FFA death match is starting to turn into Hanzotown USA and it's not very fun.
I wonder if we'll ever see characters balanced separately for FFA to open up more diverse picks.
Depends on how popular it is, although (and this is not knocking anyone that likes it) I'd personally allocate 0 time to it compared to other areas of the game.
I wonder if it'd be better for Scattershot to become an ordinary arrow that fans out into several weaker arrows as it launches, to hit a wider area. I admit I'm no expert Hanzo, but Scattershot feels too feast-or-famine. If you're not shooting under someone for a possible instant kill, it's not doing anything.
In my rare time playing Handsy I don't think I've ever had a non-foot scatter shot kill anyone. It feels like blizzard really wanted it to be some sort of room clearing ability (or maybe they were just empty on 'what can the Archer dude do?") but it's just always been misused.
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BaidolI will hold him offEscape while you canRegistered Userregular
I've been killed a few times in a health pack room or running away with scatter arrow, but not as often as I should.
Also, now that I've put 200+ hours into 100%ing Trails of Cold Steel, I'll probably be on more often.
MrMonroepassed outon the floor nowRegistered Userregular
Scattershot should only pop after an amount of distance that's determined by how long you hold the fire button, so if you aim at someone right next to you and blast it off at full power it should go through their feet and pop harmlessly behind them.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I had a weird experience yesterday. It was another night of having a consistent group of random people match to match. But one of them was, wow, he was a pillar of salt.
During the first couple of matches I played as Hanzo and was laughing about how bad I was. But during match two I tried some different aiming / movement strategies, and did way better. Someone else remarked on it in a positive-reinforcement way, which was nice. Mr Salt however complained and was calling me names. It wasn't worth engaging him though. Next map (moon base), I chose Pharah, as did three other people. We had a lot of fun in space. Mr Salt didn't see the fun because he was getting rekt by it. So I said "hey, next map, let's all be Rein." Everyone agreed, including Mr Salt. I thought that maybe he'd get on board with everyone just chilling and having a ball.
He didn't pick Rein. He chose Reaper, who is a direct counter to Rein because every couple shots restores the health lost from a Rein swing if they connect fully. We all recognized what Mr Salt was doing, called him out on it, and I couldn't help but notice everyone would set aside fighting each other to focus him down. He did manage to make top four, and ended up having a tantrum after pointing out he got his last loot box win, and leaving.
Ok, somewhat serious talk time. I'm trying to get back into McCree and while I practice aiming, I can never seem to get my accuracy up higher than 65% during matches. It averages between 50% and 65%. Is this good/ok? Do I keep at it?
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
If you can play at or above 50% I think you're amazing good at the game but that's just me and my shitty 15%-20%.
Accuracy in Overwatch is weird, because it counts barrier hits as a hit. Every streamer I've seen that was asked about their accuracy rate, doesn't care about it or use it to judge their performance at all.
Accuracy in Overwatch is weird, because it counts barrier hits as a hit. Every streamer I've seen that was asked about their accuracy rate, doesn't care about it or use it to judge their performance at all.
EDIT: I misread the post because I'm bad at reading comprehension.
IMO, an accurate McCree can be a major pain in the ass, but it's more important that you can consistently hit flashbang/double tap kills. McCree's viable at mid to long range, but the pure burst damage he can do is far more valuable, especially when your team can pick up S76 or a sniper for those long distance fights.
But I'm a garbage McCree, so grain of salt and all that.
this was a very good moment for me, and I am happy
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Kaplan's video isn't exactly inspiring, RE: Blizzard's commitment to fighting toxic shit in their community. Either you're into doing it or you're not, and he's not. He basically complains they have to work on that instead of work on the game features.
Kaplan's video isn't exactly inspiring, RE: Blizzard's commitment to fighting toxic shit in their community. Either you're into doing it or you're not, and he's not. He basically complains they have to work on that instead of work on the game features.
Well, as you know blizzard can barely pay the electric bill each month, let alone have two extra pennies to rub together after. We can't ask too much of them.
the perfect state of balance the game exists in takes weeks of dedication from all members of the staff, they can't be wasting even a second on things like "reading reports" or "auto silencing players who type racial epithets into chat instead of creating a gg ez filter"
please keep sending reports remember a better community starts with you
They should just auto silence everyone who chats, nip it in the bud.
