Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Deus Vult was the name of the only CK1 expansion. It's also used throughout the games. It's not like they're deciding not to use the word "concubine" or something. Erasing history because it's uncomfortable is a terrible idea. In that same vein, they shouldn't include "Allah akbar" because some bad people use that today, too.
Yeah... Deus Vult isn't exactly an ordinary part of every day Christian sermons the way Allah akbar is in Islam. It's not Amen. It's not In The Name of the Father, the Son, and the Holy Spirit. It's Deus Vult.
That's the problem with Deus Vult. Sure it 'simply' means Gods Wills It. But everybody knows that the It that God Wills is killing Muslims.
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
WotanAnubis on
+3
Options
Zavianuniversal peace sounds better than forever warRegistered Userregular
edited October 2019
I made a list of all the new unlockable CK3 DLC that's part of the new Monarch's Journey mode in CK2, you earn points by doing challenges:
But also, I don't even know if my computer will be able to run CK3, so should I really bother?
It's a vague 2020 release date; I doubt my current laptop would be able to run it, but I plan to have a better desktop by next summer or so. I kind of like having stuff unlockable in CK2 than standard pre-order stuff, I can't really think of any other examples of games doing that
But also, I don't even know if my computer will be able to run CK3, so should I really bother?
It's a vague 2020 release date; I doubt my current laptop would be able to run it, but I plan to have a better desktop by next summer or so. I kind of like having stuff unlockable in CK2 than standard pre-order stuff, I can't really think of any other examples of games doing that
Guild Wars is the example that springs to mind for me
CK2 is the Paradox game I like most. Imperator really felt flat, and Stellaris has so much potential but always turns into so much work.
I hope CK3 has a proper amount of resources and Q&A and actually comes out swinging.
I frankly don't care for the inclusion of a fascist paradigm in the game. I'm just more concerned about it being used as a platform for the "half finished" crusade online for PDX games. Im excited for CK3. Been trying to get more into CK2 but there is almost too much here to learn. A reset will be nice. A big reason I've enjoyed I:R so much is it is starting fresh and I can learn it easier than catching up with EU4.
I frankly don't care for the inclusion of a fascist paradigm in the game. I'm just more concerned about it being used as a platform for the "half finished" crusade online for PDX games. Im excited for CK3. Been trying to get more into CK2 but there is almost too much here to learn. A reset will be nice. A big reason I've enjoyed I:R so much is it is starting fresh and I can learn it easier than catching up with EU4.
I'm ambivalent but it is a bit silly since your goal in the game (depending on who you are playing) is exactly what the modern fashy types are in favour of.
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Very curious what they'll add in for CK3. I like the screenshot of a skill tree as Way of Life's addition of being able to turn a bad education into a good one went a long way in mitigating RNG effects.
In general though the game has a similar issue that The Sims series has where there are so many add-ons for the existing version that it's tough to make a sequel not feel like a downgrade in many ways until a few years go by. I look forward to seeing how Paradox handles this situation.
Very curious what they'll add in for CK3. I like the screenshot of a skill tree as Way of Life's addition of being able to turn a bad education into a good one went a long way in mitigating RNG effects.
In general though the game has a similar issue that The Sims series has where there are so many add-ons for the existing version that it's tough to make a sequel not feel like a downgrade in many ways until a few years go by. I look forward to seeing how Paradox handles this situation.
Well judging by what's been announced CK3 already includes stuff that was separate DLC for CK2 like ruler customization and the way of life-esque skill trees
0
Options
MonwynApathy's a tragedy, and boredom is a crime.A little bit of everything, all of the time.Registered Userregular
Yeah... Deus Vult isn't exactly an ordinary part of every day Christian sermons the way Allah akbar is in Islam. It's not Amen. It's not In The Name of the Father, the Son, and the Holy Spirit. It's Deus Vult.
Been a hot minute since I went to a Latin Mass but I'm fairly certain "Deus vult" is in fact part of the common Latin liturgy.
