Interesting. This wasn't an aquisition of Introversion; they flat out just bought the ip. I wonder why they're selling the rights, though they historically have had a disdain for producing franchises or sequels, so maybe they were just done with the game and ready to move on.
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PiptheFairFrequently not in boats.Registered Userregular
That's cool. I remember that you could do a similar thing in the PS2 version of DQ8, but you had to beat the game to unlock it or something, which...no.
el_vicio on
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PiptheFairFrequently not in boats.Registered Userregular
unfortunately you need to grind in 11
you won't get enough levels organically
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I ZimbraWorst song, played on ugliest guitarRegistered Userregular
I'm only about 6 hours in but I've found the grinding pretty painless so far.
Eh... I don't think it's much harder than the other DQ games? I know some of the postgame stuff is a bit rough but @Janson found a fairly reliable method of powerleveling that meant she didn't have to grind TOO much.
I would absolutely play a Dungeon Architect
e: like in the fantasy trope sense not the realistic medieval prison sense
I miss Dungeon Keeper so so much. A version where it's just the 'monster habitat/jail' parts would be a dream game to me, the combat was more a chore to get through in order to get to more room expansion/management. I've tried some of the Dungeons titles but they're missing that 'spark'.
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PiptheFairFrequently not in boats.Registered Userregular
I'm okay with a certain amount of grinding as long as random battles don't interrupt the flow of the game that I choose. Random battles should have been over after Earthbound ffs
You literally plan, build, hire employees for, purchase supplies for, accept prisoners to, meet requirements for government grants for, and manage a prison like it was Dwarf Fortress.
The devs put a lot of research into getting the details for how prisons work right, and I remember seeing dev blogs about how it was negatively affecting their moods and mental health. Like others have said, I can see how it makes for an interesting product and how people can enjoy it on the most surface level, but it's really hard to not think of how it reflects reality.
I DID do side quests as they became available though, which may have lead to getting just a little ahead of the game’s planned level curve.
I had to grind for the dessert bug thing with the wimpy prince who liked to crit and one shot my dudes
I think that was the point where I got ahead of the curve. There’s a side quest to use a certain pep attack there and I could not for the life of me get my peps to line up.
On that note if you play dq11 and decide to do the pep attack side quests wait til you have 5 or 6 characters so you can swap one out when they pep up and bring them back when the other character is also pepped for the quest.
I DID do side quests as they became available though, which may have lead to getting just a little ahead of the game’s planned level curve.
I had to grind for the dessert bug thing with the wimpy prince who liked to crit and one shot my dudes
I think that was the point where I got ahead of the curve. There’s a side quest to use a certain pep attack there and I could not for the life of me get my peps to line up.
Tip: when you get that quest, save it for when you get more people in your party. Then, when someone gets pepped up, you can switch them with your backups, saving their peppiness until they all are pepped.
The only grinding I absolutely had to do was for the boss Tentacular. However, a) party members joining give a decent indication of where you should be at that time. When Rab and Jade joined my party I was a couple of levels lower than them, so it’s not a surprise I failed. Also, apparently there’s a cannon you can pick up to help you in that fight that I completely missed.
I also did grinding in Act 3, post-game, which was somewhat necessary, but the grinding here is easily exploited and painless.
I completed Act 2 on normal difficulty around level 50. I’m not a great DQ player by any means, so level 50 should be doable for anyone!
It sounds complicated but it actually is painless and it actually does work reliably. Took me under 2 hrs to go from level 60 to level 99. Break that up with side quests and it’s really not grueling at all.
I would absolutely play a Dungeon Architect
e: like in the fantasy trope sense not the realistic medieval prison sense
I miss Dungeon Keeper so so much. A version where it's just the 'monster habitat/jail' parts would be a dream game to me, the combat was more a chore to get through in order to get to more room expansion/management. I've tried some of the Dungeons titles but they're missing that 'spark'.
Have you tried War for the Overworld? It's the spiritual successor with the same voice actor for the narrator and you can do some twisted fantasy stuff in there.
My favorite comes from the DLC Heart of Gold though.
So you can turn Heroes in your jail into statues of gold that can be mined for some quick cash.
Well you get a minion that is an animated gold statue.
So you're converting heroes to gold, breaking them down, and melting them into animated statues. Pretty messed up and I love it. :twisted:
Fantasy-themed Harvest Moon-like craft-em-up My Time At Portia leaves early access on January 15th (with a $10 price increase), and is also coming to consoles in Spring.
Anyone here play that? I thought it looked good and was waiting until full release. Just a 3D Stardew? Doing it's own thing?
I think they put out a playable alpha way back. It felt like one-of-those-games with a pretty neat look? But again, alpha, no idea what's going on in it by now
I would absolutely play a Dungeon Architect
e: like in the fantasy trope sense not the realistic medieval prison sense
I miss Dungeon Keeper so so much. A version where it's just the 'monster habitat/jail' parts would be a dream game to me, the combat was more a chore to get through in order to get to more room expansion/management. I've tried some of the Dungeons titles but they're missing that 'spark'.
Have you tried War for the Overworld? It's the spiritual successor with the same voice actor for the narrator and you can do some twisted fantasy stuff in there.
My favorite comes from the DLC Heart of Gold though.
So you can turn Heroes in your jail into statues of gold that can be mined for some quick cash.
Well you get a minion that is an animated gold statue.
