Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
infuriated that they opened up index availability to Canada, but not to Australia. I really thought that all of the outstanding countries on the unavailable list would all get a launch at the same time
Have we not talked about the Oculus Link yet? I've been using mine with an Active USB 3 1m extension cable and an Amazon Basics 3m cable. It's extremely picky about what cables you can use, and Oculus are releasing their fancy optical one in the future but with my current set up I'm extremely impressed.
To me, it seems native. I genuinely can't perceive any input lag. I've tried Virtual Desktop and definitely felt it here, but this actually feels as good as my regular Rift, with the added benefit that the screen is better.
There IS a softness to the image that isn't there on the Rift-S (from memory, it's been a while since I've played it) and there's the odd weird artefact. The Oculus Home screen appears to be the most obvious here, if you look down at the Grey home taskbar and bob your head up and down it appears to 'wave'. I've not been able to reproduce this in any game though.
I've given a mix of Oculus and Steam games a go and the only problem I had initially was my headset was at an angle. A quick reboot and this hasn't occurred again. As someone on reddit says, it's actually a little boring how well it works. You put it on and it's just like a regular PC VR headset, no quirks, nothing. The only thing I found a little fiddly was centring myself (which was is forward facing). I got 'stuck' in a steam VR game when I hit the recentre button on the Oculus taskbar.
In general though, yay! I can lend a friend my CV1 and strip all the sensors off the wall.
Have we not talked about the Oculus Link yet? I've been using mine with an Active USB 3 1m extension cable and an Amazon Basics 3m cable. It's extremely picky about what cables you can use, and Oculus are releasing their fancy optical one in the future but with my current set up I'm extremely impressed.
To me, it seems native. I genuinely can't perceive any input lag. I've tried Virtual Desktop and definitely felt it here, but this actually feels as good as my regular Rift, with the added benefit that the screen is better.
There IS a softness to the image that isn't there on the Rift-S (from memory, it's been a while since I've played it) and there's the odd weird artefact. The Oculus Home screen appears to be the most obvious here, if you look down at the Grey home taskbar and bob your head up and down it appears to 'wave'. I've not been able to reproduce this in any game though.
I've given a mix of Oculus and Steam games a go and the only problem I had initially was my headset was at an angle. A quick reboot and this hasn't occurred again. As someone on reddit says, it's actually a little boring how well it works. You put it on and it's just like a regular PC VR headset, no quirks, nothing. The only thing I found a little fiddly was centring myself (which was is forward facing). I got 'stuck' in a steam VR game when I hit the recentre button on the Oculus taskbar.
In general though, yay! I can lend a friend my CV1 and strip all the sensors off the wall.
It's incredible how well it works. I have a 3m cable and a 5m active-extension so lots of cable to move around. Only issue is there is still no real physical space in my basement next to the PC to use this tethered. Especially with the low ceiling that is endemic in Toronto basements. VD is still my go-to but it's neat to pop on Link now and then. It really is seamless.
Oh wait you just need the controllers? I thought it was a whole index. Been thinking about getting them anyway. Any quirks working with vive 1.0?
I haven't noticed any quirks yet.
Yeah, mine work great.
They take some getting used to. For example, you wrap your hand around the grip to grab things in Super Hot, but that means closing your hands into fists can accidentally activate stuff, especially on the level select scene.
Once you get used to fitting them correctly and actually letting go, they're very intuitive.
The cheapest would probably be a used Oculus Rift, which would probably run $200 or so. The Oculus Rift S and Quest are newer versions with the Rift as a common ancestor of sorts (The Rift S is a PC peripheral, while the Quest can also run some onboard games without a PC, not Alyx though) and are both $400 new, with a discount for Black Friday fairly likely.
Best Buy has listed a $50 discount on the Rift S and Quest.
~15% isn't exactly a mind blowing discount, but it's better than nothing for those looking to upgrade or dip their toe in.