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
+6
Options
Zavianuniversal peace sounds better than forever warRegistered Userregular
Yeah... Deus Vult isn't exactly an ordinary part of every day Christian sermons the way Allah akbar is in Islam. It's not Amen. It's not In The Name of the Father, the Son, and the Holy Spirit. It's Deus Vult.
Been a hot minute since I went to a Latin Mass but I'm fairly certain "Deus vult" is in fact part of the common Latin liturgy.
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
I actually like playing as Italy, using the Ethiopian war to get army experience, then eventually overthrowing Mussolini and establishing a democratic New Roman Empire that even America joined
and I ended up nuking the Nazis into unconditional surrender. Good times! With the DLC a lot of even 'minor' nations get interesting alt-history paths, I'm currently playing as Romania aligned toward the Allies
I guess I mean I love the alt-history side of these games more than anything else. Satanic demon possession and pagan werewolves? Sign me up!
+1
Options
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Fascists will find fascism in actually everything.
"Anti-fascists" tend to, as well.
Anyway, one thing I find interesting in the screen shots is that all of the character stuff seems to be using 3D models. While the CK2 portraits were a huge upgrade over the CK1 versions, being able to do more with character bodies in things like events is intriguing. I'm curious if we'll be able to design more than our characters faces.
0
Options
Zavianuniversal peace sounds better than forever warRegistered Userregular
Fascists will find fascism in actually everything.
"Anti-fascists" tend to, as well.
Anyway, one thing I find interesting in the screen shots is that all of the character stuff seems to be using 3D models. While the CK2 portraits were a huge upgrade over the CK1 versions, being able to do more with character bodies in things like events is intriguing. I'm curious if we'll be able to design more than our characters faces.
Fascists will find fascism in actually everything.
"Anti-fascists" tend to, as well.
Anyway, one thing I find interesting in the screen shots is that all of the character stuff seems to be using 3D models. While the CK2 portraits were a huge upgrade over the CK1 versions, being able to do more with character bodies in things like events is intriguing. I'm curious if we'll be able to design more than our characters faces.
I would totally buy CK3 emote DLC
“$1.99 to make my character smirk knowingly when my murder plot fires? That’s’ ... ! Well, okay, I guess it’s pretty reasonable.”
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
True. Which is why the Paradox fanbase kind of has a Nazi problem. "Remove kebab" memes were everywhere on the CK2 reddit until the Christchurch shooting happened.
But you don't tell fascists to go fuck themselves by including one of their favourite dog-whistles in the very context they like seeing it. That's not telling them to go fuck themselves. Hell, considering that CK2 is getting review bombed because the Internet Nazis are so very upset that Deus Vult isn't going to be in CK3 is, perhaps, some indication that not including it is actually telling the fascists to go fuck themselves.
Also, Hearts of Iron IV doesn't include the holocaust, because it would be a game mechanic and Paradox doesn't want to make the actual holocaust a game mechanic. And yet it could be argued that the holocaust is a much more historically important aspect of HoI IV's time than Deus Vult is for CK2's.
WotanAnubis on
+8
Options
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Very curious what they'll add in for CK3. I like the screenshot of a skill tree as Way of Life's addition of being able to turn a bad education into a good one went a long way in mitigating RNG effects.
In general though the game has a similar issue that The Sims series has where there are so many add-ons for the existing version that it's tough to make a sequel not feel like a downgrade in many ways until a few years go by. I look forward to seeing how Paradox handles this situation.
Well judging by what's been announced CK3 already includes stuff that was separate DLC for CK2 like ruler customization and the way of life-esque skill trees
Ah yes ruler customization that dlc I paid for that I can never use.
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
True. Which is why the Paradox fanbase kind of has a Nazi problem. "Remove kebab" memes were everywhere on the CK2 reddit until the Christchurch shooting happened.
But you don't tell fascists to go fuck themselves by including one of their favourite dog-whistles in the very context they like seeing it. That's not telling them to go fuck themselves. Hell, considering that CK2 is getting review bombed because the Internet Nazis are so very upset that Deus Vult isn't going to be in CK3 is, perhaps, some indication that not including it is actually telling the fascists to go fuck themselves.
