It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Which, admittedly, doesn't do much to make them less scary.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell.
* Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell. * Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell. * Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
Remember when they thought a dot that could spread to nearby players was a good idea
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell. * Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
While I can’t say it never happened, the situation of people constantly spawning more chocobos maliciously was unlikely then and certainly is unlikely now that it’s old content because once the quest is done, you can’t spawn them again. And not turning it in means not unlocking a piece of content that was new and offered new levels of gear. Which just seems unlikely to be done as a concerted effort by a sizable number of players.
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Don't forget their status as the ultimate in all terrain transport from Final Fantasy 7. You'll have these giant murder birds crossing mountain ranges, even oceans to get to you. At speeds that put air ships to shame.
Curse you, Cloud, and your chocobo eugenics project. You've doomed us all in your quest for a breeding stock of golden chocobos. And for what? A shiny new materia? You bird breeding bastard.
Would you rather buy 1,000 chicken-sized horses or 1 horse-sized chicken?
Chickens are kind of awful,
wtf
chickens are lovely. you just have to be nice to them.
I think it might've been someome on this board who first summed it up so well - chickems are amazingly good at being chickens. They're not so good at being anything else, and expecting them to be just leads to problems.
Would you rather buy 1,000 chicken-sized horses or 1 horse-sized chicken?
Chickens are kind of awful,
wtf
chickens are lovely. you just have to be nice to them.
I think it might've been someome on this board who first summed it up so well - chickems are amazingly good at being chickens. They're not so good at being anything else, and expecting them to be just leads to problems.
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell. * Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
Remember when they thought a dot that could spread to nearby players was a good idea
I can kind of see their thought process there: It existed in a raid encounter. You couldn't exit the zone with the encounter active except by several means:
-Death: Clears the debuff
-Hearthstone: dot ticks break the 10 second channel
-Paladin bubble+hearth: Clears the debuff
-Mage teleport: dot ticks break channel
-Mage portal: Not castable in combat
-Warlock summon: Not acceptable during combat
Problem: Mage portals persist if cast before combat.
That wasn't the first debuff to do this in WoW, but the others were pretty mundane - there was one from Black Wing Lair that could spread, but nobody cared - it increased Shadowflame damage, which at the time was only used by Nefarian.
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell. * Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
Remember when they thought a dot that could spread to nearby players was a good idea
I can kind of see their thought process there: It existed in a raid encounter. You couldn't exit the zone with the encounter active except by several means:
-Death: Clears the debuff
-Hearthstone: dot ticks break the 10 second channel
-Paladin bubble+hearth: Clears the debuff
-Mage teleport: dot ticks break channel
-Mage portal: Not castable in combat
-Warlock summon: Not acceptable during combat
Problem: Mage portals persist if cast before combat.
That wasn't the first debuff to do this in WoW, but the others were pretty mundane - there was one from Black Wing Lair that could spread, but nobody cared - it increased Shadowflame damage, which at the time was only used by Nefarian.
You're forgetting about Burning Adrenaline, also from BWL, being saved by dismissing pets afflicted with it then calling them when in a highly populated area. Once the timer ran out, you had a lot of dead lowbies caught in the blast radius.
For all you people interested in horse sized chickens and chicken sized horses, theres this youtube channel that thinks about that stuff, and its great.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
Would you rather buy 1,000 chicken-sized horses or 1 horse-sized chicken?
Chickens are kind of awful,
wtf
chickens are lovely. you just have to be nice to them.
I think it might've been someome on this board who first summed it up so well - chickems are amazingly good at being chickens. They're not so good at being anything else, and expecting them to be just leads to problems.
Why are you showing a picture of a perfectly ordinary high school student?
Would you rather buy 1,000 chicken-sized horses or 1 horse-sized chicken?
Chickens are kind of awful,
wtf
chickens are lovely. you just have to be nice to them.
I think it might've been someome on this board who first summed it up so well - chickems are amazingly good at being chickens. They're not so good at being anything else, and expecting them to be just leads to problems.
Why are you showing a picture of a perfectly ordinary high school student?
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell. * Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
Remember when they thought a dot that could spread to nearby players was a good idea
I can kind of see their thought process there: It existed in a raid encounter. You couldn't exit the zone with the encounter active except by several means:
-Death: Clears the debuff
-Hearthstone: dot ticks break the 10 second channel
-Paladin bubble+hearth: Clears the debuff
-Mage teleport: dot ticks break channel
-Mage portal: Not castable in combat
-Warlock summon: Not acceptable during combat
Problem: Mage portals persist if cast before combat.
That wasn't the first debuff to do this in WoW, but the others were pretty mundane - there was one from Black Wing Lair that could spread, but nobody cared - it increased Shadowflame damage, which at the time was only used by Nefarian.
You're forgetting about Burning Adrenaline, also from BWL, being saved by dismissing pets afflicted with it then calling them when in a highly populated area. Once the timer ran out, you had a lot of dead lowbies caught in the blast radius.
