Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Available pile ran out and discard pile was moved over.
Done.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Italia due to enemy army in the capital.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
5 Legacy gained: 3 Provinces governed; 2 support in Italia.
1 Turn of Being Emperor.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Available pile ran out and discard pile was moved over.
Done.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
First Play 2 red. Put Castra in Gallia. With 1 point suppress the mob in Hispania (-1 Influence there). Play another 2 red, Put castra in Spain. Use the 3 influence point to get 4 general. Play 2 Yellow, put Questor in Hispania, Hold Games in Britannia. Play my last blue 1, (that I take in hand only to trash) to put back Governor in Italy again. Than discard last yellow 1.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
9 Legacy gained: 4 Provinces governed; 1 Improvement; 4 support in Italia.
1 Turn of Being Emperor.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with twelve political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Available pile ran out and discard pile was moved over.
Done.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play red 4, 2 (place castra in Galatia)
Add legion in Syria - 3 red
Attack in Syria playng Flanking Maneuver (+3 red) - 1red
Geth roll 3d6h3 for army
Geth roll 3d6h4 for barbarians
Great! Add legion in Asia - 2 red.
Attack in Asia - 1 red.
Geth roll 2d6h3 for army
Geth roll 1d6h5 for militia
Geth roll 2d6h4 for barbarians
Geth roll 2d6h3 for leader
Militia killed, wound 2 legions and reinforce them - 2 red.
Play 4 yellow, become a pretender. Seat of Power in Galatia.
Build limes in Galatia - 3 yellow.
Discard a card.
Lose support in Asia, gain 8 influence. Purchase 4 red. @stever777
Attack in Syria playng Flanking Maneuver (+3 red) - 1red
Geth roll 3d6h3 for army
Geth roll 3d6h4 for barbarians
You have to attack the different barbarian tribes separately, costing 2 red points for the 2 combats.
We can keep the results in Syria as is and repair one less legion in Asia, if that seems OK with you. @Daemonis
Actually, one army cannot fight in two battles.
Kill the Nomads and repair the two legions?
Unfortunately, that drops your support in Syria and only gets you seven points for card buys.
What would you like to do? @Daemonis
One more thing - Since you didn't win the battle and therefore couldn't get the leader kill bonus, did you want to kill the 2 ordinary Goths and leave Cniva for later or is Cniva dead?
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Asia & Syria.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
6 Legacy gained: 3 Provinces governed; 3 Pretender Provinces.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with eight political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
All hail Caesar!
Now to deal with that pesky Pretender...
Play two Red 3 cards.
Add third legion to army in Thracia.
Move army from Thracia to Galatia.
Attack the Pretender's armies in his capital in Galatia, using Flanking Maneuver if necessary.
Geth, roll 3d6h3 for Emperor Hedgethorn's legions.
Geth, roll 2d6h3 for Pretender Daemonis's legions.
Emperor Hedgethorn's legions:
3d6h31 [3d6h3=2, [6, 1], 2]
Pretender Daemonis's legions:
2d6h32 [2d6h3=4, 3]
0
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Flanking Manuever!
Geth, roll 3d6h2 for Hedgethorn's reroll.
Hedgethorn's reroll:
3d6h23 [3d6h2=4, 2, 2]
0
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Typed the geth command wrong. Only one hit on the reroll.
I lose one legion. The Pretender's empire remains.
I lose two support in Italia (one for Preda's legions, one for Daemonis' pretensions).
Gain 8 legacy (4 regions + 2 improvements + 2 support in Italia).
Purchase Blue 4 and Yellow 4.
Everyone else gets one more turn, if I'm not mistaken.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-2 support in Italia due to enemy army in the capital & Pretender existing.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
6 Legacy gained: 4 Provinces governed; 2 Improvements.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with nine political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Posts
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Available pile ran out and discard pile was moved over.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Removed
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Sassanids do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@MrBody
The Black Hole of Cygnus X-1
Please don't "purchase" them anymore.