Also, Hearts of Iron IV doesn't include the holocaust, because it would be a game mechanic and Paradox doesn't want to make the actual holocaust a game mechanic. And yet it could be argued that the holocaust is a much more historically important aspect of HoI IV's time than Deus Vult is for CK2's.
HoI4 doesn't include the Holocaust (or the Rape of Nanking, or the Ethiopian ethnic cleansing) but *does* include allied warcrimes like the Bengal "famine." One could (and many do) argue that this amounts to whitewashing the fascists.
Frankly *I* used "remove kebab" all the time when discussing CK2/EU4, because prior to Christchurch I thought it was just a community meme and had no idea of it's origins.
0
Options
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
True. Which is why the Paradox fanbase kind of has a Nazi problem. "Remove kebab" memes were everywhere on the CK2 reddit until the Christchurch shooting happened.
But you don't tell fascists to go fuck themselves by including one of their favourite dog-whistles in the very context they like seeing it. That's not telling them to go fuck themselves. Hell, considering that CK2 is getting review bombed because the Internet Nazis are so very upset that Deus Vult isn't going to be in CK3 is, perhaps, some indication that not including it is actually telling the fascists to go fuck themselves.
Also, Hearts of Iron IV doesn't include the holocaust, because it would be a game mechanic and Paradox doesn't want to make the actual holocaust a game mechanic. And yet it could be argued that the holocaust is a much more historically important aspect of HoI IV's time than Deus Vult is for CK2's.
I promise you there aren't as many "literal nazis" out there, let alone playing grand strategy games on their PC, as you seem to think there are.
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
True. Which is why the Paradox fanbase kind of has a Nazi problem. "Remove kebab" memes were everywhere on the CK2 reddit until the Christchurch shooting happened.
But you don't tell fascists to go fuck themselves by including one of their favourite dog-whistles in the very context they like seeing it. That's not telling them to go fuck themselves. Hell, considering that CK2 is getting review bombed because the Internet Nazis are so very upset that Deus Vult isn't going to be in CK3 is, perhaps, some indication that not including it is actually telling the fascists to go fuck themselves.
Also, Hearts of Iron IV doesn't include the holocaust, because it would be a game mechanic and Paradox doesn't want to make the actual holocaust a game mechanic. And yet it could be argued that the holocaust is a much more historically important aspect of HoI IV's time than Deus Vult is for CK2's.
I promise you there aren't as many "literal nazis" out there, let alone playing grand strategy games on their PC, as you seem to think there are.
Whatever you want to call them, there's a lot of racist assholes out there who generally speaking have made the whole internet experience a real shitshow. I'm happy paradox isn't coddling their abusive behaviour and if that means using an english translation of a latin phrase, so be it, it's definitely not the least accurate thing about CK2
but yeah they're literal nazis, whether they hide behind their 'just joking' facade or not
+6
Options
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
All of this is moot anyway because a dev later clarified that there was a misunderstanding and that they haven't made any final decisions on language that would be included in the game. The article that spawned all of this was one of those lovely "your product contains something that racists use. Are you going to remove it or do you support racism?" articles.
3. You can make a dynasty of giants.
If your CK2 playstyle tended towards creepy medieval person-breeding, you will enjoy Crusader Kings 3. There’s a full genetics system, and a lot of attention paid to transferring characteristics across generations. And it won’t just be your ruler picking up traits and quirks, either – as your dynasty spreads across the world via marriages of convenience, and the family name becomes more storied, you’ll be able to spend your renown on persistent perks for your entire lineage. One of these perks is the ability to boost the retention of congenital traits in your family, meaning if you’re dead set on a breeding program for near-mindless haemophiliac colossi, you’re probably in luck.
4. And you can make them cannibals, with the church’s blessing.
Following on from CK2’s Holy Fury expansion and its experiments with designing religions, dynamic faiths and heresies are going to be a big deal in Crusader Kings 3. Making drastic changes to your kingdom’s religion won’t be without consequence, but if you’re truly committed, it looks like it’ll be possible to make a version of Catholicism where it’s absolutely fine for your dynasty of monstrous titans to gorge themselves in secret, holy cannibal rituals. Sounds reasonable.
