My favorite thing about the telekensis is something I didn't think about until the loading screen told me
As soon as you see the targeting reticule lock on to an enemy, the object will hit them
This includes if you're picking up something behind them
So more than once I've flattened a guy with a forklift that he was standing just in front of and he didn't see it coming at all, and it's wonderful
Yeah, watching a streamer pull something through a guy gave me so much joy. This is a game I want to try but currently can not afford the price tag on it.
Oh I forgot to mention that I did finish the story last night and left some side quests to do in the post game
because I want to run around in this business suit as motherfucking FBC director Jesse Faden and take out the extradimensional garbage
I think the plot ended a little abruptly? But I did appreciate that the final sequence was a running battle against regular enemies and not a big dumb arena boss fight
And I know there's DLC coming so I'm not too bothered by the abruptness, and I like just still being around and digging into the secrets here
Great game! I basically can't stop thinking about it! At all!
I'm still very early in this but it's good so far!
My big concern at this point is that it's gonna end up being more style than substance but there's pleeeeenty of time for the game to put that concern at ease
I'm still very early in this but it's good so far!
My big concern at this point is that it's gonna end up being more style than substance but there's pleeeeenty of time for the game to put that concern at ease
I don't know if this will exactly allay your fears, but I'll say that the game kept going for longer than I thought it would
And I've still got stuff I want to get done even after beating it, so there's definitely stuff to it
Northmoor, the director before Trench, IS the reactor. NSC stands for Northmoor Sarcophagus Container. I have not stopped thinking about this
Ordinary
I need to and simultaneously very much do not want to see a full account of what went on during the AWE there and what the things on the other side of the slides were. I had the most intense feeling of dread and even a little nausea while I was reading all the files in that section
Northmoor, the director before Trench, IS the reactor. NSC stands for Northmoor Sarcophagus Container. I have not stopped thinking about this
Ordinary
I need to and simultaneously very much do not want to see a full account of what went on during the AWE there and what the things on the other side of the slides were. I had the most intense feeling of dread and even a little nausea while I was reading all the files in that section
Connections to other Remedy games
boy I guess I gotta fucking play Alan Wake huh?
NSC
So I figured that out from scattered bits of lore, but is there a document or something that just says that?
Ordinary
God, yeah. Like their friend who became a melting dog????
I know I'm missing at least one document from that are (since I've got accounts part 1, 3, and 4) but man, I don't know if I want that whole story
And on the last point, all I've got to say is same
Northmoor, the director before Trench, IS the reactor. NSC stands for Northmoor Sarcophagus Container. I have not stopped thinking about this
Ordinary
I need to and simultaneously very much do not want to see a full account of what went on during the AWE there and what the things on the other side of the slides were. I had the most intense feeling of dread and even a little nausea while I was reading all the files in that section
Connections to other Remedy games
boy I guess I gotta fucking play Alan Wake huh?
NSC
So I figured that out from scattered bits of lore, but is there a document or something that just says that?
Ordinary
God, yeah. Like their friend who became a melting dog????
I know I'm missing at least one document from that are (since I've got accounts part 1, 3, and 4) but man, I don't know if I want that whole story
And on the last point, all I've got to say is same
NSC
the full acronym is spelled out on the reactor, you may have to levitate to a high spot to see it? I think it's also painted near some monitors that show a thermal image of a human form inside the structure
The rest I suspected from the documents and from guards saying that there's no recorded death date for Northmoor, and then I took to the internet to see if my conclusion was correct
Also adds another layer to Trench's message where he says that at the end of the day the director's job is to "keep the lights on"
I'm still very early in this but it's good so far!
My big concern at this point is that it's gonna end up being more style than substance but there's pleeeeenty of time for the game to put that concern at ease
I don't know if this will exactly allay your fears, but I'll say that the game kept going for longer than I thought it would
And I've still got stuff I want to get done even after beating it, so there's definitely stuff to it
I mean more narratively than mechanically
I'm a *little* worried right now that it's just kind of having fun with a relatively unique aesthetic and that the whole thing is just sorta skin deep. Which, even if that does end up being the case, it'll still be a fun time, I'm just hoping it eventually gets a little bit more going on then "hey wouldn't it be weird if the world was secretly weird?"
I'm still very early in this but it's good so far!
My big concern at this point is that it's gonna end up being more style than substance but there's pleeeeenty of time for the game to put that concern at ease
I don't know if this will exactly allay your fears, but I'll say that the game kept going for longer than I thought it would
And I've still got stuff I want to get done even after beating it, so there's definitely stuff to it
I mean more narratively than mechanically
I'm a *little* worried right now that it's just kind of having fun with a relatively unique aesthetic and that the whole thing is just sorta skin deep. Which, even if that does end up being the case, it'll still be a fun time, I'm just hoping it eventually gets a little bit more going on then "hey wouldn't it be weird if the world was secretly weird?"
Ah got it
I'll say I can definitely see where it could have interesting things to say about like, reactions to trauma? But I don't know if I necessarily picked up on anything there
Quick progression question. I'm on the 6th mission, and I haven't really been able to upgrade much in the weapon dept. I'll spoiler it just in case ...
