HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Followup: People had good sense overall with their rifles and didn't use them to create stupid situations like knocking a boss off their platform and such. Good on them.
I just unlocked the puzzle world quests in Nazjatar and I've gotta say, that ley lines one is fantastic. It actually takes some effort.
If you like those you can get an engineering toy that basically has scaling version of those puzzles where it just keeps getting harder as you do them.
I just unlocked the puzzle world quests in Nazjatar and I've gotta say, that ley lines one is fantastic. It actually takes some effort.
The bejeweled one was harder for like first 3 says until people complained it was too hard.
People thought Bejeweled-WoW was hard?
What people complained about is it did not fully work like bejeweled. Say you need to connect 6. It accepts an L shaped 6 as a combo but it did not count for the quest. Had they fixed that issue it would have been fine but they just made it to the basic just blow up x many of y color.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Something I wish they'd do is include more in-game lore books.
When WoW first came out you'd find all kinds of books just lying around the world that would fill you in on the lore of Warcraft prior to WoW. Like you could read about the War of the Three Hammers and how Blackrock Mountain was created. About how Khardros' and Madoran's sons then built statues in the Valley of Kings as monuments to their fathers and then you could actually go and see those statues in-game. Just adds life to the world.
To my knowledge they never added any more after that, but it might be neat if they added some more that were maybe little synopsis of the books and expansion campaigns.
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reVerseAttack and Dethrone GodRegistered Userregular
Oh I'm sure they have some metrics about how less than 5% of players read those books and they are therefore not worth the cost.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Remember that Bejeweled mod you could get for WoW?
that allowed you to play bejewled while healing raids?
2nd best mod ever made.
... What's the first?
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The reasons for the hotfixes to Outlaw Rogues are emblematic of everything that I hate about WoW's modern design. Oh no, a spec has a particular strength in a particular kind of content.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Outlaw isn't "strong," Outlaw demolishes every other class to the point where the MDI roster is all 2 rogues per team at least and most teams running 3. Buffing other classes to make them on par would absolutely break raid tuning and require extensive work on every other part of the game.
Or they could nerf the class that's doing literally twice the DPS of every other class in M+ and solve the issue of Rogue being the only class people want for high M+.
I'm generally on board the "buff weak stuff don't nerf strong stuff" train but Rogues are absolutely stupid in M+ right now and the alternative to nerfing them is completely untenable from a work-hours perspective.
Which is only an issue because mythic dungeons - for some reason - need a competitive component. Which is another thing I dislike about modern WoW, but that's another topic.
they do still balance for PvP, don't they? like with pvp-specific changes? or do you mean they stopped trying to balance PvP and PvE together without changing how abilities work between them
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'll happily say that Rogue should be nerfed independent of the MDI because no class should outpace every other class by that much, it's absurd.
It seems like it would be pretty easy to balance dungeon and raid ability stuff together, since dungeons as they are run in high level M+ are all about trash packs and thus AOE for fast clear times, which is mostly irrelevant in raids, while raids are all about single target and AOE is mostly an afterthought.
Outlaw isn't "strong," Outlaw demolishes every other class to the point where the MDI roster is all 2 rogues per team at least and most teams running 3. Buffing other classes to make them on par would absolutely break raid tuning and require extensive work on every other part of the game.
Or they could nerf the class that's doing literally twice the DPS of every other class in M+ and solve the issue of Rogue being the only class people want for high M+.
I'm generally on board the "buff weak stuff don't nerf strong stuff" train but Rogues are absolutely stupid in M+ right now and the alternative to nerfing them is completely untenable from a work-hours perspective.
I did a M+ a week or so ago (before this hotfix) with 2 rogue guildies on my rogue. We weren't trying to class stack, a call went out in gchat and first 3 dps to reply were taken. I was 425is assassination, another rogue was 440is assassination, and the third rogue was like 395 outlaw.
It was the teeming week. We were in Siege of Boralus 10.
On trash, i was slightly behind the 440 rogue, and we were both behind the Outlaw buy about 30%.
On last two bosses, the Outlaw was behind us by about as much or more, about on par on the first two which both have adds.
they do still balance for PvP, don't they? like with pvp-specific changes? or do you mean they stopped trying to balance PvP and PvE together without changing how abilities work between them
They stopped at the end of tbc or sometime in wotlk. and that's balancing both together. They make small gestures to say they are balancing pvp these days but it's pretty much terrible.
Outlaw isn't "strong," Outlaw demolishes every other class to the point where the MDI roster is all 2 rogues per team at least and most teams running 3. Buffing other classes to make them on par would absolutely break raid tuning and require extensive work on every other part of the game.
