Actually you can get a decrypted cache key a lot easier these days, and it’s not a once a week thing anymore
But the game also doesn’t tell you that, and a lot of guides are out of date due to how things have changed since the release of the expansion, and Destiny is a shitty game with terrible onboarding and the only reason I still play it is because the shooty bang bang is so good
Like, we beat the boss with only about 7 second left on the timer. I'm sure it's not like beating a raid or what the fuck ever, but it felt good. Real good! But then because I didn't do some arbitrary ass thing beforehand which I, Captain McNoob of the USS Scrubsville, couldn't have possibly have known about, I couldn't get the reward for doing the whole damn thing, and it felt real bad!
I see some folks have posted game play of mechwarrior 5 on YouTube now but most of them are long videos and they are all just people who preordered and mostly are coming at it from a mwo perspective. (I hated mwo for the shitty ftp economy of it)
It looks fun but I heard that the missions are procedurally generated which makes me worry a bit that the game might get repetitive and thin after a while. One person said that the devs said they estimate like a 30 hour campaign? I think I might rather have a 15 hour game with scripted missions though myself.
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Yeah, i hit that problem in Destiny 2. I also don't really know what's going on in the story, and the story requires me to use a crappy pistol for awhile. Some of the designers need to learn their craft.
Yeah, i hit that problem in Destiny 2. I also don't really know what's going on in the story, and the story requires me to use a crappy pistol for awhile. Some of the designers need to learn their craft.
It's because they took your light in a standard Metroid style early game power loss. They say it in voiceover. And you don't even use the pistol that long.
+2
BroloBroseidonLord of the BroceanRegistered Userregular
Yeah, i hit that problem in Destiny 2. I also don't really know what's going on in the story, and the story requires me to use a crappy pistol for awhile. Some of the designers need to learn their craft.
It's because they took your light in a standard Metroid style early game power loss. They say it in voiceover. And you don't even use the pistol that long.
Yeah, i hit that problem in Destiny 2. I also don't really know what's going on in the story, and the story requires me to use a crappy pistol for awhile. Some of the designers need to learn their craft.
It's because they took your light in a standard Metroid style early game power loss. They say it in voiceover. And you don't even use the pistol that long.
No, I played the whole game before. I stopped playing when the infinite forest was disappointing. I just transferred my account over to steam and am now on Mars. For some reason.
Also, they completely changed how dailies and weeklies are displayed, so figuring that shit out is also a challenge.
Oh, i have no idea why you're using a shitty pistol on Mars then. That never happened to me. I went in with all my fancy stuff.
Because I have to use a certain pistol to kill and headshot enemies.
Fortunately, the next part of the quest I only needed it equipped.
Of course, since they drastically raised light levels and also changed a bunch of weapons, I also have no idea what I have is worth keeping, or what I should feed and whatnot.
Oh, i have no idea why you're using a shitty pistol on Mars then. That never happened to me. I went in with all my fancy stuff.
Because I have to use a certain pistol to kill and headshot enemies.
Fortunately, the next part of the quest I only needed it equipped.
Of course, since they drastically raised light levels and also changed a bunch of weapons, I also have no idea what I have is worth keeping, or what I should feed and whatnot.
Oh, is that the Ikalos weapon exotic quest? It's not a story thing. I thought you meant it had taken your weapon like in the early story line.
Oh, i have no idea why you're using a shitty pistol on Mars then. That never happened to me. I went in with all my fancy stuff.
Because I have to use a certain pistol to kill and headshot enemies.
Fortunately, the next part of the quest I only needed it equipped.
Of course, since they drastically raised light levels and also changed a bunch of weapons, I also have no idea what I have is worth keeping, or what I should feed and whatnot.
Oh, is that the Ikalos weapon exotic quest? It's not a story thing. I thought you meant it had taken your weapon like in the early story line.
Yeah, the Ikalos. It's marked as story, which is why I'm confused about it I guess.
Oh, i have no idea why you're using a shitty pistol on Mars then. That never happened to me. I went in with all my fancy stuff.
Because I have to use a certain pistol to kill and headshot enemies.
Fortunately, the next part of the quest I only needed it equipped.
Of course, since they drastically raised light levels and also changed a bunch of weapons, I also have no idea what I have is worth keeping, or what I should feed and whatnot.
Oh, is that the Ikalos weapon exotic quest? It's not a story thing. I thought you meant it had taken your weapon like in the early story line.
Yeah, the Ikalos. It's marked as story, which is why I'm confused about it I guess.
Once you kill Xol in the story missions you're done with the Mars story stuff. It was pretty thin content. The rest is fleshing out lore and exotic quests. All quests with a yellow banner result in an exotic. Similar purples.
As for what's worth hanging on to, I think most any nonExotic guns that drop on Mars will only have 1 perk, so other than meeting that 1 quest requirement, they're basically junk compared to new stuff, which gets 2. Though I think some old vanilla stuff gets as well. At least, my raid sniper, Alone As A God is still good.
Not sure what of that New Light players have access to.
