I think I don't like the twin lascannon arms for the Contemptor. What other weapons would be good, or should I give it twin CCW arms and run him with my Ironclad?
What does your army composition lack
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StragintDo Not GiftAlways DeclinesRegistered Userregular
What's the point of leaving an Overlord with just 10 Warriors?
In theory he can still My Will Be Done the 20 warriors before they Veil. 20 Warriors with 40 -2AP shots (due to Mephrit) hitting on 2's is going to do something.
I'm not a fan of the Wraiths being in two separate groups, though, and really not a fan of the Heavy Destroyer, but I'm not at home so I can't see what'd be better. PL makes things different, though, so it might just be harder than a flat 1k.
I think the first list is trying to do too many things, @Stragint . Like, if you do that, why not drop the second Warrior group to 10, add 10 Immortals, drop the Heavy Destroyer, and switch to Nephrekh. That gets you to a battalion, you have one solid group of 6 Wraiths that have an 18 inch move that you can burn CP on to charge, and you have enough CP to do that *and* try to reanimate them with a Cryptek nearby. Wraiths coming back on 4's = yum yum yum.
Hell, if you're scared of not having the Cryptek, can even drop the Overlord since you're focusing on the Wraiths now, and pick up a Cryptek with a cloak so he can move 16 inches and keep up with the Wraiths! The other Cryptek can keep the veil and port the 10 Immortals in when needed later.
i.e., pick what you want to try and do. The Wraiths will freak them out and draw a lot of firepower, though.
****
The second list is more of a Silver Tide I was suggesting and I like, but like I said, the Triarch Stalker was a shits and giggles bit for me since I had 1000 points. If you don't like it, you have 1 PL to spare, you can drop it for 3 Wraiths.
I do like using the version that has a flamethrower just in case, though. And it is a decent pick in sub 1000 pts / Silver Tide, since the shielding will help a lot versus lascannon equivalents and the lower amount of possible firepower being tossed at it means it'd be much harder to kill than in a higher point game.
The second list would also be a HUGE pain in the ass to beat by most lists because it has so....many....targets....that all have -1 AP and they keep coming back. It's also not a list you'd use Veil early on, either, because you want that Cryptek right in the middle of the mass of Necron metal. There's even an argument to not using Veil, period.
I've never really had a chance to play with the Triarch Stalker so it seemed like a good opportunity to goof off with one.
The first list is definitely messy but I very much like Wraiths. They are an absolute nightmare to deal with, especially if they have the Novokh dynasty.
I do want to win though so I think I'll end up using the second list with all those Warriors. I'm personally not really a fan of Warriors but I've also only been using Immortals in my 2k lists so changing things up could be good.
I really appreciate the help with setting this up. I have done a tournament in a really long time so I'm hoping to get some good results. I might also build a 50 PL list using just the stuff from Shadowspear and see if I can make something mean there as well though there isn't any anti tank so probably not worth really digging into it.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
I think I don't like the twin lascannon arms for the Contemptor. What other weapons would be good, or should I give it twin CCW arms and run him with my Ironclad?
What does your army composition lack
It feels like everything. I have no idea what to do with marines and I kinda wish I hadn't sold my IG. At least with them, I'd be kicking ass right now.
Edit: I think part of the problem is that I still have an older mindset when it comes to creating an army list. The new formations seem really restrictive. I'll try to find my last list (which I already know was not a great list, just trying stuff out.) I really would like to stay as all Primaris, but until they release new vehicles and long range firepower, I think I need devastators.
++ Battalion Detachment +5CP (Imperium - Space Marines) ++
Gabriel_Pitt(effective against Russian warships)Registered Userregular
If I could beg an indulgence, we've seen a whole lot of Imperial Fists marines pass through these threads and if people could repost their favorite pictures, I would appreciate it.
I'm working on one of the space marine casualty models that I'd decided to be adventurous and paint as a Fist. I'm intending to go with a lighter scheme - Baneblade brown base, heavy Agrax Earthshade wash, airbrush on Iyaden Darksun, and then try a light spray of yellow ink to brighten it up, buy eye-balling up what other people have done would be a good reference for consideration as well.
If I could beg an indulgence, we've seen a whole lot of Imperial Fists marines pass through these threads and if people could repost their favorite pictures, I would appreciate it.
I'm working on one of the space marine casualty models that I'd decided to be adventurous and paint as a Fist. I'm intending to go with a lighter scheme - Baneblade brown base, heavy Agrax Earthshade wash, airbrush on Iyaden Darksun, and then try a light spray of yellow ink to brighten it up, buy eye-balling up what other people have done would be a good reference for consideration as well.
If I could beg an indulgence, we've seen a whole lot of Imperial Fists marines pass through these threads and if people could repost their favorite pictures, I would appreciate it.
I'm working on one of the space marine casualty models that I'd decided to be adventurous and paint as a Fist. I'm intending to go with a lighter scheme - Baneblade brown base, heavy Agrax Earthshade wash, airbrush on Iyaden Darksun, and then try a light spray of yellow ink to brighten it up, buy eye-balling up what other people have done would be a good reference for consideration as well.
Here are mine. Screamer Pink basecoat, angled spray of Averland Sunset, then a high-angle spray of I think Pallid Wych Flesh. Then you do an all over spray with Lamenters Yellow, which turns the Pallid Wych Flesh into a bright yellow and the Screamer Pink into a sort of orangey-brown in the shadows.
I've never really had a chance to ewith the Triarch Stalker so it seemed like a good opportunity to goof off with one.
