Did I miss out on getting a sweet new gun because I took all the corporate secrets to the old lady on Groundbreaker?
you can tell him you’re keeping them and then buy the prototype from him
Does that lose you access to what I assume is an upgraded version later? (He's called me to return to rosewater, but I haven't gone back yet. I assume that he's giving me an upgraded version, but I haven't seen yet.)
I dont know because
f auntie cleo
Buuut I dont think so because
i do not recall there being a second unique FORCE pistol when i summoned all the items. I am not sure the item is even worth it though its damage is OK but its not better than a vermin pistol. It does plasma but its special ability seems hard to utilize
There is a second pistol, but it is an Auntie Cleo's version of the FORCE pistol that fires corrosive shots.
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
I tried that, for me it crashed still. Only way I got it to work was dismissing my companions and then using that method. Also I keep hearing about a secret ending?
I tried EVERYTHING to get past that bug (well, everything related to game settings) and never could get past it. I was eventually able to get past it by just shooting the bad man in the room from outside and it worked after that. I'm hoping it's fixed by the time I reach it on my second (and a half) playthrough.
And now it's bugging out on the first elevator in the final area and CTD'ing on my second full playthrough. Doh.
I really enjoyed this game. Going to take a bit of a break from it before I go through a second playthrough. I want to complete Supernova but it just sounds so tedious to me.
I have to say, one of the things that stuck out the most to me is the found situation in the back of the Auntie Cleo food booth on the Groundbreaker. Really conceptualized so much of the game for me, and just lingers in my head after playing. And then how you can bring it up to the vendor. lol. There was something about it that really just felt valid as a extreme satire for proprietary commercialism.
And as others have mentioned, the play on "nearest living relative" to cover funeral/grave expenses is amazing.
Far too many of these games fall back on binary options and Outer Worlds just felt amazing for how nuanced it was written.
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
XBOne | LyrKing
Did you finish her quest? I think you have to talk to her a few times to get a new aspect of it to trigger
I mean the quest was completed in the log and she did do the "I have something to say" thing any more times. She was on my team all game so if she had something to say it should have popped up, yea?
What was the result of the
Date?
Huh. So there's an entire second companion quest for her? Weird. She legit never left my team all game and I just never saw it.
Oh well!
There's only 1 for them all, and it should progress without her leaving the team.
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That_GuyI don't wanna be that guyRegistered Userregular
I'm about 35 hours in and still don't appear to be anywhere near the end. I think the people who beat it in 20 hours missed a LOT of the game. I'm really enjoying exploring everyone dialogue trees. There are so many quest options, sidequests and little bits of fun that you could easily miss. One of my favorite moments of the game has been (mid game)
Uniting the Iconoclasts and MSI. While I was poking around in Zora's dialog tree it sounded like she was much more open to compromise and cooperation than Graham. When the option for a coup d'etat came up I jumped on it with the hope that she might listen to Sanjar. After a little back and forth, I got both of them to sit down and hammer out a compromise. I imagine most people just picked one or the other to side with. I love that there was a better option hiding in there.
God, I fucking love this game. I'm definitely going to be pouring a lot more hours into it. This is definitely my game of the year, right here.
Yeah, there was a more or less perfect outcome for just about everything even if the overall plot got very stupid once it was explained:
Let's not make better food, but better people! Like even if they're eeeviilll and all about themselves and profit what the hell kind of thinking leads to freezing your work force and killing the researchers that can solve the problem.
And then, of course, you end up doing the better food thing once you're in charge and not the morons.
And SAM should have been given a personality of some kind.
Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.
Of course I told that rich lady to sign up for it though.
Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.
Of course I told that rich lady to sign up for it though.
I think it's just about thinning the population, and when they say it's random I assume they mean it's not random, they're picking the most useless people.
I would have preferred if it was slightly more sensible than just a room full of murderbots. They could have been test subjects? Made into food? I don't know, I just felt like I was waiting for the big reveal, and oh, they're killed, yeah I assumed that much.
I had that whole bit on Byzantium figured out the second I landed.
I had listened to the retiree lottery during a Halcyon news segment on Groundbreaker, so when I got to Byzantium and the first thing it shows you is a completely separate arrivals section for 'retirees' complete with a sign in disrepair I said to myself "Yup. They're culling the elderly so they're not a drain on limited colony resources."
Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.
Of course I told that rich lady to sign up for it though.
