HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited October 2018
March guerrilla + cash from EC to Pinar del Rio. (1 resource) March guerrilla from Oriente to EC. (free) Muscle 1 police from the EC by Las Villas to Camaguey City. Muscle 1 police from Havana to Camaguey City.
Resources = 2 @Inquisitor, who I presume will pass to take a full operation on the next card (and to delay 26July a turn).
Editing.
Hedgethorn on
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admanbunionize your workplaceSeattle, WARegistered Userregular
@Hedgethorn the spaces you Muscle into have to either be ECs or have open Casinos.
Hedgethorn the spaces you Muscle into have to either be ECs or have open Casinos.
Oops, I misread it because the Procedure paragraph in 4.5.3 is incomplete. It says "relocate 1 to 2 police to a city" but when read with the previous paragraph, it means "relocate to a city [with an open casino]"
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Okay, do this instead:
March guerrilla + cash from EC to Pinar del Rio. (1 resource)
March guerrilla from Oriente to EC. (free)
Muscle 1 police from the EC by Oriente to Havana.
Muscle 1 police from the EC by Las Villas to Havana.
Resources = 2 @Inquisitor, who I presume will pass to take a full operation on the next card (and to delay 26July a turn).
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admanbunionize your workplaceSeattle, WARegistered Userregular
Hedgethorn the spaces you Muscle into have to either be ECs or have open Casinos.
Oops, I misread it because the Procedure paragraph in 4.5.3 is incomplete. It says "relocate 1 to 2 police to a city" but when read with the previous paragraph, it means "relocate to a city [with an open casino]"
Yeah. The way the Location section of the commands is sometimes-but-not-always meant to supplement the Procedure section is a recurring pain point for COIN rules.
Finally getting to look at the map today not on my phone...
Ack! @Hedgethorn why did you pull the police out of the 2 value EC? Now the space will be sabotaged and neither of us will get any profit out of it.
Also, how did an unactivated guerrilla end up in Havana? Didn't it march in? Due to the number of cubes there wouldn't that have made it active? Sorry, catching up from work a bit still.
Oh, it's because I didn't have control, because bases are pieces, so I didn't have the most pieces for a moment. Geeze these rules sometimes.
Okay, well, in that case
Full turn:
Special Activity:
Transport 3 troops from Santiago de Cuba to Las Villas
Operation:
Sweep in
Havana, Las Villas, Santiago de Cuba moving no troops but activating all Guerrillas there.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited October 2018
Oh crud, I missed that the rebels automatically sabotage ECs at the start of the propaganda phase. I thought they could only do that by activating as a command. I only get resources from ECs if I outnumber police, so I thought moving that unit helped me.
Oh crud, I missed that the rebels automatically sabotage ECs at the start of the propaganda phase. I thought they could only do that by activating as a command. I only get resources from ECs if I outnumber police, so I thought moving that unit helped me.
Haha no worries! Learning game and all. But yeah the auto sabotage is why I responded so aggressively to the moves into the ECs.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Also, how did an unactivated guerrilla end up in Havana? Didn't it march in? Due to the number of cubes there wouldn't that have made it active? Sorry, catching up from work a bit still.
Oh, it's because I didn't have control, because bases are pieces, so I didn't have the most pieces for a moment. Geeze these rules sometimes.
I'm pretty sure you're right and that guerrilla should be activated. The requirement is that you have support, not control (which is why my guerrillas didn't activate when they marched into Las Villas).
admanbunionize your workplaceSeattle, WARegistered Userregular
I hate passing with all those active guerrillas, but spending my one resource to Assault and being broke if I'm not first eligible on the next card feels like it'd be even worse.
So thinking more about it, if I take the event, the Government will only need a limOp to win. If I pass and Fangio in Santiago de Cuba Gov will need to act twice before propaganada.
If I take the current even do @admanb or @Inquisitor have a way to prevent a government victory?
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admanbunionize your workplaceSeattle, WARegistered Userregular
I don't think that's true. Unless I'm missing something he needs to push both Camaguey city and one other space up in support and can only ever increase one space with a single command.
Ah I messed up greater than 18 and 18 or greater. You’d think a comp rng wouldn’t mess that up :P
I will Election.
Given that it's worth nothing that all the core victory conditions are marked on the track. It doesn't capture things like the governments city requirement but it helps with stuff like > vs >=.
Ah I messed up greater than 18 and 18 or greater. You’d think a comp rng wouldn’t mess that up :P
I will Election.
Given that it's worth nothing that all the core victory conditions are marked on the track. It doesn't capture things like the governments city requirement but it helps with stuff like > vs >=.
Fair enough. I’ve been limited a a phone screen for the last couple of days so mostly hoping I followed the action properly.
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admanbunionize your workplaceSeattle, WARegistered Userregular
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Rally in Havana. First, remove the guerrilla from Santiago de Cuba to available, then place one underground guerrilla in Havana. Profit in Havana, adding a cash marker to the underground guerrilla. Profit in Pinar del Rio, adding a cash marker to the guerrilla there.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited October 2018
@admanb Yes, give a second cash marker to the guerrilla in Pinar del Rio. That's explicitly permitted by 4.5.2, and is the only legal place for me to put the fourth cash marker.