Armor is similar, as new armor drops gets random stats, and has the armor 2.0 system where you level up the energy and apply reuseable mods to them. I think those at least anything that drops now has the new system, unlike weapons.
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I have not killed Xol yet (only in strikes).
But then again, I have no idea what the story is right now, because last I played was Curse of Osiris, and apparently a bunch of shit happened that is technically not completed.
Yeah the open nature of Destiny 2 makes it... y hard to follow the story
IMO they definitely made a misstep with the way they shunted the actual early story stuff off to the side. It's not like they even put it on Zavala or Ikora, or even Hawthorne, but the shipwright you almost never talk to in a place you'll almost never go.
I know for some people the "real" game is when you're out there doing open world stuff or whatever with friends, but the handling of the mainline story makes it way harder to tell what you should be doing if you want something like a coherent throughline of plot.
Tofystedeth on
+5
BroloBroseidonLord of the BroceanRegistered Userregular
i honestly don't have much on the release calendar until like, next week
Nov 29 - Sanic The Hawtdawg: Da Movie: Da Game 2.1: Electric Boogaloo 2.2 Version 4: The Squeakquel: VHS Edition: Directors cut: Special edition: The Musical & Knackles
They spelled hotdog differently in the title and logo...
Seems to be onbrand
+1
mosssnackYeah right, man, Bishop should go!Good idea!Registered Userregular
Started up Hellblade: Senua’s sacrifice and wow, I’m pretty impressed so far. Only about 30 minutes into it. For whatever reason, I didn’t think this game was going to have much combat, if any, but it is quite satisfying.
Started up Hellblade: Senua’s sacrifice and wow, I’m pretty impressed so far. Only about 30 minutes into it. For whatever reason, I didn’t think this game was going to have much combat, if any, but it is quite satisfying.
I've gotta go back and do another playthrough in VR.
Sadly it just letterboxes for cutscenes but otherwise it's even more intense.
Started up Hellblade: Senua’s sacrifice and wow, I’m pretty impressed so far. Only about 30 minutes into it. For whatever reason, I didn’t think this game was going to have much combat, if any, but it is quite satisfying.
I bought Hellblade, booted it up, played about an hour, and determined that a) it's a very well made game and I'm quite glad I gave them money b) I don't ever want to play it again.
It left me profoundly unsettled, even just from that short play session.
+3
BroloBroseidonLord of the BroceanRegistered Userregular
Yeah the open nature of Destiny 2 makes it... y hard to follow the story
IMO they definitely made a misstep with the way they shunted the actual early story stuff off to the side. It's not like they even put it on Zavala or Ikora, or even Hawthorne, but the shipwright you almost never talk to in a place you'll almost never go.
I know for some people the "real" game is when you're out there doing open world stuff or whatever with friends, but the handling of the mainline story makes it way harder to tell what you should be doing if you want something like a coherent throughline of plot.
Yeah I like Destiny 2 a LOT but
man
I feel like the game would be better received if they introduced you to all the mechanics slowly
I don't know how they'd manage it but the amount of shit is overwhelming and it's really unclear what's 'important' (if you care about story)
Yeah the open nature of Destiny 2 makes it... y hard to follow the story
IMO they definitely made a misstep with the way they shunted the actual early story stuff off to the side. It's not like they even put it on Zavala or Ikora, or even Hawthorne, but the shipwright you almost never talk to in a place you'll almost never go.
I know for some people the "real" game is when you're out there doing open world stuff or whatever with friends, but the handling of the mainline story makes it way harder to tell what you should be doing if you want something like a coherent throughline of plot.
Yeah I like Destiny 2 a LOT but
man
I feel like the game would be better received if they introduced you to all the mechanics slowly
I don't know how they'd manage it but the amount of shit is overwhelming and it's really unclear what's 'important' (if you care about story)
Same goes for Warframe. Hell, it'd be nice if they introduce you to any mechanics at all, much less slowly. It's my favorite game ever and even I agree that it's a fuckin difficult game to grok initially. It all seems so obvious to me now, but I have nearly 3000 hours in it so what the fuck do I know about being a new player
Darmak on
+2
PiptheFairFrequently not in boats.Registered Userregular
the big difference is that destiny 2 is a sequel to a wildly successful game made by one of the most prolific studios and owned by a company that was worth approximately infinity billion dollars and they couldn't be fucked to tutorialize literally anything relevant
DE is extremely small and only made like 1? other game
the big difference is that destiny 2 is a sequel to a wildly successful game made by one of the most prolific studios and owned by a company that was worth approximately infinity billion dollars and they couldn't be fucked to tutorialize literally anything relevant
DE is extremely small and only made like 1? other game
DE has over 300 employees and has worked on 22 games. That's not as big a staff as Bungie's massive 600 man studio, but it's not tiny and they've got plenty of experience.
Yeah DE has a huge resume, they were formed in 1993 and co-developed Unreal with Epic. They made The Darkness 2, they made the multiplayer of Bioshock 2. They had a handful of b-games like Dark Sector. Warframe is just a very dramatic success.
