Eh the controls on ipad don’t really bother me too much, I got through Final Fantasy Dimensions and FFV fine. I will probably go that way for both since they are the more complete versions.
Bought this as it was on sale on Steam.
Liking it so far (just hit the desert town).
Story seems fairly standard, but in a rather nostalgic way that instead of annoying, is rather charming.
The AI in this game makes some questionable decisions. Like Erik left on “fight wisely” will use Victimizer on targets without poison. It does less damage for more magic points that way, so why would you ever do that? It’s just annoying.
I also got it on the steam sale. currently downloading. theyre really pushing all most of the FF games really hard. Notably ff7 is not on sale, and neither is ff12 (which is the only one i would want anyway). I havent played dragon quest in a hot minute, but remember pumping some serious hours into the gameboy games. RIP all the AA batteries I murdered. It's too bad the DQ monster joker games were terrible compared to the more pokemon like ones tara and cobi's adventure. Also after googling that to make sure i got the names right, i am mad NA never got the 3ds remake of them.
It's too bad the DQ monster joker games were terrible compared to the more pokemon like ones tara and cobi's adventure. Also after googling that to make sure i got the names right, i am mad NA never got the 3ds remake of them.
The Joker games were the more Pokemon-like ones. They straight-up lifted Pokemon Centres for Joker. The original DQM is still the best out of them, though.
maybe, i dunno. i guess i just preferred how DQm2 played more. The whole key thing to generate which monsters would be in a given world was interesting.
The AI in this game makes some questionable decisions. Like Erik left on “fight wisely” will use Victimizer on targets without poison. It does less damage for more magic points that way, so why would you ever do that? It’s just annoying.
I'm kind of confused why the game (and some others like it) offers having individually toggled AI as an option at all, much less the default one.
So, obviously the game releases in Japan first, no news of a worldwide release (yet).
Admittedly, I'm a bit concerned it won't get a release outside Japan. Some gameplay videos direct from the press conference that announced it looks like it shows the names of roads in the local area, and it has a few GIANT animated landmarks, such as the Tokyo Tower, and some temples.
Imagine if they needed to do that with all kinds of major landmarks all over the world. The Eiffel Tower, the Empire State building, the CN Tower, Burj Khalifa, etc.
The game looks to have a single-player story mode, and you do seem to earn party members through that. If the game gets a worldwide launch, I'd hope they'd allow you to team up with other players. You don't seem to "catch" monsters as you just end up fighting them, leveling up, filling out your bestiary, and earning rewards through that. Instead of Pokestops, you just have shiny spots that are jars that your character breaks on the floor and you earn herbs through them.
I'd really like this game. It's a lot more interactive than just "Throw ball... oh no, Pidgey broke out. Throw ball..."
Seriously the game looks like it'll be a blast. I watched that video like 5 times so far... but yeah in my opinion it's definitely not going worldwide, unfortunately.
The gameplay styles of both the PlayStation 4 and 3DS versions in one.
Spell of Restoration scenario selection.
Newly added party member dialogue.
Added [???].
Fully-voiced events.
Voice support for all party member dialogue.
Switch between voice languages (Gorgeous Edition-only).
Option to turn on / off sounds from the protagonist (exhaling, etc.)
Improved [???].
Voice Drama.
The timing at which you can visit Yocchi Village has changed.
The placement of Yocchi that possess passwords.
New “Appearance-Changing Equipment” added.
Madame Cherie.
Added [???].
Implemented horse racing remedial actions.
Furigana display.
Ability to skip cutscenes the first time around.
Camera improvements.
Photo Mode added.
Increased variation of ridable monsters.
Ability to attack ridable monsters on the field to earn experience points.
Switches to dedicated background music when riding a great sabrecat.
Party members follow you on the field.
Dash movement.
Ability to call horse at all times.
Obtain experience from blowing away monsters on the horse.
Shiny spots stand out more.
Immediately obtain materials upon examining gathering points.
Bowgun gameplay revised.
Added church Yocchi before the Lord of Shadows Mordegon.
Adjusted the placement of guest NPCs when camping.
Increased the tempo of party dialogue.
Added [???].
Added [???].
Added party member speech bubbles in battle.
In battle, party members move on their own according to the situation.
Adjusted battle speed.
Added ability to switch between free movement and auto camera mid-battle.
