AKA various games where we kick and punch each other in colourful ways.
Street Fighter V is still chugging along, with the
final season two character announced and
huge Arcade Edition update coming on January 16th 2018.
Marvel V Capcom Infinite hasn't been selling all that well but it has it's fans in the Mahvel community.
Will have it's first set of DLC characters released soon, as well as
new costumes.
Tekken 7 been quiet since the bowling update but we'll see the Nightmare Daddy Geese Howard later this year.
In 2018 we're getting
Dragonball FighterZ, A 3V3 Marvel style game with people who scream at each other a lot.
And
BlazBlue Crossover Tag Battle, A 2v2 fighter throwing characters from BB, Persona 4 and Undernight inbirth randomenglishwords together.
Oh, and RWBY for some reason.
Heaven or Hell, Let's Rock!
Posts
Also quick question, does arcsys usually have multiple costumes for characters or will there just be a couple different colors?
Steam: https://steamcommunity.com/profiles/76561198004484595
Steam Switch FC: 2799-7909-4852
The way they model and shade characters in their 3d games is super complicated so no, there probably won't be any costumes. They usually go pretty crazy with colors though.
There's too much spite work and/or individual shading depending on the game that costumes would be a shitload of work. The way they design the art style of their fighters they can't just drop new polygons over the hitboxes like Capcom does.
// Switch: SW-5306-0651-6424 //
https://www.youtube.com/watch?v=86qm9Gad4oI
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Much like most of mvci
http://ki.infil.net
This is an amazing guide made by somebody in the KI community. Has a lot of nice "if you liked ___ in this other game, here's a character that will fit in KI"
It looks better in motion, but the whole game lacks personality.
On the other hand, the gameplay is my absolute favorite of all the marvel games. If you're in it for single player only, don't bother. If you want to mess around with cool game concepts, it is pretty great.
if you're not planning to play it online tho then i can't say much for it. the single player is questionable at best (surprise!)
He's pretty fun. As long as your opponent isn't using reality stone. Which they probably are.
https://j.gifs.com/L89q3g.mp4
Steam Switch FC: 2799-7909-4852
they couldn't really when they were still actual 2D sprites, but maybe they could do costumes now if they wanted to with their current 3D engine
they don't currently though
WHEN THERE'S SOMETHIN STRANGE
IN YOUR NEIGHBORHOOD
GUESS WHO IT IS
Perhaps. But I give them credit for how much work they put into those Guilty Gear models.
https://www.youtube.com/watch?v=yhGjCzxJV3E
// Switch: SW-5306-0651-6424 //
Steam Switch FC: 2799-7909-4852
Yeah I thought so too.
Guess he fills the "heavy, slower character who's not a grappler" slot.
Also, I was pretty much right in thinking that black panther is the easiest to use and least interesting of the 3 dlc characters.
Steam: https://steamcommunity.com/profiles/76561198004484595
Hopefully we don't have to wait too long.
I feel they could market this really heavily in the US and it would do pretty dang well
GHOST NAPPA!?
Steam Switch FC: 2799-7909-4852
Not Mecha, but a good Gief.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
the last 3 batches of costumes/stages for this game have been legit good.
please AE... please save this game for us
He's big boy big hits. His common moves include big, dumb mouth-cannon, big explosion that destroyed a town, the big Clubber Lang punch that went right through Tenshinhan's arm, and a dumb fireball that he pitches with his whole back.
I am just so curious how they are going to balance characters with a moveset like Chie versus characters with a moveset like Waldstein
Steam Switch FC: 2799-7909-4852
Nearly full screen confirms from ground normals is one of the distinguishing things about UNIEL!
But UNIEL also features a good number of characters that mostly want to be very close and in your face. One of the prominent characters of UNIEL, Linne, (who was revealed as a cast member almost right away) is one such character. I think the rules for air defense will make a huge difference, because there simply is no airblocking whatsoever in UNIEL, whereas Blazblue has both airblocking and a mechanic where you can airblock nearly anything that can normally be blocked at the cost of a meter. Most characters in UNIEL can't even double jump! So the increased variety of approach angles as well as defensive options in the approach alone represent new challenges but also new opportunities for the lumbering Waldstein.... like, Potemkin would probably beat him in a footrace, that's how slow his approach on the ground is.
So move range isn't everything! It's a big deal, but there's a lot going on here.
If you want a modern example of this, you could check out Axl in Guilty Gear Xrd, who has moves with tremendous reach (literally fullscreen with Sparrowhawk Stance!) and the ability to do combo damage from these far-reaching moves, but he's far from being top tier in that game.