Painted the first DW intercessor for this weekend's first kill team games for the campaign. They are super quick to paint, just about 40-45 minutes because intercessors have so few things to work on.
My biggest problem is when the little tab in the back doesn't hold the lid open. How am I supposed to slather paint on minis when the lid keeps closing?
Since your name means "swedish" in swedish, I just assumed you were, ya know, swedish.
Well i bought the paints to do the black templar dry brush but that was at the start of the summer so i thought the heat did it in but as the robot said give them a good shake and you are good to go
One of the character traits of the space wolves is that they're pretty hypocritical about all the warp and mutant stuff.
Psykers? Super bad
Rune Priests? Super good, proud tradition of Fenris
As presented in the fiction, that doesn't seem unreasonable, or limited to the Wolves. Librarians, Sanctioned Psykers, Astropaths, Navigators and the like get training and protection, without which they'd mess up the entire planet. Those guys are all useful, whereas a rogue psyker is a pretty bad thing to have around.
I think what they're referring to is just how contradictory they are about it. At Nikaea, the Wolves basically spoke out against the Librarian programs, but got to keep their Rune Priests because they were "different" *wink wink*
I felt everyone kept them even if they homesat or trained
Due to inconsistent power levels it is really really hard to determine if it would be easy for the Imperium to exterminatus the wolves or incredibly hard or suicidal.
In my opinion this is basically essential to 40k as a setting. Even more so than other SciFi properties, 40k falls apart quickly if you apply any real world logic to it, especially hard and fast power levels (hilarious considering the game mechanics are entirely tied to putting solid numbers on things).
The heart of the whole setting is basically distilled Unreliable Narrator.
Space Marines? A handful can break an entire planet almost single handedly (the game, Space Marine), or, they get gunned down and die like chumps (most of the HH novels).
Which is correct? Both/neither/whichever you like best
Kill Team built for this weekend's campaign start. All are Deathwatch so they get special ammo which is really good.
Intercessor Sergeant w/ Bolt Rilfe and leader specialist (2 wounds make them really tough in KT)
Intercessor w/ Bolt Rilfe
Veteran Gunner w/ Frag Cannon-heavy specialist
Veteran w/Shotgun
Blackshield w/ Heavy Thunder Hammer-combat specialist
That blackshield is 4 attacks with a s8 ap -3 d6 damage weapon that rerolls charges.
Comes out right at 92 points. Good mix of close shots and long range fire power.
At a glance you are missing a specialist.
Its more its a campaign. I have a roster of 12 with pre-set specialist. I am not bringing three due to a points/unit mix. Its just how the campaign is run. I can probably swap the shotgun out with the comms specialist with a stalker pattern bolter or the zealot vet sgt with a xenophase blade. But I wanted one of the shot gun folks and neither of them are specialist on the list as they are the expendables.
Yeah, I'd definitely make that Bolt Rifle Intercessor Comms. I mean, you don't have to have three specialists, and sometimes you won't want to in a campaign, but damn Comms is good. Also...
"Kantor's Hounds would like to issue a formal apology to the poor Tempestus Scions who got caught in the path of their righteous fury last night. You were impeding a task assigned them by Pedro Kantor himself, and woe betide any who stand in their way."
Fought Guard for the first time last night. After mostly fighting Marines or similar, I found them to be tissue paper. Even with a 4+ save, I was able to punch through with a wall of Bolt Rifle fire giving cover to my Reivers.
Switched up my list a little before the game, removed one Reiver and replaced him with a basic Intercessor. I was very happy with the additional Bolt Rifle.
Yeah, bolt rifles are pretty good in KT. I had the same match up as the Scion side in out test game last week. A single Intercessor can easily take on two Scions. You really need to stack up on plasma and Melta against Primaris Marines.
My biggest success in that game was when my tempestor survived the charge from a Primaris Sergeant with a flesh wound, got the initiative in the next round, blasted a big hole into the Marine with his plasma pistol.
You gotta love the DA running to the Inquistion about the SW when their own closet is full of skeletons. They're so eager to take the Space Wolves down a peg.
+1
Options
PiptheFairFrequently not in boats.Registered Userregular
You gotta love the DA running to the Inquistion about the SW when their own closet is full of skeletons. They're so eager to take the Space Wolves down a peg.
But at the same time the Wolves are a single plant really and thus shouldn't have the numbers to knock them out but they can probably wipe out most of those fleets, AM, and Titans or not all.
well, there's also the factor that Fenris (and by extension, the Fang, a Chapter fortress designed for a LEGION to be self sufficient) is basically simultaneously the 40k equivalent of "Don't march on Moscow" and "Don't Get in a Land War with Asia."
the Space Wolves got one of their planets Exterminatus’d by an Inquisition/Dark Angels task force who showed up wondering what was up with all the furries.
well, that's not really the case. The planet was destroyed because it was invaded be daemons, Logan Grimnar ultimately was the one who pulled the trigger on that exterminatus.