The first list is definitely messy but I very much like Wraiths. They are an absolute nightmare to deal with, especially if they have the Novokh dynasty.
I do want to win though so I think I'll end up using the second list with all those Warriors. I'm personally not really a fan of Warriors but I've also only been using Immortals in my 2k lists so changing things up could be good.
I really appreciate the help with setting this up. I have done a tournament in a really long time so I'm hoping to get some good results. I might also build a 50 PL list using just the stuff from Shadowspear and see if I can make something mean there as well though there isn't any anti tank so probably not worth really digging into it.
Sure. Let us know how it shakes out / always remember to fire the Stalker first! Even if it misses, get them reroll 1's for everyone else!
I've actually never played as Novokh, admittedly. It'd be nice for Wraiths, but they usually end up tying stuff up for me. I don't rely on them to kill, necessarily. That's why I usually go for Nephrekh to try and make sure they get in faster and it also helps with the slowass 5 inch move Necrons....
If the fight again stratagem wasn't 3 CP.... .
Although, Sautekh is better for Silver Tide!
XBL: Bizazedo
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CFN: Bizazedo (I don't think I suck, add me).
I think I don't like the twin lascannon arms for the Contemptor. What other weapons would be good, or should I give it twin CCW arms and run him with my Ironclad?
What does your army composition lack
It feels like everything. I have no idea what to do with marines and I kinda wish I hadn't sold my IG. At least with them, I'd be kicking ass right now.
Edit: I think part of the problem is that I still have an older mindset when it comes to creating an army list. The new formations seem really restrictive. I'll try to find my last list (which I already know was not a great list, just trying stuff out.) I really would like to stay as all Primaris, but until they release new vehicles and long range firepower, I think I need devastators.
++ Battalion Detachment +5CP (Imperium - Space Marines) ++
So first warning, my loyalist are Deathwatch so I am not the best when it comes to normal codex marines. But a few things I have found from my friend who plays Crimson Fist and some of the recent better Marine list. I mean outside of adding Bobby G which I don't think you want a yellow Bobby G. in there and being yellow smurfs.
First basic stuff, take your grenade launchers on your intercessors. They are free. You may never use them but sometimes it is nice to be able to shoot a krack grenade 30". Doesn't cost anything anyway. Also give your Intercessor Sergeants chainswords. Again a free upgrade that gives them 4 base attacks. Also if you have them add heavy bolters to your scout squad. Hellfire shells is a fantastic stratagem and scouts can use it. Its good for finishing big targets and cleaning up tough enemies. For 1 CP it isn't bad at all.
I think where Crimson Fist are all in on MSUs, Imperial Fist want full sized units with your bolter weapons. This allows you to maximize bolter drill which is a fantastic stratagem. Also with the intercessors you can use the Indomitus Crusade specialist detachment and maximize bolter drill even more by making those bolt rifles rapid fire 2. 4 str 4 ap -1 shots from a 10 man unit that explode on 6s is a lot of dakka and will clear out orks, guardsmen, a lot of eldar targets, even a few wounds on a knight. Your Infiltrator squad though can be two 5 mans. Deploy forward and use them as a bubble verse mid board deepstrikes, infiltration moves, and allow early board presence.
The aggressors I think need a ride. 18" range is short. They aren't that fast. No one should let you double tap with them. Great when you do but a Repulsor isn't that bad and works well here.
A tip on the Libby, the tome of malcador let's you take a third power from the normal librarian list. So you can use him to ninja forward and nullzone a target. I lost two storm shield vet squads this way.
I am not sold on eliminators or suppressor squads yet. They look awesome though.
As for other units:
Get a thunderfire cannon if you are up for it. Hide it in the back. Use the 1 cp stratagem to half movement of important targets. And just abuse it. One of the best loyalist weapons in the game right now.
For the leviathan I like the autocannon arrays, the butcher array equivalents. Lots of dakka. Good against a variety of targets. Also maybe swap in a second LT instead of two captains. The phobos LT is decent. You can use the points somewhere else.
Codex marines are not in a great spot. And work best souped. But these are a few things that might help. The only other thing I would say are HB centurions using the Imperial Fist specialist detachment that let's them do mortal wounds on a 6+ I think to wound? Maybe its to hit. That plus bolter drill and bolter discipline they can put out something like 6-8 mortal wounds on a knight.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I might run a different silver tide Necron list.
I went with 35 Immortals, 20 of them are Tesla and 15 are Gauss Blaster. No real reason for the split at the moment though I do kind of like the idea of doing my will be done on 10 Tesla Immortals and using the veil to teleport them in and reroll 1s with the Triarch Stalker.
I've never really had a chance to ewith the Triarch Stalker so it seemed like a good opportunity to goof off with one.
The first list is definitely messy but I very much like Wraiths. They are an absolute nightmare to deal with, especially if they have the Novokh dynasty.
I do want to win though so I think I'll end up using the second list with all those Warriors. I'm personally not really a fan of Warriors but I've also only been using Immortals in my 2k lists so changing things up could be good.
I really appreciate the help with setting this up. I have done a tournament in a really long time so I'm hoping to get some good results. I might also build a 50 PL list using just the stuff from Shadowspear and see if I can make something mean there as well though there isn't any anti tank so probably not worth really digging into it.
Sure. Let us know how it shakes out / always remember to fire the Stalker first! Even if it misses, get them reroll 1's for everyone else!