I picked up a Odyssey+ to try out from the MS store. Turns out that in addition to the $324 CAD price tag (which is a strange price...) it comes with a $50 gift certificate to the MS store. No idea what I'll use that for, but hey, free money.
I figure that I can use the $676 I saved vs an Index to buy a copy of Alyx at retail price :rotate:
Worst case is I don't like it enough to supersede my Lenovo Explorer and return it and wait for the Reverb (or something else).
AFAIK, you don't need the Index to get the free copy of alyx. I've read that buying any part of the index ecosystem qualifies you. I've read about people with vives upgrading their setup with the Index controllers or the newer lighthouses to hit two birds with one stone. Upgrading the hardware that they were planning on upgrading anyway, and getting a copy of alyx at the same time.
Alyx was in my steam library last night. I only have the controllers. Unsure if the Index lighthouses come with the same deal, but the website seems to imply that they might?
I don't know about the US Steam page, but the Canadian one flat out indicates that you get a free copy of HL:A with purchase of anything but the solo base station option. The Controllers, Headset only, Headset plus Controllers, and Headset plus Controllers and Base Stations all include HL:A outright.
I wasn't really leaning toward getting the controllers already, but given that it's $60 for the game (discounted from $70), that's quite a savings. While I'm sure the game will drop in price in time, I'm not expecting the controllers to get much cheaper for a while, given how they were just released.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
my dream scenario is that Valve releases Alyx with an updated and fleshed out Source Engine editor designed for VR development, with the workflow all in VR.
I just like making myself sad and disappointed, I guess.
Alyx was in my steam library last night. I only have the controllers. Unsure if the Index lighthouses come with the same deal, but the website seems to imply that they might?
I guess the lighthouses themselves might not have the deal, but I know that the news has gotten some people to order the Index controllers.
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Armchair: 4098-3704-2012
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Big DookieSmells great!Houston, TXRegistered Userregular
Have we not talked about the Oculus Link yet? I've been using mine with an Active USB 3 1m extension cable and an Amazon Basics 3m cable. It's extremely picky about what cables you can use, and Oculus are releasing their fancy optical one in the future but with my current set up I'm extremely impressed.
To me, it seems native. I genuinely can't perceive any input lag. I've tried Virtual Desktop and definitely felt it here, but this actually feels as good as my regular Rift, with the added benefit that the screen is better.
There IS a softness to the image that isn't there on the Rift-S (from memory, it's been a while since I've played it) and there's the odd weird artefact. The Oculus Home screen appears to be the most obvious here, if you look down at the Grey home taskbar and bob your head up and down it appears to 'wave'. I've not been able to reproduce this in any game though.
I've given a mix of Oculus and Steam games a go and the only problem I had initially was my headset was at an angle. A quick reboot and this hasn't occurred again. As someone on reddit says, it's actually a little boring how well it works. You put it on and it's just like a regular PC VR headset, no quirks, nothing. The only thing I found a little fiddly was centring myself (which was is forward facing). I got 'stuck' in a steam VR game when I hit the recentre button on the Oculus taskbar.
In general though, yay! I can lend a friend my CV1 and strip all the sensors off the wall.
Wait, I thought you had to use the official optical Link cable from Oculus for it to work. So other standard USB C cables work too?
Yeah. They are acting like the link makes a Quest better than Rift S.
I am not so sure.
I haven't tried it, but from reviews it seems to be that the Quest definitely doesn't magically become a Rift S by using the link, but given that it allows you to have a full PCVR headset AND the mobile functionality of the Quest without buying two headsets, it seems pretty good!
Have we not talked about the Oculus Link yet? I've been using mine with an Active USB 3 1m extension cable and an Amazon Basics 3m cable. It's extremely picky about what cables you can use, and Oculus are releasing their fancy optical one in the future but with my current set up I'm extremely impressed.
To me, it seems native. I genuinely can't perceive any input lag. I've tried Virtual Desktop and definitely felt it here, but this actually feels as good as my regular Rift, with the added benefit that the screen is better.