During the Siege of the Fenris System, the world was devastated by both Tzeentch and Nurgle Daemons.[2a] Ultimately Magnus unleashed a plague crafted by Mortarion upon Midgardia, dooming it forever. This led to Supreme Grand Master Azrael of the Dark Angels enacting Exterminatus upon the world. Thought it was not enough because the cleansing fire killed all life only on the planet's surface and not in its underground complexes. That's why returning from the Midgardia's stony heart Logan Grimnar decided to destroy the planet itself and did it, blowing the Midgardia's core with the Morkai's Tooth - especially powerful warhead http://wh40k.lexicanum.com/wiki/Siege_of_the_Fenris_System
The whole 'whats with all mutants' did serve to make Dark Angel trigger fingers slightly itchy, thinking they were in league with the Daemons, and that did almost lead them perilously close to open war with the Wolves.
(Also the Inquisition elements were more suspicious of the Dark Angels in the system, which is lol)
Matrias on
3DS/Pokemon Friend Code - 2122-5878-9273 - Kyle
0
Options
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Yeah, it’s kinda funny that the Fang is regarded as possibly the greatest human fortress outside of the solar system, considering it was not built by either Rogal Dorn or Perturabo. Then you have to consider the attitude of its architect; Dorn would have designed the ultimate wall, Perty would have designed the ultimate sledgehammer, but Russ designed the ultimate trap – the fortress of The Fang isn’t just the mountain called Fang, despite the name; it’s the entire continent, from the ice trolls and black maned thunderwolves to the miles of traps, dead falls, hidden passages, concealed overwatch pillboxes that destroy your army long before you even get to the adamantium walls and the defence lasers and the hundreds of layered void shields…
Yeah, it’s kinda funny that the Fang is regarded as possibly the greatest human fortress outside of the solar system, considering it was not built by either Rogal Dorn or Perturabo. Then you have to consider the attitude of its architect; Dorn would have designed the ultimate wall, Perty would have designed the ultimate sledgehammer, but Russ designed the ultimate trap – the fortress of The Fang isn’t just the mountain called Fang, despite the name; it’s the entire continent, from the ice trolls and black maned thunderwolves to the miles of traps, dead falls, hidden passages, concealed overwatch pillboxes that destroy your army long before you even get to the adamantium walls and the defence lasers and the hundreds of layered void shields…
Plus Dorn built the defenses of the Palace of Terra and all of Perturabos best fortresses were destroyed in the Heresy
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Fenris is a "nuke it from orbit, it's the only way to be sure" planet. And even then you probably want to follow that up with some virus bombs and some cyclonic torpedoes.
Fenris is a "nuke it from orbit, it's the only way to be sure" planet. And even then you probably want to follow that up with some virus bombs and some cyclonic torpedoes.
The problem is all the void shields and surface defense batteries and fleets. You can’t really mess up Fenris with ships, so you gotta send down troops to take out the defenses, which is where Vietnam On Ice happens.
FC: 1435-5383-0883
0
Options
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Also, cyclonic torpedoes, the bombs that crack continents, sunder islands, and bring oceans of magma to the surface? That’s summer weather on Fenris.
The problem is all the void shields and surface defense batteries and fleets. You can’t really mess up Fenris with ships, so you gotta send down troops to take out the defenses, which is where Vietnam On Ice happens.
If you can land troops you can "land" a planet cracking bomb...?
I always liked the conceit that games of 40k represent situations where you need to recover or secure some thing(s) so you send in the troops, and anything you want to just destroy gets bombed from orbit by whoever controls the sky.
Would a virus bomb even work on Fenris? It’s supposed to be this horrible mutagen that basically consumes all living matter and the sludge byproduct ignites and sets the world on fire. The conditions might be too hostile for it to survive in the air long enough to take hold.
They sometimes seem to want correct that a bit. Dark imperium has a marine offense involving 5000 marines and primaris supported by guard etc. to take a single city for example. While realistically probably still not very many, that's massively more than what is usually described in 40k.
I mean, in the majority of Imperium worlds the sole leadership of the planet and all the hive cities is a single planetary governor. So a small strike force of marines that crash in and deal with an uppity ruler would handle most rebellions, it’s not like the populace cares who their tyrannical dictator is.
Now stuff like chaos uprisings or aliens taking over, yeah you’re probably not gonna chainsword that problem away.
I mean, in the majority of Imperium worlds the sole leadership of the planet and all the hive cities is a single planetary governor.