I've actually never played as Novokh, admittedly. It'd be nice for Wraiths, but they usually end up tying stuff up for me. I don't rely on them to kill, necessarily. That's why I usually go for Nephrekh to try and make sure they get in faster and it also helps with the slowass 5 inch move Necrons....
If the fight again stratagem wasn't 3 CP.... .
Although, Sautekh is better for Silver Tide!
I've only used Novokh in 2k point lists. I always make an outrider detachment with a Destroyer Lord to run with all my Wraiths. It is a really mean strategy with them, I ripped through my friend's Custodes jetbikes by falling back and charging in again. It was pretty brutal. They are also hard to kill. a 3+ invul with 3 wounds is great. I think 144 points for 3 is pretty good for what they can do.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited May 2019
Eliminators are very good if you use them correctly, but they will get shot up very fast if you aren't careful. Most of the marine lists at my LGS winning in our weekly ITC-rules night are running the three man Eliminator squad from Shadowspear. I should be as well but I'm stubborn and still haven't dropped my Castellan based list (because it keeps winning, lo and behold).
Infiltrators are probably better troops than Intercessors frankly, at least from showings I've seen at my LGS...but I make Intercessors work. Mostly through the power of G-Money, Lord of the Smurfs. It pays to be Ultramarines sometimes. At some point when I'm not working on a huge painting back log I'll paint up some of my Shadowspear Infiltrators and likely replace a squad of Intercessors with them.
That's one of the reasons it kind of threw doubt into my kill team
Do I want to do Mantis Warriors or homebrew chapter as they are not painted yet {just did not have the time or energy}
Eliminators are very good if you use them correctly, but they will get shot up very fast if you aren't careful. Most of the marine lists at my LGS winning in our weekly ITC-rules night are running the three man Eliminator squad from Shadowspear. I should be as well but I'm stubborn and still haven't dropped my Castellan based list (because it keeps winning, lo and behold).
Infiltrators are probably better troops than Intercessors frankly, at least from showings I've seen at my LGS...but I make Intercessors work. Mostly through the power of G-Money, Lord of the Smurfs. It pays to be Ultramarines sometimes. At some point when I'm not working on a huge painting back log I'll paint up some of my Shadowspear Infiltrators and likely replace a squad of Intercessors with them.
Bobby G is such a force multiplier it is hard to compare him to all the other Marine chapters.
I think intercessors do work better for Imperial Fist if you are using bolter drill. But infiltrators are better overall but way more expensive as well.
Cents are great for Imp Fist, just okay for everyone else.
That's giving GW too much credit, I imagine the reality is that the Space Marines Codex is balanced as well as the Grey Knights Codex that preceded it and Bobby G is accidentally overpowered enough to carry the entire army on his shoulders.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited May 2019
Yeah, I don't think it's balanced around him, as much as Codex creep has basically done what Codex creep does. A lot of the early Codex's struggle. The fact that Rowboat is as good as he is probably has more to do with GW going "Okay, a Primarch can't suck. Full stop." and designing him very specifically to withstand codex creep. I don't think his power level is accidental though, I do think that was deliberate. For the aforementioned "the first loyalist Primarch can't suck" reasoning.
Repulsor : 2x Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launchers, Icarus Ironhail Heavy Stubber, Ironhail Heavy Stubber, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Las-talon, Twin lascannon
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Lieutenants
. Lieutenant: Master-crafted boltgun, Power fist
+ Heavy Support +
Centurion Devastator Squad
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion Sergeant: Grav-cannon and grav-amp, Hurricane bolter
Devastator Squad : Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
Devastator Squad : Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
++ Total: 1,990pts] ++
valhalla130 on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Eliminators are very good if you use them correctly, but they will get shot up very fast if you aren't careful. Most of the marine lists at my LGS winning in our weekly ITC-rules night are running the three man Eliminator squad from Shadowspear. I should be as well but I'm stubborn and still haven't dropped my Castellan based list (because it keeps winning, lo and behold).
Infiltrators are probably better troops than Intercessors frankly, at least from showings I've seen at my LGS...but I make Intercessors work. Mostly through the power of G-Money, Lord of the Smurfs. It pays to be Ultramarines sometimes. At some point when I'm not working on a huge painting back log I'll paint up some of my Shadowspear Infiltrators and likely replace a squad of Intercessors with them.
Bobby G is such a force multiplier it is hard to compare him to all the other Marine chapters.
I think intercessors do work better for Imperial Fist if you are using bolter drill. But infiltrators are better overall but way more expensive as well.
Cents are great for Imp Fist, just okay for everyone else.
Devastator Cents are pretty good for everybody with the bolter discipline rule. Not as good as Imperial Fists, but probably still worth a take in a lot of Astartes armies. 6 heavy bolter + 12 hurricane bolter shots, per model, is no joke.
Repulsor : 2x Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launchers, Icarus Ironhail Heavy Stubber, Ironhail Heavy Stubber, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Las-talon, Twin lascannon
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Lieutenants
. Lieutenant: Master-crafted boltgun, Power fist
+ Heavy Support +
Centurion Devastator Squad
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion Sergeant: Grav-cannon and grav-amp, Hurricane bolter
Devastator Squad : Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
Devastator Squad : Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
++ Total: 1,990pts] ++
Not bad. One thing I will say don't use lascannons/lastalons on repulsors. Its a 24" land raider or it can have a billion shots from the onslaught cannons.