“Skill Reset” available from the beginning of the game.
“Learn Multiple Skills” available from the beginning of the game.
Forging can now be done anytime, anywhere.
Reverse lookup and purchase materials required for forging.
Made it easier to understand which items can be created with forging.
Display 2D-only monsters in the 3D bestiary.
Navigate the UI with the joystick.
Added shortcut menu.
Added guide for opening the map.
Added effective weapon type icons to the skill panel.
Display defeated monsters list in the map menu.
Display rarefied monsters on the defeated monsters list.
Display status ailments when switching out party members.
Improved the display of walking recovery effects.
Appearance-changing equipment is properly labeled.
Purchased materials automatically go into the item bag.
Revised soldier events in the Heliodor Sewers.
Partial improvements to 2D graphics.
Partial improvements to 2D event scenes.
Adjusted the 2D map at the start of the game.
Added “Smell” to replace Noah’s Archive.
Added ability to click through the message window as the level up melody is playing.
Partial quest adjustments.
Pickup Elements
Increased party member reactions in battle, emphasized a sense of unity.
Improved forging.
Added Photo Mode.
Implemented horse racing remedial actions.
Madame Cherie.
Voice Drama Downloadable Content (1,500 yen)
About four to five hours in length. A collection of short stories that dive deeper into the characters, including their pasts, as well as depicts their everyday lives.
There is a story of Jade when she was a child, a young Rab, as well as a story about a Medamoiselles play.
There are various stories, from good stories that make you laugh to matters of life.
There is also a read-aloud story in which Mitsuki Saiga plays about nine roles by himself.
Rab serves as the guide for the Voice Drama.
Text can also be displayed. There are log, fast-forward, and rewind features.
Increased Party Member Reactions in Battle, Emphasized a Sense of Unity
In order to create a sense of unity with your party members, characters left alone will move on their own, or move to evade when approached, as well as produce speech bubbles related to the battle situation.
In event battles, there are even some special lines that are voiced.
Improved Forging
Forge anywhere.
While this does not apply to everything, it is also possible to purchase the materials you are missing.
Additional Ridable Monsters
The great sabrecat runs at high-speed. By roaring, you can summon nearby monsters.
Appearance-Changing Equipment
“Appearance-Changing Equipment” can now only change appearance without affecting attack power and defense power.
The “Kingdom of Trodain Set” changes the protagonist’s appearance to that of the Dragon Quest VIII protagonist. Dragon Quest VIII music also plays on the field.
Adventure the Worlds of Previous Dragon Quest Titles
All the worlds of previous Dragon Quest titles use 8-bit graphics. Even the maps that were 3D in the 3DS version were recreated in 8-bit. The music is also 8-bit sound source.
Spell of Restoration Evolution
Go back to an adventure that you have already passed. Return and replay a previous adventure while carrying over your strength. You can also choose between 2D and 3D modes.
Photo Mode
Photo Mode includes features such as rearranging characters, changing the way the camera is facing, posing, turning on or off the character display (individual settings also possible), blurring the background, and more.
Madame Cherie
Madame Cherie is a professor at L’Academie de Notre Maitre les Medailles.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I'm almost at the end of Dragon Quest 11. I have, as of so far, managed to avoid using a guide, but I think I've finally hit the wall where that isn't an option anymore.
Lots of spoilers for Act 3 stuff:
I've beaten every boss except the last two in the labyrinth and the final boss. I've done every quest except the ones that require me to have learned a skill that's hidden somewhere in the character builder I haven't found yet. I've done the first three Wheel of Harma challenges, but I'm stuck on the fourth. I've pretty much ignored the crossbow thing completely.
Terror and Despair body me super hard whenever I try to fight them. I clearly need more levels and better gear to beat them.
My characters are around 57 to 60 at the moment. I know there's some kind of combination of pep powers that allows you to grind super fast, but I've been intentionally avoiding looking up how to do it, because I wanted to see how far I could get by just relying on the XP I get from boss fights. But now all the bosses are gone and grinding normal enemies is taking way too long, so I guess I'd better learn the trick. I suppose I should be proud that I made it as far as I did without using it.
As for gear, I've only been using the crafting ingredients I've been picking up from treasure chests and blue sparkles as I naturally progress through the game. I haven't done any backtracking or intentional ingredient farming. That's been good enough so far, but some of this endgame armor looks like it requires a lot of ingredients, so I guess I need to stop being lazy and do some actual backtracking. Also, I think the game expects me to actually start using Erik's thief skill, which has otherwise been pretty optional before now.