As someone that's enjoyed both the Pagan reformation system in Holy Fury as well as a dynasty eugenics program, having support for such systems in the base game sounds wonderful.
4. And you can make them cannibals, with the church’s blessing.
it looks like it’ll be possible to make a version of Catholicism where it’s absolutely fine for your dynasty of monstrous titans to gorge themselves in secret, holy cannibal rituals. Sounds reasonable.
Olber’s content team seem to have really outdone themselves writing those events, by the way. When I ask what side-projects people have gotten carried away with, I find out there’s a player-facing chivalric courtship scheme in the game, as well as what Olbers calls “a (bad) poetry generator”, and even a procedural sex scene generator. One can only imagine the horrors that will produce.
Not only does CK3 allow more opportunities to roleplay, but it gives you good reasons to do so, too. Fåhraeus explains: “In CK2, you can largely ignore your own personality traits. You’re the player character, right, so why does it matter? In this game, we wanted to make it matter.” The answer to this is the Stress system, which imposes difficulties if you play wildly against your character type. “It’s nothing major to begin with, but for each level of stress you gain, you risk a negative trait or another type of cost, and if you hit the roof, it’s bad news.”
This bad news is good news, as far as I’m concerned. Too often in CK2 I played it safe with my characters even if they were reckless, or acted too pleasantly in events even when playing a complete bastard. It’ll be interesting to have an incentive to go all in on a character.
The last one is a big deal. We tend to play every character as an ambitions and deceitful opportunist and there often was absolutely no reason to engage in some of the self-destructive activities our character might be inclined to but we didn't like.
White Wolf had great systems for mental fatigue/stress when you went against personality traits (or suppressing your vampire hunger) in RP. Nice to see Paradox copying it.
Oh right Paradox bought White Wolf.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
+5
Options
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Olber’s content team seem to have really outdone themselves writing those events, by the way. When I ask what side-projects people have gotten carried away with, I find out there’s a player-facing chivalric courtship scheme in the game, as well as what Olbers calls “a (bad) poetry generator”, and even a procedural sex scene generator. One can only imagine the horrors that will produce.
Not only does CK3 allow more opportunities to roleplay, but it gives you good reasons to do so, too. Fåhraeus explains: “In CK2, you can largely ignore your own personality traits. You’re the player character, right, so why does it matter? In this game, we wanted to make it matter.” The answer to this is the Stress system, which imposes difficulties if you play wildly against your character type. “It’s nothing major to begin with, but for each level of stress you gain, you risk a negative trait or another type of cost, and if you hit the roof, it’s bad news.”
This bad news is good news, as far as I’m concerned. Too often in CK2 I played it safe with my characters even if they were reckless, or acted too pleasantly in events even when playing a complete bastard. It’ll be interesting to have an incentive to go all in on a character.
The last one is a big deal. We tend to play every character as an ambitions and deceitful opportunist and there often was absolutely no reason to engage in some of the self-destructive activities our character might be inclined to but we didn't like.
to be fair, I usually try and play the character.
0
Options
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
BONUS ROUND (Stuff that didn't make it into the article):
There will be five unique graphics sets for clothes at launch: Western (European), Middle Eastern, Sub-Saharan, Indian, and Steppe. Everyone else uses whatever is the closest match. In terms of physical appearance, the new DNA system can represent all ethnicities, so we probably won't see face packs again. No era-specific clothing at launch.
Clothing is partly based on rank. A Western Count and a Western Duke might wear a similar style clothing, but one wears linen and one wears silk and you will be able to see that difference.
No more static event pictures. Events will feature the actual character models posed against some kind of background, and they can have props like knives, crucifixes, etc. Currently they don't animate to actually interact like getting into a fight.
Tutorial is described as "Stellaris-like", and they've improved the ways the game can give you suggestions on what you want to be doing. More approachable, but not dumbed down.
Custom religions you found can have Holy Orders. Not ready to talk much about that.
The tech system is more tied to characters than it was in CK2, but not ready to talk about it yet.