My load out is:
Heavy Onslaught, Onslaught gatling, heavy bolters (so that is 24 str 5 -1 ap shots at 24"), frag storm launchers, krak launchers, and an iron hail stubber. Its cheaper, a lot of shots. And doesn't fall into a similar trap of dual lascannon landraiders.
The rest looks pretty good. You should be able to clear all the chaff on the board. And do well verse medium and light vehicles. And not bad verse knights.
Only other things I would say that spearhead should be an Imperial Fist Siegebreaker cohort. Seismic devastation+bolter drill is great.
The other thing, which is up to you, right now almost all of the loyalist armies save 85 points and 2 cp for an assassin. But that is up for you.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Big agree on the Assassin. One of the best "side board" maneuvers Imperium has. Unless I am missing something though the stratagem is only 1CP?
It's 2cp with the FAQ, so it's less of an auto-take now.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I wish I could use the non lascannon/talon version of a repulsor but I generally play against Custodes and Death Gaurd and those guns don't have the punch I need.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I wish I could use the non lascannon/talon version of a repulsor but I generally play against Custodes and Death Gaurd and those guns don't have the punch I need.
Doing the mathhammer the dakka repulsor will kill 2.5 plague marines or .5 custodes. The Lascannons kill one plague or . 25 custodes.
Except death guard players arent running masses of plaguemarines. They're decked out in plagecrawlers, drones, and morty.
And custodes run mostly terrifying daemon-prince jetbikers and uber-dreads.
Except death guard players arent running masses of plaguemarines. They're decked out in plagecrawlers, drones, and morty.
And custodes run mostly terrifying daemon-prince jetbikers and uber-dreads.
True.
But your repulsor isn't the one that will break them. In this case that is what the hellblasters, mortal wounds from the missile launchers, and mortal wounds from the heavy bolters are some of your work horses.
Also the mortal wounds from your centurions shall help.
But really I think your devestators behind your screen of scouts are the big answer there.
No matter what the Repulsor probably won't kill them but will kill the rest of the army around them.
I mean even so I am not sure it is better to bring the lascannons on it.
Also again I live in a weird mental space with marines, I play deathwatch loyalist so I wound everything with normal dudes on 2+.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Yea, the Custodes are especially rough. My friend only runs terminators and jet bikes and my brother who runs Death Guard is a decent chunk of Plague Marines or Poxwalkers but also Mortarian and Plagueburst Crawlers now, some times a regenade knight. It is pretty rough.
Without running the Las I'm mostly looking at strength 4 and 5 which means not a great chance at actually wounding.
I also run Space Wolves so I can run Thunderwolves of Wulfen or Long Fangs. Redemptors are nice with plasma. Thunderwolves seem pretty bad without TH/SS against Custodes though.
But I do want to use my two repulsors. A friend of mine is going to be playing Blood Angels soon so at least I'll actually be playing against an army where the tons of shot build for repulsors will work.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
It's 2cp with the FAQ, so it's less of an auto-take now.
I still think it's an "auto-take" for a lot of loyalist lists. 2 CP to tailor your list to your opponent with one of four really good, deep strikable, hard to hit models that can generally erase at least one thing if you've played the right assassin? That's pretty effective CP unless you are just super starved.
MonwynApathy's a tragedy, and boredom is a crime.A little bit of everything, all of the time.Registered Userregular
Taking (pure) AdMech to a team tourney in a month and change. How does this look? It feels like a *lot* of eggs in one basket that may end up with trouble dealing with hordes, but should be able to cook any sort of midrange or titan list off the board.
If I could beg an indulgence, we've seen a whole lot of Imperial Fists marines pass through these threads and if people could repost their favorite pictures, I would appreciate it.
I'm working on one of the space marine casualty models that I'd decided to be adventurous and paint as a Fist. I'm intending to go with a lighter scheme - Baneblade brown base, heavy Agrax Earthshade wash, airbrush on Iyaden Darksun, and then try a light spray of yellow ink to brighten it up, buy eye-balling up what other people have done would be a good reference for consideration as well.
Here are mine. Screamer Pink basecoat, angled spray of Averland Sunset, then a high-angle spray of I think Pallid Wych Flesh. Then you do an all over spray with Lamenters Yellow, which turns the Pallid Wych Flesh into a bright yellow and the Screamer Pink into a sort of orangey-brown in the shadows.
That is definitely an interesting way of doing it.
My first test came out pretty well - a very lightly sprayed application of the yellow ink really made it pop, and I'm now fighting the urge to start painting up some squads of Imperial Fists, it all seemed so easy! Just have to finish some small details and I'll have him done.
If I could beg an indulgence, we've seen a whole lot of Imperial Fists marines pass through these threads and if people could repost their favorite pictures, I would appreciate it.
I'm working on one of the space marine casualty models that I'd decided to be adventurous and paint as a Fist. I'm intending to go with a lighter scheme - Baneblade brown base, heavy Agrax Earthshade wash, airbrush on Iyaden Darksun, and then try a light spray of yellow ink to brighten it up, buy eye-balling up what other people have done would be a good reference for consideration as well.
Here are mine. Screamer Pink basecoat, angled spray of Averland Sunset, then a high-angle spray of I think Pallid Wych Flesh. Then you do an all over spray with Lamenters Yellow, which turns the Pallid Wych Flesh into a bright yellow and the Screamer Pink into a sort of orangey-brown in the shadows.
That is definitely an interesting way of doing it.
My first test came out pretty well - a very lightly sprayed application of the yellow ink really made it pop, and I'm now fighting the urge to start painting up some squads of Imperial Fists, it all seemed so easy! Just have to finish some small details and I'll have him done.