I've got the Spin, Shatter, and Pierce forms, and I only just now got enough resources to upgrade Grip only once. I have an option to upgrade Shatter, but not enough resources. I feel like I'm pretty far in the game, and it looks like each form can be upgraded to a third level. Am I going to be drowning in resources on the back end of this game? Or am I fucking something up?
Quick progression question. I'm on the 6th mission, and I haven't really been able to upgrade much in the weapon dept. I'll spoiler it just in case ...
I've got the Spin, Shatter, and Pierce forms, and I only just now got enough resources to upgrade Grip only once. I have an option to upgrade Shatter, but not enough resources. I feel like I'm pretty far in the game, and it looks like each form can be upgraded to a third level. Am I going to be drowning in resources on the back end of this game? Or am I fucking something up?
I was just there and by doing some side quests and the agency alerts and countermeasures I got some more resources. I have Spin at 3, most everything else at 2. Shatter, however, is still level 1 for me.
I wish Charge did more damage but it is really great for blowing up rooms and breaking walls.
also, some upgrade options or material types only pop up once you've progressed in the story, or maybe entered new areas for the first time or MAYBE encountered certain enemies for the first time
I can't pretend I did rigorous testing on this but there were definitely times where very suddenly it felt like "okay here are new things you can track and build" at once
(I'm going to say end of game, because that's when I found it, but I think it may just be after you get the big traversal power)
If you stop by the furnace and look around the room, you'll find TVs that are showing like, a yule-log fire on loop
There are something like five or six hidden all throughout maintenance (but generally near the furnace room), and if you throw them all into the fire, you get a mod for Grip called "Eternal Fire," which is a mod that restores ammo on hit with 100% chance of doing so
+5
Options
Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
My God, I love this game. Just my exact brand of weirdness. The Oldest House is on my list of Favorite Settings.
My love for this game is so great that I can very easily deal with all the technical hiccups on the base PS4 version. I just want more of it.
I'm still very early in this but it's good so far!
My big concern at this point is that it's gonna end up being more style than substance but there's pleeeeenty of time for the game to put that concern at ease
I don't know if this will exactly allay your fears, but I'll say that the game kept going for longer than I thought it would
And I've still got stuff I want to get done even after beating it, so there's definitely stuff to it
I mean more narratively than mechanically
I'm a *little* worried right now that it's just kind of having fun with a relatively unique aesthetic and that the whole thing is just sorta skin deep. Which, even if that does end up being the case, it'll still be a fun time, I'm just hoping it eventually gets a little bit more going on then "hey wouldn't it be weird if the world was secretly weird?"
Well it's a Remedy game, so it's kind of a toss up
Personally I tend to think it's more style than substance, but I know people who will argue that and cite "Address Unknown" in Max Payne 2, and some of the narrative metaphors in Alan Wake
Okay, so I moved the story forward a bit more, and my weapon options opened up a bit more. I still feel like I'm behind where I should be. I do have a couple of sidequests I can complete now that I've finished mission 6, so hopefully that opens it up even more.
Yeah, if I had any say in its development, I'd have made forms unlock through story progression, and had them upgrade from use (kill enemies with Spin to level up Spin). And scale back the trash mods a bit.
0
Options
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
A skill tree you put points into to unlock, separate points from your regular skill points that you earn, would have certainly been preferable to the mod system as it stands now
But leveling up via use doesn't work because some of the guns are extremely useful in specific situations, like Pierce for the annoying floating bosses or Shatter for close-quarters fights, so you might not use them a lot until you have to, in which case they're underpowered when you do need them
Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Credits roll.
Goddamn, what a game. I liked that shit never stopped being weird, all the way through. Too many games blow their weirdness card early, or wait until the end to drop weirdness on you. Not Control. Control starts off with weirdness, escalates the weirdness throughout, and then ends with weirdness truly in its heart.
A skill tree you put points into to unlock, separate points from your regular skill points that you earn, would have certainly been preferable to the mod system as it stands now
But leveling up via use doesn't work because some of the guns are extremely useful in specific situations, like Pierce for the annoying floating bosses or Shatter for close-quarters fights, so you might not use them a lot until you have to, in which case they're underpowered when you do need them
I think you could balance that by having the more practical guns require more uses for leveling.
Or they could have just simplified things by ditching "crafting" and having a universal currency system.
I can't tell how much exploring I should be doing, like I seem to be finding places that seem to be important but I don't know if the story would have eventually led me there
I guess I don't know how much of the side content is missable and not signposted for you
0
Options
MichaelLCIn what furnace was thy brain?ChicagoRegistered Userregular
I can't tell how much exploring I should be doing, like I seem to be finding places that seem to be important but I don't know if the story would have eventually led me there
I guess I don't know how much of the side content is missable and not signposted for you
Yes, and no, and maybe?
A lot is optional, but anything critical will be covered in a mission.
So the platform elevator in Research...
