So, been working on getting all the hero-versions of the weapons, mostly just to see if i can get vaguely decent with something other than shooters (but...but...the Sploosh-o-matic is so good). It's going well enough, though i think my proficiency will probably be limited to the single-player mode.
Anyway, though, i'd like to have a sit-down with whoever came up with the Stage 4 boss...FFS that thing is just freaking tedious as all get out.
Anyway, though, i'd like to have a sit-down with whoever came up with the Stage 4 boss...FFS that thing is just freaking tedious as all get out.
Depends on the weapon. The brush is, hands down, the worst weapon to fight it with. The Hero Shot and the dualies are the other two hard weapons due to range.
The others are all pretty easy IMO. I finished 1000% Fresh last night, and with the roller and slosher I was able to finish the first two phases from the bounce pad the boss starts at. Then it decided to troll me by staying near the rollonium bundles in the third phase :rotate:
But having it be for all month long? Seems a bit intense. Though maybe they're onto something with the "Get to know each level super well and be super competitive" angle.
Well, it's 8 stages per game mode, not 8 across all four. Since they all play differently per mode it is a lot more feasible to git good with 32 stages than about 80 stages
Rollers are red, chargers are blue....omae wa mou shindeiru
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
They had a Splatoon panel at GDC today, where they talked about the early prototype of Splatoon.
Here's some interesting bits that they talked about:
– After discussing ideas for half a year, the team came up with a prototype
– This was cubes that could shoot black and white ink, which came to be known as tofu
– Linking together multiple Wii Us, they held team battles and tried to cover as much of the ground with their team’s ink
– This became the game’s core mechanic
– They explored ways to leverage the Wii U’s unique features like motion control and the GamePad
– While his team didn’t set out to create a shooting game from the start, it involved into this
– With a new world, you need new characters
– The characters in Splatoon are squids that can transform into humans
– People are often surprised when hearing this, so why is this?
– The first prototype was with rabbits
– They’re both black and white, and also highly territorial
– Their neutral colors would also contrast well with bright ink colors
– But why would they shoot or hide in ink? There was a disconnect between the idea and mechanics
My ability to play Splatoon2 is a bit erratic, which is fine for random matches here and there, but since Salmon Run rank resets to lower tiers between rounds it has been difficult for me to level up- especially because with the ranking system change in SR, a lot of the better SR players ranked up pretty quickly and I was left in Profreshional with a bunch of meh-players. Thankfully, I got to Profreshional 200 today! Moving on up!
Sometimes I wonder if they intentionally drop a new weapon update right before a splatfest to troll because everyone decides to test drive a new weapon instead of bringing their A game.
Sometimes I wonder if they intentionally drop a new weapon update right before a splatfest to troll because everyone decides to test drive a new weapon instead of bringing their A game.
I didn't see any Clash Blasters being used by Team Soccer. Only one or two by Team Baseball.
Granted, I woke up a little after 4 A.M. and was playing then so it is likely I was only matched with/against older players.
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Rollers are red, chargers are blue....omae wa mou shindeiru
Everytime my team loses the Splatfest I feel like I didn't pull my own weight, which isn't true (I did win most of my games!), but still...
This Shifty Station was less exciting than some of the others, but still cool. I ran the Splat Charger for most of the Splatfest because, with enough range, you could actually zip around the map very quickly and surprise opponents. Very fun. Just wish they did a bit more with it.
And this game has its hooks in me deep. Finally downloaded the switch app so I could special order some nice looking three slot shoes, and I keep ordering new 3 slot shirts/jackets from Murch whenever I spend a few minutes looking around the square.
Added two new songs that will play during multiplayer matches.
Changes to single-player mode
Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
Changes to Ranked Battle
A new rank type, “X Rank” is now available.
Changes to Splatfests
When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
When playing multiple solo Splatfest matches with few allies, your Splatfest Power will not decrease when losing. Now, Splatfest Power will not decrease when in this situation for an even shorter duration.