Yeah it sounds weird but it comes out alright, it's probably a lot more steps than you need, but it gives a really interesting yellow.
Played another Kill Team arena game and after 10 attacks (marking a cumulative 60 total) my Reiver Sergeant Combat Specialist finally got his first kill (against a guardsman). Like James Bond once said, “the second time is easier” and he basically wiped the floor in the next round as he terrorized the remaining guardsmen in the hallway and denied the other player a bunch of objectives. I still lost the game by one point But it was close: it came down to one roll on a Krak Grenade that the stormtrooper guardsman saved against. To be fair, the dice were just as unkind to the other player as he failed spectacularly with his plasma and flamer shots.
Guardsman seem strong in Kill Team too, but maybe it’s just Arena where they shine. Certainly if combat had continued another round I would have broken them. My Primaris can certainly take a beating, but playing a six-man low kill pressure squad must be the hard mode in this game. Dark Eldar is going to be a cake walk in comparison (I hope).
Primaris are getting all the vanguard stuff in Elite expansion. Eliminators have the potential to be a real nightmare if they don't get some kind of modification to their special ammo rules.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
If my LGS adopts Elites my kill team will likely become an Infiltrator, an Eliminator, and some Intercessors. Right now I just run a pack of Intercessors and they do fine. Hard to kill, will shoot you up if you let them, and passable close combat.
I wonder why kataphrons are not in the expansion. And looking at electropriests that are in, I wish mortal wound rules in Killteam got updated. As they are now you don't really want to roll 6s in cc with fulgurites most of the time. The interaction with multiple damage weapons is just bad.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I wonder why kataphrons are not in the expansion. And looking at electropriests that are in, I wish mortal wound rules in Killteam got updated. As they are now you don't really want to roll 6s in cc with fulgurites most of the time. The interaction with multiple damage weapons is just bad.
I thought multi damage was good in almost every situation except when using them on Necrons? It has been a while since I played.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
If my LGS adopts Elites my kill team will likely become an Infiltrator, an Eliminator, and some Intercessors. Right now I just run a pack of Intercessors and they do fine. Hard to kill, will shoot you up if you let them, and passable close combat.
I think Arena just favors high model counts and extra movement, which Primaris sorely lack. Opening doors locks down a model for a turn (and that 32mm base clogs it up for everyone behind) and there’s an objective on one map that requires you to sacrifice that model’s shooting for a round which hurts me a lot more than someone fielding 10+ models. Moreover that extra Primaris durability while nice comes at a premium that isn’t always as valuable when there are usually only 3 rounds of shooting/fighting. I think on a 5 or 6 turn game it would be more beneficial.
Primaris strategms are top notch otherwise. Though I think Shock and Awe should only be 1CP considering you need to start the charge at 6” away to use it, which means you’ve likely already survived a round of shooting from something scary.
I wonder why kataphrons are not in the expansion. And looking at electropriests that are in, I wish mortal wound rules in Killteam got updated. As they are now you don't really want to roll 6s in cc with fulgurites most of the time. The interaction with multiple damage weapons is just bad.
I thought multi damage was good in almost every situation except when using them on Necrons? It has been a while since I played.
Multi damage is great. 6s on fulgurites replace damage d3 with d3 mortal wounds. That might be better for wounding as it ignores armour instead of having -2ap, but it's worse for actually killing as you will only roll a single dice instead of the d3 dice you'd get with the regular attack. So ironically mortal wounds are actually less "mortal" but more "really good at flesh wounds" wounds
Posts
What does your army composition lack
I've never really had a chance to play with the Triarch Stalker so it seemed like a good opportunity to goof off with one.
The first list is definitely messy but I very much like Wraiths. They are an absolute nightmare to deal with, especially if they have the Novokh dynasty.
I do want to win though so I think I'll end up using the second list with all those Warriors. I'm personally not really a fan of Warriors but I've also only been using Immortals in my 2k lists so changing things up could be good.
I really appreciate the help with setting this up. I have done a tournament in a really long time so I'm hoping to get some good results. I might also build a 50 PL list using just the stuff from Shadowspear and see if I can make something mean there as well though there isn't any anti tank so probably not worth really digging into it.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It feels like everything. I have no idea what to do with marines and I kinda wish I hadn't sold my IG. At least with them, I'd be kicking ass right now.
Edit: I think part of the problem is that I still have an older mindset when it comes to creating an army list. The new formations seem really restrictive. I'll try to find my last list (which I already know was not a great list, just trying stuff out.) I really would like to stay as all Primaris, but until they release new vehicles and long range firepower, I think I need devastators.