There IS a softness to the image that isn't there on the Rift-S (from memory, it's been a while since I've played it) and there's the odd weird artefact. The Oculus Home screen appears to be the most obvious here, if you look down at the Grey home taskbar and bob your head up and down it appears to 'wave'. I've not been able to reproduce this in any game though.
I've given a mix of Oculus and Steam games a go and the only problem I had initially was my headset was at an angle. A quick reboot and this hasn't occurred again. As someone on reddit says, it's actually a little boring how well it works. You put it on and it's just like a regular PC VR headset, no quirks, nothing. The only thing I found a little fiddly was centring myself (which was is forward facing). I got 'stuck' in a steam VR game when I hit the recentre button on the Oculus taskbar.
In general though, yay! I can lend a friend my CV1 and strip all the sensors off the wall.
Wait, I thought you had to use the official optical Link cable from Oculus for it to work. So other standard USB C cables work too?
You don't have to use the official cable, it's just optimised for the job.
Yeah. They are acting like the link makes a Quest better than Rift S.
I am not so sure.
I haven't tried it, but from reviews it seems to be that the Quest definitely doesn't magically become a Rift S by using the link, but given that it allows you to have a full PCVR headset AND the mobile functionality of the Quest without buying two headsets, it seems pretty good!
It's good enough that I'm happy to replace my CV1. It's not as sharp as the Rift-S though.
And yeah, most USB 3.0 cables work. THere's links on reddit to confirmed models.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I'm still running my CV1. I'd have grabbed an Index day one if it shipped to Australia, but it doesn't yet, and while I'd be happy to use a freight forwarder to get it to me, I'm not willing to risk needing to use a freight forwarder to RMA it if something went wrong.
I'd have bought a Rift S or Quest but, same deal - I'm going to buy an Index when it's available, so why even bother with them.
Index would be amazing but there are so many thinks i need to buy before it that are more important. I would rather get the Quest in truth but even that would be a struggle right now.
Alyx was in my steam library last night. I only have the controllers. Unsure if the Index lighthouses come with the same deal, but the website seems to imply that they might?
Years ago, one of my college buddies got me a Valve Steam card for my birthday. Y'know, the ones that automatically grant all Valve games past, present, and future into your account library? Well, turns out, I have Half-Life: Alyx in my Steam library. Now all I need is to find a VR setup that I can actually use on PC for more than 30 minutes per week.
Index would be amazing but there are so many thinks i need to buy before it that are more important. I would rather get the Quest in truth but even that would be a struggle right now.
If you're in the US, the Samsung Odyssey+ is currently down to $230 on Amazon. Might be a decent entry into things.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Niceee. VR Black and White is probably my #1 dream -- it would work perfectly. I'm going to try to keep my hopes tempered (a lesson I learned from all of Mr. Molyneux's games of that era, oddly enough), but hopefully they can add enough meat to this one for it to be fun!
Niceee. VR Black and White is probably my #1 dream -- it would work perfectly. I'm going to try to keep my hopes tempered (a lesson I learned from all of Mr. Molyneux's games of that era, oddly enough), but hopefully they can add enough meat to this one for it to be fun!
I have that one, and it's a good start. You zoom in and out by grabbing (on the index controllers) and spreading or closing your arms like pinching on a phone, and the world scales under you.
I haven't played it in the last couple of months, but it was thin on content. There aren't a lot of choices for buildings or tech trees, and there isn't any kind of campaign or crafted content once you finish the tutorial.
It could also use some UI polish. The buildings are all kinda the same color and texture and are distinguished only by shapes. It was very hard to tell them apart at a glance, especially at Vive resolution.
If they keep updating it, I could really recommend it, but thus far it reminds me of Cosmic Trip. It's a great translation of a genre into VR, but it is barely a game.
It is not, but I find the image better than the CV1 (and I prefer the colours / black levels of the oled VS the Rift S, but it's certainly not as sharp).