I tried to hop on board with the recent expansion, buying both Forsaken and Shadowkeep
But the way they just open up everything all at once with zero guidance has made it so I just can't care. It doesn't make me marvel at the amount of stuff, it makes me not want to bother
I think Digital Extremes mostly made lots of licensed games before warframe, the only one I can name off the top of my head was that Star Trek reboot movie tie in game the Best Friends did a short LP of that featured a bug with drawing the model of your arm holding a tricorder in front of you behind character models that should be further away, a bug that you can still reproduce in warframe because it's the same engine.
Posts
Like, we beat the boss with only about 7 second left on the timer. I'm sure it's not like beating a raid or what the fuck ever, but it felt good. Real good! But then because I didn't do some arbitrary ass thing beforehand which I, Captain McNoob of the USS Scrubsville, couldn't have possibly have known about, I couldn't get the reward for doing the whole damn thing, and it felt real bad!
This game is dogshit, is what I'm saying, yeah.
It looks fun but I heard that the missions are procedurally generated which makes me worry a bit that the game might get repetitive and thin after a while. One person said that the devs said they estimate like a 30 hour campaign? I think I might rather have a 15 hour game with scripted missions though myself.
It's because they took your light in a standard Metroid style early game power loss. They say it in voiceover. And you don't even use the pistol that long.
ah yes... my light...
No, I played the whole game before. I stopped playing when the infinite forest was disappointing. I just transferred my account over to steam and am now on Mars. For some reason.
Also, they completely changed how dailies and weeklies are displayed, so figuring that shit out is also a challenge.
Because I have to use a certain pistol to kill and headshot enemies.
Fortunately, the next part of the quest I only needed it equipped.
Of course, since they drastically raised light levels and also changed a bunch of weapons, I also have no idea what I have is worth keeping, or what I should feed and whatnot.
Oh, is that the Ikalos weapon exotic quest? It's not a story thing. I thought you meant it had taken your weapon like in the early story line.
I am forever selecting the wrong one
Yeah, the Ikalos. It's marked as story, which is why I'm confused about it I guess.
Once you kill Xol in the story missions you're done with the Mars story stuff. It was pretty thin content. The rest is fleshing out lore and exotic quests. All quests with a yellow banner result in an exotic. Similar purples.
As for what's worth hanging on to, I think most any nonExotic guns that drop on Mars will only have 1 perk, so other than meeting that 1 quest requirement, they're basically junk compared to new stuff, which gets 2. Though I think some old vanilla stuff gets as well. At least, my raid sniper, Alone As A God is still good.
Not sure what of that New Light players have access to.
Armor is similar, as new armor drops gets random stats, and has the armor 2.0 system where you level up the energy and apply reuseable mods to them. I think those at least anything that drops now has the new system, unlike weapons.
But then again, I have no idea what the story is right now, because last I played was Curse of Osiris, and apparently a bunch of shit happened that is technically not completed.
Also pretty sure it's a reference to Moons of Madness
Need to get back to playing that. The intro was suitably creepy.
(☞ ͡° ͜ʖ ͡°)☞ (‿ˠ‿)
IMO they definitely made a misstep with the way they shunted the actual early story stuff off to the side. It's not like they even put it on Zavala or Ikora, or even Hawthorne, but the shipwright you almost never talk to in a place you'll almost never go.
I know for some people the "real" game is when you're out there doing open world stuff or whatever with friends, but the handling of the mainline story makes it way harder to tell what you should be doing if you want something like a coherent throughline of plot.
so uh... here you go:
Nov 29 - Sanic The Hawtdawg: Da Movie: Da Game 2.1: Electric Boogaloo 2.2 Version 4: The Squeakquel: VHS Edition: Directors cut: Special edition: The Musical & Knackles
Seems to be onbrand
bnet: moss*1454
I've gotta go back and do another playthrough in VR.
Sadly it just letterboxes for cutscenes but otherwise it's even more intense.
I bought Hellblade, booted it up, played about an hour, and determined that a) it's a very well made game and I'm quite glad I gave them money b) I don't ever want to play it again.
It left me profoundly unsettled, even just from that short play session.
finally a good wrestling game
Yeah I like Destiny 2 a LOT but
man
I feel like the game would be better received if they introduced you to all the mechanics slowly
I don't know how they'd manage it but the amount of shit is overwhelming and it's really unclear what's 'important' (if you care about story)
Same goes for Warframe. Hell, it'd be nice if they introduce you to any mechanics at all, much less slowly. It's my favorite game ever and even I agree that it's a fuckin difficult game to grok initially. It all seems so obvious to me now, but I have nearly 3000 hours in it so what the fuck do I know about being a new player
DE is extremely small and only made like 1? other game
I was assuming the kraken from Return of the Obra Dinn.
I tried to hop on board with the recent expansion, buying both Forsaken and Shadowkeep
But the way they just open up everything all at once with zero guidance has made it so I just can't care. It doesn't make me marvel at the amount of stuff, it makes me not want to bother
PSN: Robo_Wizard1