As for finishing the last few quests, I don't know how you're supposed to know where the skills you need are hidden. The only way I can think to do it is by respeccing over and over again until you just find them through trial and error. All things considered, I'd rather just use a guide.
The metal hands in the fourth Wheel of Harma challenge are tripping me up. I know there are some specifically anti-metal skills that I'm probably supposed to use in that fight, so as with the quests above, I'll need to use a guide to find out where they are.
Should I even bother with the crossbow thing now? I think I was supposed to do that a long time ago, so whatever reward I get for doing it will probably be irrelevant now, right?
I'm almost at the end of Dragon Quest 11. I have, as of so far, managed to avoid using a guide, but I think I've finally hit the wall where that isn't an option anymore.
Lots of spoilers for Act 3 stuff:
I've beaten every boss except the last two in the labyrinth and the final boss. I've done every quest except the ones that require me to have learned a skill that's hidden somewhere in the character builder I haven't found yet. I've done the first three Wheel of Harma challenges, but I'm stuck on the fourth. I've pretty much ignored the crossbow thing completely.
Terror and Despair body me super hard whenever I try to fight them. I clearly need more levels and better gear to beat them.
My characters are around 57 to 60 at the moment. I know there's some kind of combination of pep powers that allows you to grind super fast, but I've been intentionally avoiding looking up how to do it, because I wanted to see how far I could get by just relying on the XP I get from boss fights. But now all the bosses are gone and grinding normal enemies is taking way too long, so I guess I'd better learn the trick. I suppose I should be proud that I made it as far as I did without using it.
As for gear, I've only been using the crafting ingredients I've been picking up from treasure chests and blue sparkles as I naturally progress through the game. I haven't done any backtracking or intentional ingredient farming. That's been good enough so far, but some of this endgame armor looks like it requires a lot of ingredients, so I guess I need to stop being lazy and do some actual backtracking. Also, I think the game expects me to actually start using Erik's thief skill, which has otherwise been pretty optional before now.
As for finishing the last few quests, I don't know how you're supposed to know where the skills you need are hidden. The only way I can think to do it is by respeccing over and over again until you just find them through trial and error. All things considered, I'd rather just use a guide.
The metal hands in the fourth Wheel of Harma challenge are tripping me up. I know there are some specifically anti-metal skills that I'm probably supposed to use in that fight, so as with the quests above, I'll need to use a guide to find out where they are.
Should I even bother with the crossbow thing now? I think I was supposed to do that a long time ago, so whatever reward I get for doing it will probably be irrelevant now, right?
It's been a while, so most of this is coming from memory.
Leveling, especially around 57-60, is a good idea. You'll really start to get a lot of skill points each level at this point. It's very backloaded because everyone's skilltree is so huge. There are some areas where you can fight Metal Slime Kings which would be your best source of exp.
Equipment-wise, some of it comes from Trial Isle, some of it comes from the Wheel of Harma, some of it is the final dungeon and you're just supposed to keep upgrading them with the forge. Trial Isle provides you with some good recipes, and yeah, you'll need to grind out some specific rare materials to make the top end stuff.
The skills/pep powers needed for some quests will just come with leveling. I'd say you should grind out a few. It'll get easier.
The playable demo on Switch for Dragon Quest Builders 2 sold me on getting it for sure. I'm just not sure if I want it on the Switch (already have enough games to play there that I have to work through) or on PS4 because I'm a trophy-whore.
The portability aspect doesn't really factor in too much, because I mostly play it at home on a big screen, but it could come in handy once in a while. I guess I'm not too concerned about things like aspect ratios or gameplay slowdown if I got it on the Switch because it shouldn't be that demanding? I also feel like if I went online with it, it'd be better on the PS4.
I ordered it for the PS4 for the trophies, but I also know that I am extremely likely to double dip on this one and eventually buy it on the Switch for the portability.
I'l wait for a sale before I buy the Switch version though.
Stuck at work with the game waiting for me at home.... reeeeee!!
Made the push and finished off Octopath last night, just in time to load up the demo for 2 and get through the start, then saw that it was ready to play this morning when returning the switch to the dock. Loaded from demo save, got a sprite thing, and then had to leave it there because of work.