You should be shooting people, not chatting!
More seriously, they can't auto-anything people, horrible idea. It create a firestorm of problems. And stopping idiots is impossible, so course it's a waste of time compared to doing other things in the balance.
I get what Jeff's driving at, and he's not wrong that the community should be expected to police itself to an extent, but it's really weird that he turns on a dime from talking about creating a more robust reporting system that people should absolutely use, to putting the onus on the community to stamp those issues out independently of any moderation on Blizzard's part.
Oh sure, auto blocking people using a personal filter would be handy. I could get all the fuckticks still using "ez"! And possibly talking about wheezing etc, but worth the sacrifice.
I get what Jeff's driving at, and he's not wrong that the community should be expected to police itself to an extent, but it's really weird that he turns on a dime from talking about creating a more robust reporting system that people should absolutely use, to putting the onus on the community to stamp those issues out independently of any moderation on Blizzard's part.
He did this last time he talked about the subject and it was just as confusing then. I don't really get what he's getting at. Like, should we try and be positive? Sure. Will that stop people from being huge shits? Rarely. Like, the reason we expect Blizzard to do something is because they are literally the people with any capability to do something. This whole "you guys need to work harder too!" thing is just... weird. Does he think that a person is going to stop being verbally abusive for me not healing them (or more realistically, keep them from dying ever) if I was just nicer to them?
Sure it would be nice if they didn't have to worry about policing toxicity and could focus on developing the game, but this is the nature of the beast. Online games breed toxicity and it is always going to be a problem that needs work.
I get what Jeff's driving at, and he's not wrong that the community should be expected to police itself to an extent, but it's really weird that he turns on a dime from talking about creating a more robust reporting system that people should absolutely use, to putting the onus on the community to stamp those issues out independently of any moderation on Blizzard's part.
He did this last time he talked about the subject and it was just as confusing then. I don't really get what he's getting at. Like, should we try and be positive? Sure. Will that stop people from being huge shits? Rarely. Like, the reason we expect Blizzard to do something is because they are literally the people with any capability to do something. This whole "you guys need to work harder too!" thing is just... weird. Does he think that a person is going to stop being verbally abusive for me not healing them (or more realistically, keep them from dying ever) if I was just nicer to them?
Sure it would be nice if they didn't have to worry about policing toxicity and could focus on developing the game, but this is the nature of the beast. Online games breed toxicity and it is always going to be a problem that needs work.
Can I just say it sounds kind of insipid when a game dev talks about "spreading positivity," then expresses his disappointment whenever his team has to spend time creating moderation tools that create a better play space?
Admittedly, I'm absolutely not that person who likes to talk about spreading positivity, but it just came off as really hollow this time around.
They got finite resources.
If your coders are doing x, they have less time to do y.
If map designers focus on DM-maps, they have less time for regular maps and so on.
I genuinely don't feel like I have much trouble with scattershot. Hanzo already has one shot ability, and nailing a perfect scatter can require a good bit of aim, especially against mobile characters. Sometimes it'll get you an easy kill in a confined space or help finish off a weakened opponent, but usually if you got the kill you earned it.
Scatter's not really primarily for getting picks anyway, it's Hanzo's primary dive deterrent. Its damage spike is the only thing that gives him a fighting chance against Winston or D.Va, or even Hog or Zarya. It's pretty easy to predict when a Hanzo wants to scatter since you can see that he's aiming at the ground and Hanzo has a slow rate of fire. If the Hanzo is putting a scatter perfectly at your feet you can actually jump forward to jump right over the majority of the damage, and if he puts it a bit closer to himself then you can't jump it but it won't be deadly anyway because it'll have a wider spread. And of course you can just juke the shot too, and once he misses he's vulnerable.
I find Junkrat waaaay more annoying right now than Hanzo's occasional scatter arrow, there's way less skill involved in Junk just constantly flooding the area with explosives, and way more counterplay possible.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
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Depends on how popular it is, although (and this is not knocking anyone that likes it) I'd personally allocate 0 time to it compared to other areas of the game.
Guess which team I was on
Congrats on your landslide victory, friend!
