What Pat is saying is that if you choose to leave solo play and join multiplayer sessions but also don't even try to have a gear set that makes any kind of sense then you are actively screwing over the other players.
He's saying that you don't have to obsess over being optimal, but if you're playing with others then you should at least care about being functional and viable. He's saying don't join someone else's hunt wearing gear that gives you a ton of ranged skills with a melee weapon, or with tons of weakness to an element the monster uses, and shit like that. He's saying that "I don't care I just want to look how I want" is selfish and irresponsible if you are engaging in non-solo play.
This problem would be solved if the game had a proper transmog system, but it doesn't.
Didn't he also say that the game not having a glamour system means you can see at a glance if someone's wearing bad armour?
Well if the whole game is based around killing monsters for their parts and skins and stuff...having the look tied to the monster is kinda important for the theming.
Woolie's free to dress however he wants, but if his equipment is holding him back he can't really complain about anything. Including people pointing that out and trying to highlight how easy it would be to improve his equipment and therefore make the gameplay/balance better.
Like he said on one Podcast, he's playing it like an action game with some RPG elements. Which isn't going to hold up as he gets further in. My problem was I wanted it to be an RPG with some action, and it didn't work out for me either.
What Pat is saying is that if you choose to leave solo play and join multiplayer sessions but also don't even try to have a gear set that makes any kind of sense then you are actively screwing over the other players.
He's saying that you don't have to obsess over being optimal, but if you're playing with others then you should at least care about being functional and viable. He's saying don't join someone else's hunt wearing gear that gives you a ton of ranged skills with a melee weapon, or with tons of weakness to an element the monster uses, and shit like that. He's saying that "I don't care I just want to look how I want" is selfish and irresponsible if you are engaging in non-solo play.
This problem would be solved if the game had a proper transmog system, but it doesn't.
Didn't he also say that the game not having a glamour system means you can see at a glance if someone's wearing bad armour?
Monster Hunter has fully embraced its janky combat to make a particular kind of game, but it would still be trash without all the crafting and weapon modification carrots dangling in front of players to encourage just one more run. Nobody played Diablo 2 for the combat system either.
Well if the whole game is based around killing monsters for their parts and skins and stuff...having the look tied to the monster is kinda important for the theming.
Woolie's free to dress however he wants, but if his equipment is holding him back he can't really complain about anything. Including people pointing that out and trying to highlight how easy it would be to improve his equipment and therefore make the gameplay/balance better.
Like he said on one Podcast, he's playing it like an action game with some RPG elements. Which isn't going to hold up as he gets further in. My problem was I wanted it to be an RPG with some action, and it didn't work out for me either.
Sounds like to me MH is a pretty crappy game.
Arent you the one who made a big huff about dark souls being harder in the Monster Hunter thread
Monster Hunter has fully embraced its janky combat to make a particular kind of game, but it would still be trash without all the crafting and weapon modification carrots dangling in front of players to encourage just one more run. Nobody played Diablo 2 for the combat system either.
I...
Kinda like fighting the monsters?
It's the grind of the upgrade system that comes close to turning me off, not the fights.
I come for the combat system in diablo 2 as well
the loot system grind in D2 is just what kept me interested in playing it beyond finishing the story once, without the fun fundamental systems the loot grind is built on top of it would fall apart
I want to like MH a lot. But the combat never got to the point where I felt 'strong' while fighting. Or in control. I was always just hitting the thing for ten minutes, getting smashed and drinking potions constantly, and then it suddenly dies.
I never really feel "strong" in any video game, I think that might be an aspect of how my brain works. I always subconsciously cast things in terms of others being weak or strong rather than me being weak or strong.
Monster Hunter has fully embraced its janky combat to make a particular kind of game, but it would still be trash without all the crafting and weapon modification carrots dangling in front of players to encourage just one more run. Nobody played Diablo 2 for the combat system either.
Man what? The combat is absolutely a big part of the draw.
Especially now that it can be played with a good controller.
I never really feel "strong" in any video game, I think that might be an aspect of how my brain works. I always subconsciously cast things in terms of others being weak or strong rather than me being weak or strong.
Well in an MMO you see numbers go up and your spells or attacks get flashier. Your weapons get shinier, bigger, more ridiculous looking. Even in ones with level scaling, if you go back to an old area/dungeon you will absolutely destroy everything. Dark Souls is similar, where you settle into your build and have all your options available. Or an action game like Bayonetta, by the end you've unlocked all your attacks and weapons/items to equip. A second playthrough feels completely different.
In Monster Hunter I used the exact same model of weapon for 40+ hours. It theoretically did more damage as the game went on, due to some equipment changes. But since you couldn't see those numbers and enemies got steadily tougher, it felt like I was staying relatively weak the entire game. I just hit the enemy over and over and never felt like I was getting any better in the game or outside, playing it.
I never really feel "strong" in any video game, I think that might be an aspect of how my brain works. I always subconsciously cast things in terms of others being weak or strong rather than me being weak or strong.
Well in an MMO you see numbers go up and your spells or attacks get flashier. Your weapons get shinier, bigger, more ridiculous looking. Even in ones with level scaling, if you go back to an old area/dungeon you will absolutely destroy everything. Dark Souls is similar, where you settle into your build and have all your options available. Or an action game like Bayonetta, by the end you've unlocked all your attacks and weapons/items to equip. A second playthrough feels completely different.
