I think we can't really speak to how the beam changes will impact Sym and Zarya until we get our personal mitts on them, but the Sigma damage change is kind of a big deal. That was Sigma's one-shot combo, and with this change the entire squishy roster has been removed from consideration, save Tracer and Babby D.Va.
Isn't it a damage-neutral change for the combo, though? Lose 5 from two orbs, gain 10 from the rock.
I think we can't really speak to how the beam changes will impact Sym and Zarya until we get our personal mitts on them, but the Sigma damage change is kind of a big deal. That was Sigma's one-shot combo, and with this change the entire squishy roster has been removed from consideration, save Tracer and Babby D.Va.
Isn't it a damage-neutral change for the combo, though? Lose 5 from two orbs, gain 10 from the rock.
Ahhh you're right. Missed that.
'Chance, you are the best kind of whore.' -Henroid
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah I think they still want him to have that combo. They just want to lower his total damage throguh the fight.
Still feel Accretion is too much damage on a CC ability. Like imagine if McCree's flash or Ana's sleep dart also did 90 damage.
Silliness.
But Accretion doesn't stun as strongly as those at close range.
Still, the ability to stun at all means it can cancel all kinds of ults and other abilities, on top of dishing out some pretty meaty damage. I don't think it needs nerfing just yet, better to see how he plays out over a longer period, but I wouldn't be surprised if it gets brought down some.
Huge though the projectile may be, Accretion still has a long wind-up and a flight time and an arc and gets stopped by barriers. Notwithstanding forced errors I think if you get beaned it probably could have been prevented.
My favorite musical instrument is the air-raid siren.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah. McCree's flashbang is a lot faster and Ana's sleep dart while just as hard to hit offers a much longer potential stun. So I think its fair for the most part.
Sleep and Rock both have a wind-up time (Rock's is mayyybe twice what Sleep's is), but Sleep dart has a fast travel time and a relatively small hitbox. Biggest downside on the rock is that its hurtbox is so colossal I've seen Harbleu repeatedly fire it so an edge clips a wall or ceiling and the rock never even makes it into the enemy team.
It's so big it's like you're firing a Torbjorn at the enemy team. You're probably gonna' hit something, if a shield or piece of world geometry doesn't get there first.
And I don't think I care that the up-close stun is a half-second. A stun effect of 0.00001 seconds is enough to shut down a High Noon, Barrage, Rez, Coalescence, et cetera. Its near-zero point-blank stun time is still long enough for him to land his M1 and one-shot combo a squishy, while the 3-second stun it can produce at long range once again turns it into a one-shot as it sends Pharahs and Mercies falling to their death.
But I still think it's his ult that's a bit silly. Either CC me with your ult or deal hundreds upon hundreds of damage with your ult, but both at once is pretty stupid.
'Chance, you are the best kind of whore.' -Henroid
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TexiKenDammit!That fish really got me!Registered Userregular
yes, I would love consistency for what stun does to people and their ults. Naruto and Bridget get to keep going when stunned and I believe 76 does too, but McCree and Hog get shut down. Keep it the same for everyone or at least an entire class of heroes.
Weeeird. I've only heard it can be cancelled by killing the Sig prior to him launching the lift, but if you kill him after he's fired off the lift anyone caught in it will still be slammed for full damage.
'Chance, you are the best kind of whore.' -Henroid
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
Weeeird. I've only heard it can be cancelled by killing the Sig prior to him launching the lift, but if you kill him after he's fired off the lift anyone caught in it will still be slammed for full damage.
Sounds like it's like most ults where there's a small window but once it passes a certain point it keeps going. It probably looks inconsistent because with abilities with a cast time like hack, it can be milliseconds too late but look like it should've worked.
I’ve seen video out there of Sigma’s ult going off while he’s under a sleep dart
....what. okay I take it back, shits broken
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Hmm I wonder if this Orisa/Sigma is good as folks are saying or if more people just haven't tried running more Rein/Zarya(they both got small but actually kind of big buffs and they can really run them over if they aren't careful.