I think it's just about thinning the population, and when they say it's random I assume they mean it's not random, they're picking the most useless people.
I would have preferred if it was slightly more sensible than just a room full of murderbots. They could have been test subjects? Made into food? I don't know, I just felt like I was waiting for the big reveal, and oh, they're killed, yeah I assumed that much.
I thought they were going to go full "Modest Proposal" and were grinding people up into food. They could have sent the player through one of those mechanical death mazes.
Maybe I missed something, but I never saw any point where they give a reason why they are inviting poor people over and then murdering them. It seemed like it was just them being shitty and evil for evil's sake.
Of course I told that rich lady to sign up for it though.
I didn’t tell her to sign up. I went into sneak mode and just capped her.
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Sirialisof the Halite Throne.Registered Userregular
I got to Monarch on Supernova, ditched my Hard run on Groundbreaker.
... Having to walk everywhere on Monarch is certainly a thing, this place is huge.
Did you finish her quest? I think you have to talk to her a few times to get a new aspect of it to trigger
I mean the quest was completed in the log and she did do the "I have something to say" thing any more times. She was on my team all game so if she had something to say it should have popped up, yea?
What was the result of the
Date?
Huh. So there's an entire second companion quest for her? Weird. She legit never left my team all game and I just never saw it.
Oh well!
There's only 1 for them all, and it should progress without her leaving the team.
I checked the wiki.
The date is a different quest. Drinking Sapphire Wine is the one that I did and completed. There is a second quest called Don't Bite the Sun. That is the one you are talking about that I never saw available despite her always being on my team. I assume I had to talk to her without her initiating the conversation at some point and that's how I missed it. But it is a 2nd quest that doesn't just start when you finish the first.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Finished game. Lots of thoughts, will come back later when not on a phone. Needless to say it was not a perfect game but I liked it all the way through and it’s the only one that’s held my attention in about six months.
My sniper build finally came together around level 20ish and my character was a monstrous murder machine by 30. It could have been maximized even more if I’d gone for some of the solo play perks but I needed to see what the companions were like. On hard any sort of human died in one shot and an electric plasma rifle killed robots in 1-2.
The hunting rifle is I think the highest Damage per shot long arm in the game. It’s followed closely by the deadeye assault rifle/sublight sniper/pink slip. But deadeye wins because it’s better in basically every other way except range. But the hunting was good for completely devastating big beast targets and heavy armor. I should have modded it for corrosive but I had a tough time finding those mods and by the end game it didn’t matter too much.
But once I started really focusing on the damage types, man the game got easier.
The build was super fragile in open combat as I went for light gear with skill bonuses and sneak over heavy or medium, and had taken a few damage vulnerability flaws (plasma and n-ray). Certainly not great ones to choose but by the time I’d gotten over my fear of flaws that’s what was left to me. I’ll experiment with them more the next go round. But the main idea was to clear as many enemies as possible from stealth and let the companions take the hits. Once I got the hang of that most fights were a breeze, or never happened at all because everyone was dead before it started.
I accidentally found the Dad on my first playthrough of Fallout 3.
Yeah, I found him in like the first 15 minutes out of the vault because I fucked off and explored. Then I got to the next checkpoint by popping a bunch of rad-x and swimming instead of going the right way. My first playthrough was really messed up.
A duck! on
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I remember for some reason in my first playthrough of Fallout 3 Dad was black. I guess maybe I accidentally clicked on the african american preset before customizing my character?
Since then that’s always been the character for me, and I think I may remember him more fondly because of it (because for me Dad was always a black scientist with salt and pepper hair, which made him an actual distinct character in my mind rather than a generic scientist white dude that looked like every other generic scientist white guy in the game).
Edit: Honestly though until I did a second playthrough years later I didn’t really realize he could look any other way. It was odd, I was like “That’s not my fallout dad”.
Jealous Deva on
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That_GuyI don't wanna be that guyRegistered Userregular
I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
Broken Steel made that whole sequence MUCH better.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
They were trying to go for some overly dramatic ending and failed horribly.
They were still chasing that kind of storytelling in Fallout 4 and fell flat on their ass again.
Don't know when they're going to learn that trying force your character into a specific role/faction/family and badly written plot doesn't endear people to these characters. Bethesda's strengths are open world and choice, not rigid storytelling.
