They could allow 0-1 terminators or something for Grey Knights
I figure GK will get Termis but they also get psykers probably which look rare so far in the Kill Team builds. I hope those tactical marines can use stuff like Sternguard/Vanguard vets as those are what I think of as kill teams.
I am thinking Chaos after this will be:
1)Cultist
2)CSM
3)Raptor
4)Possessed? Maybe.
The Grey Knight and Thousand Sons are the last two factions to get articles so we won't see how psychic powers work for another couple weeks, but yea I'm hoping that's interesting as well.
I wonder if it will be just rangers with the eldar
I doubt it, the Q and A made it sound like Rangers were only included grudgingly - they want the focus to be on plastic kits that can be easily converted. I'd guess that Dire Avengers and Guardians are going to be options at the least.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Does the kill team stuff mean they aren't going to do Space Wolves this month?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It's Orks this week, right? So Orks the 14th, Kill Team the 21st and then it stands to reason Space Wolves on the 28th.
After that it's random stuff like Genestealers and Inquisition, Assassins, Sisters of Silence, etc. We know Genestealers will get a codex, and I'm hoping the rest just get put together into an "Imperial Agents" book again.
Well, at least the codices seem to, for the most part, have better written (read: stronger, lol) traits/strategems/relics as time progressed. So when they do get around to the Orks they should have a monster book.
I'm quite content waiting until next year for the Sister's codex largely because I'm confident it'll result it in a great codex.
Rest of this month is kill team reveals (10 days) then a pre-order on the 21st release on the 28th.
Now I am not sure they are going to drop any major codexes this month especially since they dropped AoS 2.0. I can see next week being an AoS drop. And then maybe wolves or orks in August but I think it will be more like September after NoVA.
That reference to the Gretchin Revolutionary Committee in today's faction focus has to be a subtle hint that a Gorkamorka re-release is coming, right? Right?
That reference to the Gretchin Revolutionary Committee in today's faction focus has to be a subtle hint that a Gorkamorka re-release is coming, right? Right?
Actually I think they announced it was coming like back in March at whatever tourney that was.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Not really. But throwing in a S. Heavy Aux. Detachment with a Freeblade and appropriately chosen Qualities and Burdens is totally possible. And there’s nothing stopping you painting him blue-grey either.
Cool, I'll need to see which knights would be fun to use. So many different options and I know basically nothing about them.
Basically, the Questoris Pattern knights have a datasheet for each of the main guns (las-impulsor, rapid-fire battle cannon, thermal cannon, Avenger Gatling Cannon), one for no guns, and one for two guns.
Each of the ones with a single gun can have either kind of close combat weapon, and all of them can take a carapace weapon.
Gun wise, the battle cannon, thermal cannon and avenger cannon are your standard mix of anti-infantry, anti-tank, and jack of all trades. The las-impulsor is kinda weird, going for tactical flexibility with its two profiles over the raw power of the other three.
To complement a space wolf force, I’d say either a Warden (with the Gatling cannon) to fill the “reliable volume of fire” niche that the wolves are kinda bad at, or a Crusader (two big guns) to provide fire support for a more assault oriented force.
Can I turn the Imperial Knight in the The Imperial Knights: Renegade box into a Crusader or a Warden or is that only come with the kit for a specific Knight? I was thinking of splitting that with a friend since I have a friend who wants a Renegade Knight for his Death Guard.
You can make one of them into a Warden or Crusader; however, due to there only being one of the required sprue between the two hulls, the other would end up as either a Paladin, an Errant, or a Gallant. You also only get two carapace weapons (the Icarus Autocannon and a missile pod which can be either the Stormspear or Ironstorm type) and one Thunderfist.
The thunderfist limitation means the Gallant is only an option if you make the other a Crusader, or just give your Warden a chainblade.
Edit: beaten, dangit!
I've gotten so little 7th/8th playtime in, and the only knight I've ever played against was Keenbean's (and was that in 6th?) so I'm in a little over my head here.
I've got the Renegade box, and I'm going to make a Crusader and a Gallant out of it, because I think those are coolest. I've got 4 armigers (2 of each type). I want to include a Warhound titan too. What is the best way to make a legal list out of all of these, and what more do I need to include?
Isn't the Warhound like 4000 points or something? I think they priced all the titans into the "only for Apocalypse" range.
Otherwise just take your two knights and 4 armigers and that's a legal army with +6 command points (9 total) right there.