Changes to Regular Battle
When playing multiple matches with few allies your Vibe Meter will not change when you lose.
Changes to Multiplayer
Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
Fixed an issue incorrectly extending super jump distance when attacking with certain weapons just prior to landing during a super jump.
Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player’s internet connection determined whether or not damage would be dealt. Damage will now always be dealt correctly regardless of connection condition.
Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
Fixed an issue causing explosion damage from an Inkjet’s shots not to register when the shots appear not to hit on the screen of the attacking player, but did not appear to hit on the screen of the player being attacked.
Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
Fixed an issue in Starfirsh Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.
Specifications for some of the main, sub, and special weapons have been changed. Click here for details
Specifications for some of the gear abilities have been changed. Click here for details
Specifications for points required for some specials have been changed.
Changes to Salmon Run
Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.
Changes to Spectator Mode
Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
Other Changes
When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.
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a couple of things that jumped out to me:
the dynamo roller's horizontal swings will produce more ink drops with a wider spread, hopefully that'll make it a better inking weapon.
curling bomb subs have weaker explosions than before if you tap R, but holding R makes the bomb bigger, sounds cool.
stingray does 10% less damage in general, and when using stingray from your spawn you can damage squids in the enemy spawn. this one seems iffy to me, sure your stingray can take out enemy stingrays, but it also feels like this could be used for griefing, especially on maps like Walleye Warehouse.
EDIT: supposedly this is a mistranslation and the actual change is that you'll be pushed out of your spawn if you use stingray, which seems like an unquestionable improvement
if you're rank X, you can press in both joysticks to strike a pose in the lobby. HELL YEAH!
I wonder if the curling bomb change also applies to the rushes? Maybe they'll be a little less obnoxious.
yeah, that was in there too: curling bomb rush has smaller explosions than before, and they can't be made larger by charging, but the ink trails from the bombs are larger as compensation
when using stingray from your spawn you can damage squids in the enemy spawn. this one seems iffy to me, sure your stingray can take out enemy stingrays, but it also feels like this could be used for griefing
That was a bad translation.
Using Stingray inside the spawn barrier will push you out.
Rollers are red, chargers are blue....omae wa mou shindeiru
So if you talk to Callie in the single player hub, (She appears after you clear Story Mode) she'll give you some facts about how much you've been playing, including how many Salmon Run games you've played, what weapon you've used most and what weapon has taken you out most, and even things like how many tanks of ink you've used and how long you've swam in ink over your last fifty games.
I had no idea the game was even keeping track of this stuff to begin with.
So if you talk to Callie in the single player hub, (She appears after you clear Story Mode) she'll give you some facts about how much you've been playing, including how many Salmon Run games you've played, what weapon you've used most and what weapon has taken you out most, and even things like how many tanks of ink you've used and how long you've swam in ink over your last fifty games.
I had no idea the game was even keeping track of this stuff to begin with.
Some of it was already available on the associated mobile app.
I'm glad they're releasing just four weapons at once each month instead of once every week. It'll go a long way to stop half the players in a match from using the same dang weapon every Friday.
I imagine Leonardo players are going to be using lots of brushes, which makes me half tempted to be on their side just to avoid that rubbish. Ralph is the obvious choice though.
Oh god. This tournament arc is a test for THAT topic, isn't it? When ink and blood flow freely in the streets when they decide to pull the trigger on the Ultimate Idol Tournament.
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
Oh god. This tournament arc is a test for THAT topic, isn't it? When ink and blood flow freely in the streets when they decide to pull the trigger on the Ultimate Idol Tournament.
Posts
Anyway, though, i'd like to have a sit-down with whoever came up with the Stage 4 boss...FFS that thing is just freaking tedious as all get out.