Also, now that I've put 200+ hours into 100%ing Trails of Cold Steel, I'll probably be on more often.
or something
anything
just change Hanzo somehow for the love of god
During the first couple of matches I played as Hanzo and was laughing about how bad I was. But during match two I tried some different aiming / movement strategies, and did way better. Someone else remarked on it in a positive-reinforcement way, which was nice. Mr Salt however complained and was calling me names. It wasn't worth engaging him though. Next map (moon base), I chose Pharah, as did three other people. We had a lot of fun in space. Mr Salt didn't see the fun because he was getting rekt by it. So I said "hey, next map, let's all be Rein." Everyone agreed, including Mr Salt. I thought that maybe he'd get on board with everyone just chilling and having a ball.
He didn't pick Rein. He chose Reaper, who is a direct counter to Rein because every couple shots restores the health lost from a Rein swing if they connect fully. We all recognized what Mr Salt was doing, called him out on it, and I couldn't help but notice everyone would set aside fighting each other to focus him down. He did manage to make top four, and ended up having a tantrum after pointing out he got his last loot box win, and leaving.
Ok, thanks for the info/critique/positive reinforcement. I'll work on my double tap.
Okay, I can go to bed now.
I don't know, currently competitive mode doesn't stop teams from thinking that we need a Hanzo and a Widow on attack.
"Hey Bugboy, I'm opening a loot box. Get ready to see some commons."
"You're going to get a legendary."
"Nah... hey, a legendary. Oh, currency."
Seriously, enough with the currency.
IMO, an accurate McCree can be a major pain in the ass, but it's more important that you can consistently hit flashbang/double tap kills. McCree's viable at mid to long range, but the pure burst damage he can do is far more valuable, especially when your team can pick up S76 or a sniper for those long distance fights.
But I'm a garbage McCree, so grain of salt and all that.
sucks that you can't play with your friends, that's where i was a couple seasons ago when i got placed into silver
https://youtu.be/rnfzzz8pIBE
this was a very good moment for me, and I am happy
Well, as you know blizzard can barely pay the electric bill each month, let alone have two extra pennies to rub together after. We can't ask too much of them.
please keep sending reports remember a better community starts with you
My Steam
You should be shooting people, not chatting!
More seriously, they can't auto-anything people, horrible idea. It create a firestorm of problems. And stopping idiots is impossible, so course it's a waste of time compared to doing other things in the balance.
He did this last time he talked about the subject and it was just as confusing then. I don't really get what he's getting at. Like, should we try and be positive? Sure. Will that stop people from being huge shits? Rarely. Like, the reason we expect Blizzard to do something is because they are literally the people with any capability to do something. This whole "you guys need to work harder too!" thing is just... weird. Does he think that a person is going to stop being verbally abusive for me not healing them (or more realistically, keep them from dying ever) if I was just nicer to them?
Sure it would be nice if they didn't have to worry about policing toxicity and could focus on developing the game, but this is the nature of the beast. Online games breed toxicity and it is always going to be a problem that needs work.
Can I just say it sounds kind of insipid when a game dev talks about "spreading positivity," then expresses his disappointment whenever his team has to spend time creating moderation tools that create a better play space?
Admittedly, I'm absolutely not that person who likes to talk about spreading positivity, but it just came off as really hollow this time around.
If your coders are doing x, they have less time to do y.
If map designers focus on DM-maps, they have less time for regular maps and so on.
Scatter's not really primarily for getting picks anyway, it's Hanzo's primary dive deterrent. Its damage spike is the only thing that gives him a fighting chance against Winston or D.Va, or even Hog or Zarya. It's pretty easy to predict when a Hanzo wants to scatter since you can see that he's aiming at the ground and Hanzo has a slow rate of fire. If the Hanzo is putting a scatter perfectly at your feet you can actually jump forward to jump right over the majority of the damage, and if he puts it a bit closer to himself then you can't jump it but it won't be deadly anyway because it'll have a wider spread. And of course you can just juke the shot too, and once he misses he's vulnerable.
I find Junkrat waaaay more annoying right now than Hanzo's occasional scatter arrow, there's way less skill involved in Junk just constantly flooding the area with explosives, and way more counterplay possible.
from here