Any hints as to which characters make for a good combination, or strategies to focus on with resource development/research/level gain?
lord no i suck at it so bad
The closest I've got to winning (and I lost just from messing up execution), I've liked: someone to kill stuff, someone to run fast, two operators. Industry is usually first to prioritize, and Food is the biggest late-game resource. For Science, I usually research the main resource generator upgrades first, then a shooting thing or defense thing and upgrade those.
I'm not particularly good either, but that seems like a decently good archetype?
Max is going to be your best all-rounder for a long time. Pair him with a decent operator like Rakya or Josh and he'll be a good door opener throughout the game. The extra dust he gets from opening doors can be a lifesaver. And if you recruit someone later on who is only a runner, like Sara, he can retire to the back lines and operate a module while still providing bonus science on every door.
The two modules I prioritize over everything else are the Shop and the Neurostun Module. Dust gets extremely scarce on the upper levels, and you probably won't make it without a high-wit operator and a couple of Mechanical Friends generating dust on a Shop. Neurostun Modules slow monsters down a bunch after a couple of upgrades and act as a huge force multiplier for your other minor modules in long rooms.
The nice thing is that just about every weapon is valuable if you upgrade it a couple of times. Making ridiculous kill rooms out of Neurostuns and Claymoars is just as viable as creating a monster fight club using multiple rooms of Pepper Spray. Although you'll always want a backup plan, since every weapon also has a monster that counters it (usually those goddamn Crystal Bulldozers.)
The main thing is to prioritize upgrading the minor modules you have over unlocking new ones. The damage potential of any level 4 module is ridiculous compared to the level 1 variety. If you've already got a couple of solid level 2 and 3 weapons, don't be afraid to spend a little science to reset your research choices instead of wasting more science and turns researching something you don't need.
Finally, if you set up a good kill room right before you hit a dead end, make sure to leave a couple of rooms dark on the other side of it. Killing monsters sometimes drops dust, even if you have to send your runner in every few doors to collect it.
I regret to inform you that you jumped the space-gun a little bit by releasing this masterpiece in January when the whole point of this exercise was to release the game in February, but I gotchu; I didn't fake going to a non-existent Product Management school for nothing.
Check this out:
- We crank out some bullshit DLC, probably a couple of different hat.jpgs, whatever.
- Offer a Season Pass for $69.99 - access to all DLCs, every cosmetic item, at-will respeccing into .png, and the soundtrack.mid.
- Push all that stuff out before the end of January.
Then, in February, we satisfy our release-the-game-in-February criteria by putting out the GOTY edition that has all that stuff plus a cosmetic chicken.gif for $39.99. Existing owners can upgrade for $29.99.
Nope! Reporting in November indicated that Bioware had internally started on an overhaul they were calling Anthem 2.0, with the aims of being a No Man's Sky Next/Destiny The Taken King level uprade to the game.
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BroloBroseidonLord of the BroceanRegistered Userregular
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
well alright then, thank you
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PiptheFairFrequently not in boats.Registered Userregular
anthem is fun to play for about an hour, then the cracks appear everywhere
+3
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I was reasonably enjoying anthem for the hour or so while the more bizarre choices it made was more bemusing than offensive. Why did I choose my character's face when you literally never see my character? Why is the only place you see other players in the hub -- in an always-online game -- in this tiny, walled-off section of the game? Why are the dialogue choices lame and seemingly inconsequential to anything?
And then playing more, those choices get more and more in your face. Why the hell do I need to go back to base to sort through all this loot trash? Why are all the missions the same boring shit?
And then the game made me do all these stupid fuckin chores to progress through the story. People then said they were no big deal since you should have done most of it by that point, but those people are fuckin liars because I had less than a third done and they were busywork, legitimately as if the game was wasting my time. And then I stopped before my EA sub charged again.
Later on, the Kotaku expose would confirm that roadblock literally WAS to waste your time to stop you from going too fast through the game, and never before had something made me retroactively hate the game to an irrational degree like when I read that.
Mainlined "The Council" which was a bit of a hidden gem from a few years back - a mystery RPG / story game where you try to uncover several mysteries on an island with a bunch of famous historical characters. The plot is insane but I had a lot of fun with it as it's pulpy with a whole fuckton of choices and RPG stats that really feel like it affects the outcome. It demonstrates a deep love of art history and political stuff that makes it feel a little more culturally rich - I took a lot of enjoyment simply walking around and identifying famous works of art.