Councilor jobs like Steward are now an "office" that is placed on the map instead of a person, so you don't have to re-assign it when the councilor dies. The office itself can even still keep working without a holder, just at a very reduced effectiveness.
The new Doctrines and Tenets are being used to represent more historically accurate versions of real heresies like Catharism. The AI will found these, and they are weighted to appear at the place and time they did historically. The AI will stick to founding historical heresies and won't abuse the system to create random weird ones. That's the player's job.
Zoroastrians can still have incest, naturally, and you can reform any religion to allow it now.
Historical events like the Mongol Invasion are in. Dynamic epidemics from Reaper's Due are not in, as they didn't feel that feature worked very well. No word on how the plague will be handled.
Characters still get sick and are treated by Court Physicians.
Provinces now have Development, which is like civilization value in Imperator. Tribes don't care about it but feudals get more taxes from it.
Revolt Risk has been replaced by Control, which is going to work a bit differently.
If your heir when you die is an old guy who has already invested all of his perks, you can respec his lifestyle tree once if it sucks.
Splendour is like your Dynasty XP. It's used to buy Legacies, which are kind of like national ideas in EU4 and stay with your dynasty forever. One of these lets you increase the chances of inheriting congenital traits, if you want to create a dynasty of stong genius ubermensch. It's not realistic but it is a playstyle they want to support.
Foreigners don't care about Dread, only your own vassals.
Fleets are now handled like CK1. You just pay money to turn into boats. Naval combat is a possibility in the future. Henrik thinks it would be cool, especially for the Mediterranean.
Vikings can still sail up rivers.
There is a big dragon hanging out in the Terra Incognita on the Eastern edge of the map and it looks like they've left plenty of room to add China in the future. They wouldn't say anything about it. No Chinese Emperor interactions at launch.
No plans for a CK3 to EU4 converter.
You only need to siege the fortified holdings to occupy an entire county. Castles are automatically fortified, but cities and churches are not unless you have built walls in them.
Factions are back. Peasants can now found factions. One example given was that Norwegian peasants living under a Danish king can found a self-rule faction, and Norwegian culture nobles will join them. Like a combination of a CK2 faction and a peasant revolt, very powerful.
Henrik is not interested in non-dynastic play (Holy Orders, etc). Playable mercenaries are a possibility, being landless and using your armies to make money. Adoption is also a potential mechanic. Neither one will be in at launch.
Much more events that deal with interpersonal drama and people important to the player, like family/friends/rivals.
Events can look back at how the relationship between two characters has developed over many years and generate content for them dynamically.
Poetry generator that will actually make your poetry better or worse based on character skill.
Double the number of content designers working on CK3 as CK2 had at its height.
Direct vassals will always matter. So the previous comment about Barons not being important doesn't necessarily apply if you're a Count.
No crazy fantasy events (immortality, Satanism, child of destiny) at launch. Undecided if they will be added later, but if they will, there will definitely be game rules to turn them off. CK3 should feel more historical compared to CK2. This was a goal.
There will be special mechanics for Crusades but they're not talking about that yet.
Playing pagans feels "significantly different" from CK2.
You can reform from tribal to feudal.
Control is more of a short-term thing and Development is more long-term. For example, Control in a province is reduced when it changes owners but recovers quickly.
Religions have degrees of relation. Abrahamic > Christian > Catholic.
Eastern Religions are still more tolerant of heresies.
Ecumenism: Catholics/Orthodox/Coptic don't treat each other as heresies for purposes of CBs and stuff. There are steps of tolerance. It's not just "True Faith, Heretic, or Heathen".
Converting foreign rulers with your chaplain will not be in at launch.
Investiture system and antipopes will not be in at launch.
When you found a new religion, some vassals and some provinces will convert. Based on things like opinion modifier and traits (Zealous/Cynical)
Terrain type has an effect on Development in provinces, but climate currently does not.
Hopefully there are some positive consequences for going with your characters traits rather than just negative for going against them.
For those that have lived through a Paradox sequelling, do expansion features from the previous version make it across, or does there tend to be a reset on that front?
Hopefully there are some positive consequences for going with your characters traits rather than just negative for going against them.