So you're converting heroes to gold, breaking them down, and melting them into animated statues. Pretty messed up and I love it. :twisted:
No, most of what I heard was it was it was 'tuned' more towards multiplayer and combat. Do you feel that's accurate?
I remember reading some interesting interviews with the devs over the course of Prison Architect, about how they'd really intended to tell a story through mechanics about how awful for profit prisons are, and how they incentivise awful structures and treatment.
And then players started asking to at least have the option to try to do things with rehabilitation and education vourses and whatnot, and thry just kept on expanding what the game was
Valve slaps Wandersong, a very real game, with fake-game restrictions
Developer Greg Lobanov tells Polygon that Valve first flagged Wandersong when it launched in September; that its veracity remains under deliberation is a surprise.
“I figured it would clear soon, since, I mean... the game is obviously real ... and other games I checked that had launched just before us had passed ... so I left it at that,” Lobanov says about the lacking Steam features, which first came to his attention in October. An automated message from the platform’s support services assured him that all games went through this process, he tells us.
He now knows that’s not quite the case. Even as user reviews climbed, pushing the game’s review average to “very positive” (there are only three negative reviews out of 269 at time of writing), the Steam version of Wandersong remains at Valve’s mercy.
We’ve reached out to Valve about if and when it will determine whether Wandersong counts as a legitimate game. Lobanov isn’t especially optimistic about that happening — “the algorithm guides all decisions and no human will intervene until the algorithm deems us worthy” — but at least he has critical acclaim and several nominations to write home about.
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Interesting. This wasn't an aquisition of Introversion; they flat out just bought the ip. I wonder why they're selling the rights, though they historically have had a disdain for producing franchises or sequels, so maybe they were just done with the game and ready to move on.
you are the architect/owner of a for profit prison
one last cash injection for the next project probably looked pretty good, especially given how close they've come to bankruptcy before
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Azkaban Architect
same
it's also hard
No, you can see enemies on the world map and they're fairly easy to avoid if you'd like.
Also, in the 3DS version of 8 they also made monsters visible so you can avoid them more easily in that as well.
you won't get enough levels organically
I would absolutely play a Dungeon Architect
e: like in the fantasy trope sense not the realistic medieval prison sense
I only really ran into this during the third act.
I DID do side quests as they became available though, which may have lead to getting just a little ahead of the game’s planned level curve.
I miss Dungeon Keeper so so much. A version where it's just the 'monster habitat/jail' parts would be a dream game to me, the combat was more a chore to get through in order to get to more room expansion/management. I've tried some of the Dungeons titles but they're missing that 'spark'.
I had to grind for the dessert bug thing with the wimpy prince who liked to crit and one shot my dudes
I'm okay with a certain amount of grinding as long as random battles don't interrupt the flow of the game that I choose. Random battles should have been over after Earthbound ffs
You literally plan, build, hire employees for, purchase supplies for, accept prisoners to, meet requirements for government grants for, and manage a prison like it was Dwarf Fortress.
The devs put a lot of research into getting the details for how prisons work right, and I remember seeing dev blogs about how it was negatively affecting their moods and mental health. Like others have said, I can see how it makes for an interesting product and how people can enjoy it on the most surface level, but it's really hard to not think of how it reflects reality.
I think that was the point where I got ahead of the curve. There’s a side quest to use a certain pep attack there and I could not for the life of me get my peps to line up.
Tip: when you get that quest, save it for when you get more people in your party. Then, when someone gets pepped up, you can switch them with your backups, saving their peppiness until they all are pepped.
WoW
Dear Satan.....
The only grinding I absolutely had to do was for the boss Tentacular. However, a) party members joining give a decent indication of where you should be at that time. When Rab and Jade joined my party I was a couple of levels lower than them, so it’s not a surprise I failed. Also, apparently there’s a cannon you can pick up to help you in that fight that I completely missed.
I also did grinding in Act 3, post-game, which was somewhat necessary, but the grinding here is easily exploited and painless.
I completed Act 2 on normal difficulty around level 50. I’m not a great DQ player by any means, so level 50 should be doable for anyone!
Exploited way of grinding is found here
It sounds complicated but it actually is painless and it actually does work reliably. Took me under 2 hrs to go from level 60 to level 99. Break that up with side quests and it’s really not grueling at all.
Superjail architect. Whatever happened to Superjail anyway?
What a weird thing. I don't mind it much, I'm mostly interested in the demo as a benchmarking tool for the actual game
Demo's out on the 11th!
Hope nobody has a bandwidth cap!
Have you tried War for the Overworld? It's the spiritual successor with the same voice actor for the narrator and you can do some twisted fantasy stuff in there.
My favorite comes from the DLC Heart of Gold though.
Well you get a minion that is an animated gold statue.
So you're converting heroes to gold, breaking them down, and melting them into animated statues. Pretty messed up and I love it. :twisted:
Fantasy-themed Harvest Moon-like craft-em-up My Time At Portia leaves early access on January 15th (with a $10 price increase), and is also coming to consoles in Spring.
I think they put out a playable alpha way back. It felt like one-of-those-games with a pretty neat look? But again, alpha, no idea what's going on in it by now
No, most of what I heard was it was it was 'tuned' more towards multiplayer and combat. Do you feel that's accurate?
And then players started asking to at least have the option to try to do things with rehabilitation and education vourses and whatnot, and thry just kept on expanding what the game was
Steam // Secret Satan
https://www.youtube.com/watch?v=EFxtY4giPk0