This is another part of the setting that doesn't make a huge amount of sense, although it's a common problem in sci-fi and not really restricted just to 40k. Entire planets get treated like they're a small city.
You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.
Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.
Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.
So what you’re saying is that Catachans spend 50% of every day getting each other pregnant.
What else are they going to do? Can't exactly spend your time farming when literally every living thing on the planet is trying to kill you.
Just saying there's probably not a whole lot else to occupy your time. You learn your survival skills on the hike over to your partners place, or you don't make it there.
Posts
Gamertag - Khraul
PSN - Razide6
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
I felt everyone kept them even if they homesat or trained
In my opinion this is basically essential to 40k as a setting. Even more so than other SciFi properties, 40k falls apart quickly if you apply any real world logic to it, especially hard and fast power levels (hilarious considering the game mechanics are entirely tied to putting solid numbers on things).
The heart of the whole setting is basically distilled Unreliable Narrator.
Space Marines? A handful can break an entire planet almost single handedly (the game, Space Marine), or, they get gunned down and die like chumps (most of the HH novels).
Which is correct? Both/neither/whichever you like best
Intercessor Sergeant w/ Bolt Rilfe and leader specialist (2 wounds make them really tough in KT)
Intercessor w/ Bolt Rilfe
Veteran Gunner w/ Frag Cannon-heavy specialist
Veteran w/Shotgun
Blackshield w/ Heavy Thunder Hammer-combat specialist
That blackshield is 4 attacks with a s8 ap -3 d6 damage weapon that rerolls charges.
Comes out right at 92 points. Good mix of close shots and long range fire power.
At a glance you are missing a specialist.
Its more its a campaign. I have a roster of 12 with pre-set specialist. I am not bringing three due to a points/unit mix. Its just how the campaign is run. I can probably swap the shotgun out with the comms specialist with a stalker pattern bolter or the zealot vet sgt with a xenophase blade. But I wanted one of the shot gun folks and neither of them are specialist on the list as they are the expendables.
"Kantor's Hounds would like to issue a formal apology to the poor Tempestus Scions who got caught in the path of their righteous fury last night. You were impeding a task assigned them by Pedro Kantor himself, and woe betide any who stand in their way."
Fought Guard for the first time last night. After mostly fighting Marines or similar, I found them to be tissue paper. Even with a 4+ save, I was able to punch through with a wall of Bolt Rifle fire giving cover to my Reivers.
Switched up my list a little before the game, removed one Reiver and replaced him with a basic Intercessor. I was very happy with the additional Bolt Rifle.
My biggest success in that game was when my tempestor survived the charge from a Primaris Sergeant with a flesh wound, got the initiative in the next round, blasted a big hole into the Marine with his plasma pistol.
It was the Changeling fucking with them
well, there's also the factor that Fenris (and by extension, the Fang, a Chapter fortress designed for a LEGION to be self sufficient) is basically simultaneously the 40k equivalent of "Don't march on Moscow" and "Don't Get in a Land War with Asia."
well, that's not really the case. The planet was destroyed because it was invaded be daemons, Logan Grimnar ultimately was the one who pulled the trigger on that exterminatus.
The whole 'whats with all mutants' did serve to make Dark Angel trigger fingers slightly itchy, thinking they were in league with the Daemons, and that did almost lead them perilously close to open war with the Wolves.
(Also the Inquisition elements were more suspicious of the Dark Angels in the system, which is lol)
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Plus Dorn built the defenses of the Palace of Terra and all of Perturabos best fortresses were destroyed in the Heresy
Like, if the weather doesn't kill you, some Dungeons and Dragons monster will.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
If you can land troops you can "land" a planet cracking bomb...?
I always liked the conceit that games of 40k represent situations where you need to recover or secure some thing(s) so you send in the troops, and anything you want to just destroy gets bombed from orbit by whoever controls the sky.
As lets say the pop of the world is about 5M on a good day So if you do recruitment musters 30k? And do 3 units of them so nearly 100k of troops
That's sustainable for every 5 or so years? Still not the number people claim
50% of the human population does not survive infancy.
50% of those who survive die before 10.
Population: 12 million.
It's really part of the charm of the setting.
Now stuff like chaos uprisings or aliens taking over, yeah you’re probably not gonna chainsword that problem away.
This is another part of the setting that doesn't make a huge amount of sense, although it's a common problem in sci-fi and not really restricted just to 40k. Entire planets get treated like they're a small city.
Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.
Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.
What else are they going to do? Can't exactly spend your time farming when literally every living thing on the planet is trying to kill you.
Just saying there's probably not a whole lot else to occupy your time. You learn your survival skills on the hike over to your partners place, or you don't make it there.