For those that have lived through a Paradox sequelling, do expansion features from the previous version make it across, or does there tend to be a reset on that front?
On the reveal stream, they've said that they're keeping what worked and discarding what didn't.
Things that definitely did not make the cut are Merchant Republics and Nomads. Also, I believe the earliest start date is going to be The Old Gods one, so I guess Charlemagne is out as well.
0
Options
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
So apparently the CK board game came out a few months ago. Did anyone here get it?
Hopefully there are some positive consequences for going with your characters traits rather than just negative for going against them.
For those that have lived through a Paradox sequelling, do expansion features from the previous version make it across, or does there tend to be a reset on that front?
On the reveal stream, they've said that they're keeping what worked and discarding what didn't.
Things that definitely did not make the cut are Merchant Republics and Nomads. Also, I believe the earliest start date is going to be The Old Gods one, so I guess Charlemagne is out as well.
They probably want to completely redo the Merchant Republic and Nomad coding. I read that the implementation of the republics was really badly hacked together.
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
+1
Options
Zavianuniversal peace sounds better than forever warRegistered Userregular
Having CK become even more of a characted focused RPG over grand strategy is always a good thing IMO. I just hope we get wacky supernatural and shattered/random world DLC as well
Having CK become even more of a characted focused RPG over grand strategy is always a good thing IMO. I just hope we get wacky supernatural and shattered/random world DLC as well
I'm hoping something down the line introduces a CK3 version of the artifact/treasury system. It could lead to really powerful player characters but there was a certain joy in pillaging equipment on raids. And the occasional odd instance where I wondered why and how I stole someone's prosthetic limb.
Having CK become even more of a characted focused RPG over grand strategy is always a good thing IMO. I just hope we get wacky supernatural and shattered/random world DLC as well
I'm hoping something down the line introduces a CK3 version of the artifact/treasury system. It could lead to really powerful player characters but there was a certain joy in pillaging equipment on raids. And the occasional odd instance where I wondered why and how I stole someone's prosthetic limb.
Posts
That's the problem with Deus Vult. Sure it 'simply' means Gods Wills It. But everybody knows that the It that God Wills is killing Muslims.
Also, it's 2019. These days, giving shout-outs to Nazis is... kind of a bad idea. They will see it as a shout-out. Just ignoring them and hoping they go away isn't gonna work either. So how does your include Deus Vult in your videogame where your players actually can join in on the Crusades on the Christian side and actually can go kill a bunch of Muslims to reclaim Jerusalem without seeming like you're giving the thumbs up to the Nazi fanbase?
But also, I don't even know if my computer will be able to run CK3, so should I really bother?
It's a vague 2020 release date; I doubt my current laptop would be able to run it, but I plan to have a better desktop by next summer or so. I kind of like having stuff unlockable in CK2 than standard pre-order stuff, I can't really think of any other examples of games doing that
Guild Wars is the example that springs to mind for me
I hope CK3 has a proper amount of resources and Q&A and actually comes out swinging.
More paid CK 2 DLC.
Alright, so they're just four new Pagan Fury songs, but still. I thought I was done paying for CK 2.
I'm ambivalent but it is a bit silly since your goal in the game (depending on who you are playing) is exactly what the modern fashy types are in favour of.
― Marcus Aurelius
Path of Exile: themightypuck
In general though the game has a similar issue that The Sims series has where there are so many add-ons for the existing version that it's tough to make a sequel not feel like a downgrade in many ways until a few years go by. I look forward to seeing how Paradox handles this situation.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Well judging by what's been announced CK3 already includes stuff that was separate DLC for CK2 like ruler customization and the way of life-esque skill trees
Been a hot minute since I went to a Latin Mass but I'm fairly certain "Deus vult" is in fact part of the common Latin liturgy.
Paradox makes a game where you can literally play as Hitler and usher in the thousand-year reich, or play as Tojo and establish the Greater East Asian Co-Prosperity Sphere, and frankly doing so is a hell of a lot more fun than playing as any democracy besides maybe France. The tutorial starts you off as Mussolini and explicitly suggests you conquer Ethiopia.