That said hmm I wonder if D.Va might need buffs for 2-2-2 she is a character who never got big nerfs but 1000 paper cuts.
i thought Sigma ult was like Junkrat tire, where you keep control of it no matter what happens to the actual character (or maybe if you die/get stunned, the ult just goes off automatically after the set time?)
i haven't played him much myself or paid close enough attention to Sigma streamers to be sure though
Woof, just won a crazy game on Dorado that went to 5 to 5. I switched like a half dozen times. Started on Sym but they countered with a Doomfist so I switched to Mei but that wasn't working so I switched to Reaper. Then they had no hitscan so I played Pharah on the last bit of the second point and wrecked them but not quite enough. Then they had a Soldier so I went back to Reaper for the last defense.
HamHamJ on
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
i thought Sigma ult was like Junkrat tire, where you keep control of it no matter what happens to the actual character (or maybe if you die/get stunned, the ult just goes off automatically after the set time?)
i haven't played him much myself or paid close enough attention to Sigma streamers to be sure though
When you activate the ult, Sigma can fly exactly like a Valking Mercy, and a huge reticle appears on the ground rather like an ulting Doomfist's.
At this point, killing the Sigma will cancel the ult.
Then you have to hit the fire button again, rather like Doom's, to fire the ult. After 0.4 seconds (currently) all enemies in the AoE are pulled skyward for 50 damage.
Once the ult has been fired, killing Sigma will no longer cancel the effect. After staying airborne for 2 seconds, all captured enemies hit the ground and receive 50% of their current max HP in damage - so a full-health Roadhog who'd just been Sound Barrier'd up to 1200HP could take like 600 damage on the slam, while an unbuffed Tracer will take 75.
Apparently if Mei walls under herself or an ally, she takes less damage after the fall.
...must test.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Apparently if Mei walls under herself or an ally, she takes less damage after the fall.
...must test.
I do know that if true this is almost definitely a bug. Jeff and the other dev folks on Seagull's reveal stream were pretty clear on you taking exactly 50% of max health, no way to boost or mitigate (although it can be canceled with escape/nullify abilities like ice block, bubble, fade, fortify, etc.)
If Mei wall is reducing damage I'm like 90% sure that's not supposed to be happening
Houk the Namebringer on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I wonder why they haven't reverted Lucio and Zen's GOATs nerfs.
I wonder why they haven't reverted Lucio and Zen's GOATs nerfs.
2-2-2 changed so much that they probably need time to know who needs what. That's partly why they did the beta, though only the current PTR changes have come of it so far.
Apparently if Mei walls under herself or an ally, she takes less damage after the fall.
...must test.
I do know that if true this is almost definitely a bug. Jeff and the other dev folks on Seagull's reveal stream were pretty clear on you taking exactly 50% of max health, no way to boost or mitigate (although it can be canceled with escape/nullify abilities like ice block, bubble, fade, fortify, etc.)
If Mei wall is reducing damage I'm like 90% sure that's not supposed to be happening
I ... could be wrong about that? It is only anecdotal. Maybe I got a spare heal at just the right time?
I'm not aware of any other attacks in this game that scale to hero HP. That's just weird.
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
Had a game last night that was not that fun because it was mostly just being carried by a team that was trouncing everyone, which led to a constant stream of leavers on the other side. The part that made me laugh though, which I might still have a highlight for, is me leaving a trap on a health pack across the map, chasing a sombra towards it, who then dies, and then rage quits. Kind of hilarious. I would also want to rage quit in that situation.
Finally getting some decent highlights with sigma. I agree his boulder is probably fine. I can hold my own against flankers like reaper or tracer at roughly 50/50, but it REALLY depends on tracking which mobility powers are on cooldown and actually landing the shot, which is not trivial in a hectic situation. Getting the primary fire to land consistently is also non-trivial against mobility. I gave a reaper such fits last night that he chased me halfway across the map trying and failing to murder me before finally dying just as the payload he wasn't anywhere near reached the finish line. But he also killed me several times with only a sliver of his own health left. and I can't tell you how many of his ults have gone nowhere for me. His powers are good if you land them, but they're by no means an instant win button so far for me.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I wonder why they haven't reverted Lucio and Zen's GOATs nerfs.
2-2-2 changed so much that they probably need time to know who needs what. That's partly why they did the beta, though only the current PTR changes have come of it so far.
And I'm currently not finding Lucio or Zen to be terrible in the current situation anyway. I've done plenty of excellent work with both, even though I do feel they come up short compared to the other healers. So maybe they do need some work, but I don't think they need a lot of work.
It doesn't really apply to us plebs, but it's been funny seeing people getting focused down through trance in OWL. Maybe all the moar deeps patches weren't the best idea
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Isn't it a damage-neutral change for the combo, though? Lose 5 from two orbs, gain 10 from the rock.