"Heres your wife and kids, you care about them? No? You're just going to go explore and make your own friends in the Wasteland for the next hundred hours? Well, shit.."
I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
They were trying to go for some overly dramatic ending and failed horribly.
They were still chasing that kind of storytelling in Fallout 4 and fell flat on their ass again.
Don't know when they're going to learn that trying force your character into a specific role/faction/family and badly written plot doesn't endear people to these characters. Bethesda's strengths are open world and choice, not rigid storytelling.
"Heres your wife and kids, you care about them? No? You're just going to go explore and make your own friends in the Wasteland for the next hundred hours? Well, shit.."
Open ended storytelling like that is The Outer Worlds' biggest strength. I feel like the writers managed to steer clear of the plot issues that plagued Fallouts 3 and 4. And in that way it feels so much more like a Fallout game than anything thing Bethesda has released. You aren't shoehorned into any role and are free to play your character how you want to play them. As much as I liked certain aspects of Fallout 4, I could never get invested in the search for your son once they turned me loose on the world. Even in The Outer Worlds, I am far more focused on exploring the various hubs I come across than advancing the main storyline. I pretty much only go after story missions when they are convenient or there's nothing else to do. This style works here so much better than in FO3/4.
Fallout 3 wasn't necessarily a specific role, the mission is to find your dad but you could be whoever you wanted to be up to that point. Your dad's a grown man and can take care of himself.
Fallout 4 though, it's hunting your kid which is a more time-sensitive thing, and they murdered your spouse as well. But if you actually pursue that line in character you'll end up missing out on a load of content.
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That_GuyI don't wanna be that guyRegistered Userregular
Oh my, oh my, oh my. That magnificent sausage, The Spiffing Brit just posted another cheesy exploit video.
I have duplicated nothing and I'm still carrying 7,000 batteries for energy weapons as I approach the end game. I've been using energy weapons almost exclusively during the whole game. This poorly balanced game might as well give me infinite ammo like Overwatch does and save me some looting time.
I remember the original ending of Fallout 3 pissing me off so much that I dropped the game and never went back to it.
How the fuck do you kill the main character in your open world RPG? Like, the game just fucking ends. At first I thought I had fucked up so I went back and got the super mutant companion thinking I could send him in. That motherfucker looked me in the eye and told me it was a journey I had to take on my own. So I went back and respec'd my character for healing and rad resistance. I got through the puzzle and all the way back to the door with just enough health to escape, only to find the door locked. I died staring at that super fucking mutant's stupid fucking face from the other side of the glass. Finally a just pulled a TGM in the console and found that there was literally no way out. Subsequent googleling told me that I was supposed to die there. I know they fixed it in some DLC, but by that point I had no interest in going back to the game.
Broken Steel made that whole sequence MUCH better.
Don’t know about that, because I’m not about to pay any company extra money for the actual fucking ending to a game I already spent $60 on.
More on topic, I think Sam might actually have a personality. Or maybe Felix is so dumb he makes Sam seem sentient? All I know is that they have great conversations outside the ship.
Getting this done was like herding cats. The debuffs last 2 seconds so you have to switch weapons fast and make sure your companions are attacking and not reloading and you can't kill the enemy prematurely.
Punched Sublights Nelson Mayson twice in the eyes because he keeps winking at me.
“Sublight Salvage and Shipping Reputation increased”
I narc'd on his side drug business to his boss, and when I came back to Fallbrook later he was conspicuously absent. When someone asked if I knew if anything happened to him, I got the lie option to tell them "I could swear that Cystipig winked at me..."
Posts
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
And now it's bugging out on the first elevator in the final area and CTD'ing on my second full playthrough. Doh.
For your own Steam Signature visit https://alabasterslim.com/steam-signatures/
Guild Wars 2: Kendrik.5984
I have to say, one of the things that stuck out the most to me is the found situation in the back of the Auntie Cleo food booth on the Groundbreaker. Really conceptualized so much of the game for me, and just lingers in my head after playing. And then how you can bring it up to the vendor. lol. There was something about it that really just felt valid as a extreme satire for proprietary commercialism.
And as others have mentioned, the play on "nearest living relative" to cover funeral/grave expenses is amazing.
Far too many of these games fall back on binary options and Outer Worlds just felt amazing for how nuanced it was written.
XBOne | LyrKing
There's only 1 for them all, and it should progress without her leaving the team.