Recommended for that niche fan of both art history and choice-heavy RPGs who don't mind some pulpy fun.
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
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PiptheFairFrequently not in boats.Registered Userregular
the council is the very definition of jank b-game with tremendous heart and neat ideas
I enjoyed The Council's early portions on its positive qualities. By the end I was mostly enjoying how bat-shit crazy they went with their plot. The actual execution gets very very messy.
I remember having to tell someone else desperately the whole plot of that game so I could exorcise it from my mind. It's like the third of episode of Dracula.
I do wish more adventure games would do stuff like taking numbery rpg stats and cram them into conversational struggles.
Actually I guess Disco Elysium did that too. But The Council tried some cool stuff and did it in their own way that was pretty slick to start, and then it took acid (or ran out of budget).
Samorost 3 is a delightful little adventure game where all the achievements are finding hidden sounds which then unlock on a remix page allowing you to make music from the sounds of a squeaky door, a sleepy space pig, and a crooning alien bird choir.
It also lets you know that all those bug noises we hear are just them rocking the fuck out all the time.
Nope! Reporting in November indicated that Bioware had internally started on an overhaul they were calling Anthem 2.0, with the aims of being a No Man's Sky Next/Destiny The Taken King level uprade to the game.
Nope! Reporting in November indicated that Bioware had internally started on an overhaul they were calling Anthem 2.0, with the aims of being a No Man's Sky Next/Destiny The Taken King level uprade to the game.
Can't wait to try playing Anthem: A Realm Reborn
"Try" doing a lot of very subtle work in this sentence
Nope! Reporting in November indicated that Bioware had internally started on an overhaul they were calling Anthem 2.0, with the aims of being a No Man's Sky Next/Destiny The Taken King level uprade to the game.
But both those games sold well enough early on to actually justify development?
I think Anthem did relatively well, sales wise. If it truly bombed, I think they'd be more likely to just let it drop.
The only thing we know is that it both did not meet sales targets, and was the 5th best selling game of 2019.
+1
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PiptheFairFrequently not in boats.Registered Userregular
anthem sold well but did not hit it's projection of 6 million units because fucking lmao
also reading the wiki showed me that anthem won the best pc game award from the Game Critics Awards in 2018 and that is the funniest thing I've read in days
Adds a new character, The Watcher, along with a bunch of new potions, relics, and balance changes/bug fixes, and QOL features including adding a new Peek feature that allows you to see the cards you can get from Potions/effects that give you them.
*huff puff* Toss a coin to your Watcher did I do it everyone am I the first did I make it?
+7
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
The Watcher is a lot of fun and totally different from the other three in some exciting ways.
They've also, in the process of working on the Watcher, revised a number of cards for the other classes and added a bunch of relics and potions and such. It's a good time for slaying spires.
+2
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BroloBroseidonLord of the BroceanRegistered Userregular
maybe a StS update is what I need to draw myself away from playing borderlands 3
i... i do not like how much time I've spent playing this game
Man that Doom Eternal trailer did nothing for me and I loved nuDoom.
I am the exact opposite. Give me magic sword wielding cyber demon eviscerating Doom Slayer. If I can end up killing the Devil and hopefully even God then I'll be satisfied.
maybe a StS update is what I need to draw myself away from playing borderlands 3
i... i do not like how much time I've spent playing this game
but it does the shooty shoot so good
Yeah I’m legit kinda annoyed it’s a pretty good game
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Unfortunately Heretic and Hexen were Ravensoft games, who are now owned by Activision and stuck in the layer of hell that is maintaining CoD Online and remastering other old CoDs.
Posts
oh it's there, but the doom slayer wants to kill more demons
fuck fuck
how much time do I have left
okay here we go
so proud of my team and what we put together here at bioware toronto
it took a lot of work, hard work and dedication but it's all worth it
but the real praise goes out to you guys, the Gamers
thank you for believing in Anthem 2 and what it stands for
Max is going to be your best all-rounder for a long time. Pair him with a decent operator like Rakya or Josh and he'll be a good door opener throughout the game. The extra dust he gets from opening doors can be a lifesaver. And if you recruit someone later on who is only a runner, like Sara, he can retire to the back lines and operate a module while still providing bonus science on every door.
The two modules I prioritize over everything else are the Shop and the Neurostun Module. Dust gets extremely scarce on the upper levels, and you probably won't make it without a high-wit operator and a couple of Mechanical Friends generating dust on a Shop. Neurostun Modules slow monsters down a bunch after a couple of upgrades and act as a huge force multiplier for your other minor modules in long rooms.