Carmack tweeted about trying to introduce a USB 3.1 mode taking advantage of the increased bit rate but I still don't think you'll ever truly beat a direct hdmi input. For me it's good enough to replace the Rift and it's many cameras though.
It is not, but I find the image better than the CV1 (and I prefer the colours / black levels of the oled VS the Rift S, but it's certainly not as sharp).
Carmack tweeted about trying to introduce a USB 3.1 mode taking advantage of the increased bit rate but I still don't think you'll ever truly beat a direct hdmi input. For me it's good enough to replace the Rift and it's many cameras though.
That's my thing. I don't need it to be better than the S. Better than CV1 or on par without a limited library? With no cameras? That's perfect for me. Setting up the cameras is a big reason why I don't play much, honestly, because I can't just leave them out so it's fresh every play session.
It is not, but I find the image better than the CV1 (and I prefer the colours / black levels of the oled VS the Rift S, but it's certainly not as sharp).
Carmack tweeted about trying to introduce a USB 3.1 mode taking advantage of the increased bit rate but I still don't think you'll ever truly beat a direct hdmi input. For me it's good enough to replace the Rift and it's many cameras though.
That's my thing. I don't need it to be better than the S. Better than CV1 or on par without a limited library? With no cameras? That's perfect for me. Setting up the cameras is a big reason why I don't play much, honestly, because I can't just leave them out so it's fresh every play session.
The Vive lighthouses are tolerable now that I figured out how to get Steam to turn them on and off by Bluetooth. My thing is that I keep the headset packed up and safely cushioned in its box, so I have to unpack it every time. I need to figure out an Ikea kallax bin arrangement or something, so I can leave it always plugged in but still protected.
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And freeeeee! I'm alright with this.
Oh, for real? I didn't realize that! I got the knuckles for my Vive, I'm suddenly stoked!
To me, it seems native. I genuinely can't perceive any input lag. I've tried Virtual Desktop and definitely felt it here, but this actually feels as good as my regular Rift, with the added benefit that the screen is better.
There IS a softness to the image that isn't there on the Rift-S (from memory, it's been a while since I've played it) and there's the odd weird artefact. The Oculus Home screen appears to be the most obvious here, if you look down at the Grey home taskbar and bob your head up and down it appears to 'wave'. I've not been able to reproduce this in any game though.
I've given a mix of Oculus and Steam games a go and the only problem I had initially was my headset was at an angle. A quick reboot and this hasn't occurred again. As someone on reddit says, it's actually a little boring how well it works. You put it on and it's just like a regular PC VR headset, no quirks, nothing. The only thing I found a little fiddly was centring myself (which was is forward facing). I got 'stuck' in a steam VR game when I hit the recentre button on the Oculus taskbar.
In general though, yay! I can lend a friend my CV1 and strip all the sensors off the wall.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
It's incredible how well it works. I have a 3m cable and a 5m active-extension so lots of cable to move around. Only issue is there is still no real physical space in my basement next to the PC to use this tethered. Especially with the low ceiling that is endemic in Toronto basements. VD is still my go-to but it's neat to pop on Link now and then. It really is seamless.
I am not so sure.
It's in hexadecimal. 2.9 > 2.Alex.
I haven't noticed any quirks yet.
Yeah, mine work great.
They take some getting used to. For example, you wrap your hand around the grip to grab things in Super Hot, but that means closing your hands into fists can accidentally activate stuff, especially on the level select scene.
Once you get used to fitting them correctly and actually letting go, they're very intuitive.
The cheapest would probably be a used Oculus Rift, which would probably run $200 or so. The Oculus Rift S and Quest are newer versions with the Rift as a common ancestor of sorts (The Rift S is a PC peripheral, while the Quest can also run some onboard games without a PC, not Alyx though) and are both $400 new, with a discount for Black Friday fairly likely.
Best Buy has listed a $50 discount on the Rift S and Quest.
~15% isn't exactly a mind blowing discount, but it's better than nothing for those looking to upgrade or dip their toe in.
