I don't see why. Spiders are obviously the pinnacle of sexy? Might as well die happy.
(A friend and I used to joke about what must have been going on behind the scenes for the design of Cydaea.
Designer 1: "Yeah, we need a character model for the Maiden of Lust. We've already got succubi, so we need something to elevate that, really show players that this is the top of the chain."
Designer 2: "Oh, that's easy. Spider."
1: "...Spider."
2: "Sexiest of god's creatures. Book it, done."
Designer 3: "Okay, I'd say that's a wrap. Let's hit lunch.")
Think I may hop back into d3 after a very long hiatus. I did the Darkening of Tristram event (at least, enough to get the Butcher pet!) a week or so ago and had a pretty good time. Clan leaders, when are y'all around to give a re-invite?
Also for funsies I pulled up my classes played breakdown (guess what I mained during pre-RoS):
Think I may hop back into d3 after a very long hiatus. I did the Darkening of Tristram event (at least, enough to get the Butcher pet!) a week or so ago and had a pretty good time. Clan leaders, when are y'all around to give a re-invite?
Also for funsies I pulled up my classes played breakdown (guess what I mained during pre-RoS):
Think I may hop back into d3 after a very long hiatus. I did the Darkening of Tristram event (at least, enough to get the Butcher pet!) a week or so ago and had a pretty good time. Clan leaders, when are y'all around to give a re-invite?
Also for funsies I pulled up my classes played breakdown (guess what I mained during pre-RoS):
I'll have to look again, but on the switch I found a screen in the main menu showing my classes by level achieved, but no percentage or hourly data of play time.
Does anyone have opinions on what classes have the most number of builds with distinctly feeling playstyles? I recall barbarian feeling pretty varied, monk doesn't seem super varied, nor did necromancer.
Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
Is that the awesome thing that I was asking/hoping for??
Wow, LoN went to 750%. Edit: Oh, I guess that happened a while ago on PTR.
Oh no, apparently it is not. Reading some Reddit posts, it looks like the Potion slot is essentially just a single inventory slot for legendary potions. If you try to put another one in, it just takes the other out. So basically it just removes the one annoying inventory space that was being wasted, but it won't clear stash space nor allow easy sharing of potions across characters.
This kind of annoys me, because the two tiers of gems that drop from mobs post-level 61, plus a stack of grift keys, plus the legendary potion were enough to fill out two columns in the inventory exactly. I just never had to look at those columns when managing my inventory, and it was all nice and neat. Now I'm going to have two empty spots in those two columns and it's going to throw my whole thing off.
We got two inventory slots back but aaaaaaat whaaaaaaat cooooooost.
This kind of annoys me, because the two tiers of gems that drop from mobs post-level 61, plus a stack of grift keys, plus the legendary potion were enough to fill out two columns in the inventory exactly. I just never had to look at those columns when managing my inventory, and it was all nice and neat. Now I'm going to have two empty spots in those two columns and it's going to throw my whole thing off.
We got two inventory slots back but aaaaaaat whaaaaaaat cooooooost.
I mean, I'm all for them moving gems into the materials tab. Same for legendary gems (although there might be difficulty with that since they also have a level attached), Ramaladni's Gift, etc etc.
I feel like the game's been out for long enough that they can start to smooth over all the things that are designed to acts as speed bumps, or moments of "interesting decision making" (but aren't actually that). Stuff like putting most things into menus rather than inventory, or like... OK, you will always want the full set of gem sockets on helm, chest, pants, and jewelry. Why not just have those items always roll with the sockets? Weapons and off-hands, fine, let the sockets be random. You will never throw away two stacks of gems to make room for one legendary item, so what's the point of having gems take up inventory space?
Man, I feel bad for the Necro. All but two other class sets were buffed significantly, and only one Necro set was barely buffed.
Don't. The Necro was so OP that it was a required class for all deep rift pushing. None of the class sets were buffed because buffing those sets would put its pushing build above all the other classes again. Even though necro wasn't buffed, the corpse lance build is still probably going to be used for pushing rifts.
I mean, I'm all for them moving gems into the materials tab. Same for legendary gems (although there might be difficulty with that since they also have a level attached), Ramaladni's Gift, etc etc.
I feel like the game's been out for long enough that they can start to smooth over all the things that are designed to acts as speed bumps, or moments of "interesting decision making" (but aren't actually that). Stuff like putting most things into menus rather than inventory, or like... OK, you will always want the full set of gem sockets on helm, chest, pants, and jewelry. Why not just have those items always roll with the sockets? Weapons and off-hands, fine, let the sockets be random. You will never throw away two stacks of gems to make room for one legendary item, so what's the point of having gems take up inventory space?
Yes, at the least they could work on QoL changes in the twilight of the game. Get the gems out of my inventory, let my pets pickup crafting mats and gems in addition to gold. Heck, by GR 70 just don't drop any item that's not leg or higher, just drop the equivalent crafting mats. It's all trash after a certain point.
I'd argue that you could stop dropping non-legendaries at about GR30 and drop mats instead. Possibly even lower. Like... Your first GR turns off all white/blue/yellow drops of items.
There's a practical consideration to dropping items instead of dropping mats: Items take up inventory space, which means that if you want to keep picking up all drops, at a certain point you will have to stop exploding demons and take a trip back to town to offload your junk.
Similar for letting pets auto-pick up gems and materials: not having to pick up stuff means you don't have to stop moving and killing mobs, which changes various things (buffs now effectively last longer because you spend more time in combat, builds that rely on bull-rush-style abilities become more viable because you don't ever need to not be bull rushing, etc).
