-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited March 2019
I’m seriously considering a refund for Phoenix Point at the moment.
A very legitimate concern I saw on the Facebook announcement, people backed via FiG as investors with the knowledge that it would be available on Steam and GoG. This announcement has changed their investment potential.
Looks like Phoenix Point is the next game to join Epic Game Stores 1 year exclusive club.
Hades at least was a brand new thing no one knew about and is basically spending its early access exclusive.
Metro got weirder since it'd been selling on Steam for a while first.
Phoenix Point is even rougher, not only has it been being sold on Steam they basically did all their alpha/betas through steam and used the community tools for that etc.
As well as being a Fig backer project that people were expecting Steam keys out of.
So expect much wailing and gnashing of teeth on this one.
They are offering backer refunds for upset folks.
Epic must be throwing down some pretty heavy bags of money for companies to be like "nah who cares if we piss off everybody interested in our game, let's take the money up front".
Epic store has no shitty garbage and no rape controversies, gives you Unreal Engine 4 for free and eats less than half of the cash bite.
also, 69% of devs said Valve doesn't do enough to earn 30%.
Epic store is much better for a lot of devs.
And I personally wanna foster competition, maybe then Valve will take their heads out of their colons.
Looks like Phoenix Point is the next game to join Epic Game Stores 1 year exclusive club.
Hades at least was a brand new thing no one knew about and is basically spending its early access exclusive.
Metro got weirder since it'd been selling on Steam for a while first.
Phoenix Point is even rougher, not only has it been being sold on Steam they basically did all their alpha/betas through steam and used the community tools for that etc.
As well as being a Fig backer project that people were expecting Steam keys out of.
So expect much wailing and gnashing of teeth on this one.
They are offering backer refunds for upset folks.
Epic must be throwing down some pretty heavy bags of money for companies to be like "nah who cares if we piss off everybody interested in our game, let's take the money up front".
Epic store has no shitty garbage and no rape controversies, gives you Unreal Engine 4 for free and eats less than half of the cash bite.
also, 69% of devs said Valve doesn't do enough to earn 30%.
Epic store is much better for a lot of devs.
And I personally wanna foster competition, maybe then Valve will take their heads out of their colons.
However, you don’t get 15 emails a day about someone trying to access your Steam account by repeatedly guessing the password.
+15
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Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
Looks like Phoenix Point is the next game to join Epic Game Stores 1 year exclusive club.
Hades at least was a brand new thing no one knew about and is basically spending its early access exclusive.
Metro got weirder since it'd been selling on Steam for a while first.
Phoenix Point is even rougher, not only has it been being sold on Steam they basically did all their alpha/betas through steam and used the community tools for that etc.
As well as being a Fig backer project that people were expecting Steam keys out of.
So expect much wailing and gnashing of teeth on this one.
They are offering backer refunds for upset folks.
Epic must be throwing down some pretty heavy bags of money for companies to be like "nah who cares if we piss off everybody interested in our game, let's take the money up front".
Epic store has no shitty garbage and no rape controversies, gives you Unreal Engine 4 for free and eats less than half of the cash bite.
also, 69% of devs said Valve doesn't do enough to earn 30%.
Epic store is much better for a lot of devs.
And I personally wanna foster competition, maybe then Valve will take their heads out of their colons.
And all those Monster Hunter World places give a Steam key that activates on Steam, so... what? Both games are solely on one platform.
Epic doesn't allow companies to generate keys to sell elsewhere. After it comes out, the division 2 will only be available on uplay and EGS, which is screwing over the regional pricing in some places
+1
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
And all those Monster Hunter World places give a Steam key that activates on Steam, so... what? Both games are solely on one platform.
Epic doesn't allow companies to generate keys to sell elsewhere. After it comes out, the division 2 will only be available on uplay and EGS, which is screwing over the regional pricing in some places
To be fair, this was Ubisoft’s entire reason though. They want you buying on uPlay so they get 100% of the sale, and chose Epic deliberately to drive people to uPlay.
thank you @Pixelated Pixie for Undead Horde!
It does look cute, doesn't it.
+11
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HalfazedninjaAuthor of Jake Howard: Multiverse 101!Behind YouRegistered Userregular
So I've been MIA for a while because I had some real world stuff going on and I poked my head into chat to talk about the Halo news. I noticed Sunset Overdrive came out for PC and was super happy about it. A monster noticed and took advantage of my happiness.