Fascists will find fascism in actually everything. The correct response is not to avoid creating anything fascists will read as support of their position, it's to tell fascists to go fuck themselves.
I actually like playing as Italy, using the Ethiopian war to get army experience, then eventually overthrowing Mussolini and establishing a democratic New Roman Empire that even America joined and I ended up nuking the Nazis into unconditional surrender. Good times! With the DLC a lot of even 'minor' nations get interesting alt-history paths, I'm currently playing as Romania aligned toward the Allies
I guess I mean I love the alt-history side of these games more than anything else. Satanic demon possession and pagan werewolves? Sign me up!
"Anti-fascists" tend to, as well.
Anyway, one thing I find interesting in the screen shots is that all of the character stuff seems to be using 3D models. While the CK2 portraits were a huge upgrade over the CK1 versions, being able to do more with character bodies in things like events is intriguing. I'm curious if we'll be able to design more than our characters faces.
I would totally buy CK3 emote DLC
“$1.99 to make my character smirk knowingly when my murder plot fires? That’s’ ... ! Well, okay, I guess it’s pretty reasonable.”
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
True. Which is why the Paradox fanbase kind of has a Nazi problem. "Remove kebab" memes were everywhere on the CK2 reddit until the Christchurch shooting happened.
But you don't tell fascists to go fuck themselves by including one of their favourite dog-whistles in the very context they like seeing it. That's not telling them to go fuck themselves. Hell, considering that CK2 is getting review bombed because the Internet Nazis are so very upset that Deus Vult isn't going to be in CK3 is, perhaps, some indication that not including it is actually telling the fascists to go fuck themselves.
Also, Hearts of Iron IV doesn't include the holocaust, because it would be a game mechanic and Paradox doesn't want to make the actual holocaust a game mechanic. And yet it could be argued that the holocaust is a much more historically important aspect of HoI IV's time than Deus Vult is for CK2's.
Ah yes ruler customization that dlc I paid for that I can never use.
HoI4 doesn't include the Holocaust (or the Rape of Nanking, or the Ethiopian ethnic cleansing) but *does* include allied warcrimes like the Bengal "famine." One could (and many do) argue that this amounts to whitewashing the fascists.
Frankly *I* used "remove kebab" all the time when discussing CK2/EU4, because prior to Christchurch I thought it was just a community meme and had no idea of it's origins.
I promise you there aren't as many "literal nazis" out there, let alone playing grand strategy games on their PC, as you seem to think there are.
Whatever you want to call them, there's a lot of racist assholes out there who generally speaking have made the whole internet experience a real shitshow. I'm happy paradox isn't coddling their abusive behaviour and if that means using an english translation of a latin phrase, so be it, it's definitely not the least accurate thing about CK2
but yeah they're literal nazis, whether they hide behind their 'just joking' facade or not
As someone that's enjoyed both the Pagan reformation system in Holy Fury as well as a dynasty eugenics program, having support for such systems in the base game sounds wonderful.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
But enough about taking Communion.
The last one is a big deal. We tend to play every character as an ambitions and deceitful opportunist and there often was absolutely no reason to engage in some of the self-destructive activities our character might be inclined to but we didn't like.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Oh right Paradox bought White Wolf.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
to be fair, I usually try and play the character.
For those that have lived through a Paradox sequelling, do expansion features from the previous version make it across, or does there tend to be a reset on that front?
http://steamcommunity.com/id/pablocampy
On the reveal stream, they've said that they're keeping what worked and discarding what didn't.
Things that definitely did not make the cut are Merchant Republics and Nomads. Also, I believe the earliest start date is going to be The Old Gods one, so I guess Charlemagne is out as well.
They probably want to completely redo the Merchant Republic and Nomad coding. I read that the implementation of the republics was really badly hacked together.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
I'm hoping something down the line introduces a CK3 version of the artifact/treasury system. It could lead to really powerful player characters but there was a certain joy in pillaging equipment on raids. And the occasional odd instance where I wondered why and how I stole someone's prosthetic limb.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Are you Rocket Racoon?