I might as well have set that $30 on fire. I finally got past Xenmas only to get totally blocked by Luxord and Terranort. I'm never gonna finish these atrocious boss battles, so I'm gonna have to watch the cutscene on Youtube. And if I'm already going to have to do that? Well shit, why'd I'd even spend my money on this garbage anyway?
Yeah, I'm not actually very good at KH combat.
I like messing around with bonus bosses when they're optional, and I get them eventually (beat most of the extra fights in KH2FM, other than like 5 Org.13 refights) But if they're mandatory to progress it's just going to annoy me.
So if I play through the game regularly, the ending is going to be the same and not have any of the new content actually woven into the game?
The new stuff is only available in its sectioned off place at the title menu?
I get having a "jump to new stuff" button so people who don't want to have to play the entire game again to get to it don't have to, but did they really not patch all of this stuff into the main game?
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Sanctuary
I am very interested to see how this goes! Hopefully I get to play this weekend.
I was definitely in the boat that my biggest issue with the game was wishing it was more difficult. So hopefully these end up being what I was looking for.
So if I play through the game regularly, the ending is going to be the same and not have any of the new content actually woven into the game?
The new stuff is only available in its sectioned off place at the title menu?
I get having a "jump to new stuff" button so people who don't want to have to play the entire game again to get to it don't have to, but did they really not patch all of this stuff into the main game?
As spoiler-free of a response that I can give
the new stuff starts at the end of the game, and then rewinds to the beginning of the final fight.
Anyway, i spent most of last night grinding out the ultima weapon, got everything but the emblems and the flans, but then I saw someone recommending you be at least level 80 for the limitcuts, threw my hands up, and YouTube'd the secret episode
They really sold a bill of goods with this thing.
It was like, MGSV levels of "use absolutely every new piece of video and audio to imply that there's more story content than there actually is"
I saw a bunch of people say that the re:mind stuff is about 4 hours long, but like, that's if you count all the shit they make you replay
If you're just counting the new stuff (limitcuts aside) it's like, an hour. maybe 90 minutes? 30 bucks for 90 minutes of content, most which honestly just kind of bloats the pacing of the ending and answers questions that I didn't have, and then an ultra hard boss rush that's only even attemptable if you're double the level you need to be to beat the game
Anyway, Crosscode is currently available on steam for $20, it's a fantastic indie action rpg with a surprising amount of depth and breadth, I'm 15 hours into it and still seemingly really early into the story
I beat Saïx, Vexen, Larxene, Lexaeus, and I think Marluxia. I was hopping about between Luxord, Demyx, and Axel, trying to find the next one I could beat.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Sanctuary
Haven't gotten to the uber fights yet but man I've been having fun so far.
Coming back just reminded me again how incredibly much fun this combat is. Legit the #1 most fun game I had played all last year and it feels so nice to get a chance to play again. The biggest problem was the difficulty before so I'm still looking forward to the hard fights.
Always so surprised that there are like no other games that scratch this particular itch or have this particular play style.
Just glad to have a reason to experience this again.
I'm finishing my Critical playthrough to get Oblivion and man, Toy Story and Monsters Inc were such surprisingly good levels that didn't just re-hash their movie and tied in really well with the non-Disney parts of the story.
But Tangled and Frozen are such outright trash.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I'm finishing my Critical playthrough to get Oblivion and man, Toy Story and Monsters Inc were such surprisingly good levels that didn't just re-hash their movie and tied in really well with the non-Disney parts of the story.
But Tangled and Frozen are such outright trash.
I love how both worlds found a reason to incapacitate or busy Sora at every conceivable moment he could have been a part of the plot.
Slowly working my way through the limit cut battles. I've got 5(?) left of the original batch of 11. I'm glad I spent the time last year leveling to 99 and getting Ultima weapon though.
Is there any way to get back to the limitcut stuff without going through the remind stuff again?
I'm finishing my Critical playthrough to get Oblivion and man, Toy Story and Monsters Inc were such surprisingly good levels that didn't just re-hash their movie and tied in really well with the non-Disney parts of the story.
But Tangled and Frozen are such outright trash.
Ya it's pretty clear how Pixar was cool about SE using their properties to tell original stories where OG Disney was very much "This is what the stories are and this is what the characters do. Stay in your lane."