時計仕掛けの子の丸々太った磁器の顔に表情は無いが、転がりながら、口がカチッと開閉して、腕が上下に動い た。
ージョン・タインズ、作家
ー無名狂師、翻訳者 (俺)
Wanna watch a gaijin butcher monsters and the Japanese Language all at once? Sure you do, and now you can!
The others are all pretty easy IMO. I finished 1000% Fresh last night, and with the roller and slosher I was able to finish the first two phases from the bounce pad the boss starts at. Then it decided to troll me by staying near the rollonium bundles in the third phase :rotate:
Well, it's 8 stages per game mode, not 8 across all four. Since they all play differently per mode it is a lot more feasible to git good with 32 stages than about 80 stages
Which Nike shoe do you prefer? The latest model or the most popular model?
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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時計仕掛けの子の丸々太った磁器の顔に表情は無いが、転がりながら、口がカチッと開閉して、腕が上下に動い た。
ージョン・タインズ、作家
ー無名狂師、翻訳者 (俺)
Wanna watch a gaijin butcher monsters and the Japanese Language all at once? Sure you do, and now you can!
mine mine mine mine mine
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Here's some interesting bits that they talked about:
Source.
Here's a badly shot video of the "Tofu" prototype:
https://youtu.be/dpCBk1W4Tjs
We almost got "ooweeeooo killer tofuuu!" IRL and also rabbits for some reason.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Zink Mini Splatling drops tonight at the usual time. Has Curling Bombs & Ink Storm in the loadout.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Autobombs/Splat Bomb Launcher
EDIT: Also looks like we're heading back to THE PIT tomorrow night too!
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North America
Europe
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https://youtu.be/F3FyLPHfm5Y
Can't wait for the Splatfest next weekend.
Let's Plays of Japanese Games
Baseball vs. Soccer!
And like Pearl says, "At least baseball players don't flop around on the ground pretending to be injured."
edit- Truth be told I think Football vs Fútbol would've been more fitting.
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Granted, I woke up a little after 4 A.M. and was playing then so it is likely I was only matched with/against older players.
This Shifty Station was less exciting than some of the others, but still cool. I ran the Splat Charger for most of the Splatfest because, with enough range, you could actually zip around the map very quickly and surprise opponents. Very fun. Just wish they did a bit more with it.
Let's Plays of Japanese Games
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I'll be taking my Sea Snails thank you very much.
Still only lost one so far. Action vs Comedy staining my record.
Includes quite a few changes and improvements
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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the dynamo roller's horizontal swings will produce more ink drops with a wider spread, hopefully that'll make it a better inking weapon.
curling bomb subs have weaker explosions than before if you tap R, but holding R makes the bomb bigger, sounds cool.
stingray does 10% less damage in general, and when using stingray from your spawn you can damage squids in the enemy spawn. this one seems iffy to me, sure your stingray can take out enemy stingrays, but it also feels like this could be used for griefing, especially on maps like Walleye Warehouse.
EDIT: supposedly this is a mistranslation and the actual change is that you'll be pushed out of your spawn if you use stingray, which seems like an unquestionable improvement
if you're rank X, you can press in both joysticks to strike a pose in the lobby. HELL YEAH!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
yeah, that was in there too: curling bomb rush has smaller explosions than before, and they can't be made larger by charging, but the ink trails from the bombs are larger as compensation
Using Stingray inside the spawn barrier will push you out.
So tonight, we're getting...
-Neo Splash-o-matic w/ Burst Bombs & Suction-Bomb Launcher
-Foil Squeezer w/ Splat Bomb & Bubble Blower
-New Squiffer w/ Autobomb & Baller
-Glooga Dualies Deco w/ Splash Wall & Baller
Along with TRIGGERFISH.
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I definitely got carried a few times on my way to S+. I've also learned to completely avoid certain rotations like all of Arowana mall.
I had no idea the game was even keeping track of this stuff to begin with.
#NotMyTurtles
Leo > Ralph
Cyclops > Wolverine
Luke > Han
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I choose the fifth option:
Judd.