The nice thing is that just about every weapon is valuable if you upgrade it a couple of times. Making ridiculous kill rooms out of Neurostuns and Claymoars is just as viable as creating a monster fight club using multiple rooms of Pepper Spray. Although you'll always want a backup plan, since every weapon also has a monster that counters it (usually those goddamn Crystal Bulldozers.)
The main thing is to prioritize upgrading the minor modules you have over unlocking new ones. The damage potential of any level 4 module is ridiculous compared to the level 1 variety. If you've already got a couple of solid level 2 and 3 weapons, don't be afraid to spend a little science to reset your research choices instead of wasting more science and turns researching something you don't need.
Finally, if you set up a good kill room right before you hit a dead end, make sure to leave a couple of rooms dark on the other side of it. Killing monsters sometimes drops dust, even if you have to send your runner in every few doors to collect it.
Put this on Steam immediately.
I regret to inform you that you jumped the space-gun a little bit by releasing this masterpiece in January when the whole point of this exercise was to release the game in February, but I gotchu; I didn't fake going to a non-existent Product Management school for nothing.
Check this out:
- We crank out some bullshit DLC, probably a couple of different hat.jpgs, whatever.
- Offer a Season Pass for $69.99 - access to all DLCs, every cosmetic item, at-will respeccing into .png, and the soundtrack.mid.
- Push all that stuff out before the end of January.
Then, in February, we satisfy our release-the-game-in-February criteria by putting out the GOTY edition that has all that stuff plus a cosmetic chicken.gif for $39.99. Existing owners can upgrade for $29.99.
in late november there was talk of a total overhaul coming to the game
at the same time more senior members have left the team and bioware has largely abandoned its content update schedule
And then playing more, those choices get more and more in your face. Why the hell do I need to go back to base to sort through all this loot trash? Why are all the missions the same boring shit?
And then the game made me do all these stupid fuckin chores to progress through the story. People then said they were no big deal since you should have done most of it by that point, but those people are fuckin liars because I had less than a third done and they were busywork, legitimately as if the game was wasting my time. And then I stopped before my EA sub charged again.
Later on, the Kotaku expose would confirm that roadblock literally WAS to waste your time to stop you from going too fast through the game, and never before had something made me retroactively hate the game to an irrational degree like when I read that.
Recommended for that niche fan of both art history and choice-heavy RPGs who don't mind some pulpy fun.
and the gengars who are guiding me" -- W.S. Merwin
I remember having to tell someone else desperately the whole plot of that game so I could exorcise it from my mind. It's like the third of episode of Dracula.
I do wish more adventure games would do stuff like taking numbery rpg stats and cram them into conversational struggles.
Actually I guess Disco Elysium did that too. But The Council tried some cool stuff and did it in their own way that was pretty slick to start, and then it took acid (or ran out of budget).
It also lets you know that all those bug noises we hear are just them rocking the fuck out all the time.
Can't wait to try playing Anthem: A Realm Reborn
"Try" doing a lot of very subtle work in this sentence
But both those games sold well enough early on to actually justify development?
does fifa not count?
APEX LEGENDS DOES NOT COUNT
The only thing we know is that it both did not meet sales targets, and was the 5th best selling game of 2019.
also reading the wiki showed me that anthem won the best pc game award from the Game Critics Awards in 2018 and that is the funniest thing I've read in days
Adds a new character, The Watcher, along with a bunch of new potions, relics, and balance changes/bug fixes, and QOL features including adding a new Peek feature that allows you to see the cards you can get from Potions/effects that give you them.
The combat and just flying around was a blast though. I'm at least interested in checking it out after whatever the 2.0 update winds up being.
They've also, in the process of working on the Watcher, revised a number of cards for the other classes and added a bunch of relics and potions and such. It's a good time for slaying spires.
i... i do not like how much time I've spent playing this game
but it does the shooty shoot so good
This is pretty much where I was but also the open world is a total joke and looking back on it the game basically feels like a proof of concept
I am the exact opposite. Give me magic sword wielding cyber demon eviscerating Doom Slayer. If I can end up killing the Devil and hopefully even God then I'll be satisfied.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
And nuHexen!
Yeah I’m legit kinda annoyed it’s a pretty good game
Assuming GB actually wants to release it on anything other than Epic after their exclusivity deal ends.