Both.
Ahhh you're right. Missed that.
Silliness.
But Accretion doesn't stun as strongly as those at close range.
Still, the ability to stun at all means it can cancel all kinds of ults and other abilities, on top of dishing out some pretty meaty damage. I don't think it needs nerfing just yet, better to see how he plays out over a longer period, but I wouldn't be surprised if it gets brought down some.
balls, rock, lift...absorb?
boom done good job everyone
Also Junkrats concussion mine should stun
sleepdart isn't A Big Rock
That'd probably be fine for most disjointed shields, but Ana having a "turn Rein off for five seconds" button seems like it'd be troublesome.
How sure are you about this?
It's so big it's like you're firing a Torbjorn at the enemy team. You're probably gonna' hit something, if a shield or piece of world geometry doesn't get there first.
And I don't think I care that the up-close stun is a half-second. A stun effect of 0.00001 seconds is enough to shut down a High Noon, Barrage, Rez, Coalescence, et cetera. Its near-zero point-blank stun time is still long enough for him to land his M1 and one-shot combo a squishy, while the 3-second stun it can produce at long range once again turns it into a one-shot as it sends Pharahs and Mercies falling to their death.
But I still think it's his ult that's a bit silly. Either CC me with your ult or deal hundreds upon hundreds of damage with your ult, but both at once is pretty stupid.
I guess Gravatic Flux is a transformation? Sigma can still use his M1 while executing it.
Sounds like it's like most ults where there's a small window but once it passes a certain point it keeps going. It probably looks inconsistent because with abilities with a cast time like hack, it can be milliseconds too late but look like it should've worked.
Edit: at about 50 seconds in
https://youtu.be/AdS7TpNC0rY
....what. okay I take it back, shits broken
That said hmm I wonder if D.Va might need buffs for 2-2-2 she is a character who never got big nerfs but 1000 paper cuts.
i haven't played him much myself or paid close enough attention to Sigma streamers to be sure though
When you activate the ult, Sigma can fly exactly like a Valking Mercy, and a huge reticle appears on the ground rather like an ulting Doomfist's.
At this point, killing the Sigma will cancel the ult.
Then you have to hit the fire button again, rather like Doom's, to fire the ult. After 0.4 seconds (currently) all enemies in the AoE are pulled skyward for 50 damage.
Once the ult has been fired, killing Sigma will no longer cancel the effect. After staying airborne for 2 seconds, all captured enemies hit the ground and receive 50% of their current max HP in damage - so a full-health Roadhog who'd just been Sound Barrier'd up to 1200HP could take like 600 damage on the slam, while an unbuffed Tracer will take 75.
Apparently if Mei walls under herself or an ally, she takes less damage after the fall.
...must test.
I do know that if true this is almost definitely a bug. Jeff and the other dev folks on Seagull's reveal stream were pretty clear on you taking exactly 50% of max health, no way to boost or mitigate (although it can be canceled with escape/nullify abilities like ice block, bubble, fade, fortify, etc.)
If Mei wall is reducing damage I'm like 90% sure that's not supposed to be happening
2-2-2 changed so much that they probably need time to know who needs what. That's partly why they did the beta, though only the current PTR changes have come of it so far.
No, if he gets stunned after casting but before triggering it he will lose it.
I ... could be wrong about that? It is only anecdotal. Maybe I got a spare heal at just the right time?
I'm not aware of any other attacks in this game that scale to hero HP. That's just weird.
Finally getting some decent highlights with sigma. I agree his boulder is probably fine. I can hold my own against flankers like reaper or tracer at roughly 50/50, but it REALLY depends on tracking which mobility powers are on cooldown and actually landing the shot, which is not trivial in a hectic situation. Getting the primary fire to land consistently is also non-trivial against mobility. I gave a reaper such fits last night that he chased me halfway across the map trying and failing to murder me before finally dying just as the payload he wasn't anywhere near reached the finish line. But he also killed me several times with only a sliver of his own health left. and I can't tell you how many of his ults have gone nowhere for me. His powers are good if you land them, but they're by no means an instant win button so far for me.
And I'm currently not finding Lucio or Zen to be terrible in the current situation anyway. I've done plenty of excellent work with both, even though I do feel they come up short compared to the other healers. So maybe they do need some work, but I don't think they need a lot of work.