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Random question, but has anyone played Legacy of Kain Soul Reaver recently and more importantly how? Keyboard? Controller? I feel like this game is probably awesome, but the controls are killing it for me.
Looks like Phoenix Point is the next game to join Epic Game Stores 1 year exclusive club.
Hades at least was a brand new thing no one knew about and is basically spending its early access exclusive.
Metro got weirder since it'd been selling on Steam for a while first.
Phoenix Point is even rougher, not only has it been being sold on Steam they basically did all their alpha/betas through steam and used the community tools for that etc.
As well as being a Fig backer project that people were expecting Steam keys out of.
So expect much wailing and gnashing of teeth on this one.
They are offering backer refunds for upset folks.
Epic must be throwing down some pretty heavy bags of money for companies to be like "nah who cares if we piss off everybody interested in our game, let's take the money up front".
Epic store has no shitty garbage and no rape controversies, gives you Unreal Engine 4 for free and eats less than half of the cash bite.
also, 69% of devs said Valve doesn't do enough to earn 30%.
Epic store is much better for a lot of devs.
And I personally wanna foster competition, maybe then Valve will take their heads out of their colons.
We’ve gone round on this before, but IMO, exclusivity does not generate competition. Larger shares to devs does not generate competition (the price the consumer pays doesn’t depend on the percentage to developers).
Epic can be competition, but to do that it needs to develop a decent value proposition for its platform that isn’t reliant on exclusives. It’s not there yet, and in the meantime, is actively lowering the quality of the consumer experience.
Also I want to play my copy of Phoenix Point, but don’t need a new and exciting service account to get hacked.
I’m seriously considering a refund for Phoenix Point at the moment.
A very legitimate concern I saw on the Facebook announcement, people backed via FiG as investors with the knowledge that it would be available on Steam and GoG. This announcement has changed their investment potential.
Aren't they offering refunds for anyone who wanted it on Steam?
Yes. However, you do get it on Steam after the 1 year exclusivity. Essentially they’re giving you the Epic version with your Steam or GoG version.
However, there’s signs that the Epic launcher will be required even for those. The free DLC this deal enabled is specifically added to your Epic account. Also the Epic launcher will handle all updates, while the game won’t require the Epic launcher to run. This sounds suspiciously like they’re pulling a Ubisoft, with your game license being through Epic and Steam/GoG just launching through that.
If that’s the case, people ordering the GoG version for a DRM free installer are out of luck. And even though you get a Steam key, it’ll likely still require the Epic launcher.
Random question, but has anyone played Legacy of Kain Soul Reaver recently and more importantly how? Keyboard? Controller? I feel like this game is probably awesome, but the controls are killing it for me.
It was several years ago but I remember being on the keyboard and it not controlling great. I think there are some programs or what not that could get the 360 controller working but I just suffered through.
Random question, but has anyone played Legacy of Kain Soul Reaver recently and more importantly how? Keyboard? Controller? I feel like this game is probably awesome, but the controls are killing it for me.
It was several years ago but I remember being on the keyboard and it not controlling great. I think there are some programs or what not that could get the 360 controller working but I just suffered through.
You ended up beating it with the keyboard controls?
Halo MCC coming to PC is cool, but kinda not surprising. But it coming to Steam is monumental. Microsoft could have easily made that a Windows Store exclusive and no-one would have been the least bit surprised. But on Steam? Bloody hell. I never thought I'd see that.
On the Xbox One, the entire thing has been rebuilt from the ground up, by the way. It's no longer the mess it was at launch. It's pretty great now, and the PC version will doubtless be similarly polished (all the PC-specific options you'd want are already confirmed). And with Halos 1-4, ODST and now Reach all included, with all their original multiplayer maps to boot, it's probably the best big compilation release this side of The Orange Box. And, given the low price it goes for on the Xbox now, it will probably be pretty cheap too.
It's worth looking forward to, is what I'm saying.
They're also allegedly releasing it slowly to make sure each one works, unlike when they dumped out Halo MCC years ago on Xbone and are still patching it to make it work.
I guess I can't blame them, though it's weird to release Reach first. Wouldn't you want to release the games in chronological release order? Wouldn't Reach have more functions and features than Halo 1?