Hedgethorn on
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admanbunionize your workplaceSeattle, WARegistered Userregular
Oh huh. I just assumed a guerrilla could only hold one cash marker, but based on absolutely nothing.
admanbunionize your workplaceSeattle, WARegistered Userregular
I just realized I was thinking the deck was 44 cards, for some reason, but it's actually 52, so there could still be a bunch of cards that aren't Propaganda...
Well, I was pretty sure it was impossible for me to win this propaganda round anyway, but now that’s definitely not in the cards.
Which means it’s time to start cleaning up for next season.
Full turn:
Operation Assault in: Havana, Santiago de Cuba and Las Villas for a total of 6 resources (I think that covers every space I share with active guerillas).
Special Activity: Airstrike in Las Villas to remove another DR piece
Posts
March guerrilla from Oriente to EC. (free)
Muscle 1 police from the EC by Las Villas to Camaguey City.
Muscle 1 police from Havana to Camaguey City.
Resources = 2
@Inquisitor, who I presume will pass to take a full operation on the next card (and to delay 26July a turn).
Editing.
Oops, I misread it because the Procedure paragraph in 4.5.3 is incomplete. It says "relocate 1 to 2 police to a city" but when read with the previous paragraph, it means "relocate to a city [with an open casino]"
March guerrilla + cash from EC to Pinar del Rio. (1 resource)
March guerrilla from Oriente to EC. (free)
Muscle 1 police from the EC by Oriente to Havana.
Muscle 1 police from the EC by Las Villas to Havana.
Resources = 2
@Inquisitor, who I presume will pass to take a full operation on the next card (and to delay 26July a turn).
Yeah. The way the Location section of the commands is sometimes-but-not-always meant to supplement the Procedure section is a recurring pain point for COIN rules.
@admanb for next event
Resources
Government: 24
Syndicate: 2
26July: 1
Directorio: 1
Victory Conditions
Government Support: 17
Syndicate Open Casinos: 3
26July Bases + Opposition: 8
Directorio Pop + Bases: 8
@Inquisitor
btw this is the 18th event card so propaganda will be soon.
Ack! @Hedgethorn why did you pull the police out of the 2 value EC? Now the space will be sabotaged and neither of us will get any profit out of it.
Also, how did an unactivated guerrilla end up in Havana? Didn't it march in? Due to the number of cubes there wouldn't that have made it active? Sorry, catching up from work a bit still.
Oh, it's because I didn't have control, because bases are pieces, so I didn't have the most pieces for a moment. Geeze these rules sometimes.
Okay, well, in that case
Full turn:
Special Activity:
Transport 3 troops from Santiago de Cuba to Las Villas
Operation:
Sweep in
Havana, Las Villas, Santiago de Cuba moving no troops but activating all Guerrillas there.
Total resource cost 6.
@admanb for next eligible.
Haha no worries! Learning game and all. But yeah the auto sabotage is why I responded so aggressively to the moves into the ECs.
I'm pretty sure you're right and that guerrilla should be activated. The requirement is that you have support, not control (which is why my guerrillas didn't activate when they marched into Las Villas).
That saves you 2 resources so I'll adjust it.
@A Half Eaten Oreo who I assume will also pass.
Opinion?
Mmm... that's a good call. I was thinking it was bad but that's because I have zero available guerrillas whereas you have three. Go for it!
(I hate both of the current events so much.)
If I take the current even do @admanb or @Inquisitor have a way to prevent a government victory?
I will Election.
Given that it's worth nothing that all the core victory conditions are marked on the track. It doesn't capture things like the governments city requirement but it helps with stuff like > vs >=.
Fair enough. I’ve been limited a a phone screen for the last couple of days so mostly hoping I followed the action properly.
Resources
Government: 20
Syndicate: 2
26July: 1
Directorio: 2
Victory Conditions
Government Support: 17
Syndicate Open Casinos: 3
26July Bases + Opposition: 8
Directorio Pop + Bases: 6
@Hedgethorn
This late propaganda is a motherfucker.
Profit in Havana, adding a cash marker to the underground guerrilla.
Profit in Pinar del Rio, adding a cash marker to the guerrilla there.
Syndicate resources = 1
@admanb for event or limited op.
Resources
Government: 20
Syndicate: 1
26July: 1
Directorio: 2
Victory Conditions
Government Support: 5
Syndicate Open Casinos: 3
26July Bases + Opposition: 8
Directorio Pop + Bases: 6
@Inquisitor
Which means it’s time to start cleaning up for next season.
Full turn:
Operation Assault in: Havana, Santiago de Cuba and Las Villas for a total of 6 resources (I think that covers every space I share with active guerillas).
Special Activity: Airstrike in Las Villas to remove another DR piece
@“A Half Eaten Oreo” for next move.
Still seems to be working for one word names.
It looks like your mobile device is writing curly open/closing quotes instead of straight quotes.
My subtle way of asking for more information failed -- which cube (troop or police) is going to grab the cash?
For a Base in Oriente. Resources back to Super Broke.
@Hedgethorn and @admanb
Resources
Government: 14
Syndicate: 1
26July: 0
Directorio: 2
Victory Conditions
Government Support: 5
Syndicate Open Casinos: 3
26July Bases + Opposition: 9
Directorio Pop + Bases: 6
@Hedgethorn