Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
Humor can be dissected as a frog can, but dies in the process.
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'
The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW
Humor can be dissected as a frog can, but dies in the process.
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'
The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW
Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'
The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW
Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.
they also get marked on you map pretty early if you do what the tutorial tells you to
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'
The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW
Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.
But not where like, any of the mini dungeons or other things are.
And figuring out shit by looking at the scenery is waaaaaaaaaaaaaaaaaay different than figuring out things from yer map.
Humor can be dissected as a frog can, but dies in the process.
botw isnt about exploring it's about triaging as much boring content as you can in order to still get through the samey,
flat environments and empty dungeons to get to the unsatisfying story and bland ending
The idea that BotW is the first true successor to Zelda 1 plays on the whole aspect of how BotW is extremely open ended and about exploration and random tinkering moreso than any Zelda since Zelda 1, I reckon.
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'
The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW
Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.
But not where like, any of the mini dungeons or other things are.
And figuring out shit by looking at the scenery is waaaaaaaaaaaaaaaaaay different than figuring out things from yer map.
Well, neither does ALTTP tell you where to get any pieces of heart, or the Cape, or the medallions or whatnot.
And I forgot that the sacred beasts do get marked on the map.
Lttp is a sequel to Zelda 1, it expands massively on the formula and adds its own wrinkles to it but it absolutely descends from the first game
Hence every Zelda game is a sequel to Zelda 1
Zelda 3 is a narrowing and crystallizing of specific elements of Zelda 1; structurally it codified the (more) fixed dungeon order as well as the two-arc structure that most of the games would follow after, and within the context of this franchise there's a good reason that people think of it as being the forebear of the prevailing design of the series, and even more people think of it as the first "real" Zelda. Zelda 1 was the root of Zelda 3, yes, but Zelda 3's particular changes to the structure (copied almost wholesale in 5) made for a different enough game that in the context of the franchise at large the assertion that Zelda 1 never had a follow-up that played on its terms until 19 is, I think, defensible
Zelda 9, 11, and 18 are also notable from breaking off from that progression structure, even if they didn't do much to differentiate themselves in terms of inputs like 14 and 15
Wyborn on
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darunia106J-bob in gamesDeath MountainRegistered Userregular
I feel like the only thing BoTW was missing was traditional dungeons. Since it added so much more, I give it a pass. Though I would like them back in the sequel.
Less nastily: botw tells you exactly what to do and where to go, i dont really think it is especially reminiscent of zelda 1
I dunno, I never played zelda 1 but the way people who have usually describe it lines up pretty well with how I felt while playing BotW
It felt like a grand adventure to me, filled with places to explore and new stuff discover everywhere I went and that feeling was never reduced by actually knowing where the major objectives were or not having to draw a map by hand
Edit and this isn't to try and persuade you at all or anything, its just how I'm looking at it
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Zelda 1 is my jam, but I was also 10 at the time so it was the perfect game, at the perfect time, for the perfect audience. I’m almost 44 now and I still can get through the first quest mostly by memory.
Zelda 2 was like that as well. I had so much fun playing it back in the day. It was far from ideal, even young Dover was frustrated by certain parts, but it also hooked me fierce.
Most people know about games from their youth being fun for their time, but I do believe early NES stuff was extremely unique because of the lack of competition, unrefined mechanics, and a general lack of mass appeal.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
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Breath of the Wild was all about exploration, but it felt like that exploration was rarely rewarded. I remember descending down into a very deep canyon, discovering the entrance to an ancient temple filled with Guardians, and making a harrowing descent into the vast depths wondering what marvelous treasure was hiding at the bottom to suit such a grand adventure.
