Steam profile
Here's some therapy advice: as soon as you get to Ishgard, level DRK. Trust me.
My PLD kinda stalled at 40. Haven't tried DRK for real yet.
You should. The DRK 30-50 story is...cathartic.
Nobody would even be done with the MSQ yet.
Oh fuck no.
Imagine paying three leve allowances every teleport, for those who don't know how it worked.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
ponders
... Like 3 months before even more classes come out >.<
So... How are Astrologians compared with Scholar or White Mage? Because I still greatly prefer Scholar, even if I don't have quite as many powerful spells...
I'm level 51(I think) with my AST, and I still feel overwhelmed at times. I haven't figured out how to get into a groove where I can heal, DPS, and use my cards without panicking when I see an HP bar dropping. Not that that's a fault of the job, mind. I probably just need a ton more practice and advice/tips. But, I do like it, and when I do get into a comfortable rotation I really enjoy it.
SCH for me didn't really click, but I haven't tried it as much. Can't say about WHM, either, I've never used mine.
You're better off taking a look and seeing how their toolkit differs from the other two healers.
ASTs have two basic heals which have no barrier component. 400 potency and 650, the same as WHMs
Their 400 potency heal has a proc, similar to WHMs and unlike SCHs. The proc turns the next 650 potency heal a guaranteed crit, effectively turning it into a guaranteed ~975 potency heal
They have a 300 potency AoE heal with no barrier effect, which means it can be used to top off health bars similar to Medica, and unlike Succor which cannot be spammed due to the barrier accounting for half its potency.
The instant heal is a 45s CD and has a value of 400-800 potency, depending on the target's health percentage. Lower = more potency. WHMs have a 700 potency on a 60s CD and SCHs have 600 potency that uses their Aetherflow mechanic
They have 2 primary throughput CDs
Synastry is a targeted buff on a 90s CD that heals the target for 40% of the value of any single target directed heal you cast during the buff duration in addition to increasing the healing potency of your healing spells by 20%.
The secondary CD is Lightspeed, a 150s CD that reduces cast time of all spells by 2.5s, reduces their MP cost by 25% and reduces the potency of offensive spells by 25%. This buff does not affect the GCD timer, however, it does allow for the VERY useful benefit of being able to spam Helios WHILE MOVING. Never Ever underestimate the utility of being able to spam AoE heals while moving.
In terms of mitigation CDs, ASTs have two:
Disable, which is a 60s CD that reduces all damage done by the target by 10% for 6s. There is no analogue to this ability. Traited Virus comes close, but that doesn't affect Darkness typed damage which Disable does.
Collective Unconscious is a 2min CD, 10% damage reduction buff to anyone affected by its channelled effect. Similar to Sacred Soil, but required the AST to channel the ability and hence can fall foul of the server tick system.
For HoT healing, ASTs have one by default which is appended to their Collective Unconscious ability which has a potency of 150 and lasts for 15s from the last application of the buff. This gives it a maximum duration of 33s or a total potency of 1650 potency if fully channelled.
Diurnal Sect gives the AST two more HoTs:
Aspected Benefic - 190 initial potency with a 140 potency HoT for 18s. Instant cast. This is similar to Regen which is 150 potency for 21s with no initial potency.
Aspected Helios - 200 potency AoE heal with a 40 potency HoT for 30s. Similar to Medica II which is also 200 potency initial but 50 potency for 30s.
Nocturne Sect gives two barrier heals in place of the HoT heals.
Aspected Benefic - 250 potency with a 425 potency barrier/shield. Instant cast. Contrasted to the SCH's Adloquium which is 300 potency heal + barrier effect with a double valued barrier on crit. Yes, Noct Aspected Benefic has 675 potency which gives it a higher base total potency than Benefic II and is instant cast. No it isn't overpowered.
Aspected Helios - 150 potency AoE heal with a 225 potency barrier. Contrasted with a SCH who has Succor, 150 potency heal and barrier.
Key thing to note: Nocturne Sect grants a +10% bonus to all healing potencies. This means that the barriers on Aspected Benefic and Helios are actually ~468 and ~248 respectively. Synastry and Aspected Helios will grant a 297 potency shield, which is the virtually the same strength as a non-crit deployed Adloquium. The barrier heals on a Noct AST are extremely powerful if you know how to use them.
tldr;
ASTs have the same raw healing toolkit as a WHM. It gives up Cure III, Benediction, a faster reuse timer on its primary throughput cooldown, Asylum and Eye for an Eye in exchange for a unique mitigation debuff, virtually the same raw HoT performance or a superior shielding performance than a SCH and the best MP regeneration of all the healers.
Offensively, the AST has the best 2 GCD damage potential of all the healers and has superior AoE DPS to the SCH
Cards are a whole different beast however it's very easy for a novice AST to perform poorly because they're too busy trying to deal with their cards. At the very least, when a healer is forced to focus on healing 100% of the time, an AST will still be able to provide a greater DPS benefit to the group than any other healer due to the cards and can capitalise best on any short period of time where they don't need to heal.