Molten Core actually (one of the two elementals, I think Baron Geddon?). That spawned a change in pet mechanics, which in turn cut off another hypothetical way for the Zul'urub dot to escape.
Posts
You just gotta hold it upside-down and everything's fine.
Warframe/Steam: NFyt
I just now realized how terrifying they would be in real life while reading this. Like an even bigger dumber ostrich.
PSN:Furlion
Fry was developed by a Chinese outsource company!!!!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Better watch out, this guy heard you were talking shit
https://www.youtube.com/watch?v=vX4Jh-44-Nk
“What men must know a boy must learn.”
Also that's basically a raptor
A breed of chicken that is very good at being big
but very bad at being raised for eating because they eat so much
and thus endangered.
https://www.youtube.com/watch?v=iqge5ZUBk2A
wtf
chickens are lovely. you just have to be nice to them.
Chocobos aren't dumb, they're smart enough you can teach them to fight alongside you. Particularly impressive specimens can even be taught to fly.
Warframe/Steam: NFyt
Warframe/Steam: NFyt
Got to make up for the hollow bones.
If you don't feed them fast enough they cast meteor.
If Chocobo's Mystery Dungeon is anything to go by, they're also smart enough to do any number of jobs including stereotypically brainy ones, like mage or alchemist or gadgeteer.
Well if final fantasy tactics is considered they are super fucking dangerous murder beasts. Beaks that can penetrate chain and even plate armor. Ability to summon giant meteors. They would make horrendous pets.
PSN:Furlion
Oh, I remember the chocobolypse of 4.3 - packs of red chocobos are to be feared.
(A bit of back history - during the 4.x period of FFXIV, the 24 man raid was based on FFT, and in the early part of the quest chain for the second part, you were tasked with dealing with two red chocobos. Note the following:
* This is two red chocobos per player.
* There are a lot of endgame players doing this quest to get into the raid.
* Each chocobo can cast Choco Meteor, a high damage AoE spell.
* Chocobos do not despawn when the player is killed.
*
It did not take long for an angry red flock to start casting divine judgment on everyone in range, with predictable and hilarious consequences.)
The bolded is just a recipe for grief. Suicide your whole guild into the quest and just stack them up. You'd think it's something the devs would consider, but MMO design looks a lot different from the other side.
In vanilla WoW my guild couldn't kill Kazaak, but we sure as hell could tank him for hours right in the middle of a level 45ish questing area and watch his shadowbolt volley slaughter everyone. While we were doing this we even discussed how, "This seems like something the devs should have seen coming," but it wasn't until months later when another guild took him six zones away and let him loose on Stormwind that they finally caught on.
Alternatively if it's a rooster you need to establish a pecking order so he respects you enough to not claw you for shits and giggles.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Remember when they thought a dot that could spread to nearby players was a good idea
It's El Pollo Diablo!
Pee on it first, that establishes dominance.
While I can’t say it never happened, the situation of people constantly spawning more chocobos maliciously was unlikely then and certainly is unlikely now that it’s old content because once the quest is done, you can’t spawn them again. And not turning it in means not unlocking a piece of content that was new and offered new levels of gear. Which just seems unlikely to be done as a concerted effort by a sizable number of players.
Don't forget their status as the ultimate in all terrain transport from Final Fantasy 7. You'll have these giant murder birds crossing mountain ranges, even oceans to get to you. At speeds that put air ships to shame.
Curse you, Cloud, and your chocobo eugenics project. You've doomed us all in your quest for a breeding stock of golden chocobos. And for what? A shiny new materia? You bird breeding bastard.
Not going to get into a cock size contest with a rooster.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I think it might've been someome on this board who first summed it up so well - chickems are amazingly good at being chickens. They're not so good at being anything else, and expecting them to be just leads to problems.
1,000 chicken sized horses would still be evil horses while I can pretend the horse sized chicken is a chocobo.
I can kind of see their thought process there: It existed in a raid encounter. You couldn't exit the zone with the encounter active except by several means:
-Death: Clears the debuff
-Hearthstone: dot ticks break the 10 second channel
-Paladin bubble+hearth: Clears the debuff
-Mage teleport: dot ticks break channel
-Mage portal: Not castable in combat
-Warlock summon: Not acceptable during combat
Problem: Mage portals persist if cast before combat.
That wasn't the first debuff to do this in WoW, but the others were pretty mundane - there was one from Black Wing Lair that could spread, but nobody cared - it increased Shadowflame damage, which at the time was only used by Nefarian.
You're forgetting about Burning Adrenaline, also from BWL, being saved by dismissing pets afflicted with it then calling them when in a highly populated area. Once the timer ran out, you had a lot of dead lowbies caught in the blast radius.
Gone right: this case was actually studied for real-world applications.
https://www.youtube.com/watch?v=f7KSfjv4Oq0
Why are you showing a picture of a perfectly ordinary high school student?
He's a chicken I tell you! A giant chicken!
Not a chicken
Molten Core actually (one of the two elementals, I think Baron Geddon?). That spawned a change in pet mechanics, which in turn cut off another hypothetical way for the Zul'urub dot to escape.