I picked up a Odyssey+ to try out from the MS store. Turns out that in addition to the $324 CAD price tag (which is a strange price...) it comes with a $50 gift certificate to the MS store. No idea what I'll use that for, but hey, free money.
I figure that I can use the $676 I saved vs an Index to buy a copy of Alyx at retail price :rotate:
Worst case is I don't like it enough to supersede my Lenovo Explorer and return it and wait for the Reverb (or something else).
Armchair: 4098-3704-2012
I wasn't really leaning toward getting the controllers already, but given that it's $60 for the game (discounted from $70), that's quite a savings. While I'm sure the game will drop in price in time, I'm not expecting the controllers to get much cheaper for a while, given how they were just released.
I just like making myself sad and disappointed, I guess.
Edit: Wow, wasn't expecting to not necessarily be quite so sad and disappointed
https://mobile.twitter.com/LambdaGen/status/1197612466005524480
I guess the lighthouses themselves might not have the deal, but I know that the news has gotten some people to order the Index controllers.
Armchair: 4098-3704-2012
Wait, I thought you had to use the official optical Link cable from Oculus for it to work. So other standard USB C cables work too?
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
I haven't tried it, but from reviews it seems to be that the Quest definitely doesn't magically become a Rift S by using the link, but given that it allows you to have a full PCVR headset AND the mobile functionality of the Quest without buying two headsets, it seems pretty good!
You don't have to use the official cable, it's just optimised for the job.
It's good enough that I'm happy to replace my CV1. It's not as sharp as the Rift-S though.
And yeah, most USB 3.0 cables work. THere's links on reddit to confirmed models.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I'd have bought a Rift S or Quest but, same deal - I'm going to buy an Index when it's available, so why even bother with them.
Black and White is that you?
all it's missing is a giant pet animal that eats all of your villagers when you're not paying attention
There was more to Black & White than that?
Years ago, one of my college buddies got me a Valve Steam card for my birthday. Y'know, the ones that automatically grant all Valve games past, present, and future into your account library? Well, turns out, I have Half-Life: Alyx in my Steam library. Now all I need is to find a VR setup that I can actually use on PC for more than 30 minutes per week.
If you're in the US, the Samsung Odyssey+ is currently down to $230 on Amazon. Might be a decent entry into things.
Niceee. VR Black and White is probably my #1 dream -- it would work perfectly. I'm going to try to keep my hopes tempered (a lesson I learned from all of Mr. Molyneux's games of that era, oddly enough), but hopefully they can add enough meat to this one for it to be fun!
I have that one, and it's a good start. You zoom in and out by grabbing (on the index controllers) and spreading or closing your arms like pinching on a phone, and the world scales under you.
I haven't played it in the last couple of months, but it was thin on content. There aren't a lot of choices for buildings or tech trees, and there isn't any kind of campaign or crafted content once you finish the tutorial.
It could also use some UI polish. The buildings are all kinda the same color and texture and are distinguished only by shapes. It was very hard to tell them apart at a glance, especially at Vive resolution.
If they keep updating it, I could really recommend it, but thus far it reminds me of Cosmic Trip. It's a great translation of a genre into VR, but it is barely a game.
Carmack tweeted about trying to introduce a USB 3.1 mode taking advantage of the increased bit rate but I still don't think you'll ever truly beat a direct hdmi input. For me it's good enough to replace the Rift and it's many cameras though.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
That's my thing. I don't need it to be better than the S. Better than CV1 or on par without a limited library? With no cameras? That's perfect for me. Setting up the cameras is a big reason why I don't play much, honestly, because I can't just leave them out so it's fresh every play session.
3DS Friend Code: 3110-5393-4113
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The Vive lighthouses are tolerable now that I figured out how to get Steam to turn them on and off by Bluetooth. My thing is that I keep the headset packed up and safely cushioned in its box, so I have to unpack it every time. I need to figure out an Ikea kallax bin arrangement or something, so I can leave it always plugged in but still protected.