In Monster Hunter I used the exact same model of weapon for 40+ hours. It theoretically did more damage as the game went on, due to some equipment changes. But since you couldn't see those numbers and enemies got steadily tougher, it felt like I was staying relatively weak the entire game. I just hit the enemy over and over and never felt like I was getting any better in the game or outside, playing it.
yeah I know what you mean, I was just noticing that I see that glass half empty instead of half full, the low level enemies just feel weak rather than feeling like I'm stronger. I feel like I'm the same. It's just a quirk of individual psychology I thought was interesting.
Funnily enough your numbers actually don't increase that much as you go and upgrade weapons, because monster defense also increases. You only notice how much bigger your numbers are on average if you go back and beat up older monsters with lower defense.
Yeah, that's something that always bugs me, when the scaling/balance is too well done. So that my +10 damage upgrade unlocks right when everything gets +10 defense. Or sometimes +1000 HP, so it still requires 100 attacks to kill.
I really just want PSO again. Kinda like all my problems with Fire Emblem are because I just want more Shining Force.
That's actually my biggest problem with MMOs, or at least FFXIV. Gear progression is meaningless; 9 times out of 10, the stats of the enemies you're facing are either going to be on par with the equipment yo have, or (in the case of doing old content) you stats will be capped to be on par with the enemy. Upward progression of stats are absolutely meaningless because the content will always match it, so all it boils down to is the specific mechanics and rotation of the fight in question. All gear really is is a way for the next fight to be gated off to extend subscription times; you might as well just have each dungeon/boss fight drop keys that unlock the next fight if you collect enough.
Funnily enough your numbers actually don't increase that much as you go and upgrade weapons, because monster defense also increases. You only notice how much bigger your numbers are on average if you go back and beat up older monsters with lower defense.
I'd argue that this is not true, but mine might not be a typical use case I guess
I have seen some big numbers that would have made my eyes water at the start of High Rank. Monster defenses do increase but I find that with proper skill synergy and weapon focus your offense can go up much faster, and enemy health is basically static from the moment you hit High Rank anyway
i would play a monhun game if it was solely just the monster fights
World, apparently, is pretty close to being just monster fights compared to what the games used to be.
I rather like the non-fighty bits though. There's something very soothing about going "You know what? For the next twenty minutes I'm going to go around and dig in the dirt and pick flowers"
World lets you play pretty much how you want to, I find, which is pretty nice. Sometimes you need to go over to the farm guy and put down some fertilizer but for the most part you can just be as fight-happy as you please
I played a fair amount...that's a pretty good description, really. Just because some people like to complicate it or make things look flashier doesn't mean you can't wind up with most fights going exactly as described there.
Posts
Didn't he also say that the game not having a glamour system means you can see at a glance if someone's wearing bad armour?
And I would still let him lose every SOS call he ever makes if it would let the more minmax'd sets look cooler
Sounds like to me MH is a pretty crappy game.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Yes.
Which is true.
He also said it was shitty.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
I wonder if that's why his penis makes the Transformers-noise when it unrolls onto the floor.
I...
Kinda like fighting the monsters?
It's the grind of the upgrade system that comes close to turning me off, not the fights.
the loot system grind in D2 is just what kept me interested in playing it beyond finishing the story once, without the fun fundamental systems the loot grind is built on top of it would fall apart
Man what? The combat is absolutely a big part of the draw.
Especially now that it can be played with a good controller.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Well in an MMO you see numbers go up and your spells or attacks get flashier. Your weapons get shinier, bigger, more ridiculous looking. Even in ones with level scaling, if you go back to an old area/dungeon you will absolutely destroy everything. Dark Souls is similar, where you settle into your build and have all your options available. Or an action game like Bayonetta, by the end you've unlocked all your attacks and weapons/items to equip. A second playthrough feels completely different.
In Monster Hunter I used the exact same model of weapon for 40+ hours. It theoretically did more damage as the game went on, due to some equipment changes. But since you couldn't see those numbers and enemies got steadily tougher, it felt like I was staying relatively weak the entire game. I just hit the enemy over and over and never felt like I was getting any better in the game or outside, playing it.
yeah I know what you mean, I was just noticing that I see that glass half empty instead of half full, the low level enemies just feel weak rather than feeling like I'm stronger. I feel like I'm the same. It's just a quirk of individual psychology I thought was interesting.
I really just want PSO again. Kinda like all my problems with Fire Emblem are because I just want more Shining Force.
I'd argue that this is not true, but mine might not be a typical use case I guess
I have seen some big numbers that would have made my eyes water at the start of High Rank. Monster defenses do increase but I find that with proper skill synergy and weapon focus your offense can go up much faster, and enemy health is basically static from the moment you hit High Rank anyway
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Swing
Swing
swing
Swing
swing
swing
swing
swing
swing
run after monster
swing
swing
swing
swing
swing
swing
sharpen
swing
run after monster
swing
swing
swing
swing
swing
carve
carve
carve
end fight
/s
it's what he does
World, apparently, is pretty close to being just monster fights compared to what the games used to be.
I rather like the non-fighty bits though. There's something very soothing about going "You know what? For the next twenty minutes I'm going to go around and dig in the dirt and pick flowers"
hold right
jump
jump
jump
jump
jump
jump
jump
jump
rescue the princess