Now, mind you, these might all be good things - but they are not purely QOL changes, and would have impact that would cascade through other game systems. So, the designers would have to decide whether or not those changes are in line with how they envision the game.
+1
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
how about a "Convert all" button for upgrading gem qualities on console
Man, I feel bad for the Necro. All but two other class sets were buffed significantly, and only one Necro set was barely buffed.
Don't. The Necro was so OP that it was a required class for all deep rift pushing. None of the class sets were buffed because buffing those sets would put its pushing build above all the other classes again. Even though necro wasn't buffed, the corpse lance build is still probably going to be used for pushing rifts.
No, I get that at the highest level of play. But in my "casual play" experience, Necro never felt distinctly more powerful than the other classes to me. I feel like at the casual level, Necro is going to feel like a weaker class now. Maybe just for me.
FWIW, on that presumed 2.6.4 tier list someone posted way back, all the necro builds were Tier A-D.
Posts
Crusader - 4%
DH - 9%
Monk - 8%
Necro - 10%
WD - 13%
Wizard - 54%
I'm pretty sure that Wizard alone is like 2000 hours or more
Candies that a little old lady has half finished but then put in a tissue to finish off later?
Steam: betsuni7
A beehive in your arm that shoots bees at people.
In terms of best attack/weapon ever, Bioshock is going to be hard to beat.
Spiders gonna be all crawling on you even if you run away. Plus the pottery shards all stuck in your skin.
Twitch: akThera
Steam: Thera
(A friend and I used to joke about what must have been going on behind the scenes for the design of Cydaea.
Designer 1: "Yeah, we need a character model for the Maiden of Lust. We've already got succubi, so we need something to elevate that, really show players that this is the top of the chain."
Designer 2: "Oh, that's easy. Spider."
1: "...Spider."
2: "Sexiest of god's creatures. Book it, done."
Designer 3: "Okay, I'd say that's a wrap. Let's hit lunch.")
Also for funsies I pulled up my classes played breakdown (guess what I mained during pre-RoS):
Barb: 8%
Crusader: 9%
DH: 8%
Monk: 11%
Necro: n/a
WD: 11%
Wiz: 52%
Think I'm going to run DH since I had fun with her during the Tristram event and her playtime is tied for lowest
DH 26% > Wiz 19% > WD 14% > Barb = Monk 13% > Cru 9% > Necro 6%
Well the easiest way to catch someone on for an invite would be this Friday at 5 PM PST.
Steam: betsuni7
Haha well obviously, but I also want to get the paperwork done first so I can just hop on and maybe group up with someone right when the taps turn on
Steam: betsuni7
Steam: betsuni7
Yes. I'm special like that.
Steam: betsuni7
Crusader - 12%
DH - 5%
Monk - 2%
Necro - 5%
WD - 0%
Wizard - 9%
Does it tell how many hours somewhere? I played a lot of Barbarian on vanilla before taking a couple years off.
Nintendo ID: Incindium
PSN: IncindiumX
Crusader - 18%
DH - 29%
Monk - 8%
Necro - 11%
Witch Doctor - 15%
Wizard - 12%
The only reason the monk is higher than barb is the time it took me to get a dang Fist of Az'fuRNG
Twitch: akThera
Steam: Thera
Does anyone have opinions on what classes have the most number of builds with distinctly feeling playstyles? I recall barbarian feeling pretty varied, monk doesn't seem super varied, nor did necromancer.
https://us.diablo3.com/en/blog/22863534/patch-264-now-live-1-15-2019
Steam: betsuni7
Wow, LoN went to 750%. Edit: Oh, I guess that happened a while ago on PTR.
You monster!
We got two inventory slots back but aaaaaaat whaaaaaaat cooooooost.
Wait till they move the gems....
Steam: betsuni7
I feel like the game's been out for long enough that they can start to smooth over all the things that are designed to acts as speed bumps, or moments of "interesting decision making" (but aren't actually that). Stuff like putting most things into menus rather than inventory, or like... OK, you will always want the full set of gem sockets on helm, chest, pants, and jewelry. Why not just have those items always roll with the sockets? Weapons and off-hands, fine, let the sockets be random. You will never throw away two stacks of gems to make room for one legendary item, so what's the point of having gems take up inventory space?
Don't. The Necro was so OP that it was a required class for all deep rift pushing. None of the class sets were buffed because buffing those sets would put its pushing build above all the other classes again. Even though necro wasn't buffed, the corpse lance build is still probably going to be used for pushing rifts.
Yes, at the least they could work on QoL changes in the twilight of the game. Get the gems out of my inventory, let my pets pickup crafting mats and gems in addition to gold. Heck, by GR 70 just don't drop any item that's not leg or higher, just drop the equivalent crafting mats. It's all trash after a certain point.
Twitch: akThera
Steam: Thera
Similar for letting pets auto-pick up gems and materials: not having to pick up stuff means you don't have to stop moving and killing mobs, which changes various things (buffs now effectively last longer because you spend more time in combat, builds that rely on bull-rush-style abilities become more viable because you don't ever need to not be bull rushing, etc).
Now, mind you, these might all be good things - but they are not purely QOL changes, and would have impact that would cascade through other game systems. So, the designers would have to decide whether or not those changes are in line with how they envision the game.
FWIW, on that presumed 2.6.4 tier list someone posted way back, all the necro builds were Tier A-D.