**Chapter Selection**: Imperial Fists
Battle-forged CP [3CP]
Detachment CP [5CP]
Gametype: Matched
+ HQ +
Captain in Phobos Armour: 6. Marksman's Honors, Camo cloak, Master-crafted instigator bolt carbine, Warlord
Librarian in Phobos Armour: 1) Shrouding, 3) Temporal Corridor, Camo cloak, Force sword
+ Troops +
Infiltrator Squad: 8x Infilltrator, Infiltrator Helix Adept, Infiltrator Sergeant
Scout Squad
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
Scout Squad
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
+ Fast Attack +
Suppressor Squad
. 2x Suppressor: 2x Accelerator autocannon, 2x Grav-chute
. Suppressor Sergeant: Accelerator autocannon, Grav-chute
+ Heavy Support +
Eliminator Squad
. 2x Eliminator: 2x Bolt sniper rifle, 2x Camo cloak
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
++ Battalion Detachment +5CP (Imperium - Space Marines) ++
**Chapter Selection**: Imperial Fists
Detachment CP [5CP]
+ HQ +
Captain in Gravis Armor: Boltstorm gauntlet, Master-crafted power sword
Primaris Lieutenants
. Primaris Lieutenant: Power sword
+ Troops +
Intercessor Squad: Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
Intercessor Squad: Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
Intercessor Squad: Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
+ Elites +
Aggressor Squad: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Aggressor Squad: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Primaris Ancient: Standard of the Emperor Ascendant
Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon
+ Heavy Support +
Hellblaster Squad: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
I'm working on one of the space marine casualty models that I'd decided to be adventurous and paint as a Fist. I'm intending to go with a lighter scheme - Baneblade brown base, heavy Agrax Earthshade wash, airbrush on Iyaden Darksun, and then try a light spray of yellow ink to brighten it up, buy eye-balling up what other people have done would be a good reference for consideration as well.
Step 2: ???
Step 3: Profit
Here are mine. Screamer Pink basecoat, angled spray of Averland Sunset, then a high-angle spray of I think Pallid Wych Flesh. Then you do an all over spray with Lamenters Yellow, which turns the Pallid Wych Flesh into a bright yellow and the Screamer Pink into a sort of orangey-brown in the shadows.
I've actually never played as Novokh, admittedly. It'd be nice for Wraiths, but they usually end up tying stuff up for me. I don't rely on them to kill, necessarily. That's why I usually go for Nephrekh to try and make sure they get in faster and it also helps with the slowass 5 inch move Necrons....
If the fight again stratagem wasn't 3 CP.... .
Although, Sautekh is better for Silver Tide!
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
So first warning, my loyalist are Deathwatch so I am not the best when it comes to normal codex marines. But a few things I have found from my friend who plays Crimson Fist and some of the recent better Marine list. I mean outside of adding Bobby G which I don't think you want a yellow Bobby G. in there and being yellow smurfs.
First basic stuff, take your grenade launchers on your intercessors. They are free. You may never use them but sometimes it is nice to be able to shoot a krack grenade 30". Doesn't cost anything anyway. Also give your Intercessor Sergeants chainswords. Again a free upgrade that gives them 4 base attacks. Also if you have them add heavy bolters to your scout squad. Hellfire shells is a fantastic stratagem and scouts can use it. Its good for finishing big targets and cleaning up tough enemies. For 1 CP it isn't bad at all.
I think where Crimson Fist are all in on MSUs, Imperial Fist want full sized units with your bolter weapons. This allows you to maximize bolter drill which is a fantastic stratagem. Also with the intercessors you can use the Indomitus Crusade specialist detachment and maximize bolter drill even more by making those bolt rifles rapid fire 2. 4 str 4 ap -1 shots from a 10 man unit that explode on 6s is a lot of dakka and will clear out orks, guardsmen, a lot of eldar targets, even a few wounds on a knight. Your Infiltrator squad though can be two 5 mans. Deploy forward and use them as a bubble verse mid board deepstrikes, infiltration moves, and allow early board presence.
The aggressors I think need a ride. 18" range is short. They aren't that fast. No one should let you double tap with them. Great when you do but a Repulsor isn't that bad and works well here.
A tip on the Libby, the tome of malcador let's you take a third power from the normal librarian list. So you can use him to ninja forward and nullzone a target. I lost two storm shield vet squads this way.
I am not sold on eliminators or suppressor squads yet. They look awesome though.
As for other units:
Get a thunderfire cannon if you are up for it. Hide it in the back. Use the 1 cp stratagem to half movement of important targets. And just abuse it. One of the best loyalist weapons in the game right now.
For the leviathan I like the autocannon arrays, the butcher array equivalents. Lots of dakka. Good against a variety of targets. Also maybe swap in a second LT instead of two captains. The phobos LT is decent. You can use the points somewhere else.
Codex marines are not in a great spot. And work best souped. But these are a few things that might help. The only other thing I would say are HB centurions using the Imperial Fist specialist detachment that let's them do mortal wounds on a 6+ I think to wound? Maybe its to hit. That plus bolter drill and bolter discipline they can put out something like 6-8 mortal wounds on a knight.
I went with 35 Immortals, 20 of them are Tesla and 15 are Gauss Blaster. No real reason for the split at the moment though I do kind of like the idea of doing my will be done on 10 Tesla Immortals and using the veil to teleport them in and reroll 1s with the Triarch Stalker.
++ Battalion Detachment +5CP (Necrons) [50 PL, 934pts] ++
+ No Force Org Slot +
Dynasty Choice
. Dynasty: Sautekh
+ HQ +
Catacomb Command Barge [9 PL, 189pts]: Gauss Cannon, Resurrection Orb, Staff of Light
Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride
+ Troops +
Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal
Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal
Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine
+ Elites +
Triarch Stalker [8 PL, 125pts]: Heat Ray
++ Total: [50 PL, 934pts] ++
Created with BattleScribe
I've only used Novokh in 2k point lists. I always make an outrider detachment with a Destroyer Lord to run with all my Wraiths. It is a really mean strategy with them, I ripped through my friend's Custodes jetbikes by falling back and charging in again. It was pretty brutal. They are also hard to kill. a 3+ invul with 3 wounds is great. I think 144 points for 3 is pretty good for what they can do.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Infiltrators are probably better troops than Intercessors frankly, at least from showings I've seen at my LGS...but I make Intercessors work. Mostly through the power of G-Money, Lord of the Smurfs. It pays to be Ultramarines sometimes. At some point when I'm not working on a huge painting back log I'll paint up some of my Shadowspear Infiltrators and likely replace a squad of Intercessors with them.