Depending on how many points that is you can take a third detachment of something else, the by far most competitive choice is 180 points of Guardsmen, gives 30 objective secured bodies to take up space with, another +5 command points and some ludicrous command point regeneration stuff just in case. They're also quite good at actually fighting, point for point, also, so yea.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I went to my LGS with my friends to build and paint since the LGS has a section of their store setup for that. As we walked through the room with the gaming tables we saw a 40k tournament happening and every single table had Imperial Knights on it.
Kind of crazy.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Thanks for the explanations. I think this stuff won't pour out of my head so fast if I start playing more regularly again, but all this 'detachment this, battalion that, FAQ there, errata here' is killing me.
Isn't the Warhound like 4000 points or something? I think they priced all the titans into the "only for Apocalypse" range.
WarHOUND, not WarLORD. :biggrin: Which seems hilariously undergunned these days when compared to the Castellan, or FW's Porphyrion. But it was my first big model and I love it so, and want to put it on the table more often.
Warhound is still 2000pts last I looked. Think it was around 1500 but got bumped up in points around end of last year.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Dang - I'm going to have to look up my 4th edition, 13-model Apocalypse list, which was Warhound, Baneblade, Stormblade, Inquisitor, Retinue, and Rhino. It was either 1,500 or 3,000 points on the nose.
The Warhound being 2000 points is kinda strange, considering 2000 points worth of regular Knights would get significantly more work done and would be cheaper price-wise (and made of plastic).
Warhounds are naturally better for apoc games though, if you were bringing it to a regular 2k game you'd basically just massively overkill one or two units a turn and you'd end up losing against most armies. It's better used for attacking other titans where doing double digit numbers of wounds every turn is more useful.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
I figured that's how it would play out, bit didn't realize there'd be that much of a points cost to it, althougj I should've because I'm pretty sure I called my aforementioned 4th ed list '13 models@3K.' I can still have my knights and armigers, the warhound will just wait for big games.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
edited July 2018
I wish they would have shared more with the Adeptus Astartes entry. I'm guessing Space Wolves get Grey Hunters and Wolf Scouts over Tactical Marines and Scouts but I want to know for sure.
Edit: Is an Ice Cannon and actual weapon? The person I'm ordering my Space Wolves upgrades from has an upgrade called the Ice Cannon and I have no idea if that is real. I would just run it as a Helfrost Destructor if the points are comparable to the Thermal Cannon and if not just run it as a Thermal Cannon. I mostly just want it because it has Space Wolves glyphs on it and it looks cool.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Third party bitz will never have “official” rules and I’m pretty sure there’s no helfrost weapon on the scale of the thermal cannon yet.
I’d just stick to the thermal cannon rules, myself.
Third party bitz will never have “official” rules and I’m pretty sure there’s no helfrost weapon on the scale of the thermal cannon yet.
I’d just stick to the thermal cannon rules, myself.
I figured an ice cannon wasn't a thing but I have no idea what knights and titans use so I wasn't sure.
I don't know why but I thought the helfrost destructor was comparable but even using the focused beam it had way less range, half the shots, and 1 less strength. I'll definitely run it as a thermal cannon.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
TBH the helfrost destructor is probably going to get a significant buff in the codex, much like the Necron doomsday cannon did; compare it with the next weapon down on the Stormwolf (the twin helfrost cannon) there’s no reason to take the big version - half transport cap for less shots? No way.
TBH the helfrost destructor is probably going to get a significant buff in the codex, much like the Necron doomsday cannon did; compare it with the next weapon down on the Stormwolf (the twin helfrost cannon) there’s no reason to take the big version - half transport cap for less shots? No way.
Maybe, but then again, the Monolith still exists. And it's great.....!!
.
Anyways, speaking of Necrons, does anyone have a good 1k point list? I keep falling back to Destroyer spam and am trying to find other versions.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
The astra militarum kill team focus makes it sound like you'll be able to field more models than other armies, but they only field guard, special weapons gunners and scions.
The general rules for what units are allowed (at least at launch) seems to be:
1.) Only plastic kits (with a few exceptions such as Kommandos, and Eldar Rangers)
2.) No big heavy units (no dreadnoughts, no terminator armor, no mega armored nobs)
3.) No flyers (no jump packs, no assault marines)
4.) No characters
I'm guessing #3 will be the first to broken (ignoring the noted exceptions), and I'm guessing it'll be Tau that does it with their Stealth Suits.