Or they could nerf the class that's doing literally twice the DPS of every other class in M+ and solve the issue of Rogue being the only class people want for high M+.
I'm generally on board the "buff weak stuff don't nerf strong stuff" train but Rogues are absolutely stupid in M+ right now and the alternative to nerfing them is completely untenable from a work-hours perspective.
I did a M+ a week or so ago (before this hotfix) with 2 rogue guildies on my rogue. We weren't trying to class stack, a call went out in gchat and first 3 dps to reply were taken. I was 425is assassination, another rogue was 440is assassination, and the third rogue was like 395 outlaw.
It was the teeming week. We were in Siege of Boralus 10.
On trash, i was slightly behind the 440 rogue, and we were both behind the Outlaw buy about 30%.
On last two bosses, the Outlaw was behind us by about as much or more, about on par on the first two which both have adds.
Oh good it wasn't just my casual eyes perceiving Outlaw as "wtf no contest."
I remember reading on icy veins that it's shuriken combo got axed which was, like, the one niche it had?
Was very very good on one boss in the first raid if the expansion, to the point people were bringing in undergeared rogue alts as sub for that one boss. It was ass on everything else (and remains so, doubly so after the Nerf).
they abandoned the balance bar like... a million years ago
the way it works now is that starsurge and some other mechanics give you charges of a buff that empowers the solar/lunar spells and you just try to keep using those
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
and it's pretty boring right now. some classes have a great synergy with their abilities and the skillbar and others have like none. that's my biggest beef when blizz changes things. For example, DK frost is neat because you have combos where you'll get a proc that gives you a rune and then you use runes to do other actions, so your playing whack-a-mole with your skills but it "feels" good. Other classes don't seem to have that same rhythm at all, or it's super gear dependent maybe?
and it's pretty boring right now. some classes have a great synergy with their abilities and the skillbar and others have like none. that's my biggest beef when blizz changes things. For example, DK frost is neat because you have combos where you'll get a proc that gives you a rune and then you use runes to do other actions, so your playing whack-a-mole with your skills but it "feels" good. Other classes don't seem to have that same rhythm at all, or it's super gear dependent maybe?
Too bad they nerfed frost DK into the ground at the end of legion
It is a really fun spec, but your results hold you back.
they abandoned the balance bar like... a million years ago
the way it works now is that starsurge and some other mechanics give you charges of a buff that empowers the solar/lunar spells and you just try to keep using those
It's not even a buff for all solar / lunar spells. It's the two cast-time spells that get buffed and that's it. The DoTs get nothing. I'm having a hard time finding a rhythm for this system they have now.
I loved how all 3 specs could be either dps or tank depending on how you liked to do things and which rune you popped on your weapon
I don't really know why they changed it, it was fun. I loved my frost tank dk.
The devs have been making these kinds of gameplay sacrifices for the sake of making balancing and developing the game more and more often.
Was it really balancing though? It felt more like "we need to maintain simplicity and hegemony in talent tree design", can't have three tank trees and runes, other classes might not want to be so simple anymore!
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
World of Warcraft has been an internal playground for the developers to try changing things for the sake of changing them. And then during the expansion in question they work on the balancing but another team has the next iteration lined up that throws all of it out the window.
On the one hand, hopefully they're giving people some real experience.
On the other that's unlikely and it's just an artificial means of making the game feel like it's more alive after 15 years almost.
I loved how all 3 specs could be either dps or tank depending on how you liked to do things and which rune you popped on your weapon
I don't really know why they changed it, it was fun. I loved my frost tank dk.
The devs have been making these kinds of gameplay sacrifices for the sake of making balancing and developing the game more and more often.
Was it really balancing though? It felt more like "we need to maintain simplicity and hegemony in talent tree design", can't have three tank trees and runes, other classes might not want to be so simple anymore!
I understand why they changed the talent trees in cata it was needed
But it caused a different mess. basically I would like to see it go back to the old style but do the level cap at 60 and have us earn the point as we level
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Y'know what's annoying as shit about Balance druids now? The AoE they have. It isn't narrow, it's a bit wider compared to other classes when they have AoE procs and such. But it's wide enough that it pulls a lot more enemies than normal. Blizzard didn't think this through at all. Even when you've got an escort quest where the NPC in question is a tank, the second you tap everything with one of those AoE's, you eat shit.
Y'know what's annoying as shit about Balance druids now? The AoE they have. It isn't narrow, it's a bit wider compared to other classes when they have AoE procs and such. But it's wide enough that it pulls a lot more enemies than normal. Blizzard didn't think this through at all. Even when you've got an escort quest where the NPC in question is a tank, the second you tap everything with one of those AoE's, you eat shit.
Balance aoe is their niche in mythic raids and m+.