They're also allegedly releasing it slowly to make sure each one works, unlike when they dumped out Halo MCC years ago on Xbone and are still patching it to make it work.
I guess I can't blame them, though it's weird to release Reach first. Wouldn't you want to release the games in chronological release order? Wouldn't Reach have more functions and features than Halo 1?
I imagine that they were able to do some of the porting work for Reach while they were also preparing it for inclusion in the Xbone MCC. Plus, it's basically going to be release order after Reach comes out anyway, since everything else is canonically chronological.
They're also allegedly releasing it slowly to make sure each one works, unlike when they dumped out Halo MCC years ago on Xbone and are still patching it to make it work.
I guess I can't blame them, though it's weird to release Reach first. Wouldn't you want to release the games in chronological release order? Wouldn't Reach have more functions and features than Halo 1?
I imagine getting the more complex ones out of the way first is better simply because you take the most time with the complex ones BEFORE the releases, then you're able to speed up releasing the rest.
Random question, but has anyone played Legacy of Kain Soul Reaver recently and more importantly how? Keyboard? Controller? I feel like this game is probably awesome, but the controls are killing it for me.
It was several years ago but I remember being on the keyboard and it not controlling great. I think there are some programs or what not that could get the 360 controller working but I just suffered through.
You ended up beating it with the keyboard controls?
Yeah, it wasn't the best experience but it worked.
Random question, but has anyone played Legacy of Kain Soul Reaver recently and more importantly how? Keyboard? Controller? I feel like this game is probably awesome, but the controls are killing it for me.
It was several years ago but I remember being on the keyboard and it not controlling great. I think there are some programs or what not that could get the 360 controller working but I just suffered through.
You ended up beating it with the keyboard controls?
Run big screen mode or whatever it's called and edit the controller preset. There's a really good one i used that felt pretty great. That might actually be a good game for thr backlog challenge.
In Xbox Halo MCC now you can chop and choose what to install. The multi and the campaign for each game are all separate modules and you can just install what you want; all that's actually required is the front end of the collection. It's a great setup, and actually handled similarly to Steam's DLC handling (check what you want, uncheck what you don't, it does the rest). And, I'd imagine, lends itself well to this multi-part release on PC.
Also it's 77.2GB on my Xbox (without any X1X 4K extras, and without Reach since that's not out for it yet). So it's not going to be small on PC.
Being able to uncheck all of the stuff I know I'm not going to use is a great feeling.
+1
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited March 2019
Further to the Phoenix Point switch to Epic, they’ve also moved the backer builds to the Epic launcher. So if you want to keep getting updated backer builds, you’ve got no choice but to use the Epic launcher.
They're also allegedly releasing it slowly to make sure each one works, unlike when they dumped out Halo MCC years ago on Xbone and are still patching it to make it work.
I guess I can't blame them, though it's weird to release Reach first. Wouldn't you want to release the games in chronological release order? Wouldn't Reach have more functions and features than Halo 1?
I imagine that they were able to do some of the porting work for Reach while they were also preparing it for inclusion in the Xbone MCC. Plus, it's basically going to be release order after Reach comes out anyway, since everything else is canonically chronological.
ODST would be out of order, since it happens during Halo 2 but was released after Halo 3.
Man I'm really looking forward to seeing people playing these for the first time and telling them about stuff in it. The Halo Reach grenade launcher has an alternate firing mode! If you hold down the trigger when you fire, it switches to a manual detonation mode with the detonation being on trigger release. In this mode it also gains an EMP effect, allowing you to temporarily disable vehicles hit by it. Probably the best way to make a vehicle vulnerable to hijacking, and it's pretty effective at taking down Banshees as they come in for a strafe.
Oh hey, I only just noticed, F1 2018 (my GOTY for last year) is free to play for the next couple of days, and it's 75% off until next week. If you were curious at all it's a perfect time to take a look.
Posts
A very legitimate concern I saw on the Facebook announcement, people backed via FiG as investors with the knowledge that it would be available on Steam and GoG. This announcement has changed their investment potential.
Edit: Halo: Reach as well. Woo.
https://www.youtube.com/watch?v=88VBun17AMI
AniList
https://youtu.be/X56EtuqXfek
🖥️Steam Profile
Yeah, me neither.
I'm ok.