Do I want to do Mantis Warriors or homebrew chapter as they are not painted yet {just did not have the time or energy}
Using guardian chest peices with kabalite parts to get something similar. I think it looks pretty good.
Edit:Also whoops bought the eldar half of wake the dead second hand.
Bobby G is such a force multiplier it is hard to compare him to all the other Marine chapters.
I think intercessors do work better for Imperial Fist if you are using bolter drill. But infiltrators are better overall but way more expensive as well.
Cents are great for Imp Fist, just okay for everyone else.
The awkward part is that I'm pretty sure the entirety of the Marines Codex is balanced around his existence.
Kind of sucks for all those who aren't Ultramarines.
But how is this?
**Chapter Selection**: Imperial Fists
Detachment CP [5CP]
+ HQ +
Captain in Gravis Armor: Architect of War, Boltstorm gauntlet, Master-crafted power sword, Warlord
Primaris Lieutenants
. Primaris Lieutenant: Power sword
+ Troops +
Infiltrator Squad: 4x Infilltrator, Infiltrator Sergeant
Intercessor Squad : Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
Intercessor Squad : Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant
+ Elites +
Aggressor Squad : 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Aggressor Squad ]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Primaris Ancient : Standard of the Emperor Ascendant
+ Heavy Support +
Hellblaster Squad ]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad : Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
+ Dedicated Transport +
Repulsor : 2x Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launchers, Icarus Ironhail Heavy Stubber, Ironhail Heavy Stubber, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Las-talon, Twin lascannon
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Lieutenants
. Lieutenant: Master-crafted boltgun, Power fist
+ Heavy Support +
Centurion Devastator Squad
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion Sergeant: Grav-cannon and grav-amp, Hurricane bolter
Devastator Squad : Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
Devastator Squad : Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
++ Total: 1,990pts] ++
Devastator Cents are pretty good for everybody with the bolter discipline rule. Not as good as Imperial Fists, but probably still worth a take in a lot of Astartes armies. 6 heavy bolter + 12 hurricane bolter shots, per model, is no joke.
++ Battalion Detachment +5CP (Imperium - Space Marines) [39 PL, 5CP, 644pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [5CP]
+ HQ +
Captain [5 PL, 86pts]: Master-crafted boltgun, Relic blade
Sergeant Telion [4 PL, 65pts]
+ Troops +
Intercessor Squad [10 PL, 170pts]: 2x Auxiliary Grenade Launcher, Bolt rifle
. 9x Intercessor
. Intercessor Sergeant: Chainsword
Intercessor Squad [10 PL, 170pts]: 2x Auxiliary Grenade Launcher, Bolt rifle
. 9x Intercessor
. Intercessor Sergeant: Chainsword
Scout Squad [10 PL, 153pts]: 5x Camo cloak
. Scout Sergeant: Bolt pistol, Sniper rifle
. 5x Scout w/Boltgun
. Scout w/Heavy Weapon: Missile launcher
. 3x Scout w/Sniper Rifle: 3x Sniper rifle
++ Battalion Detachment +5CP (Imperium - Deathwatch) [47 PL, 5CP, 769pts] ++
+ No Force Org Slot +
Detachment CP [5CP]
+ HQ +
Primaris Librarian [7 PL, 101pts]: 1) Veil of Time, 6) Null Zone, Force sword
Watch Captain in Terminator Armor [7 PL, 108pts]: Relic blade, Storm Bolter
+ Troops +
Intercessors [5 PL, 94pts]: Auxiliary Grenade Launcher
. Intercessor: Bolt rifle
. Intercessor: Bolt rifle
. Intercessor: Bolt rifle
. Intercessor: Bolt rifle
. Intercessor Sergeant: Bolt rifle, Power sword
Veterans [14 PL, 233pts]
. Biker: Power maul, Twin boltgun
. Black Shield: Power sword, Storm shield
. Terminator w/ Heavy Weapon: Chainfist, Heavy flamer
. Veteran: Chainsword, Combi-flamer
. Veteran: Heavy Thunder Hammer
. Veteran: Heavy Thunder Hammer
. Watch Sergeant: Storm shield, Xenophase Blade
Veterans [14 PL, 233pts]
. Terminator w/ Heavy Weapon: Assault cannon, Chainfist
. Vanguard Veteran: Plasma pistol, Power axe
. Veteran: Storm Bolter, Storm shield
. Veteran w/ Heavy Weapon: Infernus Heavy Bolter
. Veteran w/ Heavy Weapon: Infernus Heavy Bolter
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Watch Sergeant: Storm shield, Xenophase Blade
++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [33 PL, 4CP, 586pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [1CP]
+ HQ +
Shield-Captain [7 PL, 118pts]: Castellan Axe, Misericordia, Radiant Mantle, Warlord
+ Elites +
Custodian Wardens [10 PL, 183pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
Venerable Contemptor Dreadnought [10 PL, 157pts]: Combi-bolter, Dreadnought Combat Weapon, Kheres Pattern Assault Cannon
Vexillus Praetor [6 PL, 128pts]: Castellan Axe, Misericordia, Vexilla Magnifica
. Eagle's Eye
++ Total: [119 PL, 14CP, 1,999pts] ++
Created with BattleScribe
Not bad. One thing I will say don't use lascannons/lastalons on repulsors. Its a 24" land raider or it can have a billion shots from the onslaught cannons.