God, I fucking love this game. I'm definitely going to be pouring a lot more hours into it. This is definitely my game of the year, right here.
And then, of course, you end up doing the better food thing once you're in charge and not the morons.
And SAM should have been given a personality of some kind.
Of course I told that rich lady to sign up for it though.
I would have preferred if it was slightly more sensible than just a room full of murderbots. They could have been test subjects? Made into food? I don't know, I just felt like I was waiting for the big reveal, and oh, they're killed, yeah I assumed that much.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
... Having to walk everywhere on Monarch is certainly a thing, this place is huge.
Makes it feel easier to clear everything in an area before moving on. I love a good open world but this is nice too.
I checked the wiki.
God, I love Bethesda games.
Lol, I see you Obsidian, I see you.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
My sniper build finally came together around level 20ish and my character was a monstrous murder machine by 30. It could have been maximized even more if I’d gone for some of the solo play perks but I needed to see what the companions were like. On hard any sort of human died in one shot and an electric plasma rifle killed robots in 1-2.
The hunting rifle is I think the highest Damage per shot long arm in the game. It’s followed closely by the deadeye assault rifle/sublight sniper/pink slip. But deadeye wins because it’s better in basically every other way except range. But the hunting was good for completely devastating big beast targets and heavy armor. I should have modded it for corrosive but I had a tough time finding those mods and by the end game it didn’t matter too much.
But once I started really focusing on the damage types, man the game got easier.
The build was super fragile in open combat as I went for light gear with skill bonuses and sneak over heavy or medium, and had taken a few damage vulnerability flaws (plasma and n-ray). Certainly not great ones to choose but by the time I’d gotten over my fear of flaws that’s what was left to me. I’ll experiment with them more the next go round. But the main idea was to clear as many enemies as possible from stealth and let the companions take the hits. Once I got the hang of that most fights were a breeze, or never happened at all because everyone was dead before it started.
Yeah, I found him in like the first 15 minutes out of the vault because I fucked off and explored. Then I got to the next checkpoint by popping a bunch of rad-x and swimming instead of going the right way. My first playthrough was really messed up.
I don't think I'm a very good virtual son. I was a good father to Dogmeat tho.
Kaywinnet Lee "Kaylee" Frye
I can't be mean to her and I've tried.
Since then that’s always been the character for me, and I think I may remember him more fondly because of it (because for me Dad was always a black scientist with salt and pepper hair, which made him an actual distinct character in my mind rather than a generic scientist white dude that looked like every other generic scientist white guy in the game).
Edit: Honestly though until I did a second playthrough years later I didn’t really realize he could look any other way. It was odd, I was like “That’s not my fallout dad”.
Broken Steel made that whole sequence MUCH better.
They were still chasing that kind of storytelling in Fallout 4 and fell flat on their ass again.
Don't know when they're going to learn that trying force your character into a specific role/faction/family and badly written plot doesn't endear people to these characters. Bethesda's strengths are open world and choice, not rigid storytelling.
"Heres your wife and kids, you care about them? No? You're just going to go explore and make your own friends in the Wasteland for the next hundred hours? Well, shit.."
Open ended storytelling like that is The Outer Worlds' biggest strength. I feel like the writers managed to steer clear of the plot issues that plagued Fallouts 3 and 4. And in that way it feels so much more like a Fallout game than anything thing Bethesda has released. You aren't shoehorned into any role and are free to play your character how you want to play them. As much as I liked certain aspects of Fallout 4, I could never get invested in the search for your son once they turned me loose on the world. Even in The Outer Worlds, I am far more focused on exploring the various hubs I come across than advancing the main storyline. I pretty much only go after story missions when they are convenient or there's nothing else to do. This style works here so much better than in FO3/4.
Fallout 4 though, it's hunting your kid which is a more time-sensitive thing, and they murdered your spouse as well. But if you actually pursue that line in character you'll end up missing out on a load of content.
https://www.youtube.com/watch?v=wCUVvEZVjVI
“Sublight Salvage and Shipping Reputation increased”
More on topic, I think Sam might actually have a personality. Or maybe Felix is so dumb he makes Sam seem sentient? All I know is that they have great conversations outside the ship.
Getting this done was like herding cats. The debuffs last 2 seconds so you have to switch weapons fast and make sure your companions are attacking and not reloading and you can't kill the enemy prematurely.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516