Epic store has no shitty garbage and no rape controversies, gives you Unreal Engine 4 for free and eats less than half of the cash bite.
also, 69% of devs said Valve doesn't do enough to earn 30%.
Epic store is much better for a lot of devs.
And I personally wanna foster competition, maybe then Valve will take their heads out of their colons.
Halo: The Master Chief Collection
However, you don’t get 15 emails a day about someone trying to access your Steam account by repeatedly guessing the password.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Epic doesn't allow companies to generate keys to sell elsewhere. After it comes out, the division 2 will only be available on uplay and EGS, which is screwing over the regional pricing in some places
To be fair, this was Ubisoft’s entire reason though. They want you buying on uPlay so they get 100% of the sale, and chose Epic deliberately to drive people to uPlay.
Thanks @destroyah87
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
I don't understand why @destroyah87 would do this. It seems completely uncalled for.
Thanks! I really liked the first one in all its wonky janky glory.
Fuck Valve too, while we're at it.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I've been on the Fuck Epic Bandwagon since Fortnite killed Unreal Tournament.
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
We’ve gone round on this before, but IMO, exclusivity does not generate competition. Larger shares to devs does not generate competition (the price the consumer pays doesn’t depend on the percentage to developers).
Epic can be competition, but to do that it needs to develop a decent value proposition for its platform that isn’t reliant on exclusives. It’s not there yet, and in the meantime, is actively lowering the quality of the consumer experience.
Also I want to play my copy of Phoenix Point, but don’t need a new and exciting service account to get hacked.
Goodreads
SF&F Reviews blog
I smell a class action.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Yes. However, you do get it on Steam after the 1 year exclusivity. Essentially they’re giving you the Epic version with your Steam or GoG version.
However, there’s signs that the Epic launcher will be required even for those. The free DLC this deal enabled is specifically added to your Epic account. Also the Epic launcher will handle all updates, while the game won’t require the Epic launcher to run. This sounds suspiciously like they’re pulling a Ubisoft, with your game license being through Epic and Steam/GoG just launching through that.
If that’s the case, people ordering the GoG version for a DRM free installer are out of luck. And even though you get a Steam key, it’ll likely still require the Epic launcher.
It was several years ago but I remember being on the keyboard and it not controlling great. I think there are some programs or what not that could get the 360 controller working but I just suffered through.
You ended up beating it with the keyboard controls?
On the Xbox One, the entire thing has been rebuilt from the ground up, by the way. It's no longer the mess it was at launch. It's pretty great now, and the PC version will doubtless be similarly polished (all the PC-specific options you'd want are already confirmed). And with Halos 1-4, ODST and now Reach all included, with all their original multiplayer maps to boot, it's probably the best big compilation release this side of The Orange Box. And, given the low price it goes for on the Xbox now, it will probably be pretty cheap too.
It's worth looking forward to, is what I'm saying.
(Even Microsoft is being better than Epic )
Steam | XBL
EDIT:An Xbox Live account, PC players get to play for free while Xbox players have to slum it with a monthly fee.
There’s always a catch.
MP is free and if the campaigns are priced like ODST, it'll be $30 for the whole package.
I guess I can't blame them, though it's weird to release Reach first. Wouldn't you want to release the games in chronological release order? Wouldn't Reach have more functions and features than Halo 1?
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I imagine that they were able to do some of the porting work for Reach while they were also preparing it for inclusion in the Xbone MCC. Plus, it's basically going to be release order after Reach comes out anyway, since everything else is canonically chronological.
Yeah, it wasn't the best experience but it worked.
Run big screen mode or whatever it's called and edit the controller preset. There's a really good one i used that felt pretty great. That might actually be a good game for thr backlog challenge.
Also it's 77.2GB on my Xbox (without any X1X 4K extras, and without Reach since that's not out for it yet). So it's not going to be small on PC.
Steam | XBL
Man I'm really looking forward to seeing people playing these for the first time and telling them about stuff in it. The Halo Reach grenade launcher has an alternate firing mode! If you hold down the trigger when you fire, it switches to a manual detonation mode with the detonation being on trigger release. In this mode it also gains an EMP effect, allowing you to temporarily disable vehicles hit by it. Probably the best way to make a vehicle vulnerable to hijacking, and it's pretty effective at taking down Banshees as they come in for a strafe.
Steam | XBL
Hot damn. Love a good indie success story.