That minute long load when booting up is really something though. Give me a Pro Switch already Nintendo.
I see myself alternating days between this and Fire Emblem for the next coming months and I'm looking forward to it.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I'm almost at the end of Dragon Quest 11. I have, as of so far, managed to avoid using a guide, but I think I've finally hit the wall where that isn't an option anymore.
Lots of spoilers for Act 3 stuff:
I've beaten every boss except the last two in the labyrinth and the final boss. I've done every quest except the ones that require me to have learned a skill that's hidden somewhere in the character builder I haven't found yet. I've done the first three Wheel of Harma challenges, but I'm stuck on the fourth. I've pretty much ignored the crossbow thing completely.
Terror and Despair body me super hard whenever I try to fight them. I clearly need more levels and better gear to beat them.
My characters are around 57 to 60 at the moment. I know there's some kind of combination of pep powers that allows you to grind super fast, but I've been intentionally avoiding looking up how to do it, because I wanted to see how far I could get by just relying on the XP I get from boss fights. But now all the bosses are gone and grinding normal enemies is taking way too long, so I guess I'd better learn the trick. I suppose I should be proud that I made it as far as I did without using it.
As for gear, I've only been using the crafting ingredients I've been picking up from treasure chests and blue sparkles as I naturally progress through the game. I haven't done any backtracking or intentional ingredient farming. That's been good enough so far, but some of this endgame armor looks like it requires a lot of ingredients, so I guess I need to stop being lazy and do some actual backtracking. Also, I think the game expects me to actually start using Erik's thief skill, which has otherwise been pretty optional before now.
As for finishing the last few quests, I don't know how you're supposed to know where the skills you need are hidden. The only way I can think to do it is by respeccing over and over again until you just find them through trial and error. All things considered, I'd rather just use a guide.
The metal hands in the fourth Wheel of Harma challenge are tripping me up. I know there are some specifically anti-metal skills that I'm probably supposed to use in that fight, so as with the quests above, I'll need to use a guide to find out where they are.
Should I even bother with the crossbow thing now? I think I was supposed to do that a long time ago, so whatever reward I get for doing it will probably be irrelevant now, right?
The rewards for the crossbow thing are all stat boost seeds so they are never irrelevant actually!
+1
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
How’s the performance for DQB2 on Switch? The videos I’ve seen look pretty framey :?
I just started it so I can't speak to it a whole lot, but I did notice right off that there was a weird delay between breaking blocks on the beach and them disappearing
Just left the first island, don't bother to hoard anything yet folks!
Each new story island takes your stuff before you go; but it remains at the Isle of Awakening and you bring materials from the story islands back with you. After you complete an island you can go back and get whatever, keeping everything.
It's a lot friendlier than DQB in that regard, but they still wanted to start you on each story island fresh so that there's still some sense of challenge and a fresh start.
I'm getting close to the end of the second major island, and the game is exactly what you'd expect. It's DQB, but everything is improved.
And larger. Jeebus is it larger. Also a lot of upgrade stuff is drawn out more and some is locked behind your level. This is offset by having what you can do with your basic tools be a lot more broad out of the gate. Granted, I take an absurd amount of time to do any given thing, and I would imagine if you plowed through the questline, it wouldn't feel as slow? But can't a guy spend 8 hours removing every block of a town and rebuilding it with the "right" blocks from the (under)ground up?
Does anyone know how to use the freaking Trowel though? Even "upgraded" it seems extremely limited, because as far as I can tell there's one set template that you can't change, and only has very situational usefulness. It really seems like there should be some way to change the outline direction or size, but for the life of me I can't figure out how, and it doesn't seem like there's any more upgrades on the list?
Namely, why can't I use it to replace blocks below me, or fill in only one row of blocks at a time? Why two? And why can't I just hold down the use button and walk and have it work, like every other thing in the game? It's a good idea, in theory, but executed really poorly. Honestly, I'd prefer just having cladding back. Maybe you get those later, dunno, but not so far anyway.
Regardless, if you liked DQB, you'll love this. It's all that and more, much more. My only real disappointment thus far has been the "small" islands that are randomly generated each time. The set of tiles their procedural thing is drawing from seems really limited and they have so far (only two, dunno how many there are) seemed super same-y and not at all interesting.