Dark Eldar have a ton of plastic kits, they're going to be fine. Even with just Kabalites and Wyches they'll have at least nine different weapon options to choose from.
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Gamertag - Khraul
PSN - Razide6
I figure GK will get Termis but they also get psykers probably which look rare so far in the Kill Team builds. I hope those tactical marines can use stuff like Sternguard/Vanguard vets as those are what I think of as kill teams.
I am thinking Chaos after this will be:
1)Cultist
2)CSM
3)Raptor
4)Possessed? Maybe.
I doubt it, the Q and A made it sound like Rangers were only included grudgingly - they want the focus to be on plastic kits that can be easily converted. I'd guess that Dire Avengers and Guardians are going to be options at the least.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I feel Kill team is after they do the role call of all the armies shown
I feel the Space Wolves is after
Pre-order is the 21st.
After that it's random stuff like Genestealers and Inquisition, Assassins, Sisters of Silence, etc. We know Genestealers will get a codex, and I'm hoping the rest just get put together into an "Imperial Agents" book again.
Noooope. Orks have gotten pretty shafted on the Codex front.
I'm quite content waiting until next year for the Sister's codex largely because I'm confident it'll result it in a great codex.
Now I am not sure they are going to drop any major codexes this month especially since they dropped AoS 2.0. I can see next week being an AoS drop. And then maybe wolves or orks in August but I think it will be more like September after NoVA.
I'm ok with this
Gamertag - Khraul
PSN - Razide6
Actually I think they announced it was coming like back in March at whatever tourney that was.
I've gotten so little 7th/8th playtime in, and the only knight I've ever played against was Keenbean's (and was that in 6th?) so I'm in a little over my head here.
I've got the Renegade box, and I'm going to make a Crusader and a Gallant out of it, because I think those are coolest. I've got 4 armigers (2 of each type). I want to include a Warhound titan too. What is the best way to make a legal list out of all of these, and what more do I need to include?
Otherwise just take your two knights and 4 armigers and that's a legal army with +6 command points (9 total) right there.
Depending on how many points that is you can take a third detachment of something else, the by far most competitive choice is 180 points of Guardsmen, gives 30 objective secured bodies to take up space with, another +5 command points and some ludicrous command point regeneration stuff just in case. They're also quite good at actually fighting, point for point, also, so yea.
Kind of crazy.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
WarHOUND, not WarLORD. :biggrin: Which seems hilariously undergunned these days when compared to the Castellan, or FW's Porphyrion. But it was my first big model and I love it so, and want to put it on the table more often.
I think they're subtly trying to hint that these aren't meant to be taken to normal games lol, just narrative and apocalypse stuff.
Warhounds are naturally better for apoc games though, if you were bringing it to a regular 2k game you'd basically just massively overkill one or two units a turn and you'd end up losing against most armies. It's better used for attacking other titans where doing double digit numbers of wounds every turn is more useful.
Edit: Is an Ice Cannon and actual weapon? The person I'm ordering my Space Wolves upgrades from has an upgrade called the Ice Cannon and I have no idea if that is real. I would just run it as a Helfrost Destructor if the points are comparable to the Thermal Cannon and if not just run it as a Thermal Cannon. I mostly just want it because it has Space Wolves glyphs on it and it looks cool.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I’d just stick to the thermal cannon rules, myself.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I figured an ice cannon wasn't a thing but I have no idea what knights and titans use so I wasn't sure.
I don't know why but I thought the helfrost destructor was comparable but even using the focused beam it had way less range, half the shots, and 1 less strength. I'll definitely run it as a thermal cannon.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Maybe, but then again, the Monolith still exists. And it's great.....!!
.
Anyways, speaking of Necrons, does anyone have a good 1k point list? I keep falling back to Destroyer spam and am trying to find other versions.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I'm surprised at the lack of a commissar
Gamertag - Khraul
PSN - Razide6
1.) Only plastic kits (with a few exceptions such as Kommandos, and Eldar Rangers)
2.) No big heavy units (no dreadnoughts, no terminator armor, no mega armored nobs)
3.) No flyers (no jump packs, no assault marines)
4.) No characters
I'm guessing #3 will be the first to broken (ignoring the noted exceptions), and I'm guessing it'll be Tau that does it with their Stealth Suits.
Not a lot of non character infantry.
Marines/cultists/poxwalkers/termies
Gamertag - Khraul
PSN - Razide6
It looks like plastic imperial guard!