I loved how all 3 specs could be either dps or tank depending on how you liked to do things and which rune you popped on your weapon
I don't really know why they changed it, it was fun. I loved my frost tank dk.
They nerfed it because they still maintained back then the philosophy that you don't get to do both high dps and be unkillable. And DKs flew right in the face of that.
At some point though since they said f it, all tanks do as much dps as dps while also being unkillable.
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If you like those you can get an engineering toy that basically has scaling version of those puzzles where it just keeps getting harder as you do them.
What people complained about is it did not fully work like bejeweled. Say you need to connect 6. It accepts an L shaped 6 as a combo but it did not count for the quest. Had they fixed that issue it would have been fine but they just made it to the basic just blow up x many of y color.
that allowed you to play bejewled while healing raids?
2nd best mod ever made.
When WoW first came out you'd find all kinds of books just lying around the world that would fill you in on the lore of Warcraft prior to WoW. Like you could read about the War of the Three Hammers and how Blackrock Mountain was created. About how Khardros' and Madoran's sons then built statues in the Valley of Kings as monuments to their fathers and then you could actually go and see those statues in-game. Just adds life to the world.
To my knowledge they never added any more after that, but it might be neat if they added some more that were maybe little synopsis of the books and expansion campaigns.
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Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
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Origin: ShogunGunshow
Or they could nerf the class that's doing literally twice the DPS of every other class in M+ and solve the issue of Rogue being the only class people want for high M+.
I'm generally on board the "buff weak stuff don't nerf strong stuff" train but Rogues are absolutely stupid in M+ right now and the alternative to nerfing them is completely untenable from a work-hours perspective.
PSN: ShogunGunshow
Origin: ShogunGunshow
Yeah they stopped balancing it for pvp. Dont see how balancing for a different kind of competition is any different.
Steam: https://steamcommunity.com/profiles/76561198004484595
I did a M+ a week or so ago (before this hotfix) with 2 rogue guildies on my rogue. We weren't trying to class stack, a call went out in gchat and first 3 dps to reply were taken. I was 425is assassination, another rogue was 440is assassination, and the third rogue was like 395 outlaw.
It was the teeming week. We were in Siege of Boralus 10.
On trash, i was slightly behind the 440 rogue, and we were both behind the Outlaw buy about 30%.
On last two bosses, the Outlaw was behind us by about as much or more, about on par on the first two which both have adds.
They stopped at the end of tbc or sometime in wotlk. and that's balancing both together. They make small gestures to say they are balancing pvp these days but it's pretty much terrible.
Steam: https://steamcommunity.com/profiles/76561198004484595
I remember reading on icy veins that it's shuriken combo got axed which was, like, the one niche it had?
PSN: ShogunGunshow
Origin: ShogunGunshow
Was very very good on one boss in the first raid if the expansion, to the point people were bringing in undergeared rogue alts as sub for that one boss. It was ass on everything else (and remains so, doubly so after the Nerf).
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milkglass
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How the fuck do I play Balance now? What happened to my bar with sun and moon I'd build up to one way then the other?
Edit - I don't know what the problem was with that style. I liked it enough. Stop changing things Blizzard.
the way it works now is that starsurge and some other mechanics give you charges of a buff that empowers the solar/lunar spells and you just try to keep using those
Pluto was a planet and I'll never forget
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Too bad they nerfed frost DK into the ground at the end of legion
It is a really fun spec, but your results hold you back.
Steam: https://steamcommunity.com/profiles/76561198004484595
I loved how all 3 specs could be either dps or tank depending on how you liked to do things and which rune you popped on your weapon
I don't really know why they changed it, it was fun. I loved my frost tank dk.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
It's not even a buff for all solar / lunar spells. It's the two cast-time spells that get buffed and that's it. The DoTs get nothing. I'm having a hard time finding a rhythm for this system they have now.
The devs have been making these kinds of gameplay sacrifices for the sake of making balancing and developing the game more and more often.
Was it really balancing though? It felt more like "we need to maintain simplicity and hegemony in talent tree design", can't have three tank trees and runes, other classes might not want to be so simple anymore!
On the one hand, hopefully they're giving people some real experience.
On the other that's unlikely and it's just an artificial means of making the game feel like it's more alive after 15 years almost.
I understand why they changed the talent trees in cata it was needed
But it caused a different mess. basically I would like to see it go back to the old style but do the level cap at 60 and have us earn the point as we level
Balance aoe is their niche in mythic raids and m+.
They nerfed it because they still maintained back then the philosophy that you don't get to do both high dps and be unkillable. And DKs flew right in the face of that.
At some point though since they said f it, all tanks do as much dps as dps while also being unkillable.