My load out is:
Heavy Onslaught, Onslaught gatling, heavy bolters (so that is 24 str 5 -1 ap shots at 24"), frag storm launchers, krak launchers, and an iron hail stubber. Its cheaper, a lot of shots. And doesn't fall into a similar trap of dual lascannon landraiders.
The rest looks pretty good. You should be able to clear all the chaff on the board. And do well verse medium and light vehicles. And not bad verse knights.
Only other things I would say that spearhead should be an Imperial Fist Siegebreaker cohort. Seismic devastation+bolter drill is great.
The other thing, which is up to you, right now almost all of the loyalist armies save 85 points and 2 cp for an assassin. But that is up for you.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Doing the mathhammer the dakka repulsor will kill 2.5 plague marines or .5 custodes. The Lascannons kill one plague or . 25 custodes.
And custodes run mostly terrifying daemon-prince jetbikers and uber-dreads.
True.
But your repulsor isn't the one that will break them. In this case that is what the hellblasters, mortal wounds from the missile launchers, and mortal wounds from the heavy bolters are some of your work horses.
Also the mortal wounds from your centurions shall help.
But really I think your devestators behind your screen of scouts are the big answer there.
No matter what the Repulsor probably won't kill them but will kill the rest of the army around them.
I mean even so I am not sure it is better to bring the lascannons on it.
Also again I live in a weird mental space with marines, I play deathwatch loyalist so I wound everything with normal dudes on 2+.
Without running the Las I'm mostly looking at strength 4 and 5 which means not a great chance at actually wounding.
I also run Space Wolves so I can run Thunderwolves of Wulfen or Long Fangs. Redemptors are nice with plasma. Thunderwolves seem pretty bad without TH/SS against Custodes though.
But I do want to use my two repulsors. A friend of mine is going to be playing Blood Angels soon so at least I'll actually be playing against an army where the tons of shot build for repulsors will work.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I still think it's an "auto-take" for a lot of loyalist lists. 2 CP to tailor your list to your opponent with one of four really good, deep strikable, hard to hit models that can generally erase at least one thing if you've played the right assassin? That's pretty effective CP unless you are just super starved.
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [70 PL, 3CP, 978pts] ++
Forge World: Ryza
Specialist Detachment: Servitor Maniple [-1CP]
Stratagem: Field Commander [-1CP]
+ HQ +
Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic (Ryza): Weapon XCIX, Volkite Blaster, Warlord Trait (CA): Master of Biosplicing
Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
+ Troops +
Kataphron Destroyers [40 PL, 588pts]
12x Kataphron Destroyer: Cognis Flamer, Plasma Culverin
Skitarii Vanguards [7 PL, 95pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine, Taser Goad
Skitarii Vanguards [7 PL, 95pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine, Taser Goad
+ Elites +
Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [58 PL, 8CP, 1,021pts] ++
Forge World: Stygies VIII
+ HQ +
Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Volkite Blaster
. Warlord: Warlord Trait (Codex 1): Monitor Malevolus
Tech-Priest Enginseer [3 PL, 30pts]
+ Troops +
Skitarii Rangers [4 PL, 72pts]: Omnispex
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
Skitarii Rangers [4 PL, 72pts]: Omnispex
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
Skitarii Rangers [4 PL, 72pts]: Omnispex
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
+ Fast Attack +
Sydonian Dragoons [15 PL, 340pts]
. 6x Sydonian Dragoon: Taser Lance
+ Heavy Support +
Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Created with BattleScribe (https://battlescribe.net)
That is definitely an interesting way of doing it.
My first test came out pretty well - a very lightly sprayed application of the yellow ink really made it pop, and I'm now fighting the urge to start painting up some squads of Imperial Fists, it all seemed so easy! Just have to finish some small details and I'll have him done.
Yeah it sounds weird but it comes out alright, it's probably a lot more steps than you need, but it gives a really interesting yellow.
More details here: https://www.youtube.com/watch?v=weoGAlrg1rQ
Guardsman seem strong in Kill Team too, but maybe it’s just Arena where they shine. Certainly if combat had continued another round I would have broken them. My Primaris can certainly take a beating, but playing a six-man low kill pressure squad must be the hard mode in this game. Dark Eldar is going to be a cake walk in comparison (I hope).
I thought multi damage was good in almost every situation except when using them on Necrons? It has been a while since I played.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I think Arena just favors high model counts and extra movement, which Primaris sorely lack. Opening doors locks down a model for a turn (and that 32mm base clogs it up for everyone behind) and there’s an objective on one map that requires you to sacrifice that model’s shooting for a round which hurts me a lot more than someone fielding 10+ models. Moreover that extra Primaris durability while nice comes at a premium that isn’t always as valuable when there are usually only 3 rounds of shooting/fighting. I think on a 5 or 6 turn game it would be more beneficial.
Primaris strategms are top notch otherwise. Though I think Shock and Awe should only be 1CP considering you need to start the charge at 6” away to use it, which means you’ve likely already survived a round of shooting from something scary.
Multi damage is great. 6s on fulgurites replace damage d3 with d3 mortal wounds. That might be better for wounding as it ignores armour instead of having -2ap, but it's worse for actually killing as you will only roll a single dice instead of the d3 dice you'd get with the regular attack. So ironically mortal wounds are actually less "mortal" but more "really good at flesh wounds" wounds