The Caribbean does the same thing as Tangled and Frozen regarding just dropping in and out of the movie plot as it moves on without you, but I have to give it credit for how you can just say "fuck it" to that and the world gives you a giant pirate playground to go have fun in instead.
The Caribbean does the same thing as Tangled and Frozen regarding just dropping in and out of the movie plot as it moves on without you, but I have to give it credit for how you can just say "fuck it" to that and the world gives you a giant pirate playground to go have fun in instead.
Imagine if KH 1 had opened with the crew building the hyperion/Excalibur raft and instead of the gummy ship we had the ship game play from the pirates world and instead of Disney worlds we had islands?
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I'm finishing my Critical playthrough to get Oblivion and man, Toy Story and Monsters Inc were such surprisingly good levels that didn't just re-hash their movie and tied in really well with the non-Disney parts of the story.
But Tangled and Frozen are such outright trash.
Wow.
Monsters Inc I thought was the absolute worst of the worlds.
Tangled was near the top and Frozen, while the story was weak, the world itself was really cool.
Tangled was the closest a Disney world story got to being good, since they did use its already existing plot to set up some stuff that paid off later in the main game (in a very broad, general way)
Monsters Inc ends with
Sully yeeting Vanitas through a bunch of Monster Inc doors and then shredding the door, what's not to love
I'm finishing my Critical playthrough to get Oblivion and man, Toy Story and Monsters Inc were such surprisingly good levels that didn't just re-hash their movie and tied in really well with the non-Disney parts of the story.
But Tangled and Frozen are such outright trash.
Wow.
Monsters Inc I thought was the absolute worst of the worlds.
Tangled was near the top and Frozen, while the story was weak, the world itself was reallycool.
+1
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Tangled was the closest a Disney world story got to being good, since they did use its already existing plot to set up some stuff that paid off later in the main game (in a very broad, general way)
Monsters Inc ends with
Sully yeeting Vanitas through a bunch of Monster Inc doors and then shredding the door, what's not to love
Mostly it was visually the least impressive world. I found it incredibly bland, incredibly same-y. It had absolutely zero wow factor at any point. Felt much more like a series of hallways than any of the others.
Tangled was the closest a Disney world story got to being good, since they did use its already existing plot to set up some stuff that paid off later in the main game (in a very broad, general way)
Monsters Inc ends with
Sully yeeting Vanitas through a bunch of Monster Inc doors and then shredding the door, what's not to love
Mostly it was visually the least impressive world. I found it incredibly bland, incredibly same-y. It had absolutely zero wow factor at any point. Felt much more like a series of hallways than any of the others.
That's what I enjoyed about it.
It was so different.
Being stuck inside a very normal looking office building/energy plant juxtaposed with a people who are literal fantasy monsters. I enjoyed the premise of working your way through the building trying to escape.
Also how it was just about the perfect setting for Ventus and the Unversed.
I have to say that one thing that continues to annoy me is KH's heavy use of invulnerability frames to make bosses difficult.
Getting smacked cause I thought I could smack them and my attack just not working for some reason is very annoying.
It boils a lot of fights down to trial and error.
Yeah, it’s extremely unclear when you actually have the ability to do damage to these bosses, especially since most of them can also just keep constantly attacking without any clear “good job on surviving that combo, here’s a counterattack opportunity” moment. Xemnas is ESPECIALLY bad about it. For, like, 80% of the time you’re fighting him you literally cannot damage him.
Meanwhile, Saix is one of the few fights that DOES have obvious tells.
Still thinking about how much we all got suckered by Remind
They has set expectations properly at “this is a remixed third act with a bunch of boss fights” and then fooled everyone with that last trailer that made it seem way bigger by using the ol’ “use a little bit of literally everything, even if that’s all there is” trick
Still thinking about how much we all got suckered by Remind
They has set expectations properly at “this is a remixed third act with a bunch of boss fights” and then fooled everyone with that last trailer that made it seem way bigger by using the ol’ “use a little bit of literally everything, even if that’s all there is” trick
The only part that I was disappointed by was the inability to change the difficulty for the DLC.
The actual content seemed perfectly fine.
Woulda been awesome if I could've played in on Normal difficulty.