The Black Hole of Cygnus X-1
Bypass the warmaster's forces and teleport palace guard directly to Horus' Spirit of Vengeance flagship.
Play red (4,2,1,1,1) for 9 points
castra in Africa
praetorian guard sieze Italia!
geth roll 9d6h2
Place governor in Italia
8 political points
purchase red(3), blue(3)
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Italia due to enemy army in the capital.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
5 Legacy gained: 3 Provinces governed; 2 support in Italia.
1 Turn of Being Emperor.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Available pile ran out and discard pile was moved over.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
3 Nomads invade Aegyptus & 2 invade Syria.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1
Please don't "purchase" them anymore.
The Black Hole of Cygnus X-1
Geth, roll 2d6h2 for Horus Master Again!
@stever777
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
9 Legacy gained: 4 Provinces governed; 1 Improvement; 4 support in Italia.
1 Turn of Being Emperor.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with twelve political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Available pile ran out and discard pile was moved over.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
1 Sassanid invades Syria.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Daemonis
The Black Hole of Cygnus X-1
Add legion in Syria - 3 red
Attack in Syria playng Flanking Maneuver (+3 red) - 1red
Geth roll 3d6h3 for army
Geth roll 3d6h4 for barbarians
Add legion in Asia - 2 red.
Attack in Asia - 1 red.
Geth roll 2d6h3 for army
Geth roll 1d6h5 for militia
Geth roll 2d6h4 for barbarians
Geth roll 2d6h3 for leader
Play 4 yellow, become a pretender. Seat of Power in Galatia.
Build limes in Galatia - 3 yellow.
Discard a card.
Lose support in Asia, gain 8 influence. Purchase 4 red.
@stever777
You have to attack the different barbarian tribes separately, costing 2 red points for the 2 combats.
We can keep the results in Syria as is and repair one less legion in Asia, if that seems OK with you.
@Daemonis
The Black Hole of Cygnus X-1
Kill the Nomads and repair the two legions?
Unfortunately, that drops your support in Syria and only gets you seven points for card buys.
What would you like to do?
@Daemonis
One more thing - Since you didn't win the battle and therefore couldn't get the leader kill bonus, did you want to kill the 2 ordinary Goths and leave Cniva for later or is Cniva dead?
The Black Hole of Cygnus X-1
Kill 2 ordinary barbs.
@stever777
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Asia & Syria.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
6 Legacy gained: 3 Provinces governed; 3 Pretender Provinces.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with eight political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Removed
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
All players secretly select one card from their Available Pile and place it in their hand.
@Hedgethorn
@MrBody
@Preda
@Daemonis
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Hedgethorn
The Black Hole of Cygnus X-1
Play Yellow 3.
Put mob in Hispania.
Build Basilica in Macedonia.
Play Red 4, Red 3, Red 2.
Use 9 red points plus the Basilicia to get the Praetorian Guard to return me to the Imperial Throne.
Geth, roll 10d6h2 for Emperor Hedgethorn
Now to deal with that pesky Pretender...
Play two Red 3 cards.
Add third legion to army in Thracia.
Move army from Thracia to Galatia.
Attack the Pretender's armies in his capital in Galatia, using Flanking Maneuver if necessary.
Geth, roll 3d6h3 for Emperor Hedgethorn's legions.
Geth, roll 2d6h3 for Pretender Daemonis's legions.
Geth, roll 3d6h2 for Hedgethorn's reroll.
I lose one legion. The Pretender's empire remains.
I lose two support in Italia (one for Preda's legions, one for Daemonis' pretensions).
Gain 8 legacy (4 regions + 2 improvements + 2 support in Italia).
Purchase Blue 4 and Yellow 4.
Everyone else gets one more turn, if I'm not mistaken.
@stever777
The Black Hole of Cygnus X-1
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-2 support in Italia due to enemy army in the capital & Pretender existing.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
6 Legacy gained: 4 Provinces governed; 2 Improvements.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with nine political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
N/A
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Removed
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1