Also I haven't tried multiplayer, but my understanding is you can't do the campaign multiplayer anyway, and that's my focus for now. Once I really dig into the Isle of Awakening afterward maybe it'll be something I check into.
The trowel is pretty amazing! If you look down you can replace floor blocks in a 5x5 pattern like you can walls. For a wall if you look at the wall at an angle instead of straight on you can do one row.
Builders 2 has impressed me in every way. I really love it! Feels like a proper story heavy Dragon Quest, just with all the block based town building I love
So far my favorite quality of life improvement is having Malroth with you and basically getting double gathering. If I chop down a tree, he chops down a tree. It's so wonderful.
I suppose it's too much to hope for that Builders 2 has the legs of Dragon Quest 11. I wish this game lasted forever! I'm ready to head home from the second island but want to fully explore it first
I need to go back to Blossom Bay also. I searched and searched but could not find what looked to be a pink topped tree, maybe? It is the only thing I'm missing in the checklist. Anyone have any tips for finding said tree?
Posts
Liking it so far (just hit the desert town).
Story seems fairly standard, but in a rather nostalgic way that instead of annoying, is rather charming.
Steam: https://steamcommunity.com/profiles/76561198004484595
The Joker games were the more Pokemon-like ones. They straight-up lifted Pokemon Centres for Joker. The original DQM is still the best out of them, though.
Steam: https://steamcommunity.com/profiles/76561198004484595
Please send help.
Or tokens.
https://youtu.be/pUFO5uE2FeM
I'm kind of confused why the game (and some others like it) offers having individually toggled AI as an option at all, much less the default one.
I'd imagine that 4 would have been really impressive at the time it was first released. Nowadays it's fairly mundane as far as design goes.
https://www.youtube.com/watch?v=tbp9V_uA6_U
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I am not disappointed in the slightest. I've actually always been a slightly more hardcore DQ fan over FF.
Steam: TheArcadeBear
Admittedly, I'm a bit concerned it won't get a release outside Japan. Some gameplay videos direct from the press conference that announced it looks like it shows the names of roads in the local area, and it has a few GIANT animated landmarks, such as the Tokyo Tower, and some temples.
Imagine if they needed to do that with all kinds of major landmarks all over the world. The Eiffel Tower, the Empire State building, the CN Tower, Burj Khalifa, etc.
The game looks to have a single-player story mode, and you do seem to earn party members through that. If the game gets a worldwide launch, I'd hope they'd allow you to team up with other players. You don't seem to "catch" monsters as you just end up fighting them, leveling up, filling out your bestiary, and earning rewards through that. Instead of Pokestops, you just have shiny spots that are jars that your character breaks on the floor and you earn herbs through them.
I'd really like this game. It's a lot more interactive than just "Throw ball... oh no, Pidgey broke out. Throw ball..."
Steam: TheArcadeBear
https://nintendoeverything.com/dragon-quest-xi-s-tons-of-details-on-new-elements-and-improvements-voice-drama-dlc-photo-mode-more/
Spoilered because it's a shit ton of stuff
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
https://www.youtube.com/watch?v=J64FvzrDjh8
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Lots of spoilers for Act 3 stuff:
Terror and Despair body me super hard whenever I try to fight them. I clearly need more levels and better gear to beat them.
My characters are around 57 to 60 at the moment. I know there's some kind of combination of pep powers that allows you to grind super fast, but I've been intentionally avoiding looking up how to do it, because I wanted to see how far I could get by just relying on the XP I get from boss fights. But now all the bosses are gone and grinding normal enemies is taking way too long, so I guess I'd better learn the trick. I suppose I should be proud that I made it as far as I did without using it.
As for gear, I've only been using the crafting ingredients I've been picking up from treasure chests and blue sparkles as I naturally progress through the game. I haven't done any backtracking or intentional ingredient farming. That's been good enough so far, but some of this endgame armor looks like it requires a lot of ingredients, so I guess I need to stop being lazy and do some actual backtracking. Also, I think the game expects me to actually start using Erik's thief skill, which has otherwise been pretty optional before now.
As for finishing the last few quests, I don't know how you're supposed to know where the skills you need are hidden. The only way I can think to do it is by respeccing over and over again until you just find them through trial and error. All things considered, I'd rather just use a guide.