And there, at the bottom of the temple, was a shrine. No unique treasure, no hidden weapon, just another shrine to go with the other two billion. And I think that's about when Breath stopped being fun to me.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Bejeweled was a groundbreaking game and a pillar of the industry but unfortunately has been completely eclipsed by the advancement of the Tactically Flashing Dots genre. That foundational role doesn't mean it, as a play experience, can hold a candle to its modern offspring--namely the flawless Peggle.
botw isnt about exploring it's about triaging as much boring content as you can in order to still get through the samey,
flat environments and empty dungeons to get to the unsatisfying story and bland ending
botw isnt about exploring it's about triaging as much boring content as you can in order to still get through the samey,
flat environments and empty dungeons to get to the unsatisfying story and bland ending
This is all Zelda games, though.
I vehemently disagree with that assessment.
Links’s Awakening is anything other than unsatisfying and bland. And while I’m not the biggest Majora’s Mask fan in the world, it definitely isn’t boring.
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Hence every Zelda game is a sequel to Zelda 1
http://www.audioentropy.com/
A Link Between Worlds was also open-ended. Rather aggressively so, I think. And then, ALTTP has lots of opportunities for exploring at your own pace, despite numbering the dungeons (not entirely unlike Zelda 1 in that respect)
LBW was open ended, but it also marked all the dungeons on your map and said 'go about these in whatever order you want'
The bit about having to explore and finding things through happenstance and experimentation is a big part of Zelda 1 and BotW
Well, if we’re on that, BOTW tells you your five major goals right at the start. They’re giant landmarks rather than marks on the map, of corse.
they also get marked on you map pretty early if you do what the tutorial tells you to
http://www.audioentropy.com/
But not where like, any of the mini dungeons or other things are.
And figuring out shit by looking at the scenery is waaaaaaaaaaaaaaaaaay different than figuring out things from yer map.
flat environments and empty dungeons to get to the unsatisfying story and bland ending
Well, neither does ALTTP tell you where to get any pieces of heart, or the Cape, or the medallions or whatnot.
And I forgot that the sacred beasts do get marked on the map.
We get it, man. You don't like botw.
What's your favorite game so we can shit on it without being prompted?
Bejeweled
Zelda 3 is a narrowing and crystallizing of specific elements of Zelda 1; structurally it codified the (more) fixed dungeon order as well as the two-arc structure that most of the games would follow after, and within the context of this franchise there's a good reason that people think of it as being the forebear of the prevailing design of the series, and even more people think of it as the first "real" Zelda. Zelda 1 was the root of Zelda 3, yes, but Zelda 3's particular changes to the structure (copied almost wholesale in 5) made for a different enough game that in the context of the franchise at large the assertion that Zelda 1 never had a follow-up that played on its terms until 19 is, I think, defensible
Zelda 9, 11, and 18 are also notable from breaking off from that progression structure, even if they didn't do much to differentiate themselves in terms of inputs like 14 and 15
Shit. That game's flawless. We're powerless to do anything.
Zen mode baybeeee
Edit: hookshot would have been nice too
I dunno, I never played zelda 1 but the way people who have usually describe it lines up pretty well with how I felt while playing BotW
It felt like a grand adventure to me, filled with places to explore and new stuff discover everywhere I went and that feeling was never reduced by actually knowing where the major objectives were or not having to draw a map by hand
Edit and this isn't to try and persuade you at all or anything, its just how I'm looking at it
No that's Baba is You.
Zelda 2 was like that as well. I had so much fun playing it back in the day. It was far from ideal, even young Dover was frustrated by certain parts, but it also hooked me fierce.
Most people know about games from their youth being fun for their time, but I do believe early NES stuff was extremely unique because of the lack of competition, unrefined mechanics, and a general lack of mass appeal.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
And there, at the bottom of the temple, was a shrine. No unique treasure, no hidden weapon, just another shrine to go with the other two billion. And I think that's about when Breath stopped being fun to me.
I vehemently disagree with that assessment.
Links’s Awakening is anything other than unsatisfying and bland. And while I’m not the biggest Majora’s Mask fan in the world, it definitely isn’t boring.
Who’s that character?
‘Ya ha ha! You found me!’