Posts
Oh yeah? I wonder if my pc can run it ok. Probably, I'd hope.
Yeah, I'm not actually very good at KH combat.
I like messing around with bonus bosses when they're optional, and I get them eventually (beat most of the extra fights in KH2FM, other than like 5 Org.13 refights) But if they're mandatory to progress it's just going to annoy me.
The new stuff is only available in its sectioned off place at the title menu?
I get having a "jump to new stuff" button so people who don't want to have to play the entire game again to get to it don't have to, but did they really not patch all of this stuff into the main game?
I was definitely in the boat that my biggest issue with the game was wishing it was more difficult. So hopefully these end up being what I was looking for.
Yeah actually it does all the time.
As spoiler-free of a response that I can give
http://www.audioentropy.com/
They really sold a bill of goods with this thing.
http://www.audioentropy.com/
The new stuff seems fine, but not worth all the hassle or $30
If you're just counting the new stuff (limitcuts aside) it's like, an hour. maybe 90 minutes? 30 bucks for 90 minutes of content, most which honestly just kind of bloats the pacing of the ending and answers questions that I didn't have, and then an ultra hard boss rush that's only even attemptable if you're double the level you need to be to beat the game
Anyway, Crosscode is currently available on steam for $20, it's a fantastic indie action rpg with a surprising amount of depth and breadth, I'm 15 hours into it and still seemingly really early into the story
http://www.audioentropy.com/
I beat Saïx, Vexen, Larxene, Lexaeus, and I think Marluxia. I was hopping about between Luxord, Demyx, and Axel, trying to find the next one I could beat.
Coming back just reminded me again how incredibly much fun this combat is. Legit the #1 most fun game I had played all last year and it feels so nice to get a chance to play again. The biggest problem was the difficulty before so I'm still looking forward to the hard fights.
Always so surprised that there are like no other games that scratch this particular itch or have this particular play style.
Just glad to have a reason to experience this again.
But Tangled and Frozen are such outright trash.
I love how both worlds found a reason to incapacitate or busy Sora at every conceivable moment he could have been a part of the plot.
Is there any way to get back to the limitcut stuff without going through the remind stuff again?
“But you didn’t do anything”
Ya it's pretty clear how Pixar was cool about SE using their properties to tell original stories where OG Disney was very much "This is what the stories are and this is what the characters do. Stay in your lane."
Imagine if KH 1 had opened with the crew building the hyperion/Excalibur raft and instead of the gummy ship we had the ship game play from the pirates world and instead of Disney worlds we had islands?
Wow.
Monsters Inc I thought was the absolute worst of the worlds.
Tangled was near the top and Frozen, while the story was weak, the world itself was really cool.
Monsters Inc ends with
Mostly it was visually the least impressive world. I found it incredibly bland, incredibly same-y. It had absolutely zero wow factor at any point. Felt much more like a series of hallways than any of the others.
That's what I enjoyed about it.
It was so different.
Being stuck inside a very normal looking office building/energy plant juxtaposed with a people who are literal fantasy monsters. I enjoyed the premise of working your way through the building trying to escape.
Also how it was just about the perfect setting for Ventus and the Unversed.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Not allowing you to change the difficulty on a DLC where you change the balance entirely is a big mistake.
It's a shame because these fights would actually be really fun on Normal.
Getting smacked cause I thought I could smack them and my attack just not working for some reason is very annoying.
It boils a lot of fights down to trial and error.
Yeah, it’s extremely unclear when you actually have the ability to do damage to these bosses, especially since most of them can also just keep constantly attacking without any clear “good job on surviving that combo, here’s a counterattack opportunity” moment. Xemnas is ESPECIALLY bad about it. For, like, 80% of the time you’re fighting him you literally cannot damage him.
Meanwhile, Saix is one of the few fights that DOES have obvious tells.
They has set expectations properly at “this is a remixed third act with a bunch of boss fights” and then fooled everyone with that last trailer that made it seem way bigger by using the ol’ “use a little bit of literally everything, even if that’s all there is” trick
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
The only part that I was disappointed by was the inability to change the difficulty for the DLC.
The actual content seemed perfectly fine.
Woulda been awesome if I could've played in on Normal difficulty.
oh look
a...card game?
http://www.audioentropy.com/
If it was called “358 Days” it’d be easy