The metal hands in the fourth Wheel of Harma challenge are tripping me up. I know there are some specifically anti-metal skills that I'm probably supposed to use in that fight, so as with the quests above, I'll need to use a guide to find out where they are.
Should I even bother with the crossbow thing now? I think I was supposed to do that a long time ago, so whatever reward I get for doing it will probably be irrelevant now, right?
Leveling, especially around 57-60, is a good idea. You'll really start to get a lot of skill points each level at this point. It's very backloaded because everyone's skilltree is so huge. There are some areas where you can fight Metal Slime Kings which would be your best source of exp.
Equipment-wise, some of it comes from Trial Isle, some of it comes from the Wheel of Harma, some of it is the final dungeon and you're just supposed to keep upgrading them with the forge. Trial Isle provides you with some good recipes, and yeah, you'll need to grind out some specific rare materials to make the top end stuff.
The skills/pep powers needed for some quests will just come with leveling. I'd say you should grind out a few. It'll get easier.
Steam: TheArcadeBear
The portability aspect doesn't really factor in too much, because I mostly play it at home on a big screen, but it could come in handy once in a while. I guess I'm not too concerned about things like aspect ratios or gameplay slowdown if I got it on the Switch because it shouldn't be that demanding? I also feel like if I went online with it, it'd be better on the PS4.
Argh, decisions.
Steam: TheArcadeBear
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I'l wait for a sale before I buy the Switch version though.
Made the push and finished off Octopath last night, just in time to load up the demo for 2 and get through the start, then saw that it was ready to play this morning when returning the switch to the dock. Loaded from demo save, got a sprite thing, and then had to leave it there because of work.
That minute long load when booting up is really something though. Give me a Pro Switch already Nintendo.
I see myself alternating days between this and Fire Emblem for the next coming months and I'm looking forward to it.
The rewards for the crossbow thing are all stat boost seeds so they are never irrelevant actually!
I haven’t noticed any big issues, outside of some weird loading times. There is a demo available though if you want to check it out.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I just started it so I can't speak to it a whole lot, but I did notice right off that there was a weird delay between breaking blocks on the beach and them disappearing
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Each new story island takes your stuff before you go; but it remains at the Isle of Awakening and you bring materials from the story islands back with you. After you complete an island you can go back and get whatever, keeping everything.
It's a lot friendlier than DQB in that regard, but they still wanted to start you on each story island fresh so that there's still some sense of challenge and a fresh start.
I'm getting close to the end of the second major island, and the game is exactly what you'd expect. It's DQB, but everything is improved.
And larger. Jeebus is it larger. Also a lot of upgrade stuff is drawn out more and some is locked behind your level. This is offset by having what you can do with your basic tools be a lot more broad out of the gate. Granted, I take an absurd amount of time to do any given thing, and I would imagine if you plowed through the questline, it wouldn't feel as slow? But can't a guy spend 8 hours removing every block of a town and rebuilding it with the "right" blocks from the (under)ground up?
Does anyone know how to use the freaking Trowel though? Even "upgraded" it seems extremely limited, because as far as I can tell there's one set template that you can't change, and only has very situational usefulness. It really seems like there should be some way to change the outline direction or size, but for the life of me I can't figure out how, and it doesn't seem like there's any more upgrades on the list?
Namely, why can't I use it to replace blocks below me, or fill in only one row of blocks at a time? Why two? And why can't I just hold down the use button and walk and have it work, like every other thing in the game? It's a good idea, in theory, but executed really poorly. Honestly, I'd prefer just having cladding back. Maybe you get those later, dunno, but not so far anyway.
Regardless, if you liked DQB, you'll love this. It's all that and more, much more. My only real disappointment thus far has been the "small" islands that are randomly generated each time. The set of tiles their procedural thing is drawing from seems really limited and they have so far (only two, dunno how many there are) seemed super same-y and not at all interesting.
Also I haven't tried multiplayer, but my understanding is you can't do the campaign multiplayer anyway, and that's my focus for now. Once I really dig into the Isle of Awakening afterward maybe it'll be something I check into.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Builders 2 has impressed me in every way. I really love it! Feels like a proper story heavy Dragon Quest, just with all the block based town building I love
I need to go back to Blossom Bay also. I searched and searched but could not find what looked to be a pink topped tree, maybe? It is the only thing I'm missing in the checklist. Anyone have any tips for finding said tree?