I explored the mold area before the doctor was even there. Couldn't get into the Pit, but could go around the edges and find the the control point. When I went back, Jesse still fired of her dialog about 'being people' or whatever, but o had already killed them.
0
Options
webguy20I spend too much time on the InternetRegistered Userregular
So been loving the game in general, but after a shit run at the first boss and dying, waiting to load, etc... a few times I was pissed, so I bit the bullet and used cheat engine for invincibility. I'm enjoying the game much more now.
So been loving the game in general, but after a shit run at the first boss and dying, waiting to load, etc... a few times I was pissed, so I bit the bullet and used cheat engine for invincibility. I'm enjoying the game much more now.
The respawn with no checkpoints during long fights is buuuullshit, but I do love the initial feeling of "o shit this boss is legit" when I die
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Posts
can't get enough of the sound when you use telekenesis
As soon as you see the targeting reticule lock on to an enemy, the object will hit them
This includes if you're picking up something behind them
So more than once I've flattened a guy with a forklift that he was standing just in front of and he didn't see it coming at all, and it's wonderful
The latter seems pretty strongly implied, but I think the janitor is separate
Yeah, watching a streamer pull something through a guy gave me so much joy. This is a game I want to try but currently can not afford the price tag on it.
My big concern at this point is that it's gonna end up being more style than substance but there's pleeeeenty of time for the game to put that concern at ease
http://www.audioentropy.com/
I don't know if this will exactly allay your fears, but I'll say that the game kept going for longer than I thought it would
And I've still got stuff I want to get done even after beating it, so there's definitely stuff to it
Ordinary
Connections to other Remedy games
NSC
Ordinary
I know I'm missing at least one document from that are (since I've got accounts part 1, 3, and 4) but man, I don't know if I want that whole story
And on the last point, all I've got to say is same
NSC
The rest I suspected from the documents and from guards saying that there's no recorded death date for Northmoor, and then I took to the internet to see if my conclusion was correct
Also adds another layer to Trench's message where he says that at the end of the day the director's job is to "keep the lights on"
I mean more narratively than mechanically
I'm a *little* worried right now that it's just kind of having fun with a relatively unique aesthetic and that the whole thing is just sorta skin deep. Which, even if that does end up being the case, it'll still be a fun time, I'm just hoping it eventually gets a little bit more going on then "hey wouldn't it be weird if the world was secretly weird?"
http://www.audioentropy.com/
Ah got it
I'll say I can definitely see where it could have interesting things to say about like, reactions to trauma? But I don't know if I necessarily picked up on anything there
I was just there and by doing some side quests and the agency alerts and countermeasures I got some more resources. I have Spin at 3, most everything else at 2. Shatter, however, is still level 1 for me.
I wish Charge did more damage but it is really great for blowing up rooms and breaking walls.
I do want to blow up rooms, though
I can't pretend I did rigorous testing on this but there were definitely times where very suddenly it felt like "okay here are new things you can track and build" at once
(I'm going to say end of game, because that's when I found it, but I think it may just be after you get the big traversal power)
There are something like five or six hidden all throughout maintenance (but generally near the furnace room), and if you throw them all into the fire, you get a mod for Grip called "Eternal Fire," which is a mod that restores ammo on hit with 100% chance of doing so
My love for this game is so great that I can very easily deal with all the technical hiccups on the base PS4 version. I just want more of it.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Well it's a Remedy game, so it's kind of a toss up
Personally I tend to think it's more style than substance, but I know people who will argue that and cite "Address Unknown" in Max Payne 2, and some of the narrative metaphors in Alan Wake
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I gave up a Friday night for this game!
It's a triple-A SCP game which is exactly I wanted
and the gengars who are guiding me" -- W.S. Merwin
the loadout system, the weird seemingly randomized loot drops, the several several unique crafting materials, it all feels wholly unnecessary
like, the best thing you can say about it is you don't have to think about it and it doesn't get in the way, which means they could have just cut it
But leveling up via use doesn't work because some of the guns are extremely useful in specific situations, like Pierce for the annoying floating bosses or Shatter for close-quarters fights, so you might not use them a lot until you have to, in which case they're underpowered when you do need them
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Goddamn, what a game. I liked that shit never stopped being weird, all the way through. Too many games blow their weirdness card early, or wait until the end to drop weirdness on you. Not Control. Control starts off with weirdness, escalates the weirdness throughout, and then ends with weirdness truly in its heart.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I think you could balance that by having the more practical guns require more uses for leveling.
Or they could have just simplified things by ditching "crafting" and having a universal currency system.
Guy Who Was Alan Wake is so so good as Darling
Alan Wake's voice actor played Darling. And he knocked it out of the park too.
The sheer amount of James McCaffrey monologue in this game though *chef kiss*
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
See but I love that
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I guess I don't know how much of the side content is missable and not signposted for you
Yes, and no, and maybe?
A lot is optional, but anything critical will be covered in a mission.
So the platform elevator in Research...
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The respawn with no checkpoints during long fights is buuuullshit, but I do love the initial feeling of "o shit this boss is legit" when I die
and the